• Title/Summary/Keyword: 실증용

Search Result 727, Processing Time 0.026 seconds

Impacts of Perceived Value and Trust on Intention to Continue Use of Individuals' Cloud Computing: The Perception of Value-based Adoption Model (클라우드 컴퓨팅의 지각된 가치와 신뢰가 지속적 사용의도에 미치는 영향: 가치기반수용모델을 기반으로)

  • Kim, Sanghyun;Park, Hyunsun;Kim, Bora
    • Journal of Digital Convergence
    • /
    • v.19 no.1
    • /
    • pp.77-88
    • /
    • 2021
  • Cloud computing is getting a lot of attention by many people and businesses due to IT environmental changes such as the proliferation of smart devices, the increase of digital data, and the cost of IT resources. More individuals use personal cloud computing services for storing and managing information and data. Therefore, this study proposed determinants that are expected to have an influence on evaluating the value of cloud computing based on the value-based adoption model, examining the relationship between the continuous use intention of cloud computing. Results of the study show that usefulness, convenience of information access, extensibility had a positive impact on perceived value while privacy concerns and costs had a negative impact on perceived value. In addition, perceived value was found to have a significant effect on the intention to continue use of cloud computing. Finally, trust was found to have a significant effect on the perceived value and the intention to continue use of cloud computing. The findings are expected to provide useful information for understanding the factors that individual users consider important in the steadily growing cloud computing market.

A Study on the Appropriateness of Intellectual Property Valuation: The Patent Valuation of Korea Technology Finance Corporation (지식재산평가의 적정성에 대한 연구: 기술보증기금의 특허가치평가를 중심으로)

  • Park, Youngsu;Choi, Sungho
    • Knowledge Management Research
    • /
    • v.21 no.4
    • /
    • pp.195-210
    • /
    • 2020
  • Recently, the value of intellectual property rights including patents has been estimated for various purposes. In particular, the evaluation of loans, guarantees and collateral through patent valuation is increasing with the revitalization of technology financing. Although various studies have been conducted on patent valuation, little research has been done on the adequacy of patent valuation. In this study, using the DCF model, which is the most commonly used method of technology valuation, we examine the appropriateness of the patent valuation by comparing and analyzing the estimated value and actual value of the patent. An empirical result shows that the difference between estimated value and the actual value is statistically significant, and there is a significant difference between the estimated value and the actual value depending on the classification of evaluation work. In addition, while there is no difference between professors, patent attorneys, and researchers in the analysis of value differences according to technical evaluators, there is a significant difference between patent attorneys and other evaluators. Finally, we find a significant value difference between estimated value and actual value of technology subject to evaluation by industry.

The Effect of Online Wellness Entertainment Contents Use on Psychological Well-being (온라인 웰니스 엔터테인먼트 콘텐츠 이용이 심리적 웰빙에 미치는 영향)

  • Moon, Yunji
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.3
    • /
    • pp.460-469
    • /
    • 2021
  • Many people today suffer from stress originated from diseases, daily life, workplace, or environmental pollution. People want a comfortable and stable life along with physical and mental relaxation. As the number of people pursuing a comfortable life increases, terms of well-being and wellness have become more common, and wellness-related industries are also developing. Among the wellness and well-being industries, the wellness entertainment contents are one of the highest growing industries. This study aims to investigate how wellness contents contribute to improving the psychological well-being level of users through the mediating effect of telepresence in online. Specifically, this study suggests a hypothesized research model on the influence of online wellness entertainment content, which consists of sensory-, emotional-, and cognitive-attributes, on telepresence, followed by psychological well-being and word-of-mouth. With an empirical test using data on the experience of meditation app experience for 305 people, the result showed that the hypotheses in the research model were supported. The result of this study showed that wellness content induces users' telepresence and word-of-mouth, suggesting that wellness contents are needed to develop into a profit model rather than being limited to simple mental and physical stability.

A study on the digitalization of 3D Pen (3D펜의 디지털화에 대한 연구)

  • Kim, Jong-Young;Jeon, Byung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.6
    • /
    • pp.583-590
    • /
    • 2021
  • This paper is a study on the digitization of an analog 3D pen. The term digital implies features such as homeostasis, transformability, combinability, reproducibility, and convenience of storage. One device that produces a combination of these digital characteristics is a 3D printer, but its industrial use is limited due to low productivity and limitations with materials and physical characteristics. In particular, improvements are required to use 3D printers, such as better user accessibility owing to expertise and skills in modeling software and printers. Complementing this fact is the 3D pen, which is excellent in portability and ease of use, but has a limitation in that it cannot be digitized. Therefore, in order to secure a digitalization capability and ease of use, and to secure the safety of printing materials that pose controversial hazards during the printing process, research problems and alternatives have been derived by combining food, and digitization was demonstrated with a newly developed 3D pen. In order to digitize the 3D pen, a sensor in a structured device detects the motion of an analog 3D pen, and this motion is converted into 3D data (X-Y-Z coordinate values) through a spatial analysis algorithm. To prove this method, the similarity was confirmed by visualization using MeshLab version 1.3.4. It is expected that this food pen can be used in youth education and senior healthcare programs in the future.

A Study on the Surveillance System and the Location of Fortress of the Sil-la Dynasty by a Cumulative Visibility Analysis (누적가시도 분석을 이용한 신라시대의 산성 입지와 감시체계에 관한 연구)

  • Kim, Choong-Sik;Lee, Jae-Yong;Kim, Young-Mo
    • Journal of the Korean Institute of Traditional Landscape Architecture
    • /
    • v.29 no.3
    • /
    • pp.12-21
    • /
    • 2011
  • We investigated the location and surveillance system of fortress using inter-visibility analysis between fortress and the capital of the Silla Dynasty. The digital terrain model(DTM) was generated with $10{\times}10m$ grid in Arcview 3.2. Then three fortresses lines(Myeonghwal-sanseong, Namsan-shinseong, Seohyeong-sanseong) were superimposed on the DTM. 4 results of this study were drew out from the cumulative visibility analysis. First, the most of fortress lines which showed the high visible frequency from the Sila-Capital(538 viewpoints) have a good aspect toward the capital. It means that 3 fortresses secured the visibility to the capital. Second, the cumulative visibility analysis from 3 fortresses generated evenly distributed visible frequency across the inside of fortress. It shows that the inner area of fortress is more advantageous to command during the war. On the contrary, a number of invisible(vulnerable) regions which is scattered on the outside were supplemented by adjacent fortress. Third, the north area of the Sila-captial showed the highest visible frequency generated by sum up the visibility from 3 fortresses. The northern captial is placed within 4km distance easy to support at the Myeonghwal and Seohyeong-sanseong. We proved that the Sila-capital had organized a solid surveillance system by 3 fortresses. Fourth, we could infer the practical process of fortress layout from comparing a cumulative visibility map. For the secure of visibility and defense systems, the fortress line would form a rising shape to the peak. This practical location theory can replace the vague common location theory that the fortress would constructed on two thirds of mountain height. It will be an empirical method in the ancient remains research.

A Study on the Development of Policy Communication Index between Korean Government and People: Focused on the Comparison of Policy Types (한국 정부-국민 간 정책소통지수개발 연구: 정책유형별 비교를 중심으로)

  • Cha, Hee Won;Kim, Su-Jin
    • (The) Korean Journal of Advertising
    • /
    • v.29 no.3
    • /
    • pp.57-90
    • /
    • 2018
  • This study is aimed at articulating the policy communication concept and developing the policy communication index between the Korean government and the public. Theoretically guided by dialogic communication theory, two step research was employed. In the first stage, the elements of policy communication were derived through literature review and in-depth interviews. In the second stage, online survey was conducted for the general public and reliability and validity were secured through confirmatory factor analysis and structural equation model analysis. The finalized policy communication index has two dimensions of mutuality and openness. The mutuality has six sub dimensions and the openness has three sub dimensions. The level of mutuality and openness of the policy communication index differed according to the policy type. In the cultural policy, which represents the traits of distribution policy, the degree of mutuality was strong, but the degree of openness was important in communication of education policy, which represents the traits of redistribution policy. This study is meaningful as an empirical study that verifies and suggests the influence of the policy communication index in the context of the policy communication and practical applicability to strategic public relations by understanding the dimensions of policy communication.

Field Application and Performance Measurements of Precast Concrete Blocks Developed for Paving Roadways Capable of Solar Power Generation (태양광 도로용 프리캐스트 콘크리트 블록 포장의 현장 적용과 계측)

  • Kim, Bong-Kyun;Lee, Byung-Jae;Kim, Yun-Yong
    • Journal of the Korea institute for structural maintenance and inspection
    • /
    • v.24 no.5
    • /
    • pp.69-76
    • /
    • 2020
  • Global warming is a very important problem as it causes rapid climate change and natural disasters. Therefore, researches related to renewable energy are being actively conducted while promoting policies such as reducing carbon dioxide emission and increasing the proportion of renewable energy. Solar power generation is being applied in urban areas like BIPV as well as existing idle areas outside the city. Therefore, in this study, precast concrete blocks developed for paving roadways capable of solar power generation were designed and constructed. For the evaluation of field applicability for 6 months, skid resistance and block settlement were measured. As a result of the experiment, it was found that skid resistance satisfies the standard of general roadway in Korea, but not the standard of highway. The skid resistance tended to decrease as time passed. In addition, the settlement of the block gradually increased slightly, but it is much smaller than the allowable settlement of the roadway. Therefore, it is necessary to establish a maintenance period and method based on the periodic measurement results in the future.

A Study on the Effects of Nuclear Power Plant Structure-Component Interaction in Component Seismic Responses (원전 구조물-기기 상호작용이 기기 지진응답에 미치는 영향 연구)

  • Kwag, Shinyoung;Eem, Seunghyun;Jung, Kwangsub;Jung, Jaewook;Choi, In-Kil
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.35 no.2
    • /
    • pp.83-91
    • /
    • 2022
  • Seismic design and analysis of nuclear power plant components are performed based on an decoupled model. However, this decoupled analysis has a limitation in that it generates inaccurate results compared to the coupled analysis because it cannot simulate actual phenomena such as the interaction between structures and components. Thus, this study performed seismic coupled and decoupled analysis on an existing nuclear containment structure and related components, considering the mass and natural frequency ratios. And based on these results, comparative analyses of responses of components were conducted. Consequently, the seismic coupled analysis result generally gave a smaller value than the decoupled analysis result. These results were similar to the analysis results for the simple coupled model, which was an existing study, but the difference in component responses was much more pronounced. Also, this was influenced by the installation location of the component rather than the influence of the input frequency of the input seismic motions. Finally, the difference between the decoupled and coupled seismic analysis occurred in the region where the mass ratio of the components was large, and the natural frequencies were almost similar due to the considerable dynamic interaction between the structure and the component in this realm.

The Effect of Use Value and Benefit Attributes of Mobile Online Games on Use Satisfaction of Chinese Users (모바일 온라인 게임의 이용 가치 및 편익 속성이 중국 이용자의 이용 만족도에 미치는 영향)

  • Liu, Bing;Kim, Hwa-Dong
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.4
    • /
    • pp.261-270
    • /
    • 2022
  • For mobile online games, this study examines how use pursuit propensity, use interest, use, service quality, and system quality, which are attributes that evaluate the use value and benefit for Chinese users, have an effect on use satisfaction. Empirical analysis results; all composing factors of four attribute had a positive effect, and the degree of effect was different according to game types in use interest and use, service quality. In terms of use pursuit, there was no difference between game types, and innovation pursuit and relationship pursuit were found to be similarly important effecting factors. In terms of use interest, there was a difference between game types. Sense of solidarity in single-player game and sense of achievement in multi-player game was found to be the most important effecting factor. In terms of service quality, there was a difference between game types. Easy of game in single-player game and function of game in multi-player game was the most important effecting factor. In terms of system quality, use convenience was found the most important effecting factor without difference between game types. Based on these results, this study suggested a strategy to enhance game development and loyalty to companies in the game industry.

Conservation Treatment of Leather Socks Housed in the National Museum of Korea (국립중앙박물관 소장 가죽버선의 보존처리)

  • Lee, Hyelin;Park, Seungwon
    • Conservation Science in Museum
    • /
    • v.27
    • /
    • pp.39-56
    • /
    • 2022
  • The purpose of this project was to improve the stability of a pair of leather socks for use on snowy days in the collection of the National Museum of Korea (Namsan1567) by conducting conservation treatment and restoring the socks to their original form for use in research and exhibition. Leather socks are referred to in ancient documents with names combining the word "mal" for socks with a term indicating their material (e.g., pimal, meaning leather socks; nokpimal, meaning deer leather socks; jangpimal, meaning roe deer leather socks, or lipimal, meaning racoon dog leather socks) and are mentioned mostly in connection with Jeju Island. Related documents include the Seungjeongwon ilgi (Daily Record of the Grand Secretariat), Injaeilnok (Diary of Injae Jo Geukseon), and Hamel's Journal and a Description of the Kingdom of Joseon. Extant examples of ancient leather socks display the same form as beoseon (traditional Korean socks) and are made of either leather or a combination of leather and fabric. It is likely that such leather socks were worn on Jeju Island to protect the feet from the cold. A condition survey of the leather socks was first conducted to establish a plan for their conservation treatment. Since the socks were in rather poor condition, it was decided to identify their original form through an investigation of relics and pertinent previous studies. The socks were cleaned in consideration of results of the condition survey, and the missing parts around the necks of the socks were reinforced in a reversible manner using counting stitches with cloth dyed to match the original color. Since the bottoms of the socks had lost much of their original form due to deterioration and disintegration in the leather, supports were made and inserted inside the socks to help retain their shape. Through these processes, the structure and characteristics of the socks and the techniques used in their production could be analyzed, their condition was stabilized, and their original form was recovered.