• Title/Summary/Keyword: 실생활

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Development of Active Problem Solving Model(SPPE) and Middle School Students' Recognition in Problem Solving Activities (활동적인 문제해결 모형(SPPE) 개발 및 중학생들의 문제해결 활동에 대한 인식)

  • Song, Young-Wook;Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
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    • v.27 no.4
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    • pp.309-317
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    • 2007
  • The purpose of the study is to investigate the effects of problem solving models and middle school students' recognition inproblem solving activities and to get implications of problem solving activities in science education. We took the position of problem solving as consisting of four sequential stages: search of problems, performance of the plan, presentation of results, and evaluation of the presentation. Taking into account thechosen activity factors for each stage of problem solving, we developed detailed activity tools that are supposed to guide the stage. Recognition of problem solving activities in 7th grade middle school students were positive. Students felt that problem solvingactivities made them engage more and interested in science classes, and that they were helpful in solving problems in everyday life. Even though they found real problems in everyday life, they preferred problem solving activities to deal with real problems rather than simple minded ones.

A Study on the Recognition with Respect to the Food and Nutrition Section of the Technology and Home Economics Curriculum of Middle School Students in Gyeonggi Province (경기 일부 지역 중학생의 "기술.가정"교과의 식생활 영역에 대한 인식에 관한 연구)

  • Kim, Su-Yeon;Lee, Sim-Yeol
    • Journal of Korean Home Economics Education Association
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    • v.19 no.4
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    • pp.1-15
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    • 2007
  • This study was conducted to analyze recognition, applicability, class satisfaction, and needs as well as students' attitudes for eating behavior by 1st and 3rd graders of a mixed middle school located in Gyeonggi area in relation to food and nutrition section of the Technology and Home Economics curriculum and thereby provide basic data for development of strategies of educational effect maximization of food and nutrition in the curriculum. 522 questionnaire were collected and statistically processed. Findings from this study are as follows. Both 1st and 3rd graders were found to exhibit relatively low preference for technology and home economics curriculum. While 1st graders were more interested in the subject than 3rd graders, the frequency of practical use of the food and nutrition section in every day life was higher in 3rd graders than that in 1st graders. For food and nutrition section of the subject, preference level of the 1st graders was higher than 3rd graders. The 1st graders were higher than 3rd graders in the needs for food and nutrition section as well as in usefulness in every day life of the unit. The applicability in every day life of the unit was found to be generally higher, with 1st graders having a higher level of applicability than 3rd graders (p<0.001). Class satisfaction of the unit was higher in 1st graders than 3rd graders, with the most satisfactory unit being 'basics and practice of cooking' both for 1st and 3rd graders. Needs for food and nutrition unit were higher in 1st graders than 3rd graders, with the unit highly needed being 'basics and practice of cooking' both for 1st and 3rd graders. Regarding interrelation of the degree of preference, need, applicability and class satisfaction, as the preference was high on food and nutrition, the degree of need, applicability, and class satisfaction was high. As respondents recognized food nutrition section necessary, they were more satisfied and showed high applicability for the section. Therefore, contents of food and nutrition section should be improved with re-organization of educational and subject contents so that they will be best fit for students by grade, to increase preference, applicability and necessity in every life. In addition, to maximize the applicability of the subject in everyday life, sufficient class-time should be assigned for the purpose of experiment- and practice-based education, and a wide range of teaching strategies are needed to increase students' interest in the subject.

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A Study on Analysis of American CMP Textbooks in terms of mathematical connectivity -Focused on equations, inequalities, and functions- (수학적 연결성 관점에서 CMP 교과서 분석 -방정식·부등식과 함수 단원을 중심으로-)

  • Park, Jeong Mi;Park, Jang Hee;Lee, Joong Kwoen
    • Journal of the Korean School Mathematics Society
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    • v.20 no.3
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    • pp.277-302
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    • 2017
  • Educational objectives for mathematics in the curriculum revised in 2009 and the curriculum revised in 2015 put great emphasis on practical use of math, but perception of that lacks at schools. Accordingly, this research is recognizing the need for paying attention to curriculum focusing on mathematical connectivity and is inspecting CMP curriculum which has been developed over the years to reinforce problem solving competence and improve communication skills. This study analyzes CMP textbooks published as third edition in 2014 after several revisions, focusing on equations, inequalities and functions. First, this thesis analyzes mathematical connectivity using a new analysis framework which applied the modes of representation(situations, verbal description/ tables/ graphs/ formulae) made by Janvier(1987). Second, this research analyzes connectivities between different units, various sections, other subjects and practical contents related to the real life. The results: CMP textbooks use various practical materials for specific situations. They represent twelve processes of connectivity according to the modes of representation of Janvier. The books also show relationship between equations and functions, between inequalities and functions. And CMP textbooks include other subjects and practical contents.

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Development and Application of STEAM Education Model centered on Mathematics Subject using Real-life Context (실생활 맥락을 활용한 수학교과 중심의 STEAM 교육 모형 개발 및 적용)

  • Ban, Eun-seob
    • Communications of Mathematical Education
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    • v.32 no.3
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    • pp.341-362
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    • 2018
  • The purpose of this study is to develop a STEAM education model on the basis of mathematics curriculum using real life context, and to analyze the effect of the class based on developed model to make applicable pedagogical discussion. For this purpose, STEAM class materials that can be used in terms of recognition, connection, extension, and application of mathematical concepts, principles and laws are considered, taking into consideration the ways in which real life contexts and mathematical learning could be harmonized. As a results of using these materials, it was empirically confirmed that students' cognitive thinking and affective aspects abilities were improved. The STEAM instruction centered on the mathematics curriculum and the mathematics class based on the data developed in this study have a unique identity compared to the conventional general mathematics teaching methods using the textbooks. And it is pursuing the future class model which could present desirable creativity and personality education. The result of this study would provide preliminary data and meaningful implications to the researchers for next curriculum and concomitant instructional materials as well as the mathematics teachers.

The Influence of Learning App Inventor Programming of LT Collaborative Learning based on Children's Motivation (LT 협동학습 기반의 앱 인벤터 프로그래밍 교육이 초등학생들의 학습 동기에 미치는 영향)

  • Jeon, SeongKyun;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.1-9
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    • 2015
  • Excessive cognitive burdens caused by learning grammar should be reduced to cultivate high-level thinking skills in students through programing education. To this end, various educational programing languages have been developed. In recent years, block-based App Inventor that can used in real life have been introduced. This study intends to suggest an educational environment in which programing can be utilized as a leading problem solving tool by designing and producing an app that can be easily used by students in their real life. In particular, given the developmental phase of elementary school students, specific operational activities are important. For this reason, an App Inventor that can be proposed to enable dynamic interactions with the real world based on various smartphone sensors during the process of programing has significance as an educational programing language for elementary school students. In this regard, this study designed App Inventor programing education for elementary school students, which can be used in their daily life. The results of applying the education in fifth graders showed its positive effects on learning programing. LT collaborative learning where the students cooperated with each other, the theme of learning, which enables the utilization of various smartphone sensors in real life, and the app inventor may have generated and sustained the students' interest and attention.

아이디어 자판기의 사업화와 대중화

  • 최진
    • Vending industry
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    • v.1 no.2 s.2
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    • pp.111-113
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    • 2001
  • 어떠한 산업이 발전되기까지는 최적의 아이디어와 사업화를 위한 경제적인 여건들이 서로 강하게 뒷받침되어 져야 할 것이다. 그 최적의 아이디어는 바로 유행적인 요소를 뛰어넘어, 새로운 문화 경향을 만들어 내는 것이기도 하다. 아이디어란 복잡한 원리에서 오는 전문적인 기술만을 얘기 하는 것은 아니다. 단순하지만, 실생활에 응용할 수 있는 범위가 넘칠 수록 만인에게 인정받을 수 있다.

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Save Energy - 일상 생활 속의 에너지절약과 실천

  • Lee, Su-Yeong
    • The Magazine for Energy Service Companies
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    • s.80
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    • pp.76-77
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    • 2013
  • 우리가 실생활에서 쓰는 에너지의 양은 얼마나 될까? 일상생활에서 쓰는 모든 가전제품들 모두 에너지가 없으면 무형지물일 것이다. 하지만 에너지 절약을 하려면 일상생활의 편안함을 조금씩 포기하는 자세가 필요하며, 모든 일을 편하게 하려는 마음가짐조차 버려야 할 것이다. 우리의 작은 방심으로 인해 소중한 에너지들이 낭비되고 있다. 지나치기 쉬운 에너지 절약 습관들을 알아봄으로써 생활 속 에너지를 절약하는 생활에 도전해 보자.

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공기에서 빵을 만들다

  • Lee, Seong-Gyu
    • 비료회보
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    • s.587
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    • pp.30-34
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    • 2006
  • 올해는 과학기술부와 한국과학문화재단이 추진하는 사이언스 코리아 운동에 의해 ‘화학의 해’로 지정되었다. 인류가 지금 같은 문명생활을 누리고 있는 것은 화학의 발전 없이 불가능하다고 할 정도로 화학은 실생활과 밀접한 관련이 있다. 사이언스타임즌는 ‘2006 화학의 해’를 기념하고 화학에 대한 이해를 높이고자, 큰 업적을 남긴 화학자와 화학이 우리 생활과 어떤 연관이 있는지 알아보는 특집 시리즈를 마련한다.

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기상공간의 모델하우스

  • 한치근;이범주;조성준;최승호
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.467-476
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    • 1998
  • ㆍ 경제, 교육, 연구 부분 등에서 그 중요성이 널리 인식 ㆍ 많은 서비스가 사이버 공간(cyberspace) 상의 서비스를 표방 ㆍ 가상 인물, 가상 회사, 가상 게임, 가상 스포츠 ㆍ 실생활의 많은 부분이 가상 공간상에서 수행될 것으로 예상(중략)

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섹스의 양념 ,성적 환상

  • Jeong, Jeong-Man
    • The Science & Technology
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    • v.31 no.3 s.346
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    • pp.88-89
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    • 1998
  • 환상이란 현실생활의 단조로움이나 좌절을 극복하고 실생활의 한계를 뛰어넘어 인간이 꿈구는 무한대의 미지세계로 안내해주는 역할을 한다. 우리가 성적 환상을 통해 고품질의 성적교류를 나누고 이것을 통해 부부간의 인연을 굳게 다질 수만 있다면 오히려 1가구 1주택의 계율을 강요하는 하느님의 의도에 합치되는 일 아닌가?

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