• Title/Summary/Keyword: 온라인 매체

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Influence of socio-psychological factors and educational experience on adolescent consumers' ethical consumption behavior (사회심리적 요인과 윤리적 소비교육 경험이 청소년 소비자의 윤리적 소비행동에 미치는 영향)

  • Choi, Kyoung Sook
    • Journal of Korean Home Economics Education Association
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    • v.27 no.1
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    • pp.67-83
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    • 2015
  • The purpose of this study was to explore the levels of ethical consumptions and related variables on ethics of adolescents as consumers. This subjects were 552 middle and high school students. The research results are summarized as follows. 1. The scores to measure ethical consumptions level of the adolescents was ranged from 2.87 to 3.08, which were relatively low. 2. The ethical consumptions(fair-trade product consumption, donation and giving, local consumption and eco-friendly consumption) in demographic variables were found to have significant differences depending on their religion, perceived social class, father's education and mother's education. 3. The result of hierarchical regression analysis indicated that consumer education experience, the eco-friendly values, materialism, saving, experiencing mass media on affecting the fair-trade product consumption. The major variables affecting the ethical consumptions in the donation and giving were materialism, consumer education experience, experiencing mass media and the eco-friendly values. The significant variables affecting the local consumption were the eco-friendly values, consumer education experience, materialism, experiencing mass media and saving. The major variables affecting the eco-friendly consumption were the eco-friendly values materialism.

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Study of Animation 3-Dimensional Motion Picture (애니메이션 입체 영화에 대한 연구)

  • Min, Kyung-Mi
    • Cartoon and Animation Studies
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    • s.9
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    • pp.127-142
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    • 2005
  • Not only in Korea but throughout the entire world millions of people are in contact with images. Images have become a medium through which to transmit anything from simple visualizations of moving images to knowledge and information. The age of the internet has arisen thanks to scientific development, and the internet generation's acquisition of information is continuously becoming faster. The spectators, ufo must choose amongst the excessive amount of available information, are changing along with it just as quickly. The method of visual transmission has changed to match the demands of the fast-changing pace of the new generation. In order to receive an instantaneous selection amongst much information, the primary requisite is attracting one's attention, and then presenting a corresponding feeling of satisfaction. The early stages of film arose from the desire to capture one's actual situation as it realty is. Unsatisfied with the still picture, people developed the motion picture. Research has succeeded in reproducing 3-dimensional images more realistic than the actual image we perceive as a result of the difference in visual perspective of both eyes and their response to rays of light From color film to 3-dimensional pictures, people enjoy the magnificent results of this. All fields within the category of film are continuously studying the human desire to pursue their visual side, namely the pursuit of visual images with a maximum sense of reality. The images that millions of people around the world see now are flat. The screen's depth and optical illusions effectively give a sense of reality while conveying information. However, although the flat screen is able to create a sense of depth using the different visual perspective of each eye for the realization of a cubic effect, there are limitations. Entering the 21s1 century, there is a quickly-arising branch within the field of image media which seeks to overcome these limitations Although 3-dimensional images began in films, entering the latter half of the 20th century, due to development of 3-dimensional images using the mediums of the animation field, cellular phones, advertisement screens, television etc., without restriction is designated as 'image.'. With research having started around 1900 and continuing for over 100 years, we are now able to witness the popularization of 3-dimensional films happening before our very eyes. Within our own country, we can frequently see them at amusement parks and museums. In the future, through the popularization of HDTV etc., there is a good outlook for practical use of 3-dimensional images in televisions with advanced picture qualify as well as in other areas. Together with the international current, research on 3-dimensional films has been activated in Korea and is rising as a main current in the film industry. Within this context, the contents and understanding of 3-dimensional images must keep in step with the pace of technical advancements. In order to accelerate of development of film contents to keep in pace with technical developments, this dissertation presents the techniques and technical aspects of future developments, and shows the need to prepare in advance to make the field grow- and thereby avoid having a lack of experts and being conquered by other nations in the field - rather than only advancing the technical aspects and importing the contents. This dissertation aims to stimulate interest and continual research by progressive-thinking people related to the film industry. Part II looks into the definition and types of 3-dimensional motion pictures, the terminology, the fundamentals of image formation, current market fluctuations, and looks into 3-dimensional techniques which can be borrowed and introduced in 3-dimensional animations. Part III concerns 3-dimensional animated films. It analyzes 3-dimensional production techniques while using the introduction of specific animation techniques in the 2004 production Lee Sun Shin and Nelson - Naval Heroes 3-dimensional animation produced in 2004 by Clay & Puppet Stop-Motion Animation & Computer Graphic. Original Korean title: 해전영웅 이순신과 넬슨. as an example, and it also looks into how current film techniques used in animations can be applied in 3-dimensional films. Additionally, the actual stages of the various fields of 3-dimensional animations are presented. Given the current direction and advancement of 3-dimensional films making use of animations and the possible realization of this field, the author plans to weigh the development of this yet unexploited new market Not looking at the current progress of the field, but rather the direction of the hypothetical types of animation techniques, the author predicts the marketability and possibility of development of each area.

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A Study on Utility of the Specialized Exhibition Using IT Technology - Focussing on Attendees including On-line Invitation Visitors - (IT기술을 이용한 전문 전시회의 효용성에 대한 연구 - 온라인 초청 관람객을 포함한 관람객을 중심으로 -)

  • Kim, Young Soo;Joe, Yong Geun;Jang, Yoon Jeong;Yoo, Hee Eun;Kim, Kyung Hoon
    • Korea Science and Art Forum
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    • v.21
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    • pp.105-116
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    • 2015
  • This study intended to give helps in planning a specialized exhibition by carrying out a survey objecting to KOREA PACK 2015 attendees including visitors who possessed mobile coupons after finishing advance registration through on-line, and then investigating, analyzing satisfactions of attendees together with effects of the specialized exhibition using IT technology. As a lot of relevant preceeding researches have been made by focussing on exhibition organizer and exhibitors, the viewpoints of attendees at the specialized exhibition using IT conversing technology such as mobile and etc. were to be investigated and analyzed. Thus, this research tried to do an empirical identification on effects of the exhibition by analyzing relations between its watching forms and satisfactions including a survey on the on-line PR route utility of IT technology in addition to visiting motives of attendees who watched the exhibition. A summarization of the current study is followed: First, in case of attending in the exhibition for specific purposes, they searched related information positively, and were shown as doing information gathering behaviors and also high possibility on purchases was confirmed. Second, it was confirmed that positive attendees had decision-making on purchases. This finding means that attendees who watch the specialized exhibition have authority and responsibility of being able to purchase in many cases, so methods of improving sales by effectively doing PR on own products and technical competitiveness in the exhibition are necessary to exhibitors. Third, attendees who have specific purposes showed higher satisfactions on the exhibition than general visitors, but satisfactions on consultation, staff attitudes, and facility were turn out to be higher than providing related information on products or technology. Accordingly, the necessity of improving this outcome was confirmed. Therefore, exhibitors have to endeavor in providing more advanced services to attendees of the exhibition by grasping technical trends in advance as well as cultivating professional staff who can promote products well.

A Study for Applicating and Introducing the Right to be Forgotten (잊혀질 권리의 도입과 적용에 관한 연구)

  • Seo, Yunhee;Chang, Younghyun
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.23-28
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    • 2016
  • As a large portal sites are beginning to replace the function of the mass media, new risks began to raise. It remained without being deleted that data written to the internet was a serious privacy problem occurs. The sensitive information was inferred based on the personal data recorded in the past and also another personal information leakage itself. Witch-hunt through the personally identifiable rob has emerged as a serious social problem and damage to the parties not be able to live a normal life. In this paper, we propose the study on the need for a 'right to be forgotten' to delete the personal information relating to on-line through international case studies and activation measures. At the same time, we proposed improvement measures, such as encryption management, ownership inheritance, and blind treatment.

E-Mail Magazine Content Strategy for Popularization of Science (과학 대중화를 위한 메일매거진 콘텐트 전략 -'Kisti의 과학향기'를 중심으로-)

  • Shin Su-Mi;Lee Sang-Hwan;Kim Myung-Il
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.438-441
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    • 2005
  • In a rapidly changing age of science and technology, important factor for the improvement of national competitive power is not only innovation development of scientific technique but also popularization of science, the understanding of general person about science. For popularization of science, scientific technical content serviced by using easy device and general person is interested in it's field. This paper suggests the E-mail Magazine content strategy for popularization of science. This suggestion is based on user's requirement investigation with on-line.

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SNS에 나타나는 이미지 표현에 대한 연구 : 미투데이(me2day)와 페이스북(facebook)을 중심으로

  • Ham, Jae-Min
    • 한국만화애니메이션학회:학술대회논문집
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    • 2011.05a
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    • pp.23-30
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    • 2011
  • 지금, 세계는 바야흐로 'Social Network Service(이하 SNS)의 시대' 이다. SNS란 '일련의 관계에 의해 모인 사람들 간의 관계망을 특정 체계를 통해 대중에게 제공하는 것' 이라고 할 수 있다. 과거 향우회, 동문회처럼 오프라인에서 존재했던 이러한 관계망이 온라인으로 도입된 것이 현재 SNS라고 일컫는 서비스이다. SNS가 큰 인기를 끌고 정보 사회가 발전함에 따라 SNS의 서비스와 형태도 점차 다양해져 왔다. 특히나 그림 영상 등의 시각적인 요소를 사용한 의사소통과 정보의 공유가 과거 그 어떤 매체보다도 손쉽고 빠르게 이루어지고 있다. 인간의 거의 모든 문화 사회적 활동에 컴퓨터가 기반이 됨으로써, 우리는 점차 텍스트, 사진, 영화, 음악, 가상환경 등과 같은 문화 데이터와 더욱 밀접한 관계에 놓이게 되었으며 이것은 SNS에서도 예외가 아니다. 우리는 더 이상 컴퓨터를 마주하는 것이 아니라 디지털 형식으로 기호화된 문화와 마주하고 있으며, 그 중심에는 시각적인 요소들, 즉 '이미지'가 있다. 이러한 점에 착안하여 본 연구는 'SNS'와 그 이미지들의 특성에 대한 이해를 선행한 뒤, 최근 국내에서 가장 활발한 성장세를 나타내고 있는 SNS인 미투데이 페이스북 이상의 두 서비스의 사례를 분석할 것이다. SNS의 이미지의 정체성, 이미지 표현의 특징과 양상이 어떠한지를 분석하고 SNS에서 사용되는 이미지와 그 의미를 보다 심층적인 관점에서 이해해 보는 것은 SNS를 중심으로 형성되어 있는 관련 업계와 학계에 유의미한 내용을 제공할 것으로 기대된다.

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A Study on the Educational Uses of Smart Speaker (스마트 스피커의 교육적 활용에 관한 연구)

  • Chang, Jiyeun
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.33-39
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    • 2019
  • Edutech, which combines education and information technology, is in the spotlight. Core technologies of the 4th Industrial Revolution have been actively used in education. Students use an AI-based learning platform to self-diagnose their needs. And get personalized training online with a cloud learning platform. Recently, a new educational medium called smart speaker that combines artificial intelligence technology and voice recognition technology has emerged and provides various educational services. The purpose of this study is to suggest a way to use smart speaker educationally to overcome the limitation of existing education. To this end, the concept and characteristics of smart speakers were analyzed, and the implications were derived by analyzing the contents provided by smart speakers. Also, the problem of using smart speaker was considered.

TRIB: A Clustering and Visualization System for Responding comments on WebBlog (TRIB: 웹블로그 댓글분류 시각화 시스템)

  • Bae, Min-Jung;Lee, Yun-Jung;Ji, Jeong-Hoon;Woo, Gyun;Cho, Hwan-Gyu
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.226-229
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    • 2009
  • 최근 들어 인터넷 게시판이나 개인 블로그 등은 온라인상에서 사람들의 정보 공유나 의견 교환의 중요한 매체가 되고 있다. 많은 수의 블로그들은 현재 사회적으로 이슈가 되는 여러 문제들을 반영하고 있다. 또한 최근 댓글을 통해 적극적으로 자신의 의사 표현하거나 다른 사람들의 의견을 살피는 인터넷 사용자의 증가로 인터넷 뉴스나 블로그 기사에 많은 수의 댓글이 달리고 있다. 그러나 대부분의 블로그나 인터넷 포털 사이트의 경우 기사나 댓글들을 순차적인 목록 형태로 제공하므로 자신이 원하는 내용의 댓글을 검색하거나 전체 댓글에 대한 전반적인 파악은 힘든 일이다. 따라서 본 논문에서는 기사에 달린 많은 수의 댓글들을 분류하고, 이를 시각화 하는 시스템인 TRIB(Telescope for Responding comments for Internet Blog)을 제안한다. TRIB은 미리 정의된 사용자 정의 사전을 이용하여 댓글을 내용에 따라 분류하여 시각화 하므로 사용자들은 자신의 관심과 흥미에 따라 개인화 된 뷰를 볼 수 있다. 1,000개 이상의 댓글을 가진 뉴스 기사들을 대상으로 한 실험을 통해 TRIB 시스템의 댓글 분류와 시각화 성능을 보인다.

A Study on the Improvement Plan of a Virtual Training Content Supply Institution (가상훈련 콘텐츠 보급기관 개선방안에 관한 연구)

  • Yang, Mi-seok
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.453-460
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    • 2021
  • The purpose of this study is to understand the educational types and educational status of institutions that operate virtual training contents distributed by K University's Online Lifelong Education Center and to examine the role and improvement measures of institutions that supply virtual training contents. To this end, a survey was conducted on 56 institutions that operate virtual training contents distributed by K University's Online Lifelong Education Center in 2020, and a survey of 44 institutions that responded finally was analyzed. The analysis results are as follows. First, virtual training education media responded that a total of 52 courses were applied to the content process using PC, the theory+virtual training type is the most, and one to two weeks of practice period were the most. In addition, when looking at the current status of education, the subjects of virtual training were mainly students, and the institution itself recruited, and the largest number of respondents was 1-20, the number of courses opened was 1-3, and the number of teachers and instructors in charge was 1-3. Second, they responded that it is necessary to develop various virtual training contents as a virtual training content supply institution, present ways to apply and utilize virtual training curriculum, and improve the quality of virtual training content. Third, as an improvement plan for virtual training content distribution institutions, it demanded strengthening the linkage of virtual training content, training using virtual training content by teachers and instructors, suggesting various virtual training content linkage, and strengthening virtual training content quality management. Therefore, this study is meaningful in that it identified the overall operation status and status of virtual training content management institutions and examined ways to establish and improve the role of public virtual training supply institutions.

The Effects of Teaching Reality and Learning Reality Perceived by College Students on Learning Satisfaction in Non-face-to-face Classes (비대면 수업에서 대학생이 인지하는 교수실재감과 학습실재감이 학습만족도에 미치는 영향)

  • Bak, Kyeong-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.175-181
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    • 2021
  • The purpose of this study is to improve and develop the quality of non-face-to-face classes according to the types of presence by analyzing the effects of teaching presence and learning presence on the learning satisfaction of the non-face-to-face classes that have been suddenly conducted due to COVID-19. For this purpose, a survey on online classes of H University in Gwangju Metropolitan City was conducted to analyze learning satisfaction, teaching presence (learning design, direct promotion), and learning presence (cognitive presence, social presence). The results of the analysis showed that the learning contents of cognitive presence, which is a sub-factor of learning presence, were understood (=.589, p<.001), the direct promotion (=.420, p<.001), and the learning design (=.397, p<.01), which are the sub-factors of teaching presence, were influential in order.This means that the suddenly changed teaching method should have an attitude to improve the intimacy between the instructor and the fellow learners with positive emotional exchange or interaction. The instructor should try to overcome the limitations of time and space through blended learning that is both online and offline for high quality learning design, but the learning medium and learning method considering the physical fatigue of the learner should be developed.