• Title/Summary/Keyword: 시청각교재

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Development of DVD Manual on Inspection & Maintenance of High speed engine for Ship (선박용 고속기관 안전점검 및 정비요령 시청각 교재개발)

  • Lee, Sok-Hee;Choung, Kwang-Gyo;Kim, Won-Rae
    • Journal of Korea Ship Safrty Technology Authority
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    • s.26
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    • pp.60-74
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    • 2009
  • 기관고장에 의한 해양사고는 지속적으로 증가추세에 있으며, 특히 100톤 미만의 소형선박에 설치된 고속기관의 기관사고가 전체 기관사고의 많은 부분을 차지하고 있다. 이러한 원인은 선박운용자의 직무와 관련된 정비점검불량에서 기인하는 사례로 나타나며 특히 소형선박 선원의 고속기관에 대한 전문지식 부족으로 일상 점검 및 정비 능력이 부족한 것이 주요 원인으로 파악 되고 있다. 본 연구개발 과제는 이와 같은 기관사고의 줄이기 위하여 선박운항자 등 고속기관 취급인 등을 대상으로 하는 고속기관에 대한 안전점검 요령 및 정비요령에 대한 시청각 교재를 개발 보급할 목적으로 추진되었다.

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A Study on the Application of World Wide Web(WWW) Image Files to Visual Material in Lecture -In Case of Landscape Aesthetics- (WWW 이미지 자료의 시청각교재 활용방안에 관한 연구 -조경미학 관련논제를 중심으로-)

  • 정기호
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.2
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    • pp.108-118
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    • 1999
  • This study aims to apply World Wide Web(WWW) image files to visual material in lectures. Especially handles "Aesthetics of Landscape Architecture." Visual Materials of 800 web sites were searched and analyzed. It is found that web search needs a subject oriented web guide. It says now a need of application web material to lectures. Matching the web images with the subjects of lecture, above all, is the main approach of this study. Thus, a list up method is supposed, series of web image data to be inclusive in two tables. The data distribute on sub-subject, and applicant as materials in picturing objects of slide show, web guide, and single image. Two cases of lecture subjects were chosen in this study. A case that needs various visual materials and other case of advanced materials that needs a special web guide. Chance of results of this study is not yet fully clear in real lecture. It is sure, as an article of cyber lecture that provided result of increasingly participant's interest. By this study, it will be possible a fully made lecture material by further study.her study.

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Analysis of Educational Needs and Correlation between Knowledge and Attitude of Radiation Protection among Emergency Medical Services Students for Life Care (일부 응급구조학과 학생들의 라이프케어를 위한 방사선방어에 대한 지식과 태도의 상관관계 및 교육요구도 분석)

  • Kim, Seong-Guk;Ko, Dae-Sik
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.571-579
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    • 2020
  • This study was attempted to identify the analysis of educational needs and correlation between knowledge and attitude of radiation protection among emergency medical services students for life care to recognize the importance of radiation protection and provide the basic data for developing personalized educational programs for safety management in radiation protection for emergency medical services students. The result showed that the correlation between knowledge about radiation protection and attitude toward it, there was a positive correlation between attitude score and knowledge score regarding the radiation protection (r=.472, p<.000). In participation intention into the education about the radiation protection, 82% of the responders said that they had participation intention. In time when they are to be educated, 2nd graders was the highest at 54.9%, in instructional method, lecture with audiovisual materials was the highest at 59.04%, and in lecturer, radiological technologist was the highest at 77.45%. It could be found from such findings that emergency medical services students' life care of education needs for radiation protection and participation intention were high and concluded that safety management educational program development for radiation protection is required with accurate knowledge about radiation protection and positive attitude and to increase the educational effects, radiological technologist's utilizing the audiovisual materials for instruction is the most effective.

The Effects of 3-D Computer Animation on Educational Visual Presentation -Focused on Color Theory Study- (3D 컴퓨터 애니메이션을 이용한 시청각 교재가 어린이의 학습에 미치는 효과에 대한 연구 -색채이론학습을 중심으로-)

  • 최유미
    • Archives of design research
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    • v.15 no.1
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    • pp.49-58
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    • 2002
  • Advances in computer technology have made it possible for educators to design and develop their own multimedia instructional materials using visuals such as animation. Although, it generally believed that the Mew attribute of computer animation facilitates student's foaming, there is still relatively little research regarding the way in which student benefit from multimedia instruction using 3-D animation. The purpose of this research was to examine and determine whether the use of 3-D computer generated images is an effective teaching device for hoping children to understand color theory, and enhancing the tractional methods. In this study, a 3-D computer generated presentation was creative and it demonstrated the mixing of primary color to obtain secondary color. Three research hypotheses were developed in this research. The first hypothesis stated that 3-D computer generated presentation will be an effective device for teaching color theory. The second was that the presentation will be eye-catching and it will hold the children's attention. The third was presentation would enhance the children's memory of color. Results of this study show that visualization technology and the use of 3-D graphics ends can be employed in the field of art education to increases a chi1d's understanding of color theory. Also, it was proved that teaching children through 3-D graphic is an highly effective teaching tool. Thus this research is a oontribution to both children's au education and the relatively new field of computer animation.

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A Visual Study of the Quality of English Pronunciation Using the Praat Program (Praat을 활용한 영어발음특성의 시각적 연구)

  • Park, Heesuk
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.323-331
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    • 2013
  • This study aims at investigating and comparing the diphthongs, words, and sentences between two Korean highschool students groups using the Praat program. To do this English words and sentences were uttered and recorded by twenty Korean subjects; each group has ten subjects. All the subjects are female and their grades range from freshman to sophomore. Acoustic features were measured from a sound spectrogram with the help of the Praat software program and analyzed through statistical analysis. Results showed that the lengths of diphthongs and words were different between two groups, but the difference was not significant. However, in the lengths of sentence utterance, the group of 5 to 6 grade students in the current grading system pronounced longer than that of 1 to 2 grade students. Especially in the pronunciation of the first two sentences with more than five words, the difference was significant. From the data of the overall sum of words between the two subject groups, we were able to find out that the differences of the lengths of the words with the diphthongs were not significant, but those of the sentences with more than five words were significant. In the pronunciation of the words between coat and code, the length of the diphthong in coat was smaller than that of in code.

Cognitive Development Evaluation of Haptic Puzzle Game Using a Haptic Pen (촉각펜을 이용한 햅틱 퍼즐게임의 인지 발달 평가)

  • Chung, Dong-Hun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.45-56
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    • 2009
  • It is necessary for young children to integrate the sense of sight, hearing, touch, etc. for developing their emotion and cognition. Thanks to Information and Communication Technology (ICT) development, young children have more opportunities to use various senses in learning process. However, ICT learning method is more focusing on the sense of sight and hearing, and lacks of integrated recognition and this fact leads to the reason why ICT can not be used as a main education tool. Therefore, this study evaluated the influence of wUbi-Pen(haptic device) on cognition using a computer puzzle program. The results show that young children using a haptic pen have greater intention and performance in object assembly, mazes, picture completion in K-WPPSI test than those of non-using haptic pen. This implies that haptic function should be considered in ICT material and indeed useful in various cognition-related symptoms and diseases.

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A Study on the Transformation of Traditional Laboratories into Instructional Media Centers for Education of Library and Information Science (문헌정보학 실습실의 교수매체 센터화에 관한 연구)

  • Lee, Man-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.34 no.1
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    • pp.265-295
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    • 2000
  • Education of library and information science must focus on practical education acted upon as a laboratory room in the characteristics of learning, because it cultivates a librarian as an information expert who can conduct professional affairs and services, applying traditional theory to the practical business of library and information. This dissertation suggested a new paradigm of an instructional media center as an advanced laboratory room which faithfully can run the curriculum of a library and information science for cultivating librarians, information experts who can satisfy the 21C information society. To carry out this purpose, I considered the various opinions of professors and librarians, after investigating and analyzing facilities and furnishings of laboratory rooms and teaching and learning data related to departments of library and information science in 32 universities. These contents can be summarized as follows : 1) Constructional media centers connected to education of library and information science sets laboratory rooms for practical classification and cataloging classes; laboratory rooms for film media which can utilize advanced media, listening tools, and practical materials; information management laboratory rooms which can experience the various information research methods through the Internet, cultivate the ability of information application, and teach the curriculum of library and information science related to computers. 2) Arrangement plans linked to laboratory rooms for classification and cataloging, one for film media, and one for information proceedings are as follows: , , and . 3) The size of each room is $162m^2$ (49.1pying); the number of persons to be admitted is about 40 to 50; each room has one media expert and one assistant as operating manager of exclusive responsibility. 4) Instructional & learning data which must be contained as instructional media of library and information science include computers, marginal tools related to it, listening materials, supplies for ordering books, teaching aids containing various equipment and tools, textbooks for practice, books connected to classification and cataloging for practice, and textbooks related to practical subjects and reference books. 5) Industrial media centers belonging to library and information science require for practice, general furnishings like bookshelves, and various material depository boxes.

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Implementation of Radiotherapy Educational Contents Using Virtual Reality (가상현실 기술을 활용한 방사선치료 교육 콘텐츠 제작 구현)

  • Kwon, Soon-Mu;Shim, Jae-Goo;Chon, Kwon-Su
    • Journal of the Korean Society of Radiology
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    • v.12 no.3
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    • pp.409-415
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    • 2018
  • The development of smart devices has brought about significant changes in daily life and one of the most significant changes is the virtual reality zone. Virtual reality is a technology that creates the illusion that a 3D high-resolution image has already been created using a display device just like it does in itself. Unrealized subjects are forced to rely on audiovisual materials, resulting in a decline in the concentration of practices and the quality of classes. It used virtual reality to develop effective teaching materials for radiology students. In order to produce a video clip bridge using virtual reality, a radiology clinic was selected to conduct two exposures from July to September 2017. The video was produced taking into account the radiology and work flow chart and filming was carried out in two separate locations : in the computerized tomography unit and in the LINAC room. Prior to filming the scenario and the filming route were checked in advance to facilitate editing of the video. Modeling and mapping was performed in a PC environment using the Window XP operating system. Using two leading virtual reality camera Gopro Hero, CC pixels were produced using a 4K UHD, Adobe, followed by an 8 megapixel resolution of $3,840{\times}2,160/4,096{\times}2,160$. Total regeneration time was performed in about 5 minutes during the production of using virtual reality to prevent vomiting and dizziness. Currently developed virtual reality radiation and educational contents are being used to secure the market and extend the promotion process to be used by various institutions. The researchers will investigate the satisfaction level of radiation and educational contents using virtual reality and carry out supplementary tasks depending on the results.

Preschool and Day-care Center Teacher's Attitude to Nutrition and Relationships between Their Educational Background and Nutrition Knowledge -Centered on the Kyongnam Area- (유치원 및 어린이집 교사의 어린이 영양에 대한 태도 및 교육 배경과 영양지식과의 관련성에 관한 연구 -강남지역을 중심으로-)

  • 신동주
    • The Korean Journal of Food And Nutrition
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    • v.10 no.2
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    • pp.219-227
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    • 1997
  • This research aims to reveal the attitude of day-care center and preschool teachers to nutrition, while understanding the influence of their experience of participation in nutrition education programs or taking nutrition courses in school days on the degree of their nutrition knowledge scores. The 204 subjects answered the questionnaire by a self-administration method from April 3 through April 30, 1997. Following are the results of this study : The teachers thought higher of social life(50.5%) and health life(37.3%) among the 5 item of child's living guidance. 58.8% answered 'necessary' and 36.3% 'very necessary' about nutrition education in one's childhood. As to the participation in nutrition education programs, 28.4% answered 'without fail' and 55.9% 'will try'. About the meaning of the meal time, 55.4% regarded it as an occasion for the child's socialization and 30.9% as an opportunity of nutrition education. Looking into their nutrition knowledge scores in four parts, 5 points each, the average totaled 10.9$\pm$3.0 : basic nutrition as 2.7$\pm$1.2, child's nutrition as 3.0$\pm$1.2, food and cookery as 2.4$\pm$1.2, food storage and hygiene as 2.8$\pm$0.8. Those teachers who had some experience of participation in nutrition education programs earned 11.0$\pm$3.1, while the rest scored 10.3$\pm$2.7-no significant difference. On the other hand, those teachers who had experience of taking nutrition courses received in school days 11.1$\pm$2.9, whereas the rest got 10.6$\pm$3.2-no significant difference.

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