• Title/Summary/Keyword: 영상 언어

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A Study on the Full-HD HEVC Encoder IP Design (고해상도 비디오 인코더 IP 설계에 대한 연구)

  • Lee, Sukho;Cho, Seunghyun;Kim, Hyunmi;Lee, Jehyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.12
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    • pp.167-173
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    • 2015
  • This paper presents a study on the Full-HD HEVC(High Efficiency Video Coding) encoder IP(Intellectual Property) design. The designed IP is for HEVC main profile 4.1, and performs encoding with a speed of 60 fps of full high definition. Before hardware and software design, overall reference model was developed with C language, and we proposed a parallel processing architecture for low-power consumption. And also we coded firmware and driver programs relating IP. The platform for verification of developed IP was developed, and we verified function and performance for various pictures under several encoding conditions by implementing designed IP to FPGA board. Compared to HM-13.0, about 35% decrease in bit-rate under same PSNR was achieved, and about 25% decrease in power consumption under low-power mode was performed.

An Efficient Hardware Implementation of CABAC Using H/W-S/W Co-design (H/W-S/W 병행설계를 이용한 CABAC의 효율적인 하드웨어 구현)

  • Cho, Young-Ju;Ko, Hyung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.600-608
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    • 2014
  • In this paper, CABAC H/W module is developed using co-design method. After entire H.264/AVC encoder was developed with C using reference SW(JM), CABAC H/W IP is developed as a block in H.264/AVC encoder. Context modeller of CABAC is included on the hardware to update the changed value during binary encoding, which enables the efficient usage of memory and the efficient design of I/O stream. Hardware IP is co-operated with the reference software JM of H.264/AVC, and executed on Virtex-4 FX60 FPGA on ML410 board. Functional simulation is done using Modelsim. Compared with existing H/W module of CABAC with register-level design, the development time is reduced greatly and software engineer can design H/W module more easily. As a result, the used amount of slice in CABAC is less than 1/3 of that of CAVLC module. The proposed co-design method is useful to provide hardware accelerator in need of speed-up of high efficient video encoder in embedded system.

Real Time 3D Indoor Tracking System with 3D Model on Mobile Device (모바일 환경에서의 입체모델을 적용한 실시간, 고속 3D 실내 추적시스템)

  • Chung, Wan-Young;Lee, Boon-Giin;Do, Kyeong-Hoon;Kim, Jong-Jin;Kwon, Tae-Ha
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.348-353
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    • 2008
  • Despite the increasing popularity of wireless sensor network, indoor positioning using low power IEEE 802.15.4 compliant radio had attracted an interest of many researchers in the last decade. Old fashionable indoor location sensing information has been presented in dull and unpleasant 2D image standard. This paper focused on visualizing high precision 3 dimensional RSSI-based (received signal strength indication) spatial sensing information in an interactive virtual reality on PDA. The developed system operates by capturing and extracting signal strength information at multiple pre-defined reference nodes to provide information in the area of interest, thus updating user's location in 3D indoor virtual map. VRML (Virtual Reality Modeling Language) which specifically developed for 3D objects modeling is utilized to design 3D indoor environment.

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Open Services Environment capabilities for NGN Application (NGN 응용을 위한 개방형 서비스 환경 기능)

  • Lee, Won-Suk;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.685-688
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    • 2008
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users in this paper. we describe the trend of standardization activity related with open services environment capabilities which had been finally approved at September 2008 in ITU-T. ITU-T SG13 is responsible for studies relating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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A Study on Automatic Test Equipment Validation in the Realm of Defense (국방 분야 자동화시험장비 유효성 확인 방안에 관한 연구)

  • Pak, Se-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.144-150
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    • 2020
  • This study examined the current status of ATE in the development stage of the domestic guided weapons field, including the re-establishment of automatic test equipment (ATE), and attempted to develop methods to verify the validity of ATE in the defense sector. This study includes methods for confirming the repeatability and reproducibility of newly manufactured or replaced ATE. An error injection test is required for validation in the development phase. And pre-inspection steps are required for validation. When developing ATE, the use of an international standard testing script language ensures efficient validation and SW reliability. This ensures interoperability between the main and test equipment, and the tester can secure a test system platform that supports standardized testing methods, which is considered to be effective in validating specific ATE for each weapon system.

Implementation of Finger-Gesture Game Controller using CAMShift and Double Circle Tracing Method (CAMShift와 이중 원형 추적법을 이용한 손 동작 게임 컨트롤러 구현)

  • Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.2
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    • pp.42-47
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    • 2014
  • A finger-gesture game controller using the single camera is implemented in this paper, which is based on the recognition of the number of fingers and the index finger moving direction. Proposed method uses the CAMShift algorithm to trace the end-point of index finger effectively. The number of finger is recognized by using a double circle tracing method. Then, HSI color mode transformation is performed for the CAMShift algorithm, and YCbCr color model is used in the double circle tracing method. Also, all processing tasks are implemented by using the Intel OpenCV library and C++ language. In order to evaluate the performance of the proposed method, we developed a shooting game simulator and validated the proposed method. The proposed method showed the average recognition ratio of more than 90% for each of the game command-mode.

A case of Bickerstaff's brainstem encephalitis in childhood (Bickerstaff 뇌간 뇌염 1례)

  • Kim, Ji-Youn;Kim, Young-Ok;Son, Young-Jun;Woo, Young-Jong
    • Clinical and Experimental Pediatrics
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    • v.53 no.4
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    • pp.607-611
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    • 2010
  • Bickerstaff's brainstem encephalitis (BBE) is a rare disease diagnosed by specific clinical features such as 'progressive, relatively symmetric external ophthalmoplegia and ataxia by 4 weeks' and 'disturbance of consciousness or hyperreflexia' after the exclusion of other diseases involving the brain stem. Anti-ganglioside antibodies (GM, GD and GQ) in the serum or cerebrospinal fluid (CSF) are sometimes informative for the diagnosis of BBE because of the rarity of positive findings in other diagnositic methods: brain magnetic resonance imaging (MRI), routine CSF examination, motor nerve conduction study, and needle electromyography. We report a rare case of childhood BBE with elevated anti-GM1 antibodies in the serum, who had specific clinical symptoms such as a cranial polyneuropathy presenting as ophthalmoplegia, dysarthria, dysphagia, and facial weakness; progressive motor weakness; altered mental status; and ataxia. However, the brain MRI, routine CSF examination, nerve conduction studies, electromyography, somatosensory evoked potentials, and brainstem auditory evoked potentials were normal. BBE was suspected and the patient was successfully treated with intravenous immunoglobulins.

Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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Investigation into the Future Direction of Multicultural Education to Decrease Bias against Multicultural Students: A Case Study of Kwangju.Jeonnam Region (다문화 가정 학생 편견 감소를 위한 다문화교육 방향성 모색 -광주.전남지역을 사례로 -)

  • Hong, Ki-Dae
    • Journal of the Korean association of regional geographers
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    • v.17 no.4
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    • pp.381-394
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    • 2011
  • In Korea, the number of foreigners reached about 1,260,000. So we are now living in a multicultural society. There are more than 36,000 multicultural students in kindergarten, elementary, middle, and high school(2010's standards). In other words, Still more multicultural students are expected to increase in the future. As a matter of fact, one of the biggest problems which mixed couples and immigrants from other countries have had is most concerned about possible bias and discrimination of their children. Study has shown that multicultural students are alienated from the others at school, because of their skin colours, the pronunciation they speak Korean, and maladjustment in their school life. Actually, multi-cultural education program should be applied to the first grade in elementary school. Besides, teachers have to direct multicultural and general students with integrated education. Study also found that it is necessary to use more visuals and pictures as the main multi-cultural education. And books and CDs should be used as guide materials. It's desirable that the appropriate time to teach relate to lesson.

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A study on e-Learning Model using TopicMap (토픽맵을 이용한 e-Learning 모델에 관한 연구)

  • Kwon, Oh-Sang;Moon, S.J.;Eum, Y.H.;Kook, Y.G.;Jung, K.D.;Choi, Y.K.
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.750-753
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    • 2006
  • e-Learning 분야는 정부, 기업, 학교 등 많은 조직에서 교육을 위한 수단으로 사용되어지고 있다. 이러한 e-Learning은 독립적인 운영플렛폼의 개발부터 웹 기반의 코스웨어(Courseware)까지 발전해왔다. 코스웨어는 컴퓨터 전달 체제를 통하여 교수-학습 과정을 촉진시켜 명시된 교수 목표 하에 학습자의 지식과 기능의 바람직한 변화를 목적으로 설계 및 개발된 교육용 소프트웨어와 데이터라고 할 수 있다. 또한 컴퓨터 언어 및 저작도구(Authoring Tools)를 이용하여 각 과목별 교육내용을 음성, 그림, 애니메이션, 동영상 등의 다양한 형태로 제시될 수 있도록 저작된 프로그램으로 주로 눈으로 보고 귀로 들으면서 학습하는 유형이다. 현재 코스웨어에서 제공되는 정보는 학습에 대한 정보와 교수정보 그리고 Client의 학습 진행 상황 등을 제공한다. 하지만 학습에 연관된 다른 학습이나 학습에 관련된 교수들의 전공정보, 또한 학습에 관련된 어플리케이션 등을 검색하려 할 때는 하나하나 따로 검색을 해야 하는 어려움이 따른다. 본 논문에서는 이러한 문제점을 해결하기 위하여 학습에 대한 목적과 관련학습, 관련교수, 관련연구, 관련 어플리케이션 등의 연관성을 토픽맵(TopicMap)을 이용하여 학습에 대한 더 정확한 정보를 쉽게 검색할 수 있게 한다. Client가 찾으려는 토픽을 중심으로 연관된 토픽과 카테고리를 나열하여 수작업으로 인한 검색시간과 잘못된 키워드 검색을 해결하였다.

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