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Implementation of Finger-Gesture Game Controller using CAMShift and Double Circle Tracing Method  

Lee, Woo-Beom (상지대학교 컴퓨터정보공학부)
Publication Information
Journal of the Institute of Convergence Signal Processing / v.15, no.2, 2014 , pp. 42-47 More about this Journal
Abstract
A finger-gesture game controller using the single camera is implemented in this paper, which is based on the recognition of the number of fingers and the index finger moving direction. Proposed method uses the CAMShift algorithm to trace the end-point of index finger effectively. The number of finger is recognized by using a double circle tracing method. Then, HSI color mode transformation is performed for the CAMShift algorithm, and YCbCr color model is used in the double circle tracing method. Also, all processing tasks are implemented by using the Intel OpenCV library and C++ language. In order to evaluate the performance of the proposed method, we developed a shooting game simulator and validated the proposed method. The proposed method showed the average recognition ratio of more than 90% for each of the game command-mode.
Keywords
CAMShift Algorithm; Double Circle Tracing; Finger-Gesture Game Controller; Shooting Simulator Game; Shape Variation;
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Times Cited By KSCI : 1  (Citation Analysis)
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