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Feasibility Study and The Basic Design of Chungcheoungnam-do Public Relation Office Remodeling (충청남도 홍보관 리모델링을 위한 타당성 검토 및 기본설계 연구)

  • Kim, Jung-Shin;Woo, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.128-137
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    • 2012
  • Chungcheoungnam-do public relation office remodeling in Hangdam-do resting place is transpotation hub. But many people are not using because discrepancy between the lack of publicity surrounding. public relation office unique role is racking with limited content and mixing operations. Thus, in public relation office to inform the development of new content items in conjunction with the development of advertisements is required. Regional branding can be the basis of the active region by unique region image to define regional identity to create regional image to secure sustainable competitiveness. The purpose of study predict remodeling aspect through analysis of existing public relation office and similar research on domestic and international facilities management practices and success factors for other public relation office. The basic design plan through a feasibility study, the first floor is specialties dealership and the second floor is cafe, public relation office and therapy space.

Identification of Auto Programs by Using Decision Tree Learning for MMORPG (MMORPG에서 결정트리 학습을 적용한 자동 프로그램 확인 기법)

  • Hong, Sung-Woo;Kim, Jun-Tae;Kim, Hyung-Il
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.927-937
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    • 2006
  • Auto-playing programs are often used in behalf of human players in MMORPG(Massively Multi-player Online Role Playing Game). By playing automatically and continuously, it helps to speed up the game character's level-up process. However, the auto-playing programs, either software or hardware, do harm to games servers in various ways including abuse of resources. In this paper, we propose a way of detecting the auto programs by analyzing the window event sequences produced by the game players. In our proposed method, the event sequences are transformed into a set of attributes, and the Decision Tree learning is applied to classify the data represented by the set of attribute values into human or auto player. The results from experiments with several MMORPG show that the Decision Tree learning with proposed method can identify the auto-playing programs with high accuracy.

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Time Analysis of Structural Element and Theme Association of Television News Imagery (텔레비전 뉴스 영상의 구조적 요소와 주제연관성 시계열 분석)

  • Park, Dug-Chun
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.100-109
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    • 2011
  • This thesis is a content analysis on whether the proportion of structural element and theme association of television news imagery is different, depending on the historical background, and on what it means, which can be the index of scene-based and realistic report. Most researches of television news are horizontal studies of the same period, making light of vertical studies reflecting the change of age. Therefore, This study analyzed 729 items composed of 11,945 shots extracted from MBC Newsdesk from 1987, to 2007, the samples of which were extracted by systematic random sampling with five years' interval. This content analysis found out that there was high proportion of scene-based and realistic report such as 'sound-bite', 'event footage', 'direct matching' in the year 1987, 2007, and high proportion of 'corroboration shot', 'file footage', 'indirect reference', 'literal matching only' in the year 1997, which revealed the fact that reality-based report had not been faithfully accomplished in 1997.

Sequential Pattern Mining Algorithms with Quantities (정량 정보를 포함한 순차 패턴 마이닝 알고리즘)

  • Kim, Chul-Yun;Lim, Jong-Hwa;Ng Raymond T.;Shim Kyu-Seok
    • Journal of KIISE:Databases
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    • v.33 no.5
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    • pp.453-462
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    • 2006
  • Discovering sequential patterns is an important problem for many applications. Existing algorithms find sequential patterns in the sense that only items are included in the patterns. However, for many applications, such as business and scientific applications, quantitative attributes are often recorded in the data, which are ignored by existing algorithms but can provide useful insight to the users. In this paper, we consider the problem of mining sequential patterns with quantities. We demonstrate that naive extensions to existing algorithms for sequential patterns are inefficient, as they may enumerate the search space blindly. Thus, we propose hash filtering and quantity sampling techniques that significantly improve the performance of the naive extensions. Experimental results confirm that compared with the naive extensions, these schemes not only improve the execution time substantially but also show better scalability for sequential patterns with quantities.

A Study on the ‘Profit Mechanisms’ in Blog Production (블로그 생산의 이윤화 기제에 관한 연구)

  • Han, Seon
    • Korean journal of communication and information
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    • v.37
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    • pp.307-341
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    • 2007
  • The Blog enables individuals to become communication producers, not merely consumers. This study aims to analyse the practice of the Blog communication and the surrounding social dynamics. Employing ethnographic content analysis, in-depth interview, and participatory observation, this study tried to explore following research questions: 1) What are the value-added process and social dynamics surrounding the production and practice of the Blog communication? From the perspective of political economy, the mechanisms of market economy of capitalism directly and indirectly worked in Blog production, making it as a medium for profit. The power of capital overwhelmed the blog. These results enable us to predict that Blog can be a new tool for capitalism to create profit.

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An Integrated RFID Service Management Policy Infromation Model (통합 RFID 서비스 관리 정책 모델)

  • Ahn, Hyung-Jin;Bang, Hyo-Chan;Kim, Kwang-Hoon
    • Journal of Internet Computing and Services
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    • v.10 no.4
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    • pp.177-187
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    • 2009
  • Typical RFID-device applications have provided users to each vendor-specific interface for supporting control and management of RF-tags and readers within their managed domain. Also, typical RFID-business applications have been implemented by using each event-data structure of RF-readers or RFID middlewares. RFID infrastructure managers, thus, are difficult to handle individual control and management specifications for managed RF-tags, devices and systems. Most RFID application services, also, are attached to providing visibility and traceability of an RF-tag item. To solve these problems, this paper proposes an RFID service management policy information model which supports to define unified control and management for heterogeneous RFID devices, middlewares and applications. This paper describes an example procedure that an RFID service management policy definition based on the proposed model is adaptively transformed and executed on a specific RFID sub-infrastructure.

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Real-Time Hybrid Broadcasting Algorithm Considering Data Property in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이타 특성을 고려한 실시간 혼성 방송 알고리즘)

  • Yoon Hyesook;Kim Young-Kuk
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.339-349
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    • 2005
  • For recent years, data broadcast technology has been recognized as a very effective data delivery mechanism in mobile computing environment with a large number of cli;ents. Especially, a hybrid broadcast algorithm in real-time environment, which integrates one-way broadcast and on-demand broadcast, has an advantage of adapting the requests of clients to a limited up-link bandwidth and following the change of data access pattern. However, previous hybrid broadcasting algorithms has a problem in the methods to get a grip on the change of data access Pattern. It is caused by the diminution of requests for the data items which are contained in periodic broadcasting schedule because they are already broadcasted. To solve this problem, existing researches may remove data items in periodic broadcasting schedule over a few cycles multiplying cooling factor or find out the requests of data items with extracting them on purpose. Both of them are the artificial methods not considering the property of data. In this paper, we propose a real-time adaptive hybrid broadcasting based on data type(RTAHB-DT) to broadcast considering data property and analysis the performance of our aigorithm through simulation study.

Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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A Recommendation System of Exponentially Weighted Collaborative Filtering for Products in Electronic Commerce (지수적 가중치를 적용한 협력적 상품추천시스템)

  • Lee, Gyeong-Hui;Han, Jeong-Hye;Im, Chun-Seong
    • The KIPS Transactions:PartB
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    • v.8B no.6
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    • pp.625-632
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    • 2001
  • The electronic stores have realized that they need to understand their customers and to quickly response their wants and needs. To be successful in increasingly competitive Internet marketplace, recommender systems are adapting data mining techniques. One of most successful recommender technologies is collaborative filtering (CF) algorithm which recommends products to a target customer based on the information of other customers and employ statistical techniques to find a set of customers known as neighbors. However, the application of the systems, however, is not very suitable for seasonal products which are sensitive to time or season such as refrigerator or seasonal clothes. In this paper, we propose a new adjusted item-based recommendation generation algorithms called the exponentially weighted collaborative filtering recommendation (EWCFR) one that computes item-item similarities regarding seasonal products. Finally, we suggest the recommendation system with relatively high quality computing time on main memory database (MMDB) in XML since the collaborative filtering systems are needed that can quickly produce high quality recommendations with very large-scale problems.

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A Method to create transcoding path of unit transcoder considering QoS (QoS를 고려한 단위변환기의 변환 경로 생성 방법)

  • Ryu, Dong-Yeop;Chon, Sung-Mi;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.253-260
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    • 2007
  • A multimedia converter is used to create media suitable for own environment. If the data complying with own demands can not be created, it may accompany with a problem that has to convert the data with another transcoder. In addition, conventional converters do not consider source QoS and target QoS sufficiently, meaning that users should have a significant knowledge base about various media in order to obtain desired results. These problems become limits on the UMA(Universal Multimedia Access) environment. In this paper, we create a suitable transcoding path before performing the Digital Item conversion in consideration of source QoS and target QoS. The created transcoding path performs the adaptive transcoding using unit exchanges featuring connectivity. The consideration of QoS allows users to use the multimedia easily. Since the proposed model, in addition, use the unit transcoder, it provides a excellent adaptive capability for new QoS.

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