• Title/Summary/Keyword: 음악적 배경

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An Analysis of K-POP Stars' Images in Chinese Social Medias (중국 소셜 미디어에 나타난 K-POP 스타들의 사진 이미지 분석)

  • Yin, Jing;Yang, Jong-Hoon;Lee, Sang-Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.71-82
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    • 2021
  • The main purpose of this study was to investigate K-pop stars' images in photos presented by social networks in China. In this study photos of K-pop stars were collected from a community site of Baidu as one of the biggest portal sites and were five idol groups (EXO, IKON, T-ara, Wonder Girls, and Girls' Generation) which have beeb getting famous in China. For this musical styles and backgrounds of the K-pop idol stars were scrutinized in brief and explored in respect with its images. The results of the study were follows: First, the overall pictorial images of K-pop boys' groups were characterized in masculine and stylish images emphasizing the western appearance. In case of K-pop girl groups, sexy, gorgeous, feminine and youthful images were identified. In conclusion, K-pop idol stars is contributing to expand Korean pop arts into Chinese public culture as Chinese people produced and circulated the pictorial images of K-pop stars and facilitated consumption activities of K-pop contents.

Afrofuturism : Culture, Technology and Imagination of Solidarity (아프로퓨처리즘 : 문화, 기술 그리고 연대의 상상력)

  • Changhee Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.99-104
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    • 2023
  • This study aims to 1) summarize the definitions the definitions of afrofuturism through a theoretical review 2) through exploratory empirical research, and 3) recover the concept of reversal in relation to the turning point of future technological development. To this end, first, the theoretical background and conceptual discussion of Afrofuturism were examined, and works in the field of SF literature, music, and art were analyzed. Octavia Butler's science fiction confirms the idea that black people must liberate themselves from othered oppression by bringing the past of slavery to the forefront of the world. Janelle Monae's music presents a liberated utopia where technology allows minorities to connect with the outside world. In addition, Jean-Michel Basquiat's artwork reimagines a black identity that has been excluded and seeks to expand communal discussions. In light of their work, this paper proposes that the values inherent in African humanism can provide clues to the co-evolution that is generated by relating to the Other in the face of exponentially advancing technology.

Designing a Web-Based Jeongganbo Notation Program (웹기반 정간보 사보 프로그램 설계)

  • Shim, In Sup
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.742-753
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    • 2022
  • Recently, the globalization of culture and the global trend of K-culture have become a good background for further developing and promoting Korean traditional culture. However, although Korean traditional music has an excellent notation method called Jeongganbo developed by King Sejong, it is gradually not being used as the universality of Western notation. However, since the 7th curriculum, the proportion of introduction and utilization of Jeongganbo in elementary music education has been increasing. And this is a good opportunity to re-generalize our unique traditional notation. On the other hand, in addition to practicing the interpretation of the notation method, more diverse tools will be needed to activate the practice of Jeongganbo. Therefore, this study studied the design of a web program that can make Jeongganbo on the web without installation or download. In addition, in order to increase the user's convenience in the process of publishing Jeongganbo, it designs and proposes a method of inputting using a computer keyboard like a piano keyboard and method of listening to input music information through MIDI function and save it as a file. Through this study, it is possible to develop a web program that anyone can easily and simply approach, practice, and publish, and it is expected to be a useful tool for practicing Korean traditional music or publishing traditional music in the future.

The Sociocultural Codes for Interpreting Racism in Puerto Rico (푸에르토리코의 인종주의를 읽는 세 가지 사회문화적 코드)

  • Lee, Euna
    • Cross-Cultural Studies
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    • v.44
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    • pp.7-28
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    • 2016
  • This study examines the sociocultural background of negritude by delving into Caseríos, Reggaeton, and $Trigue{\tilde{n}}os$, which are interrelated with the racism deeply embedded in Puerto Rican society. These terms have also been discussed in relation to the ideological discourse of racial democracy, which has caused Puerto Rican people to be blind to silenced inequality and hegemonic racial policies. Caseríos, housing projects for the poor urban class, are targeted by the state - sponsored project 'Mano Dura'. Due to the policing, control and surveillance of this anticrime project, Caseríos became perceived even more as residential communities of violence, poverty, and insecurity generally connected to the stigmatization of blackness. Reggaeton emerged as a mega hit genre of transnational Puerto Rican music in the 2000s, which in turn, drew attention to both the afrodiaspora in New York and the urban musical power in the Island. This musical genre serves to highlight the meaningfulness of black heritage in the national cultural identity of Puerto Rico. $Trigue{\tilde{n}}idad$ has recently become a common racial cultural term that embraces a broader racial paradigm of mestizaje. This term can function as an alternative concept of blackness, but it has not yet been transformed into enough cultural politics to resist ongoing racial democracy. The three terms intrinsically address both the uprooted racism and potential methods of challenging it. This paper argues the necessity of stronger and more responsive cultural politics to defy the pervasiveness and invisibility of racial discrimination in Puerto Rico.

Audio Texture Synthesis using EM Optimization (EM 최적화를 이용한 오디오 텍스처 합성)

  • Roe, Chang-Hwan;Yoo, Min-Joon;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.274-280
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    • 2007
  • 오디오 텍스처 합성은 주어진 짧은 오디오 클립으로부터 임의의 길이를 갖는 새로운 오디오 클립을 생성하는 방법이다. 이는 애니메이션이나 영화에서 비디오와 정확한 동기화를 이루는 사운드 효과를, 혹은 임의의 길이를 갖는 배경 음악을 효율적으로 만들 수 있는 방법이다. 최근 Lie Lu는 주어진 예제 오디오 클립을 여러 조각으로 나눈 후, 이 조각들을 그래프 형태로 연결하고, 생성된 그래프를 탐색하면서 임의의 길이를 가지는 오디오 클립을 합성하는 방법을 제안하였다. 비교적 간단한 방법으로도 원본 오디오 클립과 비슷한 느낌의 오디오 클립을 만들어낸다는 장점이 있지만, 이는 원본 내의 여러 오디오 조각들이 단지 지속적으로 연결되는 형태로 합성되기 때문에 종종 반복되는 느낌을 받는다는 단점이 있다. 본 논문에서는 Lie Lu의 방법과는 달리 주어진 예제 오디오 클립을 직접 합성함으로써 반복성을 줄이면서도 원본과 비슷한 느낌을 갖는 결과 오디오 클립을 생성할 수 있는 방법을 제안한다. 특히 본 논문에서는 정확한 합성을 위하여 EM 최적화 방법을 사용한다. 본 논문에서 제안하는 합성 방법은 먼저 예제 오디오 클립을 일정 단위로 나누고 이렇게 나눠진 부분들을 일정 길이만큼 서로 겹쳐지게 합성하여 임의의 길이의 오디오 클립을 만든다. 그 후 만들어진 오디오 클립을 예제 오디오 클립과 부분 부분을 비교하여 확장된 오디오 클립과 최대한 비슷한 부분을 예제 오디오 클립에서 찾는다. 그 다음 찾아진 결과를 결과 오디오에 다시 합성하여 오디오 클립을 만든다. 이런 과정을 반복하여 최적화된 가장 적절한 결과값을 구한다. 이 결과는 분할된 부분들이 가장 자연스럽게 이어지는 결과가 된다. 본 논문에서는 최적화를 사용하여 오디오를 합성하기 때문에 합성 결과를 쉽게 조정할 수 있다는 장점이 있다. 최적화 문제에 특정 제약 조건을 넣음으로써 사용자가 원하는 부분의 음악이 결과 사운드의 특정 부분에 위치 할 수 있게 하고 이로써 특정 흐름을 만들어낼 수 있으며, 일부가 손실된 사운드 데이터의 복구를 가능하게 하는 등의 결과를 생성할 수 있다. EM 최적화를 사용한 오디오 텍스처 합성 방법은 기존의 합성 방법에 비해 질적인 측면에서 보다 좋은 결과를 생성할 수 있고, 비교적 반복이 덜한 패턴들을 만들어 낼 수 있다. 이를 입증하기 위해 이에 대한 사용자 설문 조사 결과가 제시된다.

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A Study on the Importance-Performance Analysis of Food Service Event Attributes in Participants and Organizers (외식 이벤트 속성의 참여자-주최자간 중요도와 만족도의 비교 연구)

  • Sung, Yeon;Lee, Yeon-Jung
    • Culinary science and hospitality research
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    • v.17 no.3
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    • pp.1-19
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    • 2011
  • This study aims to analyze importance and performance factors on the quality of food service event attributes in participants and organizers, so that it could provide helpful information to build up a detailed marketing strategy and present considerations for revisit increase and more efficient business results as well. Importance on food service event attributes scored a higher level than performance on the whole. Notably, in regard to the attributes of food service event, it was found that respondents put higher stress on vessel(4.10 points), natural seasoning(4.06 points), reservation service(4.04 points), parking service(3.95 points), customer level(3.85 points), organizer's service (3.84 points), polished atmosphere (3.83 points) and taste of food (3.83 points) than anything else. In terms of IPA analysis on food service event attributes, it was important to continuously maintain 'vessel', 'reservation service', customer level', 'sauce taste', 'recency', price', 'chefs fame', etc. Some items such as 'parking service', 'natural seasoning', 'polished atmosphere', 'taste of food', 'see off service', 'cleanliness' are in need of intensive care and operation.

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Measuring tensions of character motions based on LMA (LMA를 기반으로 한 캐릭터 동작의 긴장도 측정)

  • Kwak, Chang-Sub;Kwon, Ji-Yong;Lee, In-Kwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10a
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    • pp.193-194
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    • 2007
  • 본 연구는 Laban이 제시한 모션 분석 기법을 이용하여 모션의 긴장도를 측정하는 방법을 제안한다. 이러한 긴장도값을 이용하면 캐릭터 모션과 배경음악간의 자동적 동기화를 위한 기준값으로 사용할 수 있다. Laban의 모션 분석 기법. 즉 LMA는 모션을 Effort라고 명명된 4개의 시공간적 요소로 나누고 각 4개의 Effort마다 2가지 상반된 기준을 제시함으로써 모션을 분석하도록 하였다. 이러한 기준을 양적으로 측정하기 위해 우리는 운동학, 역학에 기초한 수식을 제안하고 이를 통해서 계산된 실제 긴장도 값을 실험데이터에 근거하여 조정하였다. 실험을 통해 제안한 긴장도 측정 결과는 어느 정도 사람의 반응과 비슷한 정도의 순위 판별 능력을 보였다.

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Development of Automative Loudness Control Technique based on Audio Contents Analysis using Deep Learning (딥러닝을 이용한 오디오 콘텐츠 분석 기반의 자동 음량 제어 기술 개발)

  • Lee, Young Han;Cho, Choongsang;Kim, Je Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.42-43
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    • 2018
  • 국내 디지털 방송 프로그램은 2016년 방송법 개정 이후, ITU-R / EBU에서 제안한 측정 방식을 활용하여 채널 및 프로그램 간의 음량을 맞추어 제공되고 있다. 일반적으로 뉴스나 중계와 같이 실시간으로 음량을 맞춰야 하는 분야를 제외하고는 평균 음량을 규정에 맞춰 송출하고 있다. 본 논문에서는 일괄적으로 평균 음량을 맞출 경우 발생하는 저음량의 명료도를 높이기 위한 기술을 제안한다. 즉, 방송 음량을 조절하는 기술 중의 하나로 오디오 콘텐츠를 분석하여 구간별 음량 조절 정도를 달리함으로써 저음량에서의 음성은 상대적으로 높은 음량을 가지고 배경음악 등을 상대적으로 낮음 음량을 가지도록 생성함으로써 명료도를 높이는 방식을 제안한다. 제안한 방식의 성능을 확인하기 위해 오디오 콘텐츠 분석 정확도 측정과 오디오 파형 분석을 실시하였으며 이를 통해 기존의 음량 제어 기술과 비교하여 음성 구간에 대해 음량을 증폭시키는 것을 확인하였다.

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A Study on Vocal Removal Scheme of SAOC Using Harmonic Information (하모닉 정보를 이용한 SAOC의 보컬 신호 제거 방법에 관한 연구)

  • Park, Ji-Hoon;Jang, Dae-Geun;Hahn, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1171-1179
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    • 2013
  • Interactive audio service provide with audio generating and editing functionality according to user's preference. A spatial audio object coding (SAOC) scheme is audio coding technology that can support the interactive audio service with relatively low bit-rate. However, when the SAOC scheme remove the specific one object such as vocal object signal for Karaoke mode, the scheme support poor quality because the removed vocal object remain in the SAOC-decoded background music. Thus, we propose a new SAOC vocal harmonic extranction and elimination technique to improve the background music quality in the Karaoke service. Namely, utilizing the harmonic information of the vocal object, we removed the harmonics of the vocal object remaining in the background music. As harmonic parameters, we utilize the pitch, MVF(maximum voiced frequency), and harmonic amplitude. To evaluate the performance of the proposed scheme, we perform the objective and subjective evaluation. As our experimental results, we can confirm that the background music quality is improved by the proposed scheme comparing with the SAOC scheme.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.