• Title/Summary/Keyword: 신체움직임

Search Result 24, Processing Time 0.024 seconds

An Applicability of Dance Contents for Bade Pool Facility (바데 풀에 적합한 무용콘텐츠 활용가능성)

  • Kim, eunjung;Cho, sunghee
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.335-336
    • /
    • 2016
  • 본 연구는 현재 국내에서 문화시설로 활용 가능한 여가를 위한 바데 풀(Bade Pool)시설에 적합한 무용콘텐츠 활용가능성에 관한 것이다. 이에 따라 먼저 바데풀에 대해 알아보고, 국내 시설 현황, 해외사례, 그리고 무용콘텐츠 활용방안에 대해 다루었다. 국내에서 바데 풀은 정적 보양시설로 매뉴얼에 맞추어 기능에 초점을 맞추어 한정적으로 사용되고 있다. 가가움직임언어(Gaga Movement Lanquage), 에릭 프랭클린(Eric Franklin)의 무용심상훈련, 그리고 발레를 제시하였다. 바데풀에서의 가벼운 움직임을 동반한 프로그램을 제공한다면 신체적, 정서적으로도 다양한 체험을 제공할 수 있을 것으로 사료된다. 관리가 까다로운 기반 시설의 효율적인 운영을 위한 연구가 지속된다면 기반시설의 폐기로 인한 경제적 손실을 절감할 수 있다.

  • PDF

The Effects of a Circle-based Early Childhood Science Education Program Using Physical Movement on Young Children's Scientific Inquiry Ability, Scientific Attitude, Object Manipulation Ability and Spatial Ability (신체움직임을 활용한 순환학습기반 유아과학교육 프로그램이 유아의 과학적 탐구능력, 과학적 태도, 물체조작능력 및 공간능력에 미치는 효과)

  • Chung, Gibun;Kim, Jihyun
    • Korean Journal of Childcare and Education
    • /
    • v.15 no.6
    • /
    • pp.139-167
    • /
    • 2019
  • Objective: This study aims to investigate the effects of a learning cycle model-based early childhood education program using physical motion on young children's scientific inquiry ability, scientific attitude, object manipulation ability and spatial ability. Methods: The subjects of this study were 60 five-year-old children who were attending K-G City Childcare Center. The SPSS Window 21.0 program and content analysis method were used, and post-validation Tukey was conducted to examine the differences between the one-way ANOVA and the group. Results: Activities using body movement were practiced systematically based on the circle learning. Children could revise their pre-concept and concept of error by interacting with other children, teachers and the environment. Furthermore, children were attaining new knowledge while they were doing body movement activities, assessing and applying them to actual activities. Conclusion/Implications: This study is investigated a cyclic learning-based early childhood science education program using physical motion, which has significance in systematic and practical early childhood centered education for young children.

Evaluation of Thermal Comfort during Sleeping in Summer - Part I : On Results of Questionnaire Before and After Sleep - (여름철 수면시 온열쾌적감 평가 - 제1보 : 수면 전후 설문에 관하여 -)

  • Kim Dong-Gyu;Kum Jong-Soo
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.17 no.5
    • /
    • pp.404-409
    • /
    • 2005
  • This study is to investigate effects of thermal conditions on sleep. Five female university students participated in the sleep experiment. Three temperature levels (22, 26, and $30^{\circ}C$) were given, and relative humidity was maintained to $50\%$. When as subject arrived in the chamber at 9 o'clock in the evening, questionnaire was given to check physical and psychological conditions. After checking conditions, subjects went to bed till 07 : 30 in the morning. Body movement was checked during sleeping. After sleep in the chamber, questionnaire was given to the subject in order to check sleep quality. Subjects evaluated sleep quality by themselves by answering the time they fall asleep and wake up, frequency of wake during sleep, causes of each waking, and feeling after sleep. Sleep quality was rated with 7-point scale. At $30^{\circ}C$ condition, body movement was significantly higher than of other thermal conditions. The best sleep quality was obtained at the $26^{\circ}C$ condition, while the worst sleep was taken at the $30^{\circ}C$ condition.

Analysis of Skin Temperature and Body Movements depend on the Thermal Environment during sleep (수면시 온열환경에 따른 피부온도 및 신체움직임 분석)

  • 임은숙;금종수;이기섭;조관식;배동석;김동규;최광환;최호선
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 1999.11a
    • /
    • pp.3-6
    • /
    • 1999
  • There are numerous studies on relations between sleep and environmental factors such as noise, illumination and thermal conditions. Sleep is affected by the thermal environment. This study describes influence of thermal environment on skin temperature, sleep patterns and body movements using physiological and psychological measurements. The results are as follows: 1) The fluctuations of room temperature during sleep appeared skin temperature variations. The more room temperature is high, the more skin temperature is high in 22$^{\circ}C$, 26$^{\circ}C$, 30$^{\circ}C$. 2) A significant relation between body movement and skin temperature was found within room temperature. Under room temperature conditions of 22$^{\circ}C$, 26$^{\circ}C$, 30$^{\circ}C$, there were significantly higher rates of body movement in the room temperature(30$^{\circ}C$). 3) Uncomfortable after sleep in thermal environment is mostly under high temperature(30$^{\circ}C$), and they are about fatigue due to not enough sleeping. 4) The degree of indoor thermal temperature with sufficient sleeping is in 22.8 ∼ 27.8$^{\circ}C$.

  • PDF

Sports Biomechanical Analysis of Physical Movements on the Basis of the Patterns of the Ready Poses (준비동작의 형태 변화에 따른 신체 움직임의 운동역학적 분석)

  • Lee, Joong-Sook
    • Korean Journal of Applied Biomechanics
    • /
    • v.12 no.2
    • /
    • pp.179-195
    • /
    • 2002
  • The purpose of this research is to provide a proper model by analyzing the sports biomechanical of physical movements on the basis of the two patterns(open-stance and cross-stance) at the ready-to-start pose. The subjects for this study are composed of five male handball players from P university and five female shooting players from S university. Three-way moving actions at start(right, left, and forward) are recorded with two high-speed video cameras and measured with two Force platforms and a EMG system. Three-dimensional action analyzer, GRF system, and Whole body reaction movement system are used to figure out the moving mechanisms at the start pose. The analytic results of the moving mechanism at the start pose were as follows. 1. Through examining the three-way moving actions at start, I have found the cross-stance pose is better for the moving speed of body weight balance than the open-stance one. 175 degree of knee joint angle at "take-off" and 172 degree of hip joint angle were best for the start pose. 2. The Support time and GRF data shows that the quickest center of gravity shift was occurred when cross-stanced male subjects started to move toward his lefthand side. The quickest male's average supporting time of left and right foot is 0.19${\pm}$0.07 sec., 0.26${\pm}$0.06sec. respectively. The supporting time difference between two feet is 0.07sec. 3. Through analyzing GRF of moving actions at start pose, I have concluded that more than 1550N are overloaded on one foot at the open-stance start, and the overloaded force may cause physical injury. However, at the cross-stance pose, The GRF are properly dispersed on both feet, and maximum 1350N are loaded on one foot.

Functional Difference of the Human Body Movements on Gait with or without Smart phone in Elementary School Students (초등학생 스마트폰 사용 유·무 보행의 신체움직임 기능 차이)

  • Jang, Young Kwan;Shin, Hak Soo;Jang, In Young;Hong, Su Yeon;Kong, Se-Jin;Jeong, Wang Soo;Hah, Chong Ku
    • Journal of the Korea Safety Management & Science
    • /
    • v.17 no.4
    • /
    • pp.143-151
    • /
    • 2015
  • The purpose of this study was to investigate temporal and spatial variations, and moments of the lower extremities of gait while playing the game with smartphone under different curb-heights. Ten male elementary school students(from 10 years to 13 years old) participated in this study. Twelve infrared cameras(Oqus-500) and two force plates(9260AA) were used for collecting data and these were processed via Visual 3D software. In conclusion, with or without smartphone and with different curb-heights, the spatial and temporal parameters of walking were not the same and coefficients of variations were not consistent. The maximum joint moments of the lower extremities with or without smartphone were not statistically significant but those of hip and ankle joint were statistically significant with regard to the different heights of the curbs.

Development and Evaluation of the V-Catch Vision System

  • Kim, Dong Keun;Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.3
    • /
    • pp.45-52
    • /
    • 2022
  • A tangible sports game is an exercise game that uses sensors or cameras to track the user's body movements and to feel a sense of reality. Recently, VR indoor sports room systems installed to utilize tangible sports game for physical activity in schools. However, these systems primarily use screen-touch user interaction. In this research, we developed a V-Catch Vision system that uses AI image recognition technology to enable tracking of user movements in three-dimensional space rather than two-dimensional wall touch interaction. We also conducted a usability evaluation experiment to investigate the exercise effects of this system. We tried to evaluate quantitative exercise effects by measuring blood oxygen saturation level, the real-time ECG heart rate variability, and user body movement and angle change of Kinect skeleton. The experiment result showed that there was a statistically significant increase in heart rate and an increase in the amount of body movement when using the V-Catch Vision system. In the subjective evaluation, most subjects found the exercise using this system fun and satisfactory.

A Study on the Expression Recognition of the Experience of the Sinmyung and the Movement in the Korean Dance of College Students Majoring in Musical: A Qualitative (뮤지컬 전공대학생들의 한국 춤 신명체험(神明體驗)과 움직임 표현인식;질적 접근)

  • Jeong, Tae-seon;Ahn, Byoung-Soon
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.12
    • /
    • pp.383-393
    • /
    • 2018
  • The purpose of this paper is to study on the elements of the Sinmyung and the expression recognition of body movement in Korean dance of college students majoring in musical. The participants were 12 male and female college students in musical major who experienced in dance, song and acting. The program was composed of the experience of the Sinmyung: recognition of sound and dance, breathing and movement in the Korean dance, 8 hours twice a week for four weeks. As a qualitative approach is the discovery of the center of the process, we carried out an inductive analysis of the area on the basis of observation, in-depth interview and student report. The core of this analysis is to attempt to analyze contents concentrating on the recognition exploration of the Sinmyung sentiment and the body expression through sound and breathing. In conclusion, for college students majoring in musical, the expression recognition of the experience of the Sinmyung and the movement in the Korean dance contributes to the improvement of creative thinking through body perception, and the practical use of the capacity of image expression through concentration of sound and breathing. Finally, the results of this research could articulate with the value of body expression and the creative factors of college students majoring in musical.

The effect of group sociality play in sociality of autistic adolescent (집단사회성놀이가 자폐청소년의 사회성에 미치는 효과)

  • Woo, Hee-Soon;Won, Sung-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.6
    • /
    • pp.98-105
    • /
    • 2016
  • Group play for sociality is a therapeutic method involving a mixture of various factors, such as targeted activities, perceptions, and physical mobility required in daily life, through group activities to encourage self-expression for the purpose of facilitating sociality. This study was conducted in order to verify its effects by applying it to autistic adolescents who lack communicative ability with others and ultimately to improve their interpersonal relationships and sociality. This study applied a single pre- and post-test experiment design to 8 autistic adolescents with lack of sociality who use a daycare center in Daejeon. The group play for sociality program consisted of two sessions a week for 7 weeks from October to December 2013 for a total of 14 sessions. The sociality of the adolescents before and after the intervention was analyzed by the Wilcoxon signed-rank test. As a result of the study, the total grades of the E-CLAC and social maturity test showed significant changes from $39.88{\pm}6.78$ to $47.00{\pm}4.28$ and $49.96{\pm}28.00$ to $61.36{\pm}21.75$, respectively. In detail, there were significant changes in the sub-items, such as adjustment in group, following guidance, and increasing behavioral frequency. In conclusion, it was shown that the combined effect of the group activities, including group play for sociality and play activities taking into consideration the developmental stage of the participants, led to a significant improvement in the sociality of the autistic adolescents.

A Suggestive Study on the Development of Dance Content for ICT-based Health Promotion of the Elderly (ICT기반 노인건강 증진을 위한 무용 콘텐츠 개발에 대한 제언적 연구)

  • Baek, Ju-Mi;Kim, Hwa-Rye
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.5
    • /
    • pp.423-429
    • /
    • 2017
  • The rapid progress of aging society gives rise to a variety of problems of the aged. In particular, the health issue among the elderly poses a socio-economic burden on our society. In a bid to promote the health of the elderly, development and application of various contents linked with the ICT technology to our daily life and ways to facilitate their use among the elderly should be sought. Korea has provided a variety of contents designed to promote or maintain health of people of various ages through the wide spread and use of smart phones since 2010 but there has been a severe lack in contents for the elderly in terms of their quantity and quality. Against this backdrop, this study aims to utilize dance characterized by physical movements and bodily expressions as part of developing ICT-based contents for health promotion of the elderly. This study has adopted a number of research methodologies, including analysis of preceding researches into elderly welfare based on the research topics and periods of from domestic academic journals and academic theses (master's, doctoral), ICT-based preceding researches into elderly affairs, preceding researches into dance programs for the elderly, based on which I intend to present a proposal on the development and use of dance contents.