• Title/Summary/Keyword: 웹기반 학습프로그램

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A Case Study on the Accessibility of Online Learning Content in Korea (국내 원격 교육 콘텐츠의 접근성 분석 사례)

  • 신승식
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.92-101
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    • 2003
  • The accessibility evaluation of ten web-based loaming content in Korea was performed with the following procedure : (1) A primitive metric of the compliance of those contents to the WCAG (Web Content Accessibility Guidelines) 1.0 was obtained using Bobby, a widely used accessibility checker. (2) SGML validation test was carried out. (3) The contents were rendered with various browsers including a text-mode browser. (4) They were manually checked as to whether they satisfy the accessibility criteria proposed by W3C. Most of the tested contents scored low marks in all the test categories partly because they were apparently developed with little attention paid to web standard conformance, browser compatibility, and device-independence. They also put heavy emphasis on audio-visual effects catering only to the best-equipped users and offering no alternate access route for those in restricted environment. As more information and learning materials are delivered through the Internet, these low accessible contents would lead to a deeper information divide. The accessibility needs to be regarded as an important factor in evaluating the quality of loaming content.

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A study on the development of a new learning method and program for the science gifted students on cyber environment (사이버 상에서 과학 영재들을 위한 새로운 교육 방법 및 프로그램 개발 연구)

  • 심규철;박종석;육근철
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.69-84
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    • 2001
  • Present paper describes on the development of a new virtual program for science learning, and an exploration of it's application to science education. In addition, the method of teaching and loaming activities for science is suggested. The new type program is called Science Cyber Conference(that is Shimpark's Ssacon). It is developed to improve the abilities of inquiry and the scientific reasoning by planning on the investigation, arranging the data, synthesizing the results, and concluding and presenting one's opinions. On cyber environment, discussing about and communicating opinions and data investigated, are performed for special topic through chatting room, discussing room and electronic mailing, and totally synthesis and discussion about special inquiry topic at cyber conference day.

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A Program for Reusing Educational Flash Animations (교육용 플래시 애니메이션 재활용 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.16
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    • pp.199-210
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    • 2009
  • The development in information technology resulted in an interest for lifelong education, which caused a rapid growth in the educational web based e-Iearning industry. The spread of e-Iearning industries and educational facilities emphasized the need for educational contents with the purpose of online lecturing along with the rapid development of contents production technology. Flash contents provide multimedia, animation, and etc. with diverse and visual expressions, so the complicated interactions with the learner can be easily materialized. The advantage of having a high quality, user-centered interface is that it provides a trigger of interest and arousal of concentration for the user, but it is difficult for teachers to directly create or manipulate educational flash animation contents. This paper is written to technologically methodize the automation of educational programs that the teachers wish to make by reusing the educational flash animation contents.

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The Development of DB-type Teaching and Learning Material for Geography Instruction Using a Method of ICT (ICT 활용 지리수업을 위한 DB형 교수-학습 자료 개발)

  • 최원회;조남강;장길수;박종승;최규학;신기진;백종렬;현경숙;신홍철
    • Journal of the Korean Geographical Society
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    • v.38 no.2
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    • pp.275-291
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    • 2003
  • It was essential to develop the DB-type teaching and teaming material for geography instruction using a method of ICT. The DB-type teaching and learning material was considered as a alternative in solving the problems of web-based geography instruction. Accordingly, in this study, the geography image DB program as developed, and based on this program the CD-ROM called GEO-DB, having the function of electronic dictionary of geography image for geography teaching and teaming was made. The GEO-DB was composed of 3,060 geography images collected by teachers and learners. The GEO-DB was made to be used simply by teachers and learners. Especially, the portfolio function was Included in the GEO-DB, and that was focused to the instructional system design of teacher and the self-directed teaming ability development of learner. Teachers and learners using this GEO-DB assessed that because the GEO-DB had the easiness of use, the speed of reference and the unlimitedness of extension, it could enlarge the possibility of using a method of In, and it could contribute to the development of geography teaming ability and the change of geography teaming attitude.

Design and Implementation of an Automatic Grading System for Programming Assignments (자동화된 프로그래밍 과제 평가 시스템의 설계 및 구현)

  • Kim, Mi-Hye
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.75-85
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    • 2007
  • One of important factors for improving the learning achievement of students in computer programming education is to provide plenty of opportunities of problem-solving experiences through variety forms of assignments, However, for the most cases, evaluation of programming assignments is performed manually by instructors and automated tools for the accurate evaluation are not equipped at the present time. Under this restricted environment instructors need much work and time to grade assignments so that instructors could not deliver sufficient programming assignments to students, In order to overcome this problem. au automated programming assignment evaluation system is needed that would enable instructors to evaluate assignments easily in an effective and consistent way and also to detect any plagiarism activities among students in program source codes readily, Accordingly, in this paper we design and implement a Web-based programming assignment grading system that allows instructors to evaluate program performance automatically as well as to evaluate program styles and piagiarism easily with appropriate feedback.

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Design and Estimation of Cyber Lecture System based on XML (XML 기반의 가상교육 시스템 설계 및 평가)

  • 이병수;안영두;조시용
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.136-142
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    • 2002
  • In this thesis. we present the cyber lecture system based on XML that uses the communication network as the 100Mbps LAN. The system was designed to analysis the existing cyber lecture system and its details arid to examine web system architecture and XML 3-tier model The result of the study consists of he cyber lecture system based on XML developed on 100Mbps LAN to improve method of the cyber lecture system by using ma 3-tier model arid utilisation of web interface to offer handiness of the cyber lecture system.

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A study on e-Learning Model using TopicMap (토픽맵을 이용한 e-Learning 모델에 관한 연구)

  • Kwon, Oh-Sang;Moon, S.J.;Eum, Y.H.;Kook, Y.G.;Jung, K.D.;Choi, Y.K.
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.750-753
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    • 2006
  • e-Learning 분야는 정부, 기업, 학교 등 많은 조직에서 교육을 위한 수단으로 사용되어지고 있다. 이러한 e-Learning은 독립적인 운영플렛폼의 개발부터 웹 기반의 코스웨어(Courseware)까지 발전해왔다. 코스웨어는 컴퓨터 전달 체제를 통하여 교수-학습 과정을 촉진시켜 명시된 교수 목표 하에 학습자의 지식과 기능의 바람직한 변화를 목적으로 설계 및 개발된 교육용 소프트웨어와 데이터라고 할 수 있다. 또한 컴퓨터 언어 및 저작도구(Authoring Tools)를 이용하여 각 과목별 교육내용을 음성, 그림, 애니메이션, 동영상 등의 다양한 형태로 제시될 수 있도록 저작된 프로그램으로 주로 눈으로 보고 귀로 들으면서 학습하는 유형이다. 현재 코스웨어에서 제공되는 정보는 학습에 대한 정보와 교수정보 그리고 Client의 학습 진행 상황 등을 제공한다. 하지만 학습에 연관된 다른 학습이나 학습에 관련된 교수들의 전공정보, 또한 학습에 관련된 어플리케이션 등을 검색하려 할 때는 하나하나 따로 검색을 해야 하는 어려움이 따른다. 본 논문에서는 이러한 문제점을 해결하기 위하여 학습에 대한 목적과 관련학습, 관련교수, 관련연구, 관련 어플리케이션 등의 연관성을 토픽맵(TopicMap)을 이용하여 학습에 대한 더 정확한 정보를 쉽게 검색할 수 있게 한다. Client가 찾으려는 토픽을 중심으로 연관된 토픽과 카테고리를 나열하여 수작업으로 인한 검색시간과 잘못된 키워드 검색을 해결하였다.

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A Study of Student Perspectives on Web-Based Learning Technology in Merchandising Courses (머천다이징 교과과정에서 인터넷을 기반으로한 학습테크롤로지에 대한 대학생들의 시각에 관한 연구)

  • Lee, Kyu-Hye;Stoel, Leslie
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.12 s.159
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    • pp.1788-1799
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    • 2006
  • Assessment of the implementation of a web-based courseware technology application across a merchandising program over a two-year period provides empirical evidence that students believe the technology was easy to use and useful. Results also show that the use of the application was not a hard-ship for the students in terms of time or access, that students in lower class ranks who had not had technology enhanced courses previously were more satisfied with the technology than upper class students, and that perceptions of the technology and satisfaction with it increase with experience using the technology.

The Development of Self-Directed CAI Using Web - The main theme is the figure part of mathematics - (웹을 이용한 자기 주도적 CAI 개발 - 수학과 도형영역 중심 -)

  • Kang, Seak;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.5 no.1
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    • pp.33-45
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    • 2001
  • In order to adapt ourselves to the Informationalization Society of twenty-first century, it is required to have ability to find quickly the necessary information and solve the problem of our own. In the field of school, it should be educated to develop learner's ability that can cope with the Informationalization Society. When a learner can study in such direction, he or she will be able to plan the learning of his own as the subject of education, and develop his ability to solve the problem by collecting and examining various information. It is self-leading learning that can make education like this possible. Through computer, especially Web site, self-directed learning can develop can develop the individuality and creativity of learners. They can collect and utilize autonomously information and knowledge. To do such an education, the program that can work out self-directed learning is needed. Therefore the program I want to develop is to reconstruct the 'figure' part of mathematics in elementary school into five steps by utilizing Web site. In the first step is to learn the concept of various shape. This step enable learners to know what figure is and how it can be utilized in our real life. The second step of dot, line and angle makes it possible that learners can consolidate the foundation of the study about figure and recognize the relation between angle and figure. In the third step of plane figure, we can study how to calculate the relation of plane figures and the area of figure with various shapes by cutting and adding them. The fourth step is about congruence and symmetry. Learners can learn to know the figure in congruence, reduction and enlargement and how it is used in our real life. In the fifth step of solid figure, we can learn the relation among the plane figure, solid figure, the body of revolution, corn and pyramid etc. controling the speed of learning on the basis of his ability. In the process of the program, it is also possible to develop learner's ability of self-leading learning by solving the problem by himself. Because this program is progressed on the Web site, it is possible to learn anytime and anywhere. In addition to it, a learner can learn beyond the grade as well as do the perfect learning by controling the pace of learning on the basis of his ability. In the process of the program, it is also possible to develop learner's ability of self-leading learning by solving the problem by himself.

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Development of Template for Automatic Generation of Presentation Layer in J2EE-Based Web Applications (J2EE기반의 웹 애플리케이션을 위한 프리젠테이션 계층 자동생성 템플릿 개발)

  • 유철중;채정화;김송주;장옥배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.133-145
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    • 2003
  • Web applications based on J2EE($Java^{TM}$ 2 Platform, Enterprise Edition) were occurred for solution to overcome the limitations in time and space that the former applications had. Recently, lots of solutions using frameworks are being suggested to develope applications more quickly and efficiently. In this paper, we propose the template for several processes and types, which should be taken in presentation layer of web applications. This idea was based on the fact that web applications developers can concentrate on their specific tasks with independent manner in layered architecture. This template is XML-typed document that shows information about presentation layer of Web applications, which the user wants to compose. This template is inputted to the code generator. After then, the code generator generates skeleton code in presentation layer automatically after parsing information of XML documents. It means that we can develope Web applications more efficiently, by constructing skeleton code which inherits from hot spot classes of framework. Using this template and code generator, developer can develop Web applications with little practice and also is easy to cooperate with other developers to develop them just in time with distributing the standard development process.