• Title/Summary/Keyword: 여가의 질

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From Hobby to Profession: A Phenomenological Study of the Emergence of Hobby-preneurs and its Impact on Arts and Cultural Ecology (취미에서 직업으로 - 하비프러너(hobby-preneur)의 출현과 문화예술 생태계 구조 변화에 관한 현상학적 연구 -)

  • Song, Nam Eun;Lyu, YuHee;Chang, WoongJo
    • Korean Association of Arts Management
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    • no.55
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    • pp.5-38
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    • 2020
  • This study focuses on the emergence of "hobby-preneurs" and the ways in which they are transforming the virtuous cycle of arts and cultural ecology. The hobby-preneur pursues and expands his or her favorite hobby into a professional job and/or arts business. Hobby-preneurs are the new driving force in the arts and cultural industry. Their activities enhance the arts as a public good even as they build valuable social capital for arts organizations and have a profound impact on supply and demand in the arts and cultural marketplace. Thus we found that by injecting and potentiating certain values that professional artists cannot directly deliver to arts consumers, hobby-preneurs function as major intermediaries in the virtuous cycle of arts and cultural ecology. To understand more about these emergent actors we examine their personal, social, and economic values and how these values guide their arts-related activities and thereby impact the ecology of the arts and cultural sector. In this study we use a phenomenological approach to investigate five hobby-preneurs and the particular ways their acquisition of professionalism is transforming the arts education node of the virtuous cycle in the creative sector.

Research For Creation Plan of Game Culture Street (게임문화의 거리 조성방안 연구)

  • Kim Dong-Kyun;Kim Dong-Hyun;Lee Ju-Young;Yu Yeo-Jung;Choi Sung-Kuan
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.38-43
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    • 2006
  • As the quality of life increases, the demand for enjoyment of leisure culture is increasing in modem society. This has led to the growth of cultural industries, creating many new cultural industries, and due to its recent engagement with digital technology, the development of digital cultural contents has rapidly expanded. As an integrated art field grafted with high technology, the game industry in particular is fusible with other various fields to create new leisure cultures. Taking these periodic conditions into consideration, this essay has presented a promotion scheme for game culture street based on the characteristics of game culture that make it easy for anyone to access. Game culture material signifies the grafting of cultural game characteristics to the physical platform of street, to provide, not only diverse applications of game culture, but also a market for vitalized game industries. This essay has researched the validity and components of game culture material promotion, along with promotion schemes for physical street.

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Which Couple Has More Shared Leisure Time? : The Exploration of Shared Leisure Time and Marital Relationship in Korea (어떤 부부가 함께 여가시간을 보내는가? : 부부공유여가시간의 현황과 부부관계의 질에 관한 탐색)

  • Lee, Jiyeon;Chung, Grace H.
    • Journal of Families and Better Life
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    • v.33 no.2
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    • pp.149-164
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    • 2015
  • In recent years, leisure time has received increasing attention in Korean society. Despite the growing interest, however, there are very few studies that explored shared leisure time, especially among married couples. In this light, the present study examined variations in shared leisure time by demographic characteristics and associations between shared leisure time and quality of marital relationship. We used the third wave of the national data KLoWF (Korean Longitudinal Survey of Women and Families, 9,997 19-64 years old women). The study sample included 5,965 married women with no prior history of divorce. Results showed that Korean wives reported very little shared leisure time with their husbands. Given that the mean of the shared leisure time reported by employed women was significantly lower than that of the un-employed, we speculated that the time constraint may be one of the major barriers to having leisure time with one's spouse among Korean married couples. Married women in their 30's had the most frequent couple leisure time. The younger wives in their 20s had more cultural leisure time with their husbands, but sharing outdoor leisure time was not related to their age. The higher level of education for women was associated with greater shared active leisure time. However, visiting a husband's family often took place regardless of the wives' education level. After controlling for age, years of education, job status and annual family income, shared active leisure time (i.e., cultural activity and exercise) was positively related to marital satisfaction. Visiting one's own family, however, was not considered a leisure activity for Korean wives. Rather, frequent family visits were related to lower marital satisfaction. Findings shed light on how leisure life of married women with spouses are intertwined with not only their socioeconomic status and but also marital relationship in culturally unique ways.

A Study on Indoor Environment for Welfare Centers of the Aged with Regard to Behavioral Characteristics. of the Aged. - Focusing on welfare centers for elderly People in Gwangju - (노인의 행태를 고려한 노인복지시설의 실내환경 현황에 관한 연구 - 광주광역시 노인복지회관을 중심으로 -)

  • Yoo, Eun-Young;Kim, Moon-Duck
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.181-190
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    • 2005
  • Although the national government prepares and implements planning for securing various services and facilities based on the needs of welfare centers for leisure of the aged according to the increase of life expectancy. These efforts are still beyond the satisfaction for the needs of the aged. These efforts are only polling on in terms of the increase in quantity, and so therefore there is total lack of high level of welfare facilities for the aged with regard to the consumers' characteristics and behavior attitudes. Under these considerations, this study aims at investigating through indoor space check list, the reality of whether the present welfare centers for the aged are designed with the application of the characteristics and behavior attitudes of the aged to the indoor space. The results of this study are going to be utilized as basic materials for future designs that may consider the behavioral attitudes of the aged and be able to increase their quality of leisure and welfare when building welfare centers for the aged in the future.

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The Study on the Pattern of Using Daily Behaviors by Time-Use Perception of Middle-Aged Women in One-Person Households (1인 가구 중년여성의 시간 사용 인지에 따른 생활시간 실태 연구)

  • Moon, Kyung-Ah;Cho, Won-Jee
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.601-608
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    • 2021
  • This study was conducted using data from the 2019 National Statistical Office's Life Time Survey, It was to investigate the effect of time-perception on the time-use pattern of 594 single middle-aged women in the city. This study found that there were differences of time management for daily behaviors between the insufficiently-percieved group and the sufficiently-percieved group. The both spent the most time with personal management. Secondly, the sufficiently-perceived group spent the more time with leisure activities than the insufficiently one did; the insufficiently-perceived one did the more work than the sufficiently-perceived one. The founding suggested the difference of time-use pattern by time-perception of the middle-aged women in the city. Also, the leisure activities and work were key factors to understand the daily life of the city-living middle-aged women.

The Effect of Forest Therapy Program on Stress Reduction in Middle-aged Women (산림치유 프로그램이 중년 여성의 스트레스 저감에 미치는 영향)

  • Yong-Koo Jung;Won-Soep Shin
    • Korean Journal of Environment and Ecology
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    • v.37 no.6
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    • pp.464-472
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    • 2023
  • Middle-aged women experience a lot of physical and mental stress during their developmental cycle. This stress reduces the quality of life because it leads to chronic pain and disease. Forest therapy is attracting attention as an alternative to this. Forest therapy refers to improving human health through the therapeutic elements of forests. Accordingly, this study was conducted to determine whether a sensory insight-based forest therapy program was effective in reducing stress in middle-aged women. For this purpose, middle-aged women who wanted to participate in the forest therapy program were recruited, 20 each were randomly assigned to an experimental group and a control group, and pre- and post-tests were conducted. The forest therapy program consisted of 8 sessions of 6 hours based on sense and insight. The forest therapy program was held at Saryeoni Forest in Jeju, and the measurement tools were compared by measuring perceived stress, leisure satisfaction, and stress index through pulse wave testing. The results of the study showed that the forest therapy program lowered stress and improved leisure satisfaction.

A Study on the Elderly's User Experience by Using Virtual Reality (가상현실 기기를 활용한 고령자 사용자 경험에 관한 연구)

  • Lee, Jong-Sik;Lee, Kang-Nyeon
    • Journal of the Korea Knowledge Information Technology Society
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    • v.13 no.3
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    • pp.305-317
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    • 2018
  • This study is about the elderly people's use and experience of Virtual Reality (VR) in order to enhance their quality of life. Leisure is main activity of the elderly. As a result, the quality and diversity of leisure affects the quality of the elderly people's life. VR services including video contents could provide them with advanced and interesting experiences. Across the world, population aging becomes one of the most important problems in each society. The social and economic burden of aging is serious challenge to sustainability welfare of the world, including S. Korea. The authors used virtual reality devices to conduct experiments on 99 aged 50 to 90 (men's average age : 75 and women's average age : 70.8). Through the survey, major variants were measured such as system quality, present sense, enjoyment, intent to reuse, and awareness of advanced technology. Multiple regression analyses with the presence as a dependent variable resulted in a sense of closeness (t = 5.381, p <. 01) and a sense of clarity (t = 4.494, p <. 01). The presence of an independent variant had significant effects on pleasure (t = 4.312, p <. 01) and significant effects on the intent to reuse (t = 3.323,).Therefore, it can be interpreted that the higher the sense of existence, the more pleasure and the intent to reuse it. As a result, the possibility of using VR devices and content to enjoy leisure activities can be found in this study even if the elderly group is unfamiliar with IT devices.

Research on Elderly's Experience for 'YangSaeng Exercise as a Recreational Welfare Service (여가복지서비스 활동으로서 노인의 양생(養生)체조 참여경험 탐색)

  • Kim, Sueyeon;Won, Youngshin;Lee, Sanghee
    • 한국체육학회지인문사회과학편
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    • v.57 no.1
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    • pp.347-367
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    • 2018
  • The purpose of this study is to explore the meaning of YangSaeng exercise as a recreational activity for older adults. Twelve older adults who participated in the 'YangSaeng Exercise' at the S Senior Welfare Service Center were interviewed through purposeful sampling method. Each participant was interviewed two times, and data were analyzed using Strauss and Corbin's(1988) grounded theory method. Centralization was appeared as 'An addiction to YangSaeng exercise' and causal conditions were appeared as 'Visiting Welfare Center' and 'Participation in YangSaeng exercise program' and situational context were appeared as 'Self-management of old ages' and 'For possession of Independent Life' as the results of Axial Coding. Moreover, arbitrational conditions were 'Coexistence of Regret and Attraction' and interaction strategies were appeared as 'Accept', 'Effort and Easing Mind' and 'Share Together'. As a result, 'Appreciation', 'YangSaeng Exercise that comes in my Life' and 'Softly Pitapat' were derived. Core category of 'Living Joyfully with comforted and eased' was selected through outline of story which means it contains Positivity and Expectations, Acceptance and Acknowledgement, Satisfaction and Appreciation, and Commitment and Hope. Based on the findings, we acknowledge that YangSaeng exercise plays a role in improving quality of life of older adults as a recreational activity. This study sheds light on the possibility of implementing 'YangSaeng Exercise' as a health promotion activity among older adults.

Mediating effect of perceived stigma against epilepsy on quality of life among parents with epileptic child (간질아동 부모의 삶의 질에 대한 지각된 낙인의 매개효과)

  • Kim, Nho Eun;Cho, Sung Min;Kim, Dong Wook
    • Clinical and Experimental Pediatrics
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    • v.52 no.9
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    • pp.1005-1014
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    • 2009
  • Purpose:Epilepsy of child may cause high level of psychosocial difficulties for parents including stigmatization and stress and therefore worsen their quality of life (QOL). The purpose of this study was to evaluate the mediating effect of perceived stigma against epilepsy on QOL among parents with epileptic child. Methods:Two hundred and sixty parents of epileptic child recruited from five separated university hospital child neurology clinics specializing in epilepsy completed a demographic questionnaire, a medical questionnaire, a perceived stigma questionnaire and the Ro's Quality of Life Inventory, a popular tool for evaluating QOL of adults in Korea which is composed of 6 domains and 47 questions. Data was analyzed with SPSS 14.0 program using frequency analysis and descriptive analysis and with AMOS 7.0 program using Structural Equation Model (SEM) analysis. Results:The level of parents' QOL was relatively fair. SEM analysis on the quality of life level of parents showed that all variables (especially having religion, the monthly income, employment state, age of child, the leisure time, the perceived stigma level against epilepsy, and seizure frequency) directly affect the quality of life level of parents and that disease-related variables also affect the quality of life level of parents indirectly through the mediating factor (the perceived stigma), where the indirect effect is large with the existence of combined disabilities. The total effect on the quality of life level of parents is large with the existence of combined disabilities, the perceived stigma level, the leisure time, having religion, and the monthly income. Conclusion:The results of this study indicated that many factors including parents' perceived stigma may affect the quality of life of parents with epileptic children directly, and that some disease-related factors may affect indirectly through a mediating factor, the perceived stigma. Multidisciplinary collaboration would be imperative for their welfare.

The Effect of Service Quality and Social Support on the Users' Satisfaction of Senior Citizen Hall by Gender of the Senior Citizen (노인의 성별에 따른 서비스 질과 사회적 지지가 경로당의 이용만족도에 미치는 영향)

  • Kang, Tae Seog;Cho, Wol Cul
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.441-451
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    • 2019
  • The purpose of this study is to verify the effect of service quality and social support on users' satisfaction senior citizen hall according to the gender of the senior citizen. The research target is 309 senior citizens living in Uiwang, Gyeonggi Province, and the survey was conducted from March 1 to March 31, 2019. Data analysis was performed using the SPSS 21.0 program. The main results of this study are as follows: First, the living and residential patterns of the elderly women were investigated with a significant influence on the usability of the elderly. Second, in social support, the relationship of friends among elderly women has been statistically significantly verified for their users' satisfaction. Third, the reliability and assurance of the elderly and male in the service quality were identified as a statistically significant level. Therefore, in order to increase the users' satisfaction with the elderly as a welfare leisure facility for the elderly in the local community, it will be necessary to stabilize their living and living patterns, further activate their friendships, and provide them with a focus on reliability and assurance. Through this, the implications were presented for enhancing the users' satisfaction of senior citizens hall.