• Title/Summary/Keyword: 연동인터페이스

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Performance Analysis of Data Link Protocol for Interface between EIS and LDTS (전자연동장치와 역정보전송장치간 인터페이스를 위한 데이터링크 프로토콜 성능해석)

  • Hwang, Jong-Gyu;Lee, Jae-Ho
    • Journal of the Korean Society for Railway
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    • v.6 no.2
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    • pp.135-141
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    • 2003
  • According to the computerization of railway signaling systems, the interface link between these signaling equipment is also replaced by digital communication channel, expecially communication link for interface between EIS and LDTS, but there are some problems in the present state of railway signaling. First of all, different communication protocol is applied to interface between above two signaling equipment although they have same functions. The other is that the communication protocol currently used in railway field has some unreasonable points such as structure, formation of byte, error correction scheme and etc. To solve these problems, the standard communication protocol for railway signaling is designed. The structure of designed communication protocol and the results of performance analyses are represented in this paper. It will be expected the increase of safety, reliability and efficiency of maintenance of signaling system by using of the designed communication protocol for railway signaling.

A Design and Implementation of Salon Booking Chatbot based on Microsoft Bot Framework (Microsoft Bot Framework 기반의 미용실 챗봇 설계 및 구현)

  • Lee, Won Joo;An, Hyun Jeong;Cho, Eun Ji;Cheong, So Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.231-232
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    • 2021
  • 본 논문에서는 Microsoft Bot Framework 기반의 미용실 예약 서비스 챗봇을 구현한다. 이 챗봇은 데이터 베이스 연동을 통하여 미용실 예약정보를 저장, 수정, 취소하는 기능을 제공하여 실시간으로 사용자에게 신속하고 편리한 예약 서비스를 제공하도록 설계하고 구현한다. 또한, Microsoft Bot Framework를 이용하여 채팅 인터페이스뿐만 아니라 챗봇 작업의 작동 방법과 이유를 이해하는 데 도움이 되는 독립 실행형 앱을 사용하여 미용실 예약과 예약변경 및 취소 이벤트를 발생시킬 수 있도록 구현한다. 그리고 개인 웹 서버와 카카오맵 API를 연동하여 미용실 위치 경로를 제공하여 사용자가 더욱 편리하게 서비스를 이용하도록 구현한다.

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Performance Analysis of Frame Relay Traffic for the Interworking of Frame Relay and ATM (프레임 릴레이망과 ATM 망의 연동시 프레임 릴레이의 성능해석)

  • 정중수;천성권;남택용;정태수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1261-1267
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    • 1999
  • Frame relay (FR) service via an FR interface over a common asynchronous transfer mode (ATM) backbone network requires an FR-to-ATM interworking unit (IWU), the functionality of which directly impacts the engineering of the overall network in terms of capacity required, quality of service (QoS), and the interference among different types of services. This paper presents performance analysis of frame relay traffic in IWU. Additionally frame relay traffic policing using leaky bucket algorithm in this traffic model is carried out through computer simulation. Three measurements, the percentage of frames accepted as committed, the percentage of frames that accepted but marked eligible for diacard, and the percentage of frames that accepted that are discarded because of insufficient number of credits, are simulated variously in this paper.

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Design of Shared Memory-based Inter-ORB Protocol for Communication Systems (통신시스템을 위한 공유메모리 기반 ORB 연동 프로토콜의 설계)

  • Jang, Ik-Hyeon;Cho, Young-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.59-70
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    • 2006
  • Since communication systems software is very large and complex, it requires component based architecture for software reusability, hardware transparency, high performance, and easy software reconstruction in different applications. In order to meet these requirements, we analyze performance and inter-process communication techniques of existing CORBA IIOP, and designed a shared memory-based CORBA inter-ORB protocol that would best fit for communication systems software. The designed protocol supports the same interface and can minimize the message transfer overhead in the same host environment. The test results of our protocol compared with other protocols show that the performance is increased by about 15%-200%. We are thus assumed that our protocol can be used in developing CORBA-based component software architecture for communication systems.

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A Study on Test Environment and Process for Interface Verification of Unmanned Aerial Systems (무인항공기 체계 연동검증을 위한 시험환경 및 검증절차에 관한 연구)

  • Cho, Sunme
    • Journal of Aerospace System Engineering
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    • v.13 no.3
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    • pp.40-47
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    • 2019
  • This paper proposes the environment construction and test method of system integration laboratory (SIL) and system integration test (SIT) for verification of interface between onboard equipment and ground control equipment of unmanned aerial systems (UAS). This research also describes the interface environment between subsystems built in SIL and verification methods for the systems' operation logic through simulated flights. Similarly, the paper handles the ground integration test process of UAS in the real testing environments.

A Study on Interoperation among Heterogeneous Platform for Support M2M Convergence Service (사물지능통신(M2M) 융합서비스 지원을 위한 이기종 플랫폼 간 연동방안)

  • Lee, Sung-Hyup;Jeon, Gun-Pyo;Kwon, Sun-Young;Seo, Jong-Han;Jang, Won-Gyu;Hong, Seung-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.669-672
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    • 2011
  • 최근 IT(Information Technology)와 타(他)산업 간의 융 복합이 촉진되면서 새로운 융합서비스로 사물지능 통신(M2M, Machine to Machine)이 차세대 지능형 인프라 기반의 핵심 서비스로 부각되고 있다. 사물지능 통신은 기존의 통신 인프라를 활용하여 사물정보의 수집, 가공, 처리를 통해 최종 서비스를 제공하는 기술 분야로 PHY, MAC, 라우팅에 대한 기술 이슈보다는 서비스 관점에서의 네트워크 아키텍처 정의와 기능, 서비스 플랫폼 간의 연동, M2M 단말과 네트워크 간의 인터페이스에 대한 연구가 진행 중이다. 본 논문에서는 사물지능통신 융합서비스를 사용자에게 보다 편리하게 제공하기 위한 기존 플랫폼 간의 연동을 위한 요구사항과 방안을 제안한다.

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.127-137
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    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

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A study on iNterface and Interaction using Chatgpt System in Virtual Reality Space (가상현실 공간에서의 ChatGPT 시스템을 활용한 인터페이스와 상호작용에 대한 연구)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1285-1290
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    • 2023
  • Although the environment in virtual space (hereinafter referred to as VR) has the problem of being difficult to access compared to existing PCs and smartphones, it has the advantage of being more realistic and providing endless experiences and functions compared to existing environments. In this VR environment, there is a need to develop technologies that help people handle tasks more conveniently in the virtual world by studying interfaces and interactions using ChatGPT, a recently popular AI technology. The ChatGPT interface and interaction in the VR environment are also studied to provide personalized services. Through this, users can choose the interface that suits them and the secretary interface can also provide customized services optimized for users. Accordingly, in this study, we design a convenient interaction method by linking the ChatGPT system in a VR environment and use it as a previous study for the development of an AI assistant.

Analysis and Study for the Technical Direction of Internet of Things (IoT) in the Perspective of the Vehicle with Vehicle-Home IoT Service Cases (차량과 홈 IoT 기기 연동 서비스 사례를 통한 차량 측면에서의 IoT 기술 방향성 분석 및 고찰)

  • Kim, Joon-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.53-60
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    • 2020
  • With the major advancement of vehicle-related technologies and services, the demands for the in/out-vehicle service expansion increase significantly. The key importance of the service expansion is to provide various vehicle-centric services in addition to improve the convenience and usability of users with connectivity. Recently, Internet of Things (IoT) gains major attention for small device connectivity and service, and it widens its area to other industries including automotive to advance and diversify its services. In this paper, we investigated the technical direction of the IoT service with the analysis of IoT technologies in the perspective of the vehicle. At first, we analyzed the vehicle and IoT services in each so that we are able to suggest the service design guideline and consideration to release integrated services between vehicle and IoT. Also, we reviewed the cases of few vehicle and home IoT integration services for the major insights and future direction of the integration services.