• Title/Summary/Keyword: 온라인 학습 콘텐츠

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Application and Analysis of Cooperative Learning Contents Construction Tools for Improving Interaction in e-Learning (e-러닝에서 상호작용 증진을 위한 협동적 학습콘텐츠 구축 도구의 적용 및 분석)

  • Park, Chan-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.248-257
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    • 2007
  • With the advance of information technology, e-learning is widely used. However, due to the lack of human computer interaction, e-mentoring or blended learning are adopted to complement the drawbacks of e-learning these days. One of the common purposes for adopting these tools is to enhance the interaction level by using bbs or blogs based on e-communities. If the cooperative learning contents management tools that share learners' knowledge in e-learning are provided, interactivity and educational effects can be enhanced. In this paper, a tree-based learning contents construction tool and a community-based cooperative learning contents construction tools that can share the learners' knowledge are proposed. Also, we analyze the influencing factors to the learners by using the proposed tools.

A study on how the quality of on-line contents influence learning attitudes: Effectiveness of conducting off-line lectures at a Cyber University (콘텐츠 품질이 학습태도 형성에 미치는 영향에 관한 연구 - 온라인 대학에서 오프강의 병행에 대한 효과-)

  • Rhie, Jinny
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.373-377
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    • 2009
  • This research was conducted in order to know how influential the acknowledgment of factors such as the quality of educational contents and the conducting of off-line lectures is in terms of effective learning for leaners. Based on the satisfaction-importance model of the multi-attribute attitude model, this study would like to clarify the degree to which the quality of on-line contents of on-line education and the simultaneous conducting of off-line lectures influences one's learning attitude. On-line contents satisfaction will evaluated through the three categories: audio lectures, video lecture and WBI lectures, which make up the quality of on-line contents. We would also like to do a survey on the transformation of learning attitudes when on-line and off-line lectures were conducted simultaneously.

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Perceptions of Distance University Learners' Satisfaction on Online Lecture Content by Age Group (우수 온라인 강의콘텐츠에 대한 원격대학 학습자의 연령별 인식)

  • Jung, Hyeryung;Woo, Younghee
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.429-437
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    • 2020
  • In this study, we examine the satisfaction and dissatisfaction factors on the perceptions of online lecture content among open and distance university learners, especially focusing on age groups differences. The result of the study shows that clear differences exist between age groups in regards to the factors which insure excellent course in online learning. For example, young adults in their 20s and 30s determined 'useful for practical life, 'screen sensitive to audiovisual', and 'recently created lectures' as the most influential factors for online learning content satisfaction. However, older age groups in their 40s and above apparently showed a high preference for factors such as 'instructor's enthusiasm and attitude', and 'clear and easy-to-understand explanations.' The findings of the study imply that learners' recognition concerning content satisfaction may differ depending on age groups. Moreover, this study suggests that considering the growing importance of online learning in relation to the COVID-19 pandemic, age groups should be considered in developing online course content.

A Study on the Use of Online LMS in EFL Education (온라인 학습관리 시스템을 활용한 대학 영어교육 방안에 관한 연구)

  • Jeong, Kyeong-Ouk
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.235-236
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    • 2018
  • 본 연구는 대학 영어 교육에 다양한 멀티미디어를 활용함과 더불어, 온라인 학습관리시스템을 영어교육에 접목시킴으로써 상호 작용과 학습공동체 활동을 강조하는 다양한 기능들이 대학생들의 영어 학습태도와 결과에 어떠한 영향을 끼쳤는지를 알아보고자 하였다. 연구결과에 따르면 다양한 멀티미디어의 활용과 온라인 학습관리 시스템의 기능과 활동들을 통한 대학 영어수업이 학생들에게 영어수업에 대한 관심과 흥미를 높이고 보다 효과적으로 영어를 학습할 수 있는 경험을 제공해주었다고 할 수 있다.

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A Study on Contents Reorganization for Self-Directed Learning (자기주도적 학습을 위한 콘텐츠 재구성에 대한 연구)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.203-208
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    • 2011
  • Most of the online learning systems provide information that is based on the item difficulty what is custumized to learner. And the same learning process is performing to the same learning level learners. But, the degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. So we can control the learning difficulty during learning in order to escape from a uniform learning that online learning is provided. In this paper, we proposed a contents reorganization method for Self-Directed Learning. In this way, learners can understand their own level and customize the difficulty of learning. And then we expect the higher learning effect and satisfaction degree.

Design of a System for Collecting and Utilizing Student Feedback Information in Asynchronous Indivisual Learning (비실시간 온라인 수업에서 학습자의 피드백 정보 수집 및 활용 시스템의 설계 및 구현)

  • Tae-Hwan Kim;Dae-Soo Cho;Seung-Min Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.225-232
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    • 2024
  • The Asynchronous indivisual learning offer advantages such as allowing learners to study at their preferred times without spatial constraints. However, since these classes are not conducted in real-time, there are limitations in conveying learners' feedback on problematic or inadequately explained course content to the instructors. This paper proposed a system for relaying feedback information from learners who view course content to the instructors. Learners can investigate the reasons for pausing online recorded class content, and they can transmit these pause reasons along with the time information of the paused content to the instructors. Instructors receive feedback information and pause times of learners' online recorded class videos in graphical form, making it easier to identify areas with numerous issues in the course content at a glance. Instructors can incorporate this feedback to re-upload the content, resulting in higher-quality course materials, which, in turn, can enhance learners' academic achievements.

A Study on the Factors Affecting Learning Satisfaction and Continuous Use Intention of Real-Time Online Education Platform (실시간 온라인 교육 플랫폼의 학습만족도와 지속사용의도에 영향을 미치는 요인에 관한 연구)

  • Mei, Si-Yang;Lee, Dong-Myung
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.342-353
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    • 2022
  • This study aims to help revitalize the real-time online education platform market by analyzing the instructor characteristics, content characteristics, and platform characteristics of real-time online education platforms for local learners in China. A total of 670 questionnaires were collected through an online survey and an empirical analysis was conducted. As a result of the analysis, first, except for attractiveness, which is the characteristic of the instructor, professionalism and sincerity had a significant positive influence on both learning satisfaction. Second, the usefulness, abundance, and appropriateness of content characteristics had a significant positive influence on learning satisfaction. Third, except for interaction, which is a platform characteristic, technology and convenience confirmed a significant positive influence relationship on both learning satisfaction. Fourth, learning satisfaction had a significant positive effect on the intention to continue using. This study presented practical implications for real-time online education platform and future research directions.

A study on contents design of online lectures to enhance academic performance -Focused on the classes of Cyber University (학습효과를 높이기 위한 온라인 강의 콘텐츠 디자인에 관한 연구 - 사이버대학교의 강좌를 중심으로)

  • Bae, Yoon-Sun
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.307-314
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    • 2010
  • The demand for cyber education in Korea is constantly increasing and the need for research on online lecture on contents design that increases the learning effect is rising. In this research, the online lecture contents about the technical information type provided by Korea Cyber University was understood and we researched about the most preferred lecture type and the most effective lecture type in learning among the 1,173 students in Korea Cyber University who participated in this online survey. Also, we analyzed if the students' preference for the lecture type depended on their experience on that lecture type and we studied the students' claims postulated on the interface design of the lecture contents. The most preferred lecture type among students was e-Stream+flash and they answered that multi-media type lectures were the most effective lectures in learning. The majority of the students preferred lecture contents that they have experienced before and preferred the menu on the left side of the page in interface design. Not only the completeness, but the applications in design in lecture contents are also an important factor in online lectures. As the demand for cyber education in Korea is increasing, content design that can increase the academic performance should be further researched.

Classification of Online Simulation Content for Effective Engineering E-Learning Courses (효과적 이러닝 실습전략을 위한 온라인 시뮬레이션 구현방법 및 학습활동 분류)

  • Hwang, Suk
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.77-83
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    • 2010
  • Effectiveness of the e-learning hands-on practice in the engineering education depends on the quality of the contents of which simulation is a part and the teaching strategy of the instructor. Instructors who develop and use the simulation-included e-learning content should employ various teaching and learning activities which would make online simulation practice effective. Thus, the strategy for the effective e-learning simulated practice in engineering courses should be known and used effectively. The aim of this paper is to classify the development methods of the simulations and the teaching and learning activities of the development types classified. The comparison of the teaching and learning activities leads to suggestion on teaching and learning strategy for effective use of the online simulation in engineering education.

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Development of interactive children's museum contents for online-offline experience and research on satisfaction level (온·오프라인 연계 체험형 어린이 박물관 콘텐츠 개발 및 만족도 조사 연구)

  • LEE, JI-EUN;LEE, SANG-WON
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.59-65
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    • 2021
  • This study intends to find a positive effect on the learning of elementary school students by developing the exhibition contents of on-offline museum. This on-offline museum contents were combined with existing exhibit types and direct experience elements, and the theory of [blended learning]. Through this study, analyzing the limitations of existing online museum and finding with experiment to see if the new contents had a learning effect compared to the existing online museum. As a result of the experimental study, the content with a [direct experience] was counted as a high satisfaction and frequency index, and the [play] and [experience] type of direct experience contents showed higher satisfaction than the indirect experience type contents. Through this study, we want to provide new implications and development possibilities in the development of contents that online museums can provide, and to promote various effects on children's education.