• Title/Summary/Keyword: 연합연습

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A Study on Development of Exercise Simulation System out of regard for Korea's Armed Forces (한국군 주도의 연습모의체계 발전 연구)

  • Park, Chong-Jae;Lee, Jong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3271-3276
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    • 2010
  • Preparing to reclaim the wartime operational control of South Korea's armed forces, Korea Military have to embattle the right capability in relation to conduct of the war. Although Korea Military are operating Joint Exercise Simulation Training System, they are having a lot of difficulties because of interoperability according to a joint exercise with USA military and pursue an independent korea military models. Therefore this study analyzes technical problems and proposes some measures to establish Exercise Simulation System out of regard for South Korea's self defense.

Design and Effect Analysis of Confederation Interface for ROK-US Combined Exercises (한미 연합연습 모의지원을 위한 다중 페더레이션 인터페이스 설계 및 효과분석)

  • Won, Kyoungchan;Jeong, Sukjae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.498-506
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    • 2018
  • Recently, the US commanded a wargame simulation system of a combined ROK-US exercise with single federation. However, after the OPCON transfer, many limitations to the single federation have been cited such as security policies and information protection. We suggest a hierarchical federation as a way to overcome these problems. Regarding HLA rules, the participants use the same FOM and RTI in single federation. There are limitations to implement CI in applying heterogeneous FOMs and RTIs in current single federation. Therefore, we propose implementing CI with heterogeneous FOMs and RTIs in a hierarchical federation. This system overcomes the weaknesses of the system structure, which is a disadvantage of the single federation. In the federation test, we can apply heterogeneous FOMs and RTIs and achieve similar performance to the current combined exercise simulation. In conclusion, ROK should lead the simulation system of combined exercises using the CI after the OPCON transfer.

The Effect of Retrieval Difficulty and Association Strength on Memory Inhibition (자극의 인출난이도와 연합강도가 기억억제에 미치는 효과)

  • Yoonjae Jung
    • Korean Journal of Cognitive Science
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    • v.34 no.1
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    • pp.21-38
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    • 2023
  • The present study was designed to investigate the effect of the difficulty level of retrieval practice and the association strength of categories and stimuli within categories on memory inhibition. Most of the studies have investigated whether inhibition was occurred by manipulating the degree of association strength, emotion value or physical characteristics of non-retrieval practice words within the retrieval practice category. Therefore, it was necessary to study how inhibition occurs according to the degree of difficulty of retrieval stimuli during retrieval practice. The difficulty of retrieval was manipulated into three levels: difficult condition, normal condition, and easy condition through the degree of presentation of consonants and vowels of words during retrieval learning. Additionally, the strength of association between categories and words within categories was manipulated. In previous studies, retrieval-induced forgetting occurred under conditions where the association strength between categories and words within the categories was strong. On the other hand, retrieval-induced forgetting did not occur under conditions where the association strength between categories and words within the categories was weak. The present study, if the inhibition process differs according to the difficulty of retrieval, the possibility of different results from previous studies was explored according to the difference in the strength of association with the category. As a result of the study, in the condition of strong association strength, retrieval-induced forgetting was observed under normal and difficult retrieval difficulty conditions. Whereas retrieval-induced forgetting was not observed under conditions of easy retrieval difficulty condition. In the condition of weak association strength, retrieval-induced forgetting tended to occur under difficult retrieval difficulty conditions. Whereas retrieval-induced forgetting was not observed under conditions of normal and easy retrieval difficulty condition. These results suggest that memory inhibition may appear differently depending on the difficulty of retrieval.

Study on the Current Status and Future Vision of ROK-US Wargame Model Interoperability (한미 워게임모형 상호운용성의 현실태 및 향후 비전에 관한 연구)

  • Kwon, O-Jeong;Lee, Chong-Ho;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.23-32
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    • 2008
  • In this paper, we discuss the current status of ROK-US wargame model interoperability and propose the future federation architecture. ROK and US Armed Forces have made an effort to make their wargame model interoperable to fulfill operational requirements since 1999. Currently, they have achieved some degree of their final goals even though there is long way to go. ROK Armed Forces is now considering future federation architecture. We propose the future federation architecture of ROK-US wargame model interoperability considering technical advantages and system availability. It will be the next federation architecture led by ROK side for the ROK Armed Forces joint exercise and ROK-US combined exercise.

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A Study on the Efficient Information Security Methodology under a Korea War-Game Exercise System (워게임 연습체계에서의 효율적 정보보호 방안 연구)

  • 이강택;이동희;김귀남
    • Proceedings of the Korea Information Assurance Society Conference
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    • 2004.05a
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    • pp.219-225
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    • 2004
  • There is increasing tension in the Korean Peninsula from the US' putting the NK's nuclear issue along the line of war in Iraq. However, there is worsening in ROK's field exercise condition from decresing defense financial supports, being difficlut to obtain enough space for volumable exercises, and securities and circumstances issues. With acknowleging those problems, CPX(Command Post Exercise), namely war game exercise which is more economical and scientific exercise has earned its attention as the best alternative measure of field exercise war game exercise has already been applyied to independent, joint, and combined exercises. However, the current war game system contains lots of problems in terms of security. Defense network uses dedicated line isolated with internet and secure data through network level encoding. It is vulerable to get attack during war game exercise or from credited network. System security is also subject to reinforced. This research is performed focusing on network and system level securities, and through it, the author will show the effective and optimized security solution for war game system.

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A Study on the Architecture Based MND M&S System Building and Operating (아키텍처 기반의 국방 M&S 체계 구축 및 운영에 관한 연구)

  • Kim, Hyoung-Jin;Kim, Woo-Hyun;Lee, Hack-Dae;Han, Sang-Jin
    • 한국IT서비스학회:학술대회논문집
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    • 2009.11a
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    • pp.109-114
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    • 2009
  • 정보시스템의 효율적 도입 및 운영 등에 관한 법률을 제정하여 정부부처 및 공공 기관의 EA 법제화를 의무화하였고 국방부는 '06년 자원아키텍처 구축을 시작으로 전장 및 정보환경 아키텍처 등 국방아키텍처 구축사업을 수행하고 있으나, 전장아키텍처 구축시 연습^훈련분야 기능이 제외되어 별도의 워게임 아키텍처 구축이 요구되었습니다. 한국군의 실전적 합동^연합연습 및 훈련지원을 보장하고 국방 및 전장아키텍처 이행계획에 대한 효과적인 검증도구로 활용할 수 있는 합동워게임아키텍처 구축을 위하여 현 워게임 체계에 대한 현황 파악을 파악하고 합동워게임아키텍처 구축에 대해서 제언하였다.

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A Study on the Implementation and Operation of an Architecture-Based M&S System for Ministry of National Defense (아키텍처 기반의 국방 Modeling & Simulation 체계 구축 및 운영에 관한 연구)

  • Kim, Hyoung Jin;Park, Chan Uk
    • Informatization Policy
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    • v.18 no.1
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    • pp.73-99
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    • 2011
  • The Korean military has developed and operated computer, network, communication technologies as well as war game models to strengthen the national defense M&S continuously. In particular, lots of projects for developing models for drill/training, analyses, and acquired fields are being conducted in the military. However, it needs to look into the actual conditions and seek for strategies to develop the national defense M&S. First of all, in the field of war games, various national defense architectures have been built, including war and information environment architectures starting from the resource architecture in 2006. However, the function of drill and training is limited, so additional war game architectures are required to be built. To build joint war game architectures available as an effective verification tool to implement plans of the national defense and war architectures, this study examines the actual conditions of the current war game systems and suggested building joint war game architectures.

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A Study of Simulation Method for Administrative Functionality on Civil-Military Operations (안정화작전시 행정기능 모의방안 연구)

  • Jeon, Il-Ryong
    • Journal of the Korea Society for Simulation
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    • v.25 no.1
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    • pp.21-28
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    • 2016
  • ROK armed forces conducted exercise for something limited "Civil Factor" of Civil-Military Operations at the Liberalized Area in North Korea by using ROK battle simulation model and a linked US simulation model such as JNEM during ROK-US combined exercise period. However, they conducted exercise by exchanging with messages only during each exercise, because of hard coding for "Civil-Factor" and various situations applied onto battle simulation model and JNEM. Fortunately, ROK armed forces arranged the 5 functionalities of Civil-Military Operations which is adopted with military situation in Korean Peninsular. Even more "Civil-Military Operations Simulation Model System" is developing since 2014 by ROK MND. Among the 5 functionalities of Civil-Military Operations, the administration is fundamental. Its detailed operational plan is hard to be quantitative subjects because it is too qualitative to be simulated. But we found a way to quantify, and described simulation flow charts for the 5 main subjects (including 13 tasks) of administration to verify relevance between its simulation results and other functionalities. So we suggested a simulation method which gets an objective suitability, also hope this will be helpful to the Civil-Military Operations exercise.

The Effect of Distinctiveness of stimulus and Partial Retrieval on Memory (자극의 구별성과 부분 인출이 기억에 미치는 영향)

  • Jung, Yoonjae
    • Korean Journal of Cognitive Science
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    • v.30 no.1
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    • pp.31-50
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    • 2019
  • The present study is designed to investigate the effect of perceptive, emotional and semantic distinctiveness on retrieval-induced forgetting(RIF). Experiment 1 was designed to construct a category and category list for RIF experimental paradigm and to investigate the effects of perceptual distinctness on retrieval-induced forgetting. It was used for the list consisting of the six categories and six words in each category list. In controlled conditions, all the stimuli were presented in black and Gothic. In contrast, perceptual distinctiveness conditions, half of the category list were presented in red and Gungseoche. RIF was observed in all conditions. Experiment 2 was designed to investigate the effects of semantic and emotional distinctiveness on retrieval-induced forgetting. In neutral conditions, adjectives related to items were added. In the emotional distinctiveness condition, half of the items in the category were manipulated in such a way as to add the negative adjectives. In the semantic distinctiveness condition, half of the items in the category were manipulated in such a way as to add the inappropriate adjective. As a result, RIF occurred in the neutral condition, but RIF did not occur in both the emotional discrimination condition and the semantic discrimination. These results suggest the possibility that the RIF will not occur when the distinctiveness occurs within a categorical relationship.

A Study on Fully Automated OPFOR for 'Next Generation ROKA Wargame Simulation Model' Based on Gamer Behavior (게이머 행동 기반 '차세대 육군 워게임 모의모델'의 완전자동화 대항군 구현에 관한 연구)

  • Lee, Byeong-Ho;Kim, Tae-Ho;Ryu, Jae-Hark;Shin, Young-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.610-613
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    • 2021
  • 육군은 90년대부터 워게임 모의모델을 활용하여 군단 전투지휘훈련, 전구 연합지휘소연습, 사·군단 작전계획 검증을 하였으며, 현재는 차세대 워게임 모의모델을 개발하기 위한 기술적 검토단계에 있다. 워게임 모의모델의 객체인 가상군을 자동화하기 위한 연구는 오래전부터 진행되었으나, 규칙기반 시스템을 적용한 반자동화군에 대한 연구가 일부 진행된 수준이다. 이에 본 논문에서는 게이머 행동패턴을 기반으로 학습한 인공지능으로 차세대 육군 워게임모델의 대항군 기동부대를 완전자동화하는 방안을 제안하였다.