Browse > Article
http://dx.doi.org/10.7742/jksr.2018.12.3.409

Implementation of Radiotherapy Educational Contents Using Virtual Reality  

Kwon, Soon-Mu (Department of Radiologic Technology, Daegu Health College)
Shim, Jae-Goo (Department of Radiologic Technology, Daegu Health College)
Chon, Kwon-Su (Department of Radiological Science, Catholic University of Daegu)
Publication Information
Journal of the Korean Society of Radiology / v.12, no.3, 2018 , pp. 409-415 More about this Journal
Abstract
The development of smart devices has brought about significant changes in daily life and one of the most significant changes is the virtual reality zone. Virtual reality is a technology that creates the illusion that a 3D high-resolution image has already been created using a display device just like it does in itself. Unrealized subjects are forced to rely on audiovisual materials, resulting in a decline in the concentration of practices and the quality of classes. It used virtual reality to develop effective teaching materials for radiology students. In order to produce a video clip bridge using virtual reality, a radiology clinic was selected to conduct two exposures from July to September 2017. The video was produced taking into account the radiology and work flow chart and filming was carried out in two separate locations : in the computerized tomography unit and in the LINAC room. Prior to filming the scenario and the filming route were checked in advance to facilitate editing of the video. Modeling and mapping was performed in a PC environment using the Window XP operating system. Using two leading virtual reality camera Gopro Hero, CC pixels were produced using a 4K UHD, Adobe, followed by an 8 megapixel resolution of $3,840{\times}2,160/4,096{\times}2,160$. Total regeneration time was performed in about 5 minutes during the production of using virtual reality to prevent vomiting and dizziness. Currently developed virtual reality radiation and educational contents are being used to secure the market and extend the promotion process to be used by various institutions. The researchers will investigate the satisfaction level of radiation and educational contents using virtual reality and carry out supplementary tasks depending on the results.
Keywords
Virtual Reality; Radiation therapy; Educational Contents;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 J. S. Jeong, “Design and Implementation of Stereoscopic 3D Dynamocs Educational Simulation System,” Journal of Korean Society for Computer Game, Vol. 24, No. 1, pp. 125-133, 2011.
2 L. Viennot, "Spontaneous reasoning in elementary dynamics," European Journal of Science Education, Vol. 1, No. 2, pp. 205-221. 1979.   DOI
3 WebGL Wikipedia
4 J. H. Park, "Information System using WebGL, Korea Computer Congress 2010," Vol. 25, No. 4, pp. 157-168, 2012.
5 K. C. Shim, J. S. Park, K. C. Yuk, “A Study on the development of a new learning method and program for the science gifted students on cyber environment,” Journal of Gifted /Talented Education, Vol. 11, No. 3, pp. 69-84, 2001.
6 S. M. Sung, M. G. Lee, "A Study of Trend and Effectiveness of imprinting effect in VR, AR Educational Contents," IITP, 2016.
7 S. Y. Moon, B.D. Choi, Y. L. Moon, “Virtual Reality for Dental Implant Surgical Education,” Journal of The Institute of Electronics and Information Engineers, Vol. 53, No. 12, pp. 1931-1936, 2016.
8 J. H. Choi, "The Future of Education and Culture In dustry Through Virtual Reality," The Future Research Focus, pp. 20-23, 2016.
9 D. S. Han, "University Education and Contents in the Fourth Industrial Revolution," http://dx.doi.org/10.18658/humancon.2016.
10 Y. K. Chung, "Development of Virtual Reality Fireextinguishing Experience Education Contents," International Journal of Contents Seminar, pp. 201-202, 2016.
11 D. Braian, "Beginning WebGL for HTML5," Apress, 2012.
12 K. I. Doo, S. Ko, "A Study on Trend Augmented Reality Contents," International Journal of Contents, No. 14, Vol. 4, pp. 22-28, 2016.
13 I. Y. Ryu, E. Y. Ahn, J. W. Kim, "Implementation of Historic Educational Contents Using Virtual Reality," International Journal of Contents, No. 9, Vol. 8, pp. 32-40, 2009.