• Title/Summary/Keyword: 여러 형태 사용자

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Development of a Intelligent u-Learning System using Cyber Tutor (가상 교수자를 이용한 지능형 u-러닝 시스템의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.159-166
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    • 2007
  • A arrival of u-teaming paradigm requires many u-teaming system and model that is varied and support to distance education, Accordingly, the distance education system in u-learning environment has attracted a fair amount of critical attention. However there remain many questions, as yet unresolved, such as it is difficult to maintain interaction between tutor and learner, the construction of system is a great expense to them, a tutor, who manages the system, lacks technologic background, in most current distance education system. To solve these problem, some preliminary observations have to be made first: to keep teaming process in situation that it is unconnected with tutor, to construct the system economically, and to make to be easy-to-use. Therefore, in this paper, we develop the 'Intelligent U-Learning System using Cyber Tutor', which includes the conception of u-learning such as mobility, immanency, supports to keep learning without real tutor by cyber tutor, and removes technological and economical costs, verify the validity.

Design and Implementation of J2ME-based Wired/Wireless Interworking Mobile Wallet (J2ME 기반 유.무선 연동의 모바일 전자지갑 설계 및 구현)

  • Park, Nam-Je;Song, You-Jin
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.687-698
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    • 2002
  • Together with the activation of wireless Internet, the interest for various integrated methods of the existing wired and wireless e-commerces is on the rise. For the integrated wired and wireless e-commerce, firstly, the optimized security and authentication under the radio communication environment should be decided. And also the user-friendly usage is important. In this paper, we designed and implemented wired and wireless interworking Mobile Wallet on terminal that can be used through both wired and wireless methods by developing electronic wallet module for electronic payment using MIDP (Mobile Information Device Profile) based on J2ME (Java 2 Micro Edition). The characteristics of mobile wallet implemented in this paper provide the stability through encoding/decoding payment information and on-line usage on wired/wireless environments through downloading electronic wallet. In addition, we also present safe and convenient payment method for e-commerce based on wired/wireless Internet.

A Study on the Prefetch Method for Multimedia Presentations to play on the Low Bandwidth Mobile Devices (낮은 대역폭을 갖는 이동 단말기에서 멀티미디어 프리젠테이션을 재생하기 위한 프리패치 방법)

  • Hong Maria;Yang Hyuck;Lim Young-Haw
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.65-74
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    • 2003
  • Recently, It is required that multimedia data display on not only PC but also the Mobile device such as cellar phone, PDA. Mobile divieces has not sufficient of storage space or main memory and has slow network speed. So we can't process the multimedia data with the existing way on PC. This paper presents various methods for MultimediaPresentation which are able to display on the mobile device with the low-bandwidth and small storage. There Is an analysis that Is playable on the mobile device using presentation area devision method and replayable analysis method. If the display of multimedia presentation is impossible from this analysis, to apply prefetch techniques a using EPOB apoint and as User QoS of multimedia data through prefetch techniques have keep, do so that playable. Then, it is proposed to playable smooth multimedia presentation as that each of the presentations through prefetch Scheduling techniques point and quantity of data which are prefetch.

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A Study on a Multi-sensor Information Fusion Architecture for Avionics (항공전자 멀티센서 정보 융합 구조 연구)

  • Kang, Shin-Woo;Lee, Seoung-Pil;Park, Jun-Hyeon
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.777-784
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    • 2013
  • Synthesis process from the data produced by different types of sensor into a single information is being studied and used in a variety of platforms in terms of multi-sensor data fusion. Heterogeneous sensors has been integrated into various aircraft and modern avionic systems manage them. As the performance of sensors in aircraft is getting higher, the integration of sensor information is required from the viewpoint of avionics gradually. Information fusion is not studied widely in the view of software that provide a pilot with fused information from data produced by the sensor in the form of symbology on a display device. The purpose of information fusion is to assist pilots to make a decision in order to perform mission by providing the correct combat situation from avionics of the aircraft and to minimize their workload consequently. In the aircraft avionics equipped with different types of sensors, the software architecture that produce a comprehensive information using the sensor data through multi-sensor data fusion process to the user is shown in this paper.

A TMN-based Alarm Surveillance System using CORBA (CORBA를 이용한 TMN기반의 경보감시 시스템)

  • Im, Seung-Deok;Hong, Won-Gi
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.758-770
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    • 1999
  • 최근 급속한 네트워크 기술의 발달로 이들에 대한 관리의 필요성이 제기되었고 이를 위해 SNMP와 CMIP등과 같은 표준이 등장하여 사용되어 왔다. 그러나 점점 더 다양하고 복잡한 네트워크가 형성되자 이들에 대한 효율적인 관리가 필요하게 되었다. 현재, TMN은 개념에 있어서 보편성 및 가장 일반화된 관리개념이며 최종적으로 도달할 네트워크 관리 개념을 포함하고 있다. CORBA는 분산환경에서 응용프로그램을 쉽게 구현할 수 있는 기반을 제공하고 있다. 따라서 이러한 두 가지 기술을 접목한 CORBA와 TMN을 통합하고자 하는 많은 연구가 진행되고 있다. 본 논문에서는 현재의 CORBA/TMN 통합에 대한 연구를 바탕으로 효율적인 네트워크 통합 관리 구조를 정의하고 TMN의 기능중 Alarm Surveillance를 구조에 맞춰 구현하였다. 구현된 Alarm Surveillance System은 다양한 대리자들로부터 보고되는 여러 형태의 Alarm 정보에 대해, 처리 및 운용자에 대한 보고수행 등을 일관성 있게 처리하고 있는 것을 보여주고 있다. 따라서 제시된 Alarm Surveillance System은 사용자에게 일관성 있는 관리행위를 제공함으로써 다양한 관리구조가 적용된 복잡한 네트워크 관리를 제공할 수 있다. 또한 전체 네트워크로부터 필요한 통계분석을 위한 자료 수집 등의 편의를 제공할 것이다.Abstract Recently, due to the rapid development of network technology, the need for the network management appeared. So two representative standardards, SNMP and CMIP, have been applied to many network management system. But the more complex and vaious network are constructed, the demand for more efficient network management technology grew bigger. Currently, TMN technology is beginning to be widely applied to the management of networks. CORBA has been widely adopted for developing distributed systems in many areas of information technology. CORBA provides the infrastructure for the interoperability of various object-oriented management applications in a distributed environment, and, recently there have been world-wide research for the integration of CORBA within a TMN framework. Many attempts have been made to enable network management using CORBA techonology and some are working on already. This paper defines the architecture for integrated network management based on current CORBA/TMN integration technologies and then presents the design and implementation for alarm surveillance system which was applied to the defined architecture. The prototype implementation was done using IONA orbix. The proposed integrated network management framework will provide users with consistent management operations and ability to manage complex and various networks and to gather statistical data from those networks.

A Method for Automation of Traffic Violation Report Using Automobile Black Boxes (차량용 블랙박스를 활용한 교통위반신고 자동화 방법)

  • Jeong, Min Seok;Kim, Seong Hyuk;Yeom, In Ho;Kim, Hyeon Gyu
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.10
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    • pp.351-356
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    • 2014
  • Recently, automobile black boxes have evolved to support functionality to transfer videos stored in them into mobile phones via wireless network, from which the videos can be utilized for various purposes. This paper presents a method for automation of traffic violation reports using the automobile black boxes. When a traffic violation is captured by a black box, the proposed method helps a user to transfer the video capturing it into a mobile phone through a simple UI operation. With the video, an HTTP request to report the violation is automatically generated from the mobile phone, and then is transferred to a cyber-report center. We present a prototype system that implements the proposed method, and discuss several issues necessary to apply the method to real-world applications.

P2P Based Collision Solving Technique for Effective Concurrency Control in a Collaborative Development Environment (협업개발 환경에서의 효율적 동시성 제어를 위한 P2P기반 충돌해결 기법)

  • Park, Hyun-Soo;Kim, Dae-Yeob;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.16D no.4
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    • pp.571-582
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    • 2009
  • This paper provides a way to overcome limitations of general collaborative software development tools that completely restrict co-ownership of resources among individuals in a team oriented developmental environment. It also provides a solution for users to co-own resources and at the same time manage version control and collision problems that may occur due to the co-ownership of resources.The cooperative development support tool of developed software uses the conventional optimistic technique but employs the algorithm which is improved to reduce costs and efforts required for solving collision. The collaborative software development tool presented in this paper is made up of the classical client/server structure with the P2P(peer to peer) method which supports information exchange among individuals. This tool is developed based on open source software CVS(Concurrent Version System). Functional efficiency was confirmed by comparing it to the utility of prior existing collaborative software development tools.

The Reference Model based on Web Services for USN Application Service (USN 응용 서비스를 위한 웹 서비스 기반의 참조 모델)

  • Bang, Jin-Suk;Kim, Yong-Woon;Yoo, Sang-Keun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.5
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    • pp.948-955
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    • 2008
  • Recently, as the dissemination of the Internet and development of computer network technology, Research is actively underway for realization of the next-generation computing paradigm called Ubiquitous Computing. For realization of Ubiquitous computing, The data recognized from each sensors must be collected on real-time and transferred to applied service so that they may be used as data for providing service to users. However, there are several problem for realization. First, there is no standardization of sensor metadata, interface and event definition. Second, applied service has weak point that difficult of approaching to the data. Third, none interoperability with each platform and protocol. In this paper, we designed Sensor Service Description Language based on XML to resolve problem above. This Language expresses the measurement of the sensor and Service Metadata in the form to be standardized. In addition, we have proposed and development a reference model for USN application service.

A study on the Fabrication of Mixed Reality Content with Coloring Technology (컬러링기술이 적용된 혼합현실콘텐츠 제작에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.737-742
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    • 2019
  • This paper is a study on the production of mixedeality contents by realizing AR coloring technology, virtual environment, and VR devices by realizing the interaction in virtual environment. In this study, we designed and produced the content from a fairy tale called 'Cinderella' to produce and demonstrate real mixed reality contents. 'Cinderella' shows 3D modeling in the virtual space using the Oculus Rift, and the modeled shoes can be lifted using Leap-Motion. It is a virtual augmented interaction content for exhibition and experience that can move a specific range from the foot on the treadmill. In this paper, we try to share the experience of creating new mixed reality game contents, which is a mixture of augmented reality and virtual reality technology, and continuation of universal use of this field.

A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.125-132
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    • 2021
  • In this paper, We propose a study on the construction of an environment for collaboration in mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed form of virtual reality and augmented reality. We can view objects in the real and virtual world at the same time. And unlike VR, MR HMD does not occur the motion sickness. It is using a wireless and attracting attention as a technology to be applied in industrial fields. Myo wearable device is a device that enables arm rotation tracking and hand gesture recognition by using a triaxial sensor, an EMG sensor, and an acceleration sensor. Although various studies related to MR are being progressed, discussions on developing an environment in which multiple people can participate in mixed reality and manipulating virtual objects with their own hands are insufficient. In this paper, We propose a method of constructing an environment where collaboration is possible and an interaction method for smooth interaction in order to apply mixed reality in real industrial fields. As a result, two people could participate in the mixed reality environment at the same time to share a unified object for the object, and created an environment where each person could interact with the Myo wearable interface equipment.