• Title/Summary/Keyword: 실험 활동

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The Exploration of Open Scientific Inquiry Model Emphasizing Students' Argumentation (학생의 논변활동을 강조한 개방적 과학탐구활동 모형의 탐색)

  • Kim, Hee-Kyong;Song, Jin-Woong
    • Journal of The Korean Association For Science Education
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    • v.24 no.6
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    • pp.1216-1234
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    • 2004
  • School science practical work is often criticized as lacking key elements of authentic science, such as peer argumentation or debate through which social consensus is obtained. The purpose of this paper is to review the recent studies about the argumentation and to explore the conditions and the model of argumentative scientific inquiry, which is specially designed open inquiry in order to facilitate students' peer argumentation. For this purpose, a theoretical discussion for the argumentative scientific inquiry as the way of authentic inquiry in schools was developed. The conditions for argumentative scientific inquiry were found to be the following: multiple arguments, students' own claims, opportunities for oral and written argumentation, equal status of debaters, and community of cooperative competition. For these conditions, the argumentative scientific inquiry was organized into experiment activities and argumentation activities. During argumentation activity, students should be guided to advance written argumentation through writing a group report for peer review and oral argumentation through a critical discussion. Through the argumentation between groups and in group, the students' arguments would be elaborated repeatedly. The feedback from argumentation links experiment activities to argumentation activities. Hence, the whole process of this inquiry model is circular.

Effects of STEAM(Science-Technology-Engineering-Art-Mathematics) Activities on Young Children's Scientific Process Skill Ability and Problem Solving Ability (STEAM(융합인재교육)활동이 유아의 과학과정기술과 문제해결력에 미치는 영향)

  • Lee, Suki;Yun, Eungyung
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.746-759
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    • 2016
  • The purpose of this study was examine the effects of STEAM(Science-Technology-Engineering-Art-mathematics) activities on young children's scientific process skill ability and problem solving ability. Subjects were 34 five-year-old young children from S and H child care centers located in G city. Subjects were divided into an experimental(n=17) and a control group(n=17). The experimental group took part in the STEAM activities during 8 weeks, while the control group took part in the traditional science activities. The procedure for this study consisted of a pre-study, a pre-test, the treatment, and a post-test schedule. The results of this study were as follows: First, the experimental group showed significantly higher score than the control group in total scientific process skill ability. Second, the experimental group showed significantly higher score than the control group in total problem solving ability. These findings suggest that the experience of STEAM activities for young children can be effective teaching-learning methods for young children's scientific process skill ability and problem solving ability.

The Effects of 'Airplane' Science Program for the Gifted Elementary Students' Self-Directed Learning Attitude, Attitude toward Laboratory Work and Creative Personality ('비행기' 주제의 과학영재프로그램이 초등영재의 자기주도적 학습 태도, 실험활동에 대한 태도, 창의적 성향에 미치는 영향)

  • Kim, Geum-Hwa;Park, Gi-Su;Yoo, Mi-Hyun
    • Journal of Science Education
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    • v.38 no.2
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    • pp.415-429
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    • 2014
  • The purpose of this study was to develop the 'airplane' science program based on Renzulli's Enrichment Triad Model for the gifted elementary students and investigate the effects of the program on attitude toward self-directed learning attitude, attitude toward laboratory work, and creative personality. Participants were 37 gifted students of local elementary school gifted classrooms. The results of this study were as follows: First, self-directed learning attitude was improved significantly including all sub-areas. Second, the attitude toward laboratory work was improved significantly including all sub-areas. Third, creative personality was improved significantly including all sub-areas. Finally, students' satisfaction about program had an average of 4.52 out of 5 points. Boys showed higher satisfaction on 'program management' and 'teacher's activities' than girls.

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The Effect of the STEAM Activities on the Elementary Student's Science Process Skills and Science-Related Attitudes (STEAM 활동이 초등학생의 과학탐구능력 및 과학에 대한 태도에 미치는 영향)

  • Chae, Hee In;Noh, Suk Goo
    • Journal of Science Education
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    • v.37 no.3
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    • pp.417-433
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    • 2013
  • The purpose of this study was to analyze 'how STEAM activities affect students' science process skills and science-related attitudes'. For more accurate, we have set 31 sixth-grade students from Gyeong-gi Province as an experiment group, and another 31 as a comparative group. We developed a STEAM program based on the educational concepts: Creative Design and Emotional Touch. Through pre-post experiment design, we have introduced TSPS, and Test of Affective Aspects. For TSPS, the comparative group scored higher average grade before the process. After the process, however, the experiment group exceeded the other. The result was considerable enough to verify that the science process skills were bolstered through the STEAM program(p<.05), Similar result was derived regarding the science related attitude. Students in the comparative group originally showed higher degree of interest to science. When the STEAM program was carried out, the standing reversed. The increase in the number of science related attitude indicates the program valid(p<.001). Furthermore, when we asked the students who participated in the experiment how they recognized the STEAM activity, we received positive answers: they consider the program efficient and well suited to the class environment. Conclusively, the STEAM program was proven to be effective for improving science process skills and attitude, and was perceived affirmative.

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A Descriptor for Characteristics of Local Motion in a Video (비디오 영상에서 지역적 움직임 특성을 표현할 수 있는 기술자)

  • 김형준;김회율
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.359-362
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    • 2000
  • 본 논문에서는 비디오 영상에서 지역적 움직임 특성을 표현할 수 있는 지역적 움직임 활동(motion activity)에 관한 기술자(descriptor)를 제안한다. 제안된 방법은 화면 전체에 대해 지역적으로 높은 움직임 활동 정도를 갖는 영역에 대한 공간적 정보를 기술하고, 카메라 움직임에 무관하게 물체의 움직임 활동 특성을 정확히 표현하기 위해 움직임 벡터의 통계적 특성과 화면 분할을 이용한다 본 논문에서 제안하는 움직임 활동의 공간적 특성을 이용하면 동영상에서 화면의 일부에서 일어나는 움직임을 이용한 검색이 가능하고, 물체 추적, 감시 시스템에서도 활용이 가능하다. 실험으로 제안한 방법을 이용해서 움직임 활동이 높은 영역의 추출과정을 보이고, 이를 이용한 검색 결과를 보인다.

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The Effect of Geometry Learning through Spatial Reasoning Activities on Mathematical Problem Solving Ability and Mathematical Attitude (공간추론활동을 통한 기하학습이 수학적 문제해결력과 수학적 태도에 미치는 효과)

  • Shin, Keun-Mi;Shin, Hang-Kyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.2
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    • pp.401-420
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    • 2010
  • The purpose of this research is to find out effectiveness of geometry learning through spatial reasoning activities on mathematical problem solving ability and mathematical attitude. In order to proof this research problem, the controlled experiment was done on two groups of 6th graders in N elementary school; one group went through the geometry learning style through spatial reasoning activities, and the other group went through the general geometry learning style. As a result, the experimental group and the comparing group on mathematical problem solving ability have statistically meaningful difference. However, the experimental group and the comparing group have not statistically meaningful difference on mathematical attitude. But the mathematical attitude in the experimental group has improved clearly after all the process of experiment. With these results we came up with this conclusion. First, the geometry learning through spatial reasoning activities enhances the ability of analyzing, spatial sensibility and logical ability, which is effective in increasing the mathematical problem solving ability. Second, the geometry learning through spatial reasoning activities enhances confidence in problem solving and an interest in mathematics, which has a positive influence on the mathematical attitude.

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An Experimental Study on the Stabilizing Effect of Nails Against Sliding (사면에 설치된 쏘일네일링의 활동억지효과에 대한 실험적 연구)

  • Hong Won-Pyo;Song Young-Suk
    • Journal of the Korean Geotechnical Society
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    • v.22 no.2
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    • pp.5-17
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    • 2006
  • In order to investigate the stabilizing effect of nails against sliding, a series of model tests were carried out. The apparatus of model test was designed to perform the model test of soil slope reinforced by nails. The instrumentation system was used to measure the deflection behavior of nails during slope failure. As a result of model tests, the quantity and the occurred position of the maximum bending stress are changed according to the area ratio and the inclination angles of nails. The maximum stabilizing effect against sliding of nails is presented at 0.7$\%$ of the area ratio because the biggest maximum bending stress occurs at this time. But, the stabilizing effect of nails decreases with more than 0.7$\%$ of the area ratio. In the same condition of the area ratio, the stabilizing effect of nails is excellent at -10$^{circ}$ of the inclination angles of nails. The sliding surface can be predicted on the basis of the position of the maximum bending stress in each nails. The shape and depth of sliding surface are changed according to the area ratio and the inclination angles of nails.

The Effect of Storytelling-used Drawing Activities on Young Children's Creativity and Linguistic Expressiveness (스토리텔링을 활용한 그리기활동이 유아의 창의성과 언어표현력에 미치는 효과)

  • Nam, Gung Jin;Chung, Hee Jung
    • Korean Journal of Child Education & Care
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    • v.17 no.3
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    • pp.1-28
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    • 2017
  • The objective of this study was to examine the effect of storytelling-used drawing activities on young children's creativity and linguistic expressiveness, thus working out basic data to help young children's development of creativity and linguistic expressiveness. Study subjects were 20 4-year old children at D Child-care Center in Anyang City, Gyeonggi-do. The experiment group conducted storytelling-used drawing activities, whereas the control group carried out drawing activities after viewing famous paintings and hearing fairy tales. Study findings are as follows: First, young children in the experiment group who carried out storytelling-used drawing activities presented significantly higher improvement in creativity than children in the control group did. Regarding the sub-variables of creativity, the score of the experiment group was higher in sensitivity, originality and flexibility than that of the control group, and the difference was statistically significant. Second, young children in the experiment group who carried out storytelling-used drawing activities presented significantly higher improvement in linguistic expressiveness than children in the control group did. Regarding the sub-variables of linguistic expressiveness, the score of the experiment group was higher in the area of 'story development after seeing paintings' and 'connected story development after seeing paintings' than that of the control group, and the difference was statistically significant. In conclusion, the significance of this study seems to be in that it verified storytelling-used drawing activities have positive effects on young children's improvement of creativity and linguistic expressiveness, and confirmed storytelling-used drawing activities are an effective technique to improve young children's creativity and linguistic expressiveness.

The Effects of Animal Experience Activities on Young Children's Emotional Intelligence and Resilience (동물체험활동이 유아의 정서지능 및 심리적 건강성에 미치는 영향)

  • Lee, Soeun;Lim, Hui Yoon
    • Korean Journal of Childcare and Education
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    • v.10 no.3
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    • pp.121-135
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    • 2014
  • The purpose of this study was to investigate the effects of animal experience activities on young children's emotional intelligence and resilience. Seventy 3- and 4-year-olds were divided into experimental group in which children participated 12 times in animal experience activities, and control group. Data were analyzed by mean, t-test and ANCOVA. The results revealed that children with animal experience activities got higher scores in emotional intelligence including utilization of emotion, recognition and consideration of others' emotion, recognition and expression of self emotion, and emotional adjustment and impulse control. In addition, 4-year-olds scored higher in resilience than 3-year-olds, and the interaction effect between group and age indicated that the positive effects of animal experience activities were more significant in 4-year-olds.

Different of Physical Activity Using Visual Stimulation Smart Device on Children's Athletic Ability and Attention Concentration (시각자극 스마트기기를 활용한 체육활동에 따른 유아의 운동능력과 주의 집중력의 차이)

  • Lim, DONG-HO;LEE, SO-MI
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.415-420
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    • 2018
  • The purpose of this study was to examine the effects of physical activity using visual stimulation smart devices on the athletic performance and attention - The conclusion is as follows. The physical activity using visual stimulation smart device was applied to the infant. The pre - and post - experiment results showed that the infants of the experimental group were higher than those of the control group. Specifically, the ability of the infant to participate in physical activity using the visual stimulation smart device was improved by sit-up bending and centering ability. Also, physical activity using visual stimulation smart device helped to improve attention of infants. In other words, it was confirmed that information and communication technology (ICT) and physical activity affect both physical and cognitive development of infants. Therefore, in order to improve the athletic ability and concentration of children more effectively, it is possible to maximize the educational effect by teaching the contents using various contents that can motivate the infant rather than the same teaching method.