• Title/Summary/Keyword: 요소그룹

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The relation between Movement working as a Grouping clue in Moving Picture and Semantic structure forming (동영상에서 그룹핑(grouping) 단서로 작용하는 움직임(Movement)과 의미구조 형성의 관계)

  • Lee, Soo-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.119-128
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    • 2006
  • The scale of visual expression has expanded from freeze frame to motion picture as media have developed. Moving pictures such as animation, movies, TV CM and GUI become formative elements whose movement is necessary compared to freeze frame as apparent movement phenomenon and unit structure such as short and scene appear. Therefore, of formative elements such as a shape, color, space, size and movement, movement is importantly distinguished in the moving image. The expression and form of image as a relationship between the signified and signifier explained by Saussure are accepted as a sign by mutual complement even though they limit the content. This makes it possible to infer that the formal feature of movement participates in the message content. To verify this, the result of moving picture visual perception experiment based on the gestalt grouping principle result shows that 70-80 percent of subjects think that 'movement' is the important grouping clue in perception. Movement affects the maintenance of the context of message content in the communication process when the meaning structure of moving picture is analyzed based on the structural feature. The identity can be maintained with if there is a movement with similar directive point even if the color and shape of people, things and background are changed. Second, the clarity of the content is elevated by a distinguished object as a figure by movement. Third, it acts as a knowledge representation which can predict similar movement process of next information processing. Forth, movement gives the content consistency even though more than two scenes have fast switch and complicated editing structure like cross-cutting. Movement becomes a clue which can make grouping information input by visual perception reaction. Also, it gives the order to the visual expression which can be used improperly by formation of structural frame of image message and has the effectiveness which elevates the clarity of signification. Moving picture has discourse with several mixed unit structures because it fundamentally contains time and the common and distinguished expression is needed by media-mix circumstances. Therefore, by the application of gestalt grouping principle to moving picture field, movement becomes the more distinguished than other formative elements and affects the formation of meaning structure. This study propose a viewpoint that develops structural formative beauty and new image expression in the media image field.

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Extracting Logical Structure from Web Documents (웹 문서로부터 논리적 구조 추출)

  • Lee Min-Hyung;Lee Kyong-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1354-1369
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    • 2004
  • This paper presents a logical structure analysis method which transforms Web documents into XML ones. The proposed method consists of three phases: visual grouping, element identification, and logical grouping. To produce a logical structure more accurately, the proposed method defines a document model that is able to describe logical structure information of topic-specific document class. Since the proposed method is based on a visual structure from the visual grouping phase as well as a document model that describes logical structure information of a document type, it supports sophisticated structure analysis. Experimental results with HTML documents from the Web show that the method has performed logical structure analysis successfully compared with previous works. Particularly, the method generates XML documents as the result of structure analysis, so that it enhances the reusability of documents.

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A Secure Bluetooth Piconet using Non-Anonymous Group Keys (비익명성 그룹키를 이용한 안전한 블루투스 피코넷)

  • 서대희;이임영
    • Journal of KIISE:Information Networking
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    • v.30 no.2
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    • pp.222-232
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    • 2003
  • In accordance with the changes in the wireless communication environment, there has been a great need to satisfy the demand for diverse modes of information exchange. Various types of short-distance wireless communication technology have been developed and studied to meet this demand. Among them, Bluetooth which has recently been acclaimed as the standard for short-distance wireless communication, has been the focus of many such studies. However, Bluetooth has weaknesses in its suuity features when its in security services are applied to Home networks. The purpose of this study is to propose a safe Bluetooth scenario with an upgraded suity feature. This paper first reviews the general characteristics and security features of Bluetooth together with an analysis of its weaknesses, and presents the formation and maintenance process of Bluetooth piconet what is created by using ECDSA and group key in the ACL(Asynchronous Connection-less Link) connection through a safe Bluetooth inquiry process.

Recovery Management of Split-Brain Group in Highly Available Cluster file System $\textrm{SANique}^{TM}$ (고가용성 클러스터 파일 시스템 $\textrm{SANique}^{TM}$의 분할그룹 탐지 및 회복 기법)

  • 이규웅
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.505-517
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    • 2004
  • This paper overviews the design details of the cluster file system $\textrm{SANique}^{TM}$ on the SAN environment. $\textrm{SANique}^{TM}$ has the capability of transferring user data from shared SAN disk to client application without control of centralized file server. We, especially, focus on the characteristics and functions of recovery manager CRM of $\textrm{SANique}^{TM}$. The process component for failure detection and its overall procedure are described. We define the split-brain problem that cannot be easily detected in cluster file systems and also propose the recovery management method based on SAN disk in order to detect and solve the split-brain situation.

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Management Efficiency Analysis of Construction Firms Using a Combined ANP and DEA Model (ANP와 DEA 결합모델을 이용한 건설회사의 경영효율성 분석)

  • Seo, Kwang-Kyu;Kim, Myung-Sun;Park, Yeon-Woo
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.765-768
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    • 2011
  • 최근 건설경기의 난국 속에서 많은 건설기업들이 경영상의 어려움에 처해 있다. 본 연구에서는 코스피 코스닥 상장 건설기업들을 대상으로 ANP와 DEA 결합 모델을 이용하여 기업의 경영 효율성 분석을 실시한다. DEA 모형에 쓰이는 투입 및 산출 요소의 결정은 ANP 모형의 중요도 분석을 통하여 결정함으로써 기존의 방법보다 효율성 분석 결과의 신뢰도를 제고하였는데, 효율성 분석결과 비효율적 그룹에 대해서는 효율적 그룹으로의 이동을 위한 벤치마킹 대상과 개선을 위한 효율성 수치를 제공한다. 또한 연구의 결과로 나온 기업별 효율성과 주가와의 상관관계를 분석한다. 본 연구에서는 코스피 상장 건설기업 36곳과 코스닥에 상장된 건설기업 21곳인 총57개 기업을 대상으로 기업의 효율성을 평가하였는데, 효율성 분석결과 CCR 효율성이 1인 기업은 4개 기업, BCC 효율성이 1인 기업은 7개 기업, 규모의 효율성이 1인 기업은 4개 기업 이었으며 각각의 효율적 그룹군 기업과 주가와의 상관관계는 CCR, BCC 모형 모두에서 0.7 이상의 강한 양의 상관관계를 나타냈다.

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A Study on the Management of Customer Group to the Sense of Community in Online through the Web-site (웹사이트의 온라인 공동체의식 형성을 위한 고객그룹 운영 방안 연구)

  • Lee, Hye-jin;Yae, Yong Hee;Kim, Ji Young
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1200-1204
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    • 2009
  • Success or failure depends on the customer relationships from information services. Recently, as strengthening the customer relationships, marketing with the customer relationships through the web-site is being important factor. In the web-site, applying the service brand or the sense of community in online is the core. In the order to apply the sense of community in online to KISTI's Scent web-site, it is operated KISTI's Scent supporters and proposed the management of customer group plans.

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Test Scheduling Algorithm of System-on-a-Chip Using Extended Tree Growing Graph (확장 나무성장 그래프를 이용한 시스템 온 칩의 테스트 스케줄링 알고리듬)

  • 박진성;이재민
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.3
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    • pp.93-100
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    • 2004
  • Test scheduling of SoC (System-on-a-chip) is very important because it is one of the prime methods to minimize the testing time under limited power consumption of SoC. In this paper, a heuristic algorithm, in which test resources are selected for groups and arranged based on the size of product of power dissipation and test time together with total power consumption in core-based SoC is proposed. We select test resource groups which has maximum power consumption but does not exceed the constrained power consumption and make the testing time slot of resources in the test resource group to be aligned at the initial position in test space to minimize the idling test time of test resources. The efficiency of proposed algorithm is confirmed by experiment using ITC02 benchmarks.

A Dependability Analysis of the Group Management Protocol for Intrusion Tolerance of Essential Service (필수 서비스의 침입감내를 위한 그룹관리 프로토콜의 신뢰성 분석)

  • Kim, Hyung-Jong;Lee, Tai-Jin
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.59-68
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    • 2007
  • IT (Intrusion Tolerant) technology is for guaranteeing the availability of service for certain amount time against the attacks which couldn't be prevented by the currently deployed information security countermeasures. IT (Intrusion Tolerant) technology mainly makes use of the replication of service and system fur enhancing availability, and voting scheme and GMP (Croup Management Protocol) are used for the correctness of service. This paper presents a scheme to analyze dependability of IT (Intrusion Tolerant) technology through probabilistic and simulation method. Using suggested analysis scheme, we can analyze the robustness and make a sensible trade-offs in of IT (Intrusion Tolerant) technology.

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Design of Mobbing Value Computation Algorithm and Classification Model based on Social Network (Social Network 기반 Mobbing 지수 산정 알고리즘 및 분류 모델 설계)

  • Kim, Guk-Jin;Park, Gun-Woo;Lee, Sang-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.352-355
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    • 2009
  • 본 논문에서는 Mobbing(집단 따돌림) 현상에 관련된 7개의 요소(Factor)와 그 하위에 포함된 60개의 속성(Attribute)들을 선정한다. 다음으로 선정한 속성들에 대해 나와 사용자들 사이에 관계가 있으면 '1', 관계가 없으면 '0'으로 표현하고, 나와 사용자들간의 유사도 산정을 위해 각 요소안에 포함된 속성들의 합에 유사도 함수를 적용한다. 다음으로 클레멘타인의 인공신경망 알고리즘을 통해 속성들을 포함한 요소들이 취할 최적의 가중치를 산출하고, 이 값들의 총합으로 Mobbing 지수를 산정한다. 마지막으로 Social Network 사용자들의 Mobbing 지수를 본 논문에서 설계한 G2 Mobbing 성향 분류 모델(4개의 그룹; Ideal Group of the Social Network, Bullies, Aggressive victimes, Victimes)에 매핑하여 사용자들의 Mobbing 성향을 알아본다.

An Analysis of User Requirements about Game Experience Points (게임 경험치에 대한 사용자 요구 분석)

  • Park, Chan-IL
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.455-456
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    • 2020
  • 본 논문에서는 게임 사용자들이 요구하는 게임 경험치에 대하여 제안한다. 게임 경험치는 사용자들이 게임을 처음 접하는 단계에서 게임을 즐기는 동기 부여적인 측면과 게임을 진행함에 따라 게임 내 밸런스를 유지하기 위한 매우 중요한 요소이다. 게임을 즐기는 요소로서 게임의 재미요소에 대한 연구는 다양한 방면으로 진행되어 왔다. 그러나 게임 경험치 획득에 대한 구체적인 연구는 없었다. 게임 사용자들이 요구하는 게임 내 경험치 획득에 관하여 연구하기 위하여 사용자 그룹을 선정하여 사용자들이 각자 자기경험을 바탕으로 캐릭터의 레벨이 상승함에 따라 요구하는 경험치를 시각적으로 확인하면서 구체적인 값을 제시하도록 하였다. 이러한 결과는 향후 게임을 개발하는데 있어 사용자 요구를 반영하여 보다 일반적인 게임 경험치를 부여하는 기준으로 사용될 수 있다.

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