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http://dx.doi.org/10.7583/JKGS.2020.20.6.3

Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game  

Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University)
Kim, Mijin (Department of Game, Dongseo University)
Abstract
Player experience study includes the behavior and psychological responses of player to game content. And, it focuses on the player's aesthetic experience for specific game elements rather than comprehensive game experiences. This paper presents the player's aesthetic experience data derived from the gameplay process as a code, and analyzes the aesthetic experience data by player experience level for adventure games. These researching results might complement the limitations of existing game analysis research, and provide practical data which creator could apply at the design stage of game.
Keywords
Player's Aesthetics Code; Adventure Game; Play-Event; Eye-Tracking; Play Action; Facial Emotion Expression;
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Times Cited By KSCI : 5  (Citation Analysis)
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