• Title/Summary/Keyword: 욕구

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Development and Application in Measurement of Security Need Satisfaction From Users of Electronic Security System (기계경비시스템 이용자의 안전욕구충족 척도 개발과 적용)

  • Kim, Chan-Sun
    • Korean Security Journal
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    • no.16
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    • pp.47-64
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    • 2008
  • The purpose of this study is to develop the measurement of security needs satisfaction from users of electronic security system, to verify its validity and reliability, and by applying them, to examine the effects between the communities using this system. In 2008, the users of electronic security system in big cities in Seoul(Yong-San, Jong-Lo) and Gyung-Gi Do(Su-Won) for their convenience stores, jewelry shops, communication services, banks, government and public offices, etc. were arranged for a population and 262 of them were used for the final analysis by purposive sampling. This study yields following results. First, the validity of security need satisfaction from users of electronic security system is very high, which means the explanatory adequacy of environmental security need is the highest. Second, the reliability of security need satisfaction from users of electronic security system is very high, in which the reliability value(Cronbach's $\alpha$) of internal consistency is over .765. Third, the security need of electronic security system has the most effects on the group of bank workers. That is, through a close cooperative system between the bank and the service of electronic security system, the more keeping satisfied the environmental, bodily, physical security needs are, the less the in security of this group has. Informational security need has the most effects on convenient store group. It means the service companies of electronic security system offer more services at dawn time and make or supply all sorts of visual information system, which reduces insecurity of the convenient store group.

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An Effect of Work-Family Conflict on Turnover Intention and Organizational Commitment (직장-가정 갈등이 이직의도와 조직몰입에 미치는 영향에 관한 연구)

  • Lee, Byung-Jae;Jeong, Tae-Seok
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.75-93
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    • 2013
  • The primary objective of this study is to investigate the factors that influence work-family conflict and to identify the relationships between the factors and organizational commitment and turnover intention. In addition, we investigate the moderating effect of need for achievement, need for power, and perceived organizational support on the relationships. The research results show that work-family conflict has significant and negative effect on organizational commitment. On the other hand, work-family conflict has significant and positive effect on turnover intention. Need for achievement and need for power play a moderating role between work-family conflict and organizational commitment and work-family conflict and turnover intention. The conclusions and implications are discussed.

A Study on Correlation between Preference for Game Element and Game Addiction in Elementary-school Students (초등학생들의 게임요소에 대한 선호도와 게임 중독과의 상관관계 연구)

  • Shim, Jeoung-Woo;Lee, Jae-Mu
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.51-58
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    • 2009
  • The purpose of this study is to clarify correlation between preference for game element and game addiction in elementary-school students. In the current elementary-school students, the game addiction is reaching the serious situation. However, there are almost no research that specifically inquired into preference for game element in elementary-school students, and research that inquired into relationship between game element and game addiction. Therefore, this study aims to prevent game addiction by clarifying correlation between the addiction to game and the relevant game element. As a result of researching, the preference for game element was significantly higher in male students than in female students. And, the students of preferring a game were higher compared to the students of not preferring a game. The preference for the social desire satisfaction was higher in the lower academic achievements. The preference for the sensible desire satisfaction and for the intellectual desire satisfaction was the highest in students of preferring RTS game. And, the preference in students of preferring racing and action game was the lowest.

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대중문화와 폭력성

  • Kim, Gwang-Hwan
    • Cartoon and Animation Studies
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    • s.5
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    • pp.440-446
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    • 2001
  • 폭력의 발생 원인은 다양하고 그 표현 방식도 여러 가지 양상으로 나타나지만 인간의 기저에 갖고 있는 일반적 원인은 욕구불만이다. 욕구불만의 해소가 이루어지지 않은 상태에서의 인간은 항상 폭력성이 잠재되어있는 상태가 된다고 볼 수 있다. 윌리엄 맥두걸은 본능이 인간행동에 동기를 부여하는 가장 중요한 요인이며, 지각과 정서보다 동기의 힘을 강조했다. 사람은 본능이 동기를 부여해 준 것을 지각하고 적절한 대상이 지각되면 그 대상은 행동을 자극하는 감정변화를 일으킨다. 이러한 검정변화를 충동이라 할 수 있는데 지그문트 프로이드는 인간의 많은행동이 불합리한 본능적 충동에 바탕을 둔다고 보고 있다. 충동은 대개 생리적인 긴장, 결핍,또는 불균형상태에 뿌리는 두며 충족되어야 할 절박한기본 욕구로 유기체에 행동을 강요한다. 충동은 선천적이며, 기본적인 생리적 욕구와 직접적으로 관련된 충동과 학습을 통한 모방충동, 약물복용의 반복적으로 인한 양물중독이 있고, 성취, 활동, 친화, 호기심, 배설, 탐구, 조작, 모성애, 고통회피, 성애, 수면 등 인간의 생활에 반영되는 거의 모든 욕구를 포함한다. 따라서 욕구의 해소를 위해 무엇인가를 해야만 하는 인간은 욕구의 억압상태나 좌절상태에서 심한 분노와 폭력의 충동을 느끼게 된다. 현대 심층심리학은 어린이들이 말을 충분히 자유자재로 구사하기 전에 겪고 억누르게 된 무시무시한 분노의 환상을 가지고 있는데,. 공포예술의 무시무시한 영상들이 결부되어있다는 것이 밝혀졌다. 픽카드(P.M. Pickard)에 의하면 어린아이는 그들의 내적 현실을 외적 현실을 적응시키려는 힘겨운 투쟁 속에 근친상간적 갈등, 흡혈귀, 살인, 식인 등 끔찍한 환상을 겪는 것 간다고 한다. 청소년기는 사회적 부적응기로서 현실과 어릴 적 꿈꿔왔던 이상과의 괴리감에서 오는 당혹과 분노가 발생되는데, 이 시기에 많은 청소년들이 극단적인 선정적인 폭력성에 탐닉하게 되는 경향이 있다. 현실은 결코 아름답지 못하고, 행복하게 살 수 없다는 것에 대한 깨달음에서 기인한다. 욕구불만의 강도가 심해질수록 폭력성은 더욱 강하게 나타나는데 개인에게서 뿐만 아니라 가족, 동료, 사회 단체나 종교, 국가간에도 집단적으로도 발생하게 된다. 사회적으로 볼 때 폭력은 용인되는 것이 아니므로 도덕적으로 절제를 하거나 상대방과 적절한 타협과 조정을 필요로 한다. 그러나 절제의 한계를 넘어선다고 생각되거나, 조정의 노력이 불가능하거나, 실패했을 때 폭력적인 행동으로 나타나게 된다. 리차즈(I.A Richards)는 분노와 공포는 일단 겉잡을 수 없는 경향이 있다고 하면서 오늘날 폭력에 대한 요구가 일상의 정서 생활에 있어, 억압을 통한, 빈곤함을 반영하고 있지 않은지 생각해봐야 할 것이라고 충고한다.

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Effects of Cultural Tourism Commentators' Needs on Job Satisfaction and Continuance Will (문화관광해설사의 욕구가 직무만족 및 지속의지에 미치는 영향)

  • Park, Ho-Pyo
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.632-641
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    • 2016
  • The purpose of this study is to analyze the influence relationship on the cultural tourism commentators' job satisfaction and willingness to continue by the needs of cultural tourism commentators when insufficient compared to workers in other industries. For this, I used a questionnaire organized based on Maslow's hierarchy of needs to conduct a survey of guides who participated in cultural tour guides training program in Chungcheongbuk-do and Jeollanam-do from Aug. 10 through Sep. 7, 2015. 198 of total 200 copies of the questionnaire were collected. Except 30 copies in which missing values or insincerely filled out, 168 copies were used as data for the analysis in this study. And I used SPSS 18.0 to conduct exploratory factor analysis, reliability analysis, correlation analysis, and regression analysis. The analysis showed that cultural tour guides' needs were identified as the four factors of self-actualization, social need, safety and esteem, and physiological needs. Also, self-actualization and social need exercised positive influence on job satisfaction, and regard to the job satisfaction exerted significant positive influence on willingness to continue working. Based on these findings, this paper suggests implications and limitation of the research as well as future directions for the study.

A Study on Clothing Value and Influencing Factors of Women (성인여성의 의복가치관과 영향변인에 관한 연구)

  • Jung, Su-Jin;Choi, Su-Koung
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.23-37
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    • 2008
  • The purpose of this study was to examine the differences in body cathexis, need, clothing value according to the demographic characteristics of women and to clarify the influences of demographic characteristics, body cathexis, and need on the clothing value. For the study, a questionnaire survey was conducted with 436 women in the Kyungnam region. Obtained data were analyzed by one-way ANOVA and $Scheff{\acute{e}}'s$ multiple range for differences in body cathexis, need, clothing value according to the demographic characteristics and multiple regression analysis for influence of demographic characteristics, body cathexis, and need on the clothing value. The results of this study were as follows. The body cathexis, need, clothing value according to the demographic characteristics showed significant differences in part. Among these factors, the media contact was proved to be more important on body cathexis, need, clothing value, but the income and occupation status did not have a difference on any subordinate factors of the clothing value.

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Empathy With Music From a Selfobject Perspective (음악공감경험 분석: 자기대상(selfobject) 개념을 중심으로)

  • Choi, Jin Hee;Chong, Hyun Ju
    • Journal of Music and Human Behavior
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    • v.18 no.2
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    • pp.1-17
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    • 2021
  • Using Kohut's selfobject perspective as a foundation, this qualitative study explored the empathy with music and analyzed the empirical meanings in relation to 'Mirroring selfobject need', 'Idealized selfobject need', and 'Twinship selfobject need'. The participants included 13 music therapy graduate students who took part in individual interviews about their musical experiences. The interviews were recorded, transcribed, and analyzed via content analysis. As a result, seven categories with 16 meaningful concepts emerged under three dimensions: Gratification of selfobject need for mirroring, gratification of selfobject need for idealization, and gratification of selfobject need for twinship. Participants described experiencing unconditional understanding and acceptance from music, feeling stronger and safer in music, and being identified with and connected to music. These findings suggest that participants continuously gratify their selfobject needs by expanding the self and empathizing themselves through music. This study in significant in that it is the first qualitative study to analyze participants' musical experiences from Kohut's selfobject perspective.

The Effect of Social Support of the New-middle Aged Job Seekers on Life Satisfaction - Mediating Effect of Re-employment Desire (신중년 구직자의 사회적 지지가 삶의 만족도에 미치는 영향 - 재취업욕구의 매개효과)

  • Hwang, JooKyoung;Kang, SoonHie
    • Journal of Convergence for Information Technology
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    • v.11 no.7
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    • pp.145-154
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    • 2021
  • This study analyzed the relationship between the social support and life satisfaction of the new-middle aged job seekers, and the mediating effect of re-employment desire. Firstly, the relationship between social support and life satisfaction were significant, therefore it confirmed social support should be expanded to improve new-middle aged life satisfaction. Secondly, the desire for social status, self-realization and leisure utilization were significantly influenced in the relationship between the desire for re-employment and life satisfaction. Thirdly, the re-employment desire had a partial mediating effect in the relationship between social support and life satisfaction. These results suggest that it is important to establish a social network for emotional support continuously after retirement, in addition to career planning for re-employment in the process of preparing for retirement, in order to increase the level of life satisfaction of the new-middle age.

Game Use Behaviors Classification of College Students: Focusing on Stress, Satisfaction and Balance of the Basic Psychological Needs (대학생의 게임 이용 행동 군집분류: 스트레스와 기본심리욕구 만족 및 균형을 중심으로)

  • Cho, Uihyeok;Jang, Sungho;Shin, Sungman
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.558-566
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    • 2021
  • This study was conducted to classify college students using games based on the stress, satisfaction and balance of basic psychological needs and to identify how gaming behaviors differ according to the divided clusters. This study used data of 447 college students who used games with the support of JangHoon Scholarship Foundation. As a result, the college students using games were divided into four groups with different characteristics according to stress, satisfaction and balance of basic psychological needs. Also, the level of gaming behavior was different according to the degree of satisfaction of basic psychological needs. The lower the stress and the higher the balance when the level of satisfaction was similar, the lower the level of gaming behaviors was. This study confirmed the importance of satisfactory balance of basic psychological needs as well as satisfaction, and supported the biopsychological perspective by suggesting that there are significant differences in gaming behavior according to clusters.

Relations between undergraduates' motivations and emotions for learning mathematics in mathematics class centered on peer discussions : focusing on their needs (동료 간 토의 중심의 수학 수업에서 대학생들의 수학 학습 동기와 수학 학습 감정의 관계: 욕구를 중심으로)

  • Park, Seokjoon;Lee, Kyungwon;Kwon, Oh Nam
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.181-205
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    • 2019
  • This study analyzed how university students' motivations for learning mathematics and emotions for learning mathematics occur and how they relate to each other by introducing the factor called needs in the particular context of mathematics learning, mathematics class centered on peer discussions. We conceptualized the key concepts of the study, motivation for learning mathematics and emotion for learning mathematics. Based on them, we drew specific ways to observe motivation and emotion for learning mathematics and conduct the research. As a result, motivations for learning mathematics occurred to satisfy some needs. Also, positive emotions for learning mathematics occurred when some needs were satisfied, whereas negative emotion for learning mathematics occurred when some needs were not satisfied. Furthermore, when the needs leading to motivations for leaning mathematics were satisfied, positive emotions for learning mathematics occurred. The unfulfilled needs leading to negative emotions for learning mathematics make motivations for learning mathematics occur to satisfy those needs.