• Title/Summary/Keyword: 영상향상

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The Efficacy of Online Lectures in University and English Reading Comprehension for EFL Learners (EFL 학습자의 영어 독해력 향상을 위한 대학 온라인 강의의 효율성 연구)

  • Kim, Hye-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.225-231
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    • 2020
  • This study aims to examine the efficacy of online lectures conducted by most universities in 2020 in response to the Covid-19 crisis. Furthermore, this study analyzes students' opinions regarding online lectures, thereby assessing the possible direction that future online lectures could take. This study's results indicate that online lectures can have a positive effect on learners' reading comprehension. Also, student satisfaction with online lectures was found to be quite high. Among the reasons students cited for favoring the online format were: (1) the fun presentation of class information; (2) the diversity of subjects covered; and (3) the ease of using the Internet. Among the improvements made for enhancing online lectures were technical enhancements (such as fixing attendance check authentication errors) and stabilizing the playback of lecture videos. By way of concluding, this study claims that professors who are familiar with giving lectures in person should come to recognize that online lectures are not simply another option, but are essential for the future. As such, the academic community must focus on developing online content as a way to further higher education's development in meeting the academic demands of both the present and the future.

Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

The Influences of Lecture Design Using CoRe upon Professor's Teaching Professionalism in College of Science-Engineering (CoRe를 활용한 수업 설계가 이공계열 교수의 수업 전문성에 미치는 영향)

  • Song, Nayoon;Hong, Juyeon;Noh, Taehee;Han, JaeYoung
    • Journal of the Korean Chemical Society
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    • v.64 no.2
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    • pp.84-98
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    • 2020
  • In this study, we analyzed the influences of lecture design using CoRe upon the professor's teaching professionalism in the aspects of pedagogical content knowledge (PCK). The participants are three professors from the college of science-engineering located in Chungcheong-do. After collecting their syllabi, we observed their lecture and conducted the orientation. Afterward, we collected the CoRes which they prepared before the lecture. Then we observed their lecture and conducted semi-structured interviews. This process was carried out twice. We analyzed their syllabi, CoRes, videotaped lectures, field notes, the teaching materials, and interview transcripts. The results revealed that professors not only clarified the learning objectives and the characteristics of students but also reflected them in the lecture. In addition, they established the teaching strategies according to the characteristics of contents in the unit. As they recognized the necessity of understanding students' achievement, they selected the assessment method and applied it in the lecture. In some cases, however, they lacked presenting learning objectives specifically and explained students' misconceptions without inducing new concepts. They also presented a shortage of considering students' prior knowledge. They lacked providing students with an opportunity to participate in lectures, and their assessment method was not effective. Based on the results, we discussed implications to improve teaching professionalism using CoRe.

Application of GOCI to the Estimates of Primary Productivity in the Coastal Waters of the East Sea (동해 연안역 일차생산량 추정을 위한 GOCI 자료 적용)

  • Choi, Jong-kuk;Ahn, Jae-Hyun;Son, Young Baek;Hwang, Deuk-jae;Lee, Sun Ju
    • Korean Journal of Remote Sensing
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    • v.36 no.2_2
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    • pp.237-247
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    • 2020
  • Here, we generated maps of primary production in the coastal waters of the East Sea using sea surface chlorophyll-a concentrations (CHL), photosynthetically available radiation (PAR), euphotic depth induced by GOCI along with sea surface temperature (SST) from satellites of foreign countries as input parameters, and carried out a sensitivity analysis for each parameters. On 25th of July in 2013 when a wide cold waters appeared and on 13th of August in 2013 when a big harmful algal bloom existed in the study area, it shows high productivities with averages 1,012 and 1,945 mg C m-2 d-1, respectively. On August 25, 2013, when the cold waters and red tide retreated, it showed an average of 778 m-2 d-1, similar to the results of the previous analysis. As a result of the sensitivity analysis, PAR did not significantly affect the results of the primary production, but the euphotic depth and CHL showed aboveaverage sensitivity. In particular, SST had a large influence to the results, thus we could imply that an error in SST could lead to a large error in the primary production. This study showed that GOCI data was available for primary production study, and the accuracy of input parameters might be improved by applying GOCI, which can acquire images 8 times a day, making it more accurate than foreign polar orbit satellites and consequently, it is possible to estimate highly accurately primary production.

Revegetaton and human(III) - Perspective on the revegetation of the face of slopes - (녹화(綠化)와(と) 인간(人間)(III) - 비탈면 녹화(綠化)의 전망(展望) -)

  • Chun, Kun-Woo;Seomun, Won;Seo, Jung-Il;Ahn, Young-Sang;Kim, In-Ae;Inoue, Shoji;Iwamoto, Tohru;Ezaki, Tsugio
    • Journal of Forest and Environmental Science
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    • v.18 no.1
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    • pp.15-30
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    • 2001
  • The twenty-first century was entered and began to show the extent where revegetation of the face of slopes using the native woody plant was nationwide at last. Then, future revegetation of the face of slopes was considered on the basis of them in order to attempt the development of this direction, while the recognition for fundamental matter of the revegetation and revegetation of the regional inhabitant was arranged this time. The regional inhabitant sufficiently understood the necessity of the revegetation, and the method using the native woody plant had sufficiently been recognized, and the high evaluation was given in the method. In the other, the major inhabitant questioned it for introducing the exotic species. It was proposed that the utilization of native weeds should be advanced by the pursuit of many facets of the revegetation of the face of the slopes based on these in future in the place where the introduction of the native woody plant is difficult. And, the method for stretching the wire netting for the face of slopes indicated the necessity of the urgent review, because the artificial disaster might be caused. As a conclusion, the goal of the revegetation of the face of slopes confirmed that it was ecologically stable short-terminable face of slopes physically and connects it with the medium and long term for improvement and improvement of global environment, and it indicated the importance of the revegetation of the face of slopes.

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Piezocone Neural Network Model for Estimation of Preconsolidation Pressure of Korean Soft Soils (국내 연약지반의 선행압밀하중 추정을 위한 피에조콘 인공신경망 모델)

  • 김영상
    • Journal of the Korean Geotechnical Society
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    • v.20 no.8
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    • pp.77-87
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    • 2004
  • In this paper a back-propagation neural network model is developed to estimate the preconsolidation pressure of Korean soft soils based on 176 oedometer tests and 63 piezocone test results, which were compiled from 11 sites - western and southern parts of Korea. Only 147 data were used for the training of the neural network and 29 data, which were not used during the training phase, were used for the verification of trained network. Empirical and theoretical models were compared with the developed neural network model. A simple 4-4-9-1 multi-layered neural network has been developed. The cone tip resistance $q_T$ penetration pore pressure $u_2$, total overburden pressure $\sigma_{vo}$ and effective overburden pressure $\sigma'_{vo}$ were selected as input variables. The developed neural network model was validated by comparing the prediction results of the proposed neural network model for the new data which were not used for the training of the model with the measured preconsolidation pressures. It can also predict more precise and reliable preconsolidation pressures than the analytical and empirical model. Furthermore, it can be carefully concluded that neural network model can be used as a generalized model for prediction of preconsolidation pressure throughout Korea since developed model shows good performance for the new data which were not used in both training and testing data.

The Instructional Design Using Storytelling in Home Economics Education (가정교과에서의 스토리텔링(storytelling)을 활용한 수업 설계 방안)

  • Kim, Eun-Jeung
    • Journal of Korean Home Economics Education Association
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    • v.23 no.1
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    • pp.143-157
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    • 2011
  • It is a story through which people share their ideas and express their thoughts. Storytelling is temporally and spatially interconnected narration that consists of characters, background, its beginning and its conclusion. Furthermore, the story in storytelling is a means of delivering culture and history; thanks to the development of various media, delivering and exchanging the story are conducted in a variety of forms. Due to the technological advancement, the way storytelling is done has changed, which was a method called digital storytelling. This storytelling has been frequently used in education; that is, teachers utilize stories to communicate their thoughts. As receivers, students understand a shade of meaning and the role of language, thus reorganizing the important factors in the context of meaningful events. However, in practice the classes are so teacher-centered that the role of students are relegated to that of passive learners, thus debilitating the interaction between participants; as a result, this situation shows serious limitations in that it does not improve students' practical skills. Despite this situation, home economics has attempted to broaden students' practical knowledge and has enabled them to acquire procedural knowledge as its main objectives in the context of the entire life. To overcome this problem, this study attempts to demonstrate the lesson model utilizing the storytelling where the lively participation in the process and results of learning can increase learners' self-confidence and responsibility. This lesson model is believed to facilitate the communication among participants including teachers and students. Through this alternative teaching method, learners can participate in the process of learning so that they can acquire practical knowledge: this method can be a step-stone for further development. In conclusion, the development of curriculum and lesson plans should be encouraged.

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A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

Adaptive Thresholding Method Using Zone Searching Based on Representative Points for Improving the Performance of LCD Defect Detection (LCD 결함 검출 성능 개선을 위한 대표점 기반의 영역 탐색을 이용한 적응적 이진화 기법)

  • Kim, Jin-Uk;Ko, Yun-Ho;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.689-699
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    • 2016
  • As the demand for LCD increases, the importance of inspection equipment for improving the efficiency of LCD production is continuously emphasized. The pattern inspection apparatus is one that detects minute defects of pattern quickly using optical equipment such as line scan camera. This pattern inspection apparatus makes a decision on whether a pixel is a defect or not using a single threshold value in order to meet constraint of real time inspection. However, a method that uses an adaptive thresholding scheme with different threshold values according to characteristics of each region in a pattern can greatly improve the performance of defect detection. To apply this adaptive thresholding scheme it has to be known that a certain pixel to be inspected belongs to which region. Therefore, this paper proposes a region matching algorithm that recognizes the region of each pixel to be inspected. The proposed algorithm is based on the pattern matching scheme with the consideration of real time constraint of machine vision and implemented through GPGPU in order to be applied to a practical system. Simulation results show that the proposed method not only satisfies the requirement for processing time of practical system but also improves the performance of defect detection.

Comparison of Feature Performance in Off-line Hanwritten Korean Alphabet Recognition (오프라인 필기체 한글 자소 인식에 있어서 특징성능의 비교)

  • Ko, Tae-Seog;Kim, Jong-Ryeol;Chung, Kyu-Sik
    • Korean Journal of Cognitive Science
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    • v.7 no.1
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    • pp.57-74
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    • 1996
  • This paper presents a comparison of recognition performance of the features used inthe recent handwritten korean character recognition.This research aims at providing the basis for feature selecion in order to improve not only the recognition rate but also the efficiency of recognition system.For the comparison of feature performace,we analyzed the characteristics of theose features and then,classified them into three rypes:global feature(image transformation)type,statistical feature type,and local/ topological feature type.For each type,we selected four or five features which seem more suitable to represent the characteristics of korean alphabet,and performed recongition experiments for the first consonant,horizontal vowel,and vertical vowel of a korean character, respectively.The classifier used in our experiments is a multi-layered perceptron with one hidden layer which is trained with backpropagation algorithm.The training and test data in the experiment are taken from 30sets of PE92. Experimental results show that 1)local/topological features outperform the other two type features in terms of recognition rates 2)mesh and projection features in statical feature type,walsh and DCT features in global feature type,and gradient and concavity features in local/topological feature type outperform the others in each type, respectively.

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