• Title/Summary/Keyword: 의료 게임

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Fluid Simulation using Augmented Reality (증강현실을 이용한 유체 시뮬레이션)

  • Lim, Sun-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.485-488
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    • 2011
  • 현재 증강현실은 산업, 상업, 게임, 의료, 제조, 모바일, 건축뿐만아니라 교육까지 매우 광범위하게 사용되고 있다. 본 논문에서는 증강현실을 위한 라이브러리인 ARToolkit을 이용하여 Smoothed Particle Hydrodynamics (SPH) 방법을 적용한 유체 시뮬레이션을 증강현실에 적용하였다. 유체 시뮬레이션을 증강현실로 구현함으로써 OpenGL로만 구현하였을 때보다 유체 시뮬레이션의 흐름을 보다 쉽게 파악 할 수 있다.

A Study on the Design Method of Physical Convergence Game for Leisure use of Silver Generation (실버세대의 여가활용을 위한 체감형 융복합 게임의 설계 방법 연구)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.419-424
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    • 2020
  • Advances in medical technology and living standards have led to an age of aging. In addition, the development of technology and the popularization of computers have led to the development of the contents business and the release of several functional games. Among these functional games, silver functional games are being played to solve problems such as dementia, a major problem in the aging era. In this study, prior research was analyzed to suggest factors that help design based on the kinetic elements of the design method of the motion-based convergence game for the leisure use of the silver generation. Based on the analysis, the model of exercise factors for preventing dementia is presented. This research design a silver motion-based functional game using the anti-dementia exercise model presented in this study in the future, we expect to see an effective and efficient silver game in the long term.

Game Application System Development for improving the Symmetry of the Left/Right Brain Activity (좌/우뇌 활성도 대칭 향상을 위한 게임 활용 시스템 개발연구)

  • Ahn, So-Young;Shin, Dong-Kyoo;Shin, Dong-Il
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.123-130
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    • 2015
  • In this paper, we present the research result related to a game application system which improves the symmetry of the left and right brain activity for alleviating the emotional disorders such as anxiety and depression. Since the characteristics of patients with affective disorders are less willing to therapy. obvious motivation is needed in general. To provide a strong incentive for these patients, we propose a customized game system through game-oriented content of enjoyment. After the experiments conducted for 5 days, it was found that the symmetry of left and right brain activity is enhanced. The proposed functional game system can be applied to a wide range of applications such as healthcare or education.

Interface Correction Method for Motion Recognition Game using Kinect (키넥트를 이용한 동작인식 게임의 인터페이스 보정 방법)

  • Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.135-150
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    • 2015
  • After the release of SDK in 2011, Kinect developed for the motion recognition games has been applied not only in game but also in various fields such as science, education, and health care. It has some problems as belated responses to player's movements, a lot of noise in the recognized data, and an untraceable player when the body is partially occluded. Because of Kinect's such peculiarities of playing environment, most Kinect games require the inconvenience of Kinect's location or player's posture correction. In this paper, we propose an interface correction method that minimizes the requirements to be asked players, manages the exceptions such as noise, and enables to process consistently the player's movements in the game using Kinect. Also, we present the delay time to be considered to develop the game using Kinect through the experiment.

Study of Information Collection Analysis of Patients's Pain on Web Environment (웹 환경에서 환자 통증부위 정보 수집 분석에 관한 연구)

  • Lee, Hyun Chang;Xu, Chen Lin;Shin, Seong Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.137-139
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    • 2013
  • 현대의학의 발전에 힘입어 의료정보의 양과 질적인 측면에서 한의학의 IT를 접목한 정보화는 매우 빠르게 확장 및 향상 되고 있다. 그러나 서양의학에 비하여 한의학의 의료정보 활용은 상대적으로 적은 게 사실이다. 이에 본 논문에서는 한의학 정보 활용의 활성화를 위해 한의학 관점에서 논의되고 있는 인체의료정보 획득을 위한 인터페이스 개발에 관한 연구이다. 이를 위해 환자의 신체 통증부위 데이터를 획득할 수 있는 웹기반 인터페이스 설계 방안에 대해 살펴본다. 본 연구의 환자의 신체 통증부위 정보 획득 설계 방법론을 통해서 한의학의 IT를 접목한 의료정보 표준화에 기여할 수 있을 뿐만 아니라, 기술을 통한 편리성을 추구할 수 있을 것으로 기대된다.

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Mongolia Medical Assistance 'M-LIMS' Design and Analysis (몽골 의료지원용 'M-LIMS' 의 설계 및 분석)

  • Yang, Kyung-Sik;Ahn, Woo-Young;Park, Sung-Sik;Koo, Kyung-Wan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.437-441
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    • 2014
  • 몽골은 현재 국민에 대한 의료 평등이 잘 되어있지 않다. 몽골의 의료 기관은 1,2,3차 기관 세 종류가 있는데 1차는 기본기관, 2,3차는 전문기관이다. 하지만 전문기관은 도시에만 존재하기 때문에 도시권 외 주민들은 전문기관의 의료 서비스를 받기가 매우 힘들다. 게다가 해외 의료 기관들도 모두 수도 울란바토르에 집중되어 있기 때문에 그 격차는 더욱 더 심해진다. 이러한 의료 불평등을 조금이라도 해소하기 위하여 제안하는 것이 'M-LIMS' 이다. 'M-LIMS'는 기본적으로 이동식 병원이다. 'M-LIMS'에서는 환자 진료를 위한 몇 가지 기능을 제공한다. 첫 번째로 환자 관리를 위한 환자용 차트 작성이다. 두 번째로는 환자들의 진료 상황을 볼 수 있는 리스트 검색 및 공유 기능이다. 세 번째로는 환자들의 데이터들을 이용하여 규격화 된 차트로 변환하는 차트 작성 기능이다. 그리고 네 번째로는 차량 내 의사뿐이 아닌 다른 의사도 진료에 참여 할 수 있는 원격 진료 기능이다. 이렇듯 'M-LIMS'의 기능을 이용한다면 몽골의 의료 평등에 한 걸음 더 기여를 할 수 있지 않을까 기대를 한다.

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새로운 건강진단 제도 개선을 위한 전문가 회의개최

  • Korea Industrial Health Association
    • 월간산업보건
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    • s.93
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    • pp.4-12
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    • 1996
  • 지난 '95년 12. 9(토) 오전 9시-13시에 서울팔래스 호텔 12층에서는 새로운 건강진단 제도 개선을 위한 전문가 회의가 개최되었다. 이 회의는 일반건강진단업무가 노동부에서 보건복지부 보건예방 사업으로 이관됨에 따라 일반검진이 의료보험법에 의해 의료보험단체가 주관케되었고 특수검진은 산안법에 따라 시행되어 근로자 건강관리체계가 이원화되었던 첫해를 보내면서 근로자 및 산업보건 관계자들로부터 보완의 필요성이 요구됨에 따라 보다 더 현실적이고 효율적인 제도를 마련하여 '96년도 건강진단시책에 반영코자 개최되었다. 이에 본지에서는 이 회의에서 각 전문가들이 제시한 의견들을 요약해서 게제하고자 한다.

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A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.143-152
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    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

A Study on Serious Game Application of Disabled Sports (장애인스포츠 적용을 위한 기능성 게임에 관한 연구)

  • Kang, Seungae;Kang, Sunyoung;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.61-68
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    • 2013
  • Compared to the past, the number of disabled people in Korea is continuing to increase. As for the scope of the disability, it is expanding as well since it now includes all types of illnesses, car accidents, complications resulting from aging, industrial accidents and others accidents. Attempts are made in terms of applying sports game method that grafts IT technology in order to ensure that the disabled people participate continually in sports. While casting away the notion of play which was the role of a game in the past, new roles and domains were developed. In fact, serious game genre is what leads this change. Because serious game is leading the game industry fast, centered on education, sports, fitness and medical use, its market value can be considered very significant since it can be both fund and effective as it targets the disabled who cannot enjoy sports easily in reality. Accordingly, this research seeks to present the direction for the application of serious game for the disabled people by analyzing the current situation pertaining to the integrated and converged cases applied to the field of sports for the disabled when it comes to the serious game that uses contents based on the IT technology.

Improvement of medical law regulations for telemedicine services (원격의료서비스를 위한 의료법 관련 규제 개선방향)

  • Choi, Jung-Ah;Jung, Yong Gyu
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.2
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    • pp.85-89
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    • 2015
  • It has been reported that cerebral disease is the most leading to death as a single disease even though next to cancer in the most important cause of death in the country. Even if patients maintain a life without death, it will have to suffer from side effects such as hemiplegia and language disorders. In this paper, the symptoms and treatment of cerebral infarction cases are described through the medical dramas (The Third Hospital, The Brain) and movie (Amur). Even if there is the same stroke each drama or movie, depending on the previous history or current physical condition of the patient knew which treatment the law is different.