• Title/Summary/Keyword: 여가경험

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The effect of parents concern and cultural capital on Internet using behaviors of primary school students (부모의 관심과 문화자본이 초등학생의 인터넷 사용 형태에 미치는 영향)

  • Lee, Kyung-Sook;Park, Inn-Woo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.123-133
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    • 2014
  • This study explores the empirical impact of parents' concerns and cultural capital on using Internet with elementary school children. Using the representative data from the 2010 korean adolescent panel data, this study found that the degree of parents' concern for their child directly affected to the Internet using behavior. This study showed the following results. The patterns of Internet use depended on their parents' attitude. The time for game decreased according to the increase of the parents' concern, while the time for searching information for learning increased. Cultural capital directly and indirectly affected to the behavior of Internet use. These results implied that children felt less need to use Internet to spend their time since they learned how to spend the time and to make relationships with other children through the cultural experiences.

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사출 금형 자동공정계획시스템

  • 조규갑;임주택;오정수;노형민
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1991.10a
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    • pp.261-267
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    • 1991
  • 다품종소량생산의 특징을 갖고 있는 금형공업에서 컴퓨터통합생산시스템(Computer Integrated Manufacturing System;CIMS)의 실현을 위한 중요한 분야의 하나는 부품설계도면으로부터 최종제품을 생산하는데 필요한 공정계획의 자동화, 즉 컴퓨터를 이용하여 공정계획을 자동적으로 생성하는 자동공정계획시스템(Computer Aided Process Planning;CAPP) 기술의 개발이다. 국내외적으로 CAPP분야의 연구는 컴퓨터 지원에 의한 자동화 기술의 급속한 발전과 더불어 지난 20여년 동안에 기계가공품에 관한 CAPP은 약 150여가지가 개발되었으나, 이는 컴퓨터 지원에 의한 설계의 자동화(Computer Aided Design;CAD)나 컴퓨터 지원에 의한 제조의 자동화(Computer Aided Manufacturing;CAM)분야에 비해 상대적으로 저조한 형편이다. 특히 금형을 대상으로 한 CAPP시스템의 개발은 아직 초기단계에 있기 때문에, 본 연구에서는 사출금형을 대상으로 하여 실용성이 있는 공정설계시스템을 개발함을 목적으로 한다. 일반적으로 공정계획은 "소재로부터 제품을 경제적, 효율적으로 생산하는데 필요한 제조공정의 체계적인 결정"이라고 정의할 수 있다. 공정계획은 제품의 종류와 수량, 재료와 부품의 종류, 보유 생산설비와 제조기술의 수준에 따라 다르나, 공정설계(Process Design)와 작업설계(Operation Design)로 구분할 수 있다. 본 연구에서는 공정계획을 광의의 공정설계로 정의하고, 공정설계와 공정계획을 동의어로 통용토록 한다. 기존의 CAPP시스템의 개발에 관한 기본적인 접근방법은 변성형방법(Variant method), 창성형방법(Generative method) 및 자동화방법(Automatic method)이 있다. 이들 CAPP시스템을 개발할 때 사용하는 기법은 크게 5가지- (1) GT(group Technology) 접근기법, (2) Bottom-up 접근기법, (3) Top-down 접근기법, (4) AI와 전문가시스템(Expert System) 접근기법, (5) 컴퓨터 프로그래밍 언어 - 로 분류할 수 있다. 본 연구에서는 전문가시스템 기법을 도입해서 사출금형 공정계획전문가의 지식과 경험을 획득하여 지식베이스를 구축하고, 전문가시스템 셀(shell)중 CLIPS를 이용하여 자동공정계획시스템인 Mold CAPP을 개발하였다.PP을 개발하였다.

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Governance of Urban Regeneration Policies of Newcastle/Gateshead England (영국 뉴카슬/게이츠헤드의 도시재개발사업에 관한 연구 : 정책 거버넌스를 중심으로)

  • Shin, Dong-Ho
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.1
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    • pp.131-145
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    • 2012
  • During the 1980s and 1990s, most of the old industrial cities of advanced countries have experienced serious de-industrialisation. This has caused many problems, such as economic decline, increasing unemployment, environmental degradation and social unrests. Since the mid-1980s, some of these cities have started to tackle the problems by urban regeneration programs with cultural and artistic activities, new industries, and implementing housing projects. The cities of Newcastle and Gateshead in Northeastern England were the examples of the ones which have created major development projects, such as building condominiums, renovating old factory building, and promoting cultural and art activities. This paper introduces policies and programs of the cities' urban regeneration, analyses their governance structure, and articulates factors contributing to the success of the policies and programs.

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An Analysis on Marathon Participants' Convergence Recognition about attending Marathon Activities in their 20s and 30s Using the Q Methodology (Q방법론을 활용한 20~30대 마라톤 동호회 활동 참가자의 마라톤 활동에 대한 융합적 인식 분석)

  • Yu, Young-Seol
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.73-81
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    • 2020
  • The purpose of this study was to analyze the recognition of 20s~30s' young people in marathon activities using Q methodology. P-sample was composed of 30 young marathoners. The selected Q samples were arranged in the normal distribution form. The collected data were analyzed by factor analysis through varimax rotation using QUANL 1.2PC program. Three distinct were emerged throughout the analysis: the first type is 'the type of giving special meaning.' which is improving their physical fitness, healthy and enjoying runner's high. The second type is 'the enjoying leisure' which is releasing stress and enjoying their common interest.' The last type is 'the type of enjoying crew activity.' which is enjoying marathon festival and managed their healthy and life. This result hints that young marathoners' sports culture trends.

Relationship between the Leisure Activities of People with Disabilities and the Mental Health -Using the National Survey of People with Disabilities in 2017- (장애인의 여가활동 경험과 정신건강과의 연관성 - 2017년 장애인 실태조사 자료를 이용하여 -)

  • Hong, Hwayoung;Kim, Jongdeok;Shin, Jaeseung;Kim, Jae-Hyun
    • Korea Journal of Hospital Management
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    • v.24 no.3
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    • pp.27-37
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    • 2019
  • Purpose: The Purpose of this study is to provide basic data for solving mental health problems of people with disabilities by analyzing the relationship between leisure activities and the mental health. Methods: We used the chi-square test and the logistic regression model to analyze the data of the National Survey of People with Disabilities in 2017. 6,437 responses of secondary processed data were used in the analysis, Socio-economic, health behaviors and risk variables that affect the mental health of people with Disabilities were used as control variables. Result: As a result of the analysis, People with disabilities who are satisfied with their leisure activities have less depression for two weeks and less suicidal impulses (Depression: [OR]=1.80 p-value<.0001, Suicide Impulse: [OR]=2.26 p-value<.0001). In the case of the experience of leisure activities, some significance was relevant to depression for two weeks (Depression: [OR]=1.65 p-value=0.0052). Conclusion: In order to improve mental health of people with disabilities, it is necessary to provide opportunities for participation in leisure activities by improving the socioeconomic status of them. In addition, a high quality leisure program should be provided that meets the individual's needs to increase the satisfaction of leisure activities for people with disabilities.

A Study of the Spatial Composition Strategy for Older Adults in the Public Library (공공도서관 노인서비스 공간 구성방안에 대한 연구)

  • Bae, Kyungjae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.3
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    • pp.155-170
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    • 2021
  • This study attempted to find ways to recognize public libraries as social institutions with spatial functions to integrate generations for older adults in the face of Korea's entry into a super-aged society. In particular, the goal of this study is to find out the implications and strategies for the design of libraries and facilities for older adults. And to this end, major guidelines related to senior citizens' service spaces and facilities were analyzed to derive implications for senior citizens' services. In addition, an in-depth interview survey was conducted on elderly users with experience in using library services to identify the priorities of creating spaces and facilities for the elderly. As a result, "Open elderly service space" and "Integrated elderly service space" were proposed as a way to organize the elderly service space in public libraries.

Analysis of the Utilization of Mobile Applications by Generation Z using Topic Modeling :Focusing on Users' Essay Data (토픽모델링을 활용한 Z세대의 애플리케이션 효용성에 대한 분석: 이용자의 에세이 데이터를 중심으로)

  • Park, Ju-Yeon;Jeong, Do-Heon
    • Journal of Industrial Convergence
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    • v.20 no.1
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    • pp.43-51
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    • 2022
  • The purpose of this study is to provide basic information necessary for the establishment of mobile service marketing strategies, educational service development, and engineering education for Generation Z by analyzing the utilitization of various applications by Gen Z. To this end, 177 essays on mobile service usage experience were collected, major topics were analyzed using topic modeling, and these were visualized through word cloud analysis. As a result of the study, the main topics were related to 'transportation' such as movement and public transportation, 'personal management' such as schedule management, financial management, food management, 'transaction' such as checkout, meeting, purchase, 'leisure' such as eating out, travel, study, culture. Additionally, words such as time, thought, people, life, bus, information, confirmation, payment, KakaoTalk, and so on were found to have a high of frequency of use. Also, there was found to be a difference between topics by college. This study is meaningful in that it collected essays, which are unstructured data, and analyzed them through topic modeling.

Research Trends on the Subjective Well-being of the Elderly -Focused on Domestic Academic Journals (노인의 주관적 안녕감에 관한 연구동향 -국내학술지를 중심으로-)

  • Jum-Soon Kim;Sang-Ook Hong
    • Industry Promotion Research
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    • v.8 no.2
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    • pp.101-108
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    • 2023
  • The purpose of this study was to analyze research trends on subjective well-being in the elderly. To this end, 49 academic papers (general characteristics, research subjects, number of researchers, research variables, and research methods) retrieved through RISS were classified according to criteria. One or two research papers have been steadily published starting with two in 1988, but a slight increase in 2009 and 2010, four each, and five in 2014, respectively. By sample size, 201 to 300 were the most frequent with 14 studies. Quantitative studies were the most common as a research method, but 2 qualitative studies and 2 longitudinal studies were identified through trend analysis. It was confirmed that there are many variables related to physical health such as leisure sports, physical activity, sports for all, dance sports, and mobility discomfort as research topics. The number of studies on the elderly should be increased, and the need for qualitative research to explore the life experiences and meanings of old age is suggested.

Development of a Scale to Measure Participation according to the International Classification of Functioning, Disability and Health (ICF) (ICF 모델에 기초한 장애인의 참여 척도 개발)

  • Kim, Kyung Mee;Yoon, Jae-Young
    • 재활복지
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    • v.14 no.3
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    • pp.95-119
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    • 2010
  • This study aims to develope participation scale of people with disabilities according to the International classification of Functioning, Disability, and Health(ICF). ICF includes a component for classifying and qualifying participation of individuals in the context of their environments. The participation scale were developed using 7 times with different focus groups using the ICIDH-2 as a contextual framework. Candidate 41 items were developed based on the 8 participation components and put into a survey format. Finally, purposeful sample of 363 people with mobility limitations was conducted survey. As a result of survey, participation scale is composed of 38 items that are placed in 7 domains used in the activity/participation component of the ICF: holisitc health; communication; mobility; domestic life; interpersonal interactions and relationships; social and economic life; civic life. This scale does not include the domains of learning and applying knowledge, general tasks and demands, recreation and leisure but more focuses on social and civic life.

The Effects of 'Single Life' Media Contents Viewing on Singlehood Culture and Leisure Lifestyles ('싱글 라이프' 미디어 콘텐츠의 시청이 비혼 의지와 여가활동 라이프스타일에 미치는 영향)

  • Na, Eunkyung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.235-246
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    • 2022
  • This study explored the effects of recent 'single life' media contents on the spread of singlehood culture for Korean youth. Extant research on the changing trends across present-centered vs. future-oriented lifestyles had focused mainly on demographic or sociological factors. "Lifestyle transforming (entertainment) reality contents" perspective suggests that reality contents revealing one's personal daily life provides not just entertaining enjoyment but also and more importantly meaningful life-changing experiences for viewers. Given the dependency of single household youth on media use, it is expected that 'singlehood life' media contents such as reality television and YouTube Vlog would have greater influence on viewers' own reality and lifestyles. Survey results indicate that viewership of 'singlehood life' contents showed significant impacts on youth viewers' identification and unmarriedness, as well as present-centered and future-oriented lifestyles. Theoretical and practical implications of these results were discussed.