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A study on the digitalization of 3D Pen

3D펜의 디지털화에 대한 연구

  • Kim, Jong-Young (Division of the technology Entrepreneurship, Dongguk University) ;
  • Jeon, Byung-Hoon (Division of the technology Entrepreneurship, Dongguk University)
  • 김종용 (동국대학교 기술창업학과) ;
  • 전병훈 (동국대학교 기술창업학과)
  • Received : 2021.02.17
  • Accepted : 2021.06.04
  • Published : 2021.06.30

Abstract

This paper is a study on the digitization of an analog 3D pen. The term digital implies features such as homeostasis, transformability, combinability, reproducibility, and convenience of storage. One device that produces a combination of these digital characteristics is a 3D printer, but its industrial use is limited due to low productivity and limitations with materials and physical characteristics. In particular, improvements are required to use 3D printers, such as better user accessibility owing to expertise and skills in modeling software and printers. Complementing this fact is the 3D pen, which is excellent in portability and ease of use, but has a limitation in that it cannot be digitized. Therefore, in order to secure a digitalization capability and ease of use, and to secure the safety of printing materials that pose controversial hazards during the printing process, research problems and alternatives have been derived by combining food, and digitization was demonstrated with a newly developed 3D pen. In order to digitize the 3D pen, a sensor in a structured device detects the motion of an analog 3D pen, and this motion is converted into 3D data (X-Y-Z coordinate values) through a spatial analysis algorithm. To prove this method, the similarity was confirmed by visualization using MeshLab version 1.3.4. It is expected that this food pen can be used in youth education and senior healthcare programs in the future.

본 연구는 아날로그 3D펜의 디지털화에 대한 연구이다. 디지털은 항상성과 변형가능성, 결합성, 재생산성 그리고 보관의 편리성 등의 특징이 있다. 이런 디지털 특성과 생산을 융합한 장치가 3D프린터인데 낮은 생산성과 재료, 물리적 특성의 한계로 산업적 활용이 제한적이다. 특히 3D프린터를 사용하기 위하여 필요한 모델링 소프트웨어 및 프린터 장치에 대한 전문기술로 인하여 사용자 접근성이 떨어지는 등의 개선 점이 있다. 이것을 보완한 3D펜은 휴대성과 사용용이성이 뛰어난 반면 디지털화가 불가능하다는 한계점이 있다. 따라서 디지털화 능력과 사용편이성을 확보하고 프린팅공정 중 유해성 논란이 있는 프린팅 재료의 안전성을 확보하기 위하여 푸드를 결합하여 연구문제와 대안을 도출하였으며 개발한 3D펜을 통하여 디지털화를 실증하였다. 3D펜의 디지털화를 위하여 구조화된 장치를 통하여 아날로그적 3D펜의 움직임을 감지하는 센서를 특정하고 이 움직임을 공간해석 알고리즘을 통하여 3차원 데이터인 X,Y,Z 좌표값으로 변환하였다. 이를 증명하기 위하여 Meshlab v1.3.4을 이용하여 시각화하고 유사성을 확인하였다. 향후 이 장치(푸드펜)을 통하여 청소년 교육 및 시니어헬스케어 프로그램에 활용할 수 있을 것으로 기대한다.

Keywords

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