• Title/Summary/Keyword: 온.오프라인

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Hybrid Learning-Based AI Education System Design Model (하이브리드 러닝 기반 AI 교육 시스템 구성)

  • Hong, Misun;Bae, JinAh;Park, Jung-Hwan;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.188-190
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    • 2022
  • We propose how to configure the AI education system based on the purpose of hybrid learning and the teaching-learning principle. Based on the four components of hybrid learning, we have designed the system conceptual diagram and DB configuration diagram for on-line and offline learning environments for effective AI education. The proposed AI education system model in this paper is expected to be a foundation for maximizing the effectiveness of AI education according to the level and needs of learners and building a more effective learner-centered learning environment in cultivating computational thinking in AI education.

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The Effect of Appearance Satisfaction, Interpersonal Relationships on Life Satisfaction of Middle-Aged People (중장년의 외모 만족도, 대인관계가 삶의 만족도에 미치는 영향)

  • Ji-Hu Yu;Sung-Je Cho
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.37-45
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    • 2023
  • The purpose of this study is to provide basic data to increase life satisfaction of middle-aged people by verifying the influence relationship between appearance satisfaction and life satisfaction and the mediating effect of interpersonal relationships. The subjects of the survey were middle-aged people aged 50 to 64, and data were collected through online and offline surveys for 10 days from August 15, 2021, focusing on the metropolitan area. Frequency analysis, descriptive statistics analysis, correlation analysis, PROCESS MACRO Model Number 4, and Bootstrapping were conducted using statistical programs SPSS WIN 25.0 and PROCESS MACRO. The results of the study showed that first, the appearance satisfaction of the middle-aged had a positive (+) effect on life satisfaction. Second, interpersonal relationships had a partial mediating effect. Based on the results, it is meaningful in that it presented practical and policy suggestions that can increase appearance satisfaction and interpersonal relationships in improving life satisfaction of middle-aged people.

A Study on Strategies to Strengthen Expertise in National Hangeul Museum Library (한글도서관의 전문성 강화 전략에 관한 연구)

  • Younghee Noh;Inho Chang;Hyojung Sim;Woojung Kwak
    • Journal of the Korean Society for information Management
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    • v.40 no.4
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    • pp.33-51
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    • 2023
  • The main objective of this study is to explore the forward-looking role of a National Hangeul Museum Library that can actively respond to changes in the era and to propose development strategies for this purpose. To achieve this, the current functions, resources, materials, online and offline services, and the library's website were thoroughly analyzed. We conducted research on the operational status and best practices of libraries within museums, art galleries, and advanced libraries both domestically and internationally. Ultimately, we aimed to establish medium to long-term development strategies for the Korean library and derive step-by-step detailed implementation plans. The results of this study can serve as foundational data to help the National Hangeul Museum Library effectively fulfill its central role as a library related to the Korean language and culture.

Design of Multimedia Information System for the Aged (실버형 멀티미디어 정보 시스템 설계)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.151-157
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    • 2008
  • This study aims to construct the aged portal sites based on multimedia DB on the basis of request for systematic collection and management of the aged-related specific information which are spreading and construct Multimedia Information System for the Aged by developing digital contents to offer the aged-related information. It also tries to construct ontology based information repository for the aged that includes on/off-line. It extracts semantic relationship of each information by analysing the aged information, knows the hierarchical structure of each vocabulary, and designs and constructs an ontology based repository by designing function of each agent through that. It has also developed a variety of information and digital contents, constructed a systematic multimedia DB for the aged welfare homes, developed web framework which makes automatic registration of the aged welfare homes possible, and designed in order to support the use state of enterprises/homes and statistics state.

A Study on Digital Play Types of Virtuality through the Play Theory of Roger Caillois (로제카이와의 놀이론을 통한 가상성의 디지털 놀이 유형 연구)

  • Lee, Tae-Eun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.383-390
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    • 2018
  • The purpose of this study is to find out how the evolution of digital play in virtualization and digital play tools are combined with and stereotyping the properties of traditional play. Virtualization characteristics and play theory were examined and the case was derived in four types and analyzed in four play properties with Roser Cailliois. In the case of Agon, the targets of mutual competition are expanded to singular and plural, computer and oneself of the future, and Mimicry showed the ambiguity of the segments and boundaries crossing the on-off line boundary, and in the case of Alea, the diversity of accident occurrence by immediacy and simultaneity has been strengthened, and in the case of Ilinx, the maximization of immersion has been developed and experimented with a variety of techniques for the utilization of senses and tools and the virtuality for this. As a result, play is developing due to the tendency to expand and coexist in time and space by various fusion combinations.

Fashion Glasses: Marketing Service Activation Strategy to Intensify the product in On-line Environment (패션안경: 온라인 마케팅 강화를 위한 마케팅 서비스 전략)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.3
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    • pp.139-144
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    • 2015
  • Recently, to satisfy the customer's requirements for glasses such as rating of glasses or choosing, glasses industry is supporting various types and tools for making one's appearance good. Among various forms of online shopping with the development of online shopping and the rapid growth of IT technology, the intense competition also more deepen. The strategies for differentiated marketing and features for competitiveness of businesses in the online and offline shopping areas are required that our marketing target be settled the glasses marketing by analyzing. In this research, we study the strategy for implementing a site for glasses to customizing a person not to distinguish whether the customer is older or younger etc. For the purpose of implementing a site for glasses, first, we suggest a differentiated methodology through analysis of glasses industry service and features of existential representative glasses sites. Through the activation of the marketing strategies, marketing in a glasses market is expected to be competitive.

Current Status of Archiving Activities of Multicultural Service Agencies and Organizations in Dae Gu Metropolitan City (대구지역 다문화 유관 기관의 아카이빙 활동 현황에 관한 연구)

  • Cho, Yong Wan
    • Journal of Korean Library and Information Science Society
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    • v.47 no.2
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    • pp.125-155
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    • 2016
  • The aim of this study is to investigate current status of archiving activities related to producing, collecting and managing information resources of multicultural agencies and organizations in Dae Gu. To do this, 12 agencies and organizations including Multicultural Team of Dae Gu, multicultural family support centers, foreign worker support center, NGOs for immigrants and public libraries were visited. As a result, these agencies and organizations have struggled for producing information resources through online and off-line, collecting information resources from external bodies and managing information resources like official documents, counseling reports, multicultural books and artifacts. But there were problems in archiving information resources. In order to solve problems, first, multicultural agencies and organizations should reinforce responsibilities to produce, collect and manage information resources. Second, public libraries should actively try to collect and organize information resources from these agencies and organizations. Finally, cooperative archiving activities between multicultural agencies and organizations and public libraries are needed.

Study on Online Community Media Practice: Focus On Daedeok-valley Radio (온라인 공동체 미디어(Community Media) 실천연구: 대덕밸리라디오를 중심으로)

  • Choi, Soonhee
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.39-54
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    • 2017
  • This study started from the consciousness that the community media practice studies have been confined to the traditional terrestrial broadcasting. The following research results and implications were obtained by analyzing Daedeok-valley Radio's case to elucidate characteristics of online-based community media and content production and distribution characteristics neglected in previous researches. First, online community media activities are civic/citizen media activities that capture the value of local communities, and this locality is realized through media content production and its online distribution. Second, contents of online community media link members of the community, and individuals become nodes, interacting both online and offline. Therefore, online-based citizen media activities can be utilized effectively as a means to enhance civic participation and to achieve the locality of community in online and offline spaces depending on strategies for online contents production and distribution. Utilizing online infrastructures for media content creation and distribution in Korea demonstrates potential opportunities of local online media to be considered as niche media that can increase its own sustainability.

A Hybrid Vulnerability of NFC Technology in Smart Phone (스마트폰에서 NFC를 이용한 융.복합 하이브리드 취약점)

  • Park, Chang Min;Park, Neo;Park, Won Hyung
    • Convergence Security Journal
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    • v.12 no.4
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    • pp.3-8
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    • 2012
  • Smartphones have all the recent technology integration and NFC (Near Field Communication) Technology is one of them and become an essential these days. Despite using smartphones with NFC technology widely, not many security vulnerabilities have been discovered. This paper attempts to identify characteristics and various services in NFC technology, and to present a wide range of security vulnerabilities, prevention, and policies especially in NFC Contactless technology. We describe a security vulnerability and an possible threat based on human vulnerability and traditional malware distribution technic using Peer-to-Peer network on NFC-Enabled smartphones. The vulnerability is as follows: An attacker creates a NFC tag for distributing his or her malicious code to unspecified individuals and apply to hidden spot near by NFC reader in public transport like subway system. The tag will direct smartphone users to a certain website and automatically downloads malicious codes into their smartphones. The infected devices actually help to spread malicious code using P2P mode and finally as traditional DDoS attack, a certain target will be attacked by them at scheduled time.

Knowledge Ecological Approach to Emergence of Korean Online-game Industry (한국 온라인게임 산업 부상의 지식생태계적 접근)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.79-91
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    • 2011
  • This study analyzes that Korea online-game emerges by naturally developed demanders, not by intentional suppliers(government/firms). Knowledge Ecological Approach is used to explain the emergence of Korea online-game industry. The research shows several knowledge factors that Korea online-game developed successfully. First, newly developed human resource(mainly lead users) play a strong positive feedback in the knowledge ecology system. The interactive system consists of social & environmental actors(local/global technological textbooks, universities, informal education institutes, companies etc.). Second, early developers start up venture firms through on/offline creative communities which give them project based job experience. Policy implication of the research is that the naturally emerged knowledge ecology, where various actors interact efficiently, determines the fountain new industry rather than discontinuous, intentional physical resources.