• Title/Summary/Keyword: 실제적인 교수

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Development of Speech Generation Device Program for Student with Cerebral Palsy (뇌성마비 학생을 위한 말소리 산출 도구 프로그램 구현)

  • Koh, Jin-Bok;Jeon, Byung-Un
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.448-458
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    • 2009
  • This study suggested speech generation device(SGD) program to materialize the proper communication aids which address to language abilities by students with cerebral palsy in the stage of word recognition achievement. This SGD program aim at function of learning mediation and communication expression by synchronization not restrict aim of AAC aids' employment to the only function of communication expression. And this SGD was designed to evaluate language abilities of student with cerebral palsy through analysis of the date offered at this program, and then might utilize to set learning goals and objects, modify teaching contents. This SGD program have a meaning on contribution to possible teaching the user AAC aids, students with cerebral palsy by whole language approach in natural environment but in artificial situation at script.

A Research Synthesis on Mathematics Education for Students with Diversity Including Multicultural Education, Language Minority, and Social Economic Status (다양성 배경을 지닌 학생들의 학습현장에서 수학교육연구에 관한 문헌고찰)

  • ChoiKoh, Sang-Sook
    • Journal of the Korean School Mathematics Society
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    • v.12 no.4
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    • pp.389-409
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    • 2009
  • This article was to investigate the previous research as a research synthesis in the area of Mathematics Education for students with diversity including multi-cultural education, language minority, and social economic status. The following summaries were made: Recognizing equity in students with diversity; Restoring teachers' perspectives toward poststandardization; Introducing creative curricular based on students' characteristics; Application of the direct instruction; Foci on interests, challenges and mastery learning; Application of Anchored Instruction; Application of CRA; Tasks, tools, & classroom norms; Enhancement of connection and communication using small-group activity; Development of programs enriched by bilingual education; and Producing curriculum for students from North Korea.

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Istructional Design Issues of Future Student Competency: Case from Elementary Korean Language Classes (미래 학생 역량의 수업설계 연구: 초등 국어과 사례)

  • Cho, Eun Soon
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.303-310
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    • 2018
  • The purpose of this study was to analyze future student competency based elementary Korean language classes to examine how they can be combined with current classes based on achievement criterion. Focus Group Interviews (FGI) were conducted with elementary teachers to find current lesson plans and design strategies, and to analyze their perception of future student competency proposed by Ministry of Education. After competency based lesson design was combined with regular class and implemented, teachers were finally interviewed for feedback of the classes. This study found problem issues such as conception of core competencies, gap between student achievement and competency accomplishment, student evaluation system as well as administrative support for execution. This study concluded that teacher training and systematic support should be enforced to ensure teachers competencies before demanding strategically.

A Critical Approach to an Elementary Science Lesson Using a Digital Science Textbook (디지털 교과서를 활용한 초등 과학 수업에 대한 비평적 접근)

  • Lim, Heejun;Oh, Phil Seok
    • Journal of Science Education
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    • v.38 no.2
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    • pp.270-285
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    • 2014
  • The purpose of this study was to explore what a science lesson using a digital textbook looked like and what kinds of implications could be drawn from the lesson. The study qualitatively described a 4th grade science lesson in the unit of Earth and Moon, analyzed the structure of the lesson, and critically interpreted the meaning of it. It was revealed that the introduction of a digital science textbook did not bring about changes in the already patternized structure of elementary science instruction as well as in the manner of classroom interaction. The result was followed by discussion concerning the ways the use of a digital textbook could change elementary science instruction and enable new types of classroom interaction. It was suggested that negotiations should be reached about the nature of digital science textbooks and their developments and that the teacher's own pedagogical roles in the science classroom should be improved.

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Design of Online Learning Community for Conceptual Learning in Engineering Education and the Evaluation of the Inquiry Activity Supporting Tools (공학교육에서의 개념학습을 위한 온라인 학습 커뮤니티의 설계와 탐구활동 지원도구의 평가)

  • Shin, Sunhee
    • Journal of Engineering Education Research
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    • v.16 no.1
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    • pp.3-14
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    • 2013
  • The previously developed practical inquiry activity supporting tools, deduced from the design principles and implementation principles based on the study of precedent researches and theories, applicable to conceptual learning in engineering education were implemented to an on-line learning community, a web-based Windows application, to find out its effectiveness in actual classroom situation through experimental research. The On-line learning community includes the inquiry activity menu to implement learning procedure of inquiry based conceptual learning, the functions supporting the communication among participants, the information sharing function, the scheduling function of class and inquiry activity, the mentoring function, and the evaluation of on-line activities of learners. Experimental study were also conducted in order to analyze the effects of inquiry activity supporting tools on inquiry based conceptual learning in engineering education.

Assessing educational needs in the development of a simulation-based convergence training program on mental health nursing (시뮬레이션 융합 프로그램 개발을 위한 정신건강간호 교육요구도 조사)

  • Kim, Sun-Kyung
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.425-432
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    • 2020
  • This study was to identify the educational needs for mental health nursing among undergraduate nursing students, prioritizing the areas where require extensive convergence learning via simulation. One hundred and forty students completed the survey where data accrued from between March-May 2020. The educational needs for mental health nursing and nursing care schizophrenia patients were assessed using a self-reporting questionnaire, which included 19 and 15 items, respectively. Additional three essay questions were used to obtain information regarding previous simulation education experience. Higher educational needs in nursing care for schizophrenia were identified and the highest-priority need is communication skills. Factors, including realistic experience with standardized patients, teamwork, and feedback from the lecturers, affect positive experiences in mental health nursing simulation. The findings suggest that educational programs to improve communication skills are necessary for better mental health nursing competency. Well-designed and convergence based simulation programs providing real-like clinical experience would ensure optimal learning outcomes.

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 분야의 교육 및 융합연구 지원을 위한 EDISON 플랫폼)

  • Jin, Du-Seok;Jung, Young-Jin;Lee, Jong-Suk Ruth;Cho, Kum-Won;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.466-469
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    • 2011
  • Recently, a new theoretical and methodological approach for computational science is becoming more and more popular for analyzing and solving scientific problems in various scientific disciplines such as Computational fluid dynamics, Chemistry, Physics, Structural Dynamics, Computational Design and applied research. Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. In this paper, we present R&D of EDISON open integration platform that allows anyone like professors, researchers, industrial workers, students etc to upload their advanced research result such as simulation SW to use and share based on the cyber infrastructure of supercomputer and network. EDISON platform, which consists of 3 tiers (EDISON application framework, EDISON middleware, and EDISON infra resources) provides Web portal for education and research in 5 areas (CFD, Chemistry, Physics, Structural Dynamics, Computational Design) and user service.

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A Study on Simulation-Based Collaborative E-Learning System for Security Education in Medical Convergence Industry (의료융합산업 보안교육을 위한 시뮬레이션 기반 협동형 이러닝 시스템 연구)

  • Kim, Yanghoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.339-344
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    • 2020
  • During COVID-19, education industry is organizing the concept of 'Edutech', which has evolved one step further from the existing e-Learning, by introducing various intelligent information technologues based on the core technology of the 4th industrial revolution and spreading it through diverse contents. Meanwhile, each industries are creating new industries by applying new technology to existing businesses and ask for needs of cultivating human resources who understand the existing traditional ICT technology and industrial business which can solve a newly rising problems. However, it is difficult to build contents for cultivating such human resources with the existing e-learning of transferring knowledge by one-way or some two-way commnication system which has established some interactive conversational system. Accordingly, this study conducted a research on a cooperative e-learning system that enables educators to communicate with learners in real time and allows problem-solving education based on the existing two-way communication system. As a result, frame for contents and prototype was developedp and artially applied to the actual class and conducted an efficiency analysis, which resulted in the validation of being applied to the actual class as a simulation-based cooperative content.

A Study on a Case Applying Learner-Centered Flipped Learning for Coding Classes (코딩수업을 위한 학습자 중심의 플립드 러닝 적용 사례 연구)

  • Lee, Ae-ri
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.23-30
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    • 2017
  • This is a study on a case applying flipped learning to coding classes that is a college liberal arts course. A required coding class for the students who do not major in computers needs a teaching method differentiated from a coding education for training experts. The present study presented a flipped learning teaching model for the coding education of non-major students, and observed its effect and possibility. Flipped learning enables learners to learn with on-line contents anywhere and anytime they want and concentrate on practice education based on what they learned during class. Accordingly, the study sought for the solution to maximize the efficiency of teaching and learning through flipped learning. A pre and post surveys after applying a flipped learning to a practical class confirmed that the students taught using flipped learning were more positively assessed in learning satisfaction than those taught using a traditional method, and that in academic achievement as well, flipped learning was more effective.

A study on the On-line Teaching system for Linux-based Programming Language (리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.67-73
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    • 2021
  • In this paper, a system configuration method that can practice Linux-based programming language online is presented. The proposed system utilizes the web-server function, which is the biggest feature of the Linux operating system, and simulates the telnet and FTP functions without firewalls or other security restrictions, so that it is possible to practice similar to the actual Linux console. To do this, we analyzed the functional elements that a programming tool should have on the web and established an algorithm to implement it. In particular, a method was implemented in which an error message caused by a user's mistake can appear in the same form as the actual telnet screen. As a result of using the implemented learning system in the class for students, it is possible to practice the Linux programming language online, as well as the instructor can directly check and guide all the learners, so the learner's satisfaction is similar to that of the offline class was confirmed.