• Title/Summary/Keyword: 신체활동 공간

Search Result 70, Processing Time 0.024 seconds

The Effect of Neighborhood Environmental Perception on Park Use for Health Improvement - The Case of Suseong-gu in Daegu City - (거주지 주변 환경에 대한 인식이 건강증진 목적의 공원이용에 미치는 영향 - 대구광역시 수성구를 대상으로 -)

  • Lee, Woo-Sung;Jung, Sung-Gwan;Park, Young-Eun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.43 no.6
    • /
    • pp.98-108
    • /
    • 2015
  • The purpose of this study is to analyze the effect of neighborhood environmental perception on park use for health. The study area is focused on neighborhood parks in Suseong-gu, Daegu city. The analysis results are based on questionnaires of 303 respondents. According to the results, park use for health improvement was significantly associated with the perceptions of accessibility to a marketplace, availability of public transit, accessibility to the park, enough sidewalks, number of crosswalks, and athletic population. The probability of park use increased by 2.326 times as the satisfaction of accessibility to the park increased. Also, greater athletic population, fewer crosswalks, and more sidewalks lead to increase of park use by 1.701, 1.617, and 1.642 times, respectively. Therefore, it is important to increase the available neighborhood parks around residences and to develop exercise programs that people can use continuously in order to vitalize park use for health improvement. Also, it is necessary to improve the convenience of walking such as development of pedestrian streets or malls between residences and parks.

The Effect of Social Capital on Health-related Quality of Life - Using the Data of the 2019 Community Health Survey - (노인의 사회적 자본이 건강 관련 삶의 질에 미치는 영향 - 2019년 지역사회건강조사를 중심으로 -)

  • Kim, Ji-Hee;Park, Jong
    • Journal of agricultural medicine and community health
    • /
    • v.46 no.4
    • /
    • pp.280-294
    • /
    • 2021
  • Objectives: The purpose of this study is to investigate the effects of social capital characteristics, socio-demographic characteristics, physical condition, and health behavior characteristics on health-related quality of life of the elderly in Korea. Methods: T-test, one-way ANOVA, and regression analysis were performed by applying a complex sample design to 57.787 people aged 65 and over using the 2019 Community Health Survey. Results: First, as a result of complex-sample T-test and ANOVA analysis, it was found that there were differences in health-related quality of life according to social capital characteristics, physical condition & health behavior characteristics, and socio-demographic characteristics. Complex Sample Regression Analysis Results, the explanatory power of the model was 28%. When living in the metropolitan area, living in an apartment building, having a spouse, having a higher household income, economic activity, higher educational attainment, increase sleeping time, walking time, frequent binge drinking, health checkup, networking, trust, and social participation showed higher health-related quality of life. When people were older, their gender was female, higher BMI, number of chronic diseases, and severe stress that showed lower health-related quality of life. Conclusions: It was proved that the factors affecting the health-related quality of life of the elderly are not only physical condition and health behavior factors, but also social capital and socio-demographic characteristics. It was found that the role as a member was important.

A Preliminary Study on Usability of Unmanned Aerial Vehicles in Observing Park Users - Focused on Urban Parks in Busan - (공원 이용 실태 조사를 위한 무인비행장치의 활용성 연구 - 부산시 도시공원을 사례로 -)

  • Park, Keunhyun;Park, Sungburm
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.44 no.4
    • /
    • pp.35-44
    • /
    • 2016
  • Two primary tools to study park use are surveys and direct observation. Existing methods, however, are limited in terms of considerable costs in both time and money and the personal bias of respondents or observers. These limitations result in a lack of efficient, reliable, and affordable tools to investigate park use. This study explores the reliability and usability of unmanned aerial vehicles(UAVs) to explore park use in urban parks in Busan metropolitan city. By comparing with a systematic observation tool, SOPARC(System for Observing Play and Recreation in Communities), this study finds that the number of park users observed by two different techniques are highly correlated and not significantly different with each other. In addition, both methods show a high level of test-retest reliability. Comparing to existing methods, the UAV-using observation tool could cover larger target areas and is suitable to count park users in a more reliable and efficient way and map their use patterns, although it is weak in collecting detailed user information and surveying under poor conditions such as rain. Thus, the UAV method could complement direct observation. This study suggests practical implications of a UAV method to study park use.

The Evaluation of Physical Environmental Factors in Urban Parks for Healthy City - Focus on Seoul - (건강증진을 위한 도시공원의 물리적 환경요소 평가 - 서울시를 대상으로 -)

  • Chae, Jin-Hae;Kim, Won-Ju
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.48 no.4
    • /
    • pp.29-40
    • /
    • 2020
  • This study quantitatively and qualitatively analyzes the physical environment for health promotion in urban parks by indicators that were selected in consideration of overseas cases and previous studies. To evenly distribute the areas to be evaluated by region, Seodaemun Independence Park, Hongneung Park, Gocheok Park, Sillim Park, Cheongdam Park, Gaepo Park, and Sungin Park were selected among the old neighborhood parks already established in Seoul. The evaluation indicators consist of quantitative indicators (12 factors classified into the three categories of the surrounding environment, the park characteristics, and the park facilities) and qualitative indicators (14 factors classified according to the five categories of accessibility, safety, convenience, activities, and amenities). These indicators were selected after conducting advisory meetings with experts in the field. The physical environment perception factors were evaluated by experts and investigators by field inspections and were rated on a three-point scale (high, medium, low). According to the results of the analysis, first, not only were exercise facilities and trails, but also various factors which support health activities, such as rest areas, leisure spots, and cultural facilities, as well as accessibility, cleanliness, and drinking water facilities are important indicators for health promotion. Second, even if the requirements are met for quantitative factors, several inconveniences hinder the actual implementation or use in the qualitative evaluation. Thus, both quantitative and qualitative evaluations must be simultaneously performed for the proper judging of the physical environment of a park. Third, upon conducting a qualitative evaluation of the physical environmental factors, score differences depended on the evaluated categories in each park. These differences show that indirect indicators, such as accessibility, safety, and facility convenience are insufficiently equipped compared to direct indicators, such as activity, which includes exercise facilities and fitness centers for health promotion. As the utilization rate of parks is increasing due to COVID-19, more efforts should be made to improve park services in the post-corona era. To promote such services, it is necessary to regularly evaluate parks based on both quantitative and qualitative indicators and to contemplate services not only through direct factors but also indirect factors and security measures.

Boundaries of Conscious Space in East-Asiatic thoughts (동아시아 사유에 있어 의식 공간의 경계 문제)

  • Rhee, Myung-Su
    • (The)Study of the Eastern Classic
    • /
    • no.62
    • /
    • pp.209-229
    • /
    • 2016
  • This thesis is to discover the meanings of boundary through East Asian thought so as to make rooms for discoursing on it. First of all people have their own boundaries of 'Me', and they make others as persons or objects in their thoughts. Originally boundary has represented nation's frontier, and it indicated the worlds of space in Buddhism of East Asian culture. It is represented by loka or visaya in Sanskrit and region, dominion, boundary, border in English, which means the worlds that people would fancy in their minds over domains of politics, societies, culture, arts ect, not to be simple. Accordingly we must not approach to its meaning simply like 'beyond border'. There are many boundaries, which are similar to the sublime, for us to arrive in our lives. Spiritually there are also many boundaries(regions) that are made by our desires, wills and concepts. In a while there are limit or problem in our recognizing things, for example, of human's five senses that would be, to an extent connected with Buddhistic understanding of boundaries. Boundaries resulted from partiality in understanding of objects must be got rid of eventually. In regard of these matters, this thesis discusses the meanings of boundary, those that are inevitably made by human's consciousness, and negative ones to be got over from recognition systems of person or any groups.

A Study on the Effect of Montessori-Education Program on Preschooler Multiple Intelligences (몬테소리 교육프로그램이 유아의 다중지능에 미치는 효과 연구)

  • Kim, Nam Su;Kwon, Eun Ju
    • Korean Journal of Childcare and Education
    • /
    • v.1 no.1
    • /
    • pp.59-81
    • /
    • 2005
  • The purpose of this study was to examine how Montessori-education program, one of different early-childhood education programs, was tied into the multiple intelligences of young children and how Montessori education program affected their multiple intelligences. It's basically meant to determine the efficiency of Montessori-education program. The major findings of the study were as follows: First, the Montessori-education program turned out to have a favorable effect on the development of the young children's multiple intelligences. Second, among the subfactors of multiple intelligences, the musical and bodily-kinesthetic intelligences of the preschoolers were little affected by the Montessori-education program, but that had a good impact on their logical-mathematical, spatial, linguistic, interpersonal, intrapersonal, and naturalist intelligences. The above-mentioned findings suggested that Montessori-education program was one of efficient teaching methods to step up the development of young children's multiple intelligences.

  • PDF

Development of Gesture Recognition-Based 3D Serious Games (치매 예방을 위한 제스처 인식 기반 3D 기능성 게임 개발)

  • He, Guan-Feng;Park, Jin-Woong;Kang, Sun-Kyung;Jung, Sung-Tae
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.103-113
    • /
    • 2011
  • In this paper, we propose gesture recognition based 3D Serious Games to prevent dementia. These games are designed to enhance the effect of preventing dementia by helping increase brain usage and physical activities of users by the entire body gesture recognition. The existing cameras used for gesture recognition technology are limited in terms of recognition ratio and operation range. For more stable recognition of the body gestures, we recognized users with a 3D depth camera, obtained joint data of users, and analyzed joint motions to recognize gestures of the body. Game contents were designed to practice memory, reasoning, calculation, and spatial recognition focusing on the atrophy of brain cells as a major cause of dementia. Game results of each user were saved and analyzed to measure how their recognition skills improved.

Understanding elderly's travel pattern based on individual trip trajectory using smart card data (스마트카드 데이터를 활용한 통행궤적 기반 고령인구 통행유형 분류)

  • Lee, Ju-Yoon;Kang, Young-Ok
    • Journal of Cadastre & Land InformatiX
    • /
    • v.52 no.2
    • /
    • pp.153-169
    • /
    • 2022
  • With the extension of the average life span and the rapid aging of the population, defining elderly population as a single group is difficult as the physical, economic and social conditions of individual have become different. Therefore, policies that take into account the characteristics of each group are required. The purpose of this study is to classify individual travel types and to analyze the characteristics of each travel type, based on individual public transportation trajectory data as known as smart card data. Among the four classified types, the long-distance low-frequency stay type and the short-range medium-frequency mobile type show external activity traffic characteristics for retirement leisure, while the long-distance high-frequency stay type and the long-distance high-frequency mobile group include regular commuting. Traffic variability and residence areas of stay were identified in terms of each classified travel type. The results of this study provide the important suggestions for establishing a transportation policy that takes into account the characteristics of each type of elderly population in Seoul.

Awareness and Demand Analysis of Participants in Physical Activity Therapy Program of Social-welfare Type Cultural Regeneration Spaces in Urban-rural Region - The Case of Kimcheon - (도농지역 사회복지형 문화재생 공간의 신체활동 치유 프로그램 참여자의 인식 및 수요분석 - 김천시를 대상으로 -)

  • Park, Sang-Kyun;Tomita, Sigeru;Oh, Yoon-Ji;Kim, Dae-Sik;Lee, Wang-Lok
    • Journal of Korean Society of Rural Planning
    • /
    • v.28 no.1
    • /
    • pp.81-87
    • /
    • 2022
  • This study analyzed the awareness and demand of participants in a physical activity therapy program(PATP) of a social welfare-type cultural regeneration space in urban and rural areas. As a result of analyzing the demographic characteristics, the female(68.4%) were more than the male, and 30-39 years old(53.3%) were the most generation in the PATP participants. As a result of frequency analysis by all subjects, gender and age, 78.4% of the respondents had never participated in PATP before. The most duration of the PATP was 30 to 60 minutes(24.6%). 73.5% of the respondents answered that it was not feeling difficult at all to the intensity of PATP, and 94.8% of the respondents were satisfied with the intensity of PATP. The most respondents preferred to participate again with if the new PATP starts(97.2%) and to join the new PATP with his or her family members(85.7%). In addition, the participants under the age of 39(24.3%) perceived that the effect of improving physical fitness by PATP was higher than over 40 years of age(11.9%). As a result of logistic regression analysis, it was found that only the age had a significant effect(p<.01) on intensity of PATP. It means that the perceived intensity of PATP was different between the older and young generation. However, the PATP was not designed to meet the participants age and fitness levels, and even the general exercise prescription guidelines based on professional scientific data such as exercise frequency, exercise intensity, exercise time, exercise type, and characteristics of the participants in the spaces. In conclusion, to encourage and promote the participants motivation and health-related fitness level in the spaces for the future. The various type of PATP that include a few different intensities for all genders and age groups, and a customized program based on systematic and scientific exercise prescription guidelines.

Intensive Treatment Program for Students with Game Addiction based on Multiple Intelligences (다중지능이론 기반의 게임중독치료 프로그램)

  • Jun, SooJin;Kim, SooHwan;Lee, WonGyu;Han, SunGwan
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.1
    • /
    • pp.13-23
    • /
    • 2014
  • For this paper, we developed a game-addiction therapy program for students with gaming addiction based on multiple intelligences (MI) and verified its effects. The participants were 54 elementary students selected through a game addiction test in Incheon City, Korea. We tested the students' MI to facilitate program development. the students with gaming addiction showed strengths in the Bodily-kinesthetic, Naturalist, and Spatial intelligences whilst showing weaknesses in the Logical-mathematical, Intrapersonal, and Interpersonal intelligences as opposed to normal students who had opposite results. We arranged the program around various gaming and playing activities to engage their stronger intelligences; we added activities to address their weakness (i.e., Logical-mathematical, Intrapersonal, and Interpersonal intelligences). This study has shown that this program lowered the game immersion level of the students and was helpful in turning their attention to other activities. There were significant differences between pretest and posttest game addiction scores (p<0.001). Their weekly gaming time and computer usage decreased rapidly. Satisfaction with the game addiction therapy program based on MI was very high.