• Title/Summary/Keyword: 심리적 경험보고

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Socio-Psychological Model Integrated Evaluations of Forest Recreation Values (통합된 산림휴양기능의 평가를 위한 사회 심리적 평가 모델의 개발과 응용)

  • Shin, Won Sop
    • Journal of Korean Society of Forest Science
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    • v.84 no.4
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    • pp.456-464
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    • 1995
  • The objectives of this study were to (a) describe and quantify the socio-psychological outcomes of forest recreationist, (b) to describe the setting attributes facilitating the outcomes, and (c) to identify which attributes were most important to visitors. During the spring of 1995, 426 visitors from the Worak-san National Park selected for this study. This study identified nine resource attributes (physical, social and managerial), and twelve socio-psychological outcomes on the forest reccreation values. This study also determined that a significant linear relationship exists between resource attributes and visitors' experience outcomes. Use of information on the socio-psychological outcomes sought by recreationists is discussed. Such information would aid in the developing recreation inventory, selecting management tools and techniques, and in the differential economic valuation of recreation resources.

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The effect of the message frame on perceived benefits and psychological well-being in mobile fitness games (모바일 피트니스 게임에서 메시지 프레임이 지각된 혜택과 심리적 웰빙에 미치는 영향)

  • Noh, Ghee-Young;Jang, Han-Jin
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.155-164
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    • 2017
  • This study conducted to analyze the difference of perceived benefits, psychological well-being, exercise application attachment, and perceived exercise achievement according to the message frame provided in the mobile fitness game. Repeated Measure Design and Playtest methodologies were used for this research. As a result, when gain messages were shown, all factors were higher than the case of showing loss message. The results of this study emphasize that when persuasion messages need to be presented through a health functional game, gain messages can be more effectively delivered to the users of health functional game than loss messages.

Human Sensibility and Emotion in Sensibility Ergonomics (감성과 감정의 이해를 통한 감성의 체계적 측정 평가)

  • 이구형
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.113-122
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    • 1998
  • 인간의 감성은 감정과는 구분되는 심리적 현상으로, 감정이 강도가 높으며 생리적, 신체적 반응을 동반하는데 비하여, 감성은 강도가 낮으며 겉으로 나타나는 생리적 변화가 없다. 감정은 외부의 감각자극에 대하여 두뇌에서 단계적인 정보처리의 결과로 나타나지만 감성은 반사적이고 직관적으로 발생된다. 감정은 하나의 대상에 대하여 여러사람이 유사한 반응을 보이는 공통성과 객관성을 갖지만, 감성은 동일한 대상에 대해서도 개인에 따라 다양하게 나타나며 시간과 환경에 따하서도 변화한다. 감정은 일반성, 객관성, 반복성과 같은 학문적 연구대상으로서의 조건을 만족시키고 있으나, 감성은 그 특성이 학문이나 연구의 대상이 되기 위한 조건들을 충족시키지 못하며, 따라서 연구대상으로 인정받지 못하고 있다. 감성이 감정에 비하여 가장 두드러지는 점은 감정의 종류가 외부자극의 종류에 따라 결정되어지는 반면 감성의 발생은 개인의 재부상태, 즉 생활경험에 의한 기억에 의존한다는 점이다. 감성의 개인성, 변화성, 불확실성, 애매모호성등을 설명할 수 있기 위해서는 기존의 학문이 갖는 폐쇄성에서 벗어나 보다 많은 변수를 체계적이고 다각적으로 고려하는 새로운 접근이 필요하다. 학문과 연구대상에 대한 조건의 확대가 요구된다고 할 수 있다. 개인의 감성은 해당 시점에서 개인이 갖고 있는 심리상태와 함깨 연령, 성별, 교육정도, 건강상태와 같은 개인요소뿐만 아니라 개인의 의식과 생활에 영향을 미치는 가정과 사회특성, 나아가 전통과 관습, 종교, 환경등와 같은 문화적 특성에 의해서도 변화된다. 그리고 이들 요소들을 개인이 처한 상황에 따라 영향의 정도가 다양하게 변화한다. 많은 요인들에 의하여 다양하게 변화되는 감성은 감성의 영향을 받는 생활환경과 결합되고, 생활경험을 중심으로 한 기억은 두뇌의 Limbic system은 자율신경계를 조절하는 hypothalamus와 밀접한 관계를 갖고 있다. 따라서 감성의 측정평가를 위해서는 생활경험에 영향을 미치는 제반 요인들의 파악과 함께 자율신경계의 반응을 측정할 수 있는 방법의 개발이 요구된다.

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Premenstrual Syndrome and its Relationship with Previous Abuse History and Dissociative Symptoms (월경전기 증후군과 해리증상 및 과거 학대 경험과의 연관성)

  • Kim, Jong-In;Choi, Tae-Kyou;Yoon, Jae-Hang;Suh, Shin-Young
    • Korean Journal of Psychosomatic Medicine
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    • v.16 no.2
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    • pp.112-119
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    • 2008
  • Objectives : Premenstrual syndrome(PMS) is known to occur in more than 80% of reproductive women. Since PMS is closely related to changes in sex hormones, biological factors are suspected to be associated with the syndrome, but there have been no consistent reports regarding biological causes. In that sense, it is postulated that the occurrence of PMS is much dependent on the biological aspects, but that the severity or characteristics of the syndrome is more dependent on the psychological factors. Studies focusing on psychological factors are based on the theory that symptoms of PMS and previous psychologically traumatic events are closely related. If the theory is valid, it can be further postulated that symptom severity of PMS is associated with dissociative symptoms, since traumatic events are known to be related to dissociative symptoms. In this study, we tried to find out the association of PMS symptom severity with previous abuse history and dissociative symptoms. Methods : Subjects for the study were 377 nurses working in Seoul, Kyung-gi, and Kyung-book. 183 subjects who submitted valid data entered the study. The presence and the symptom severity of PMS were rated using Daily Records of Severity of Problems(DRSP) and Shortened Premenstrual Assessment Form(SPAF). Dissociative symptoms were evaluated with Dissociation Experience Scale Korean version(DES-K). Previous physical/verbal abuse, sexual abuse, and parental spouse abuse experience were rated with correspondent abuse scales. Results : Subjects were divided into 3 groups as No PMS group, mild to moderate PMS group, and severe PMS group according to SPAF total score. There was a statistically significant difference in DES-K total score among 3 groups($x^2=14.966$, df=2, p=0.001). Physical/verbal abuse scale($x^2=14.397$, df=2, p=0.001), sexual abuse scale($x^2=8.376$, df=2, p=0.015), and parental spouse abuse scale($x^2=9.322$, df=2, p=0.009) also revealed a significant difference among 3 groups. Symptom severity of PMS using SPAF total score showed a positive correlation both with degree of dissociative experience and previous abuse experience. There was a statistically significant difference in both dissociative experience and previous abuse experience among 3 groups. Conclusion : These results show that there can be a possible association among PMS symptoms, dissociative symptoms, and previous psychologically traumatic experience.

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Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game (어드벤처 게임에서 플레이어 경험수준별 미적경험 반응코드 차이)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.3-12
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    • 2020
  • Player experience study includes the behavior and psychological responses of player to game content. And, it focuses on the player's aesthetic experience for specific game elements rather than comprehensive game experiences. This paper presents the player's aesthetic experience data derived from the gameplay process as a code, and analyzes the aesthetic experience data by player experience level for adventure games. These researching results might complement the limitations of existing game analysis research, and provide practical data which creator could apply at the design stage of game.

The Use of Imagery-centered Music Listening for Relaxation for Women with High-Risk Pregnancy (심상 중심의 음악 감상을 통한 고위험 임산부의 이완 증진)

  • Kim, Jee Youn
    • Journal of Music and Human Behavior
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    • v.7 no.1
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    • pp.17-36
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    • 2010
  • The purpose of this study is to investigate the effects of imagery-centered music listening on the physiological and psychological relaxation of women with high-risk pregnancy. A total sample of 15 subjects participated in 11 sessions. The research data was collected only in the first session for each subject. In this experimental study, physiological and psychological relaxation were evaluated by peripheral temperatures and the Visual Analog Scale (VAS), respectively. For the music listening program for imagery experience, 27 pieces of relaxing music were selected and the modified MI technique was used. After interventions, the results showed that peripheral temperatures increased and the VAS scores decreased. Imagery exercises with music listening offered a positive experience to elicit physiological and psychological relaxation in subjects. In conclusion, imagery-centered music listening is an effective modality to facilitate relaxation, stability, and support for women with high-risk pregnancy.

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The Influences of Emotional Intelligence and Psychological Well-being at e-Sports Game on Life Satisfaction (정서지능과 e스포츠 게임에서의 심리적 웰빙이 삶의 만족도에 미치는 영향)

  • Lee, Hang;Kim, Joon-Hwan
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.23-30
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    • 2022
  • This study analyzed the effects of e-sports games on psychological well-being and life satisfaction of individuals by focusing on social and psychological aspects, recognizing e-sports games as subjective area activities based on psychological experiences as well as a means of leisure activities. To this end, 250 game users with actual experience in online games were analyzed using a structural equation modeling(SEM). The research results are as follows. First, except for other's emotion appraisal, which was a sub-factor of emotional intelligence of e-sports game users, self-emotional appraisal, use of emotion and regulation of emotion were found to have a significant positive effect on psychological well-being. Second, psychological well-being in e-sports games was found to have a significant positive relationship with life satisfaction, and psychological well-being was found to significantly mediate the relationship between emotional intelligence and life satisfaction. The findings of this study imply that managerial implications for related organizations as a platform that could support individual psychological well-being in a situation where the stress level of young adults as well as teenagers in a non-face-to-face environment is increasing.

The Effects of Emotional Experience, Counselor Activity Self-efficacy and Job Stress on Counselors' Burnout (정서경험특성, 상담자활동자기효능감 및 직무스트레스가 상담자의 심리적 소진에 미치는 영향)

  • Kim, Jung-Min;Kang, Da-Yeon
    • Journal of Families and Better Life
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    • v.29 no.5
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    • pp.19-32
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    • 2011
  • This study aimed to examine how emotional experience, counselor activity self-efficacy, and job stress affect counselors' burnout. Participants comprising 321 counselors intotal were surveyed on burnout, emotional experience, counselor activity self-efficacy, and job stress. The collected data were analyzed through Cronbach's ${\alpha}$, Pearson's correlation, and stepwise multiple regression. The findings were as follows: 1) Emotional clarity, session management self-efficacy, the job stress of the working environment, counseling challenges self-efficacy and job stress related to interpersonal relationship were significant predictors of counselors' burnout. 2) Counselor activity self-efficacy partly played a mediating role between emotional experience and burnout.

The Effect of Family-of-Origin Experiences on Marital Satisfaction and Psychological Adjustment among Married Men and Women (기혼남녀가 지각한 원가족 경험이 결혼만족도 및 심리적 적응에 미치는 영향)

  • Ha, Sang-Hee
    • Journal of Families and Better Life
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    • v.26 no.2
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    • pp.129-141
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    • 2008
  • The purpose of this study was to investigate the effect of family-of-origin experiences on marital satisfaction and psychological adjustment among married men and women. For this purpose, the data were collected from 123 married men and 188 married women using self-administered questionnaire method by AMOS 7.0 program. The results of the study were as follows : First, men and women's family-of-origin experience(family of origin health, parents' marital conflict, triangulation) had a direct effect on marital satisfaction. Secondly, men's family-of-origin experience had a direct effect on psychological adjustment(self-esteem, depression). But women's family-of-origin experience had a indirect effect on psychological adjustment. Finally, men and women's marital satisfaction had a direct effect on psychological adjustment.

Perceived Gains in Caregiving and Psychological Well-Being (부양지원 경험의 보상이 심리적 복지감에 미치는 영향)

  • 윤성은;한경혜
    • Journal of the Korean Home Economics Association
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    • v.40 no.9
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    • pp.207-221
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    • 2002
  • The purpose of this study was to examine the effects of perceived gain in caregiving on the positive aspects of psychological well-being. The data were gathered from 262 informal caregivers who provided care for relatives or friends in need due to illness or disability. The main results were as follows: First, overall level of perceived gain in caregiving was above the median level. Second, higher gains were perceived by the caregivers who were more educated and who had more remote relationships with care recipients. Third, perceived gain was a significant variable influencing caregiver' psychological well-being. In addition, when the perceived gain variable was added to the regression model, no socio-demographic characteristics of the caregiver and the caregiving context were found to be related to psychological well-being. Theoretical and practical implications of these results were discussed.