• Title/Summary/Keyword: 시각 만족도

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A Machine-to-machine based Intelligent Walking Assistance System for Visually Impaired Person (시각장애인을 위한 M2M 기반의 지능형 보행보조시스템)

  • Kang, Chang-Soon;Jo, Hwa-Seop;Kim, Byung-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3B
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    • pp.287-296
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    • 2011
  • The white stick mainly used for visually impaired person has difficulty in providing location information and effective countermeasures for emergency situations encountered during walking as well as detecting floating obstacles on the ground. In this paper, we propose a machine-to-machine based intelligent walking assistance system for safe and convenient walking of the visually impaired. The proposed system consists of a walking assistance stick used by the visually impaired and a server supporting multiple stick users in remote places through mobile communication networks. The stick equipped with ultrasonic sensors, GPS(global positioning system) receiver and vibrator not only detects floating obstacles, but also offers stick users with present location identification utilizing a text-to-voice conversion technology. Besides providing geographic information, the server notifies the emergency locations of users to guardian and aid agency, and it provides log information during walking such as the place, time and the number of accidents. Test results with a developed prototype system have shown that the system properly performs the functions and satisfies overall system performance.

A Study on the Usability Evaluation and Improvement of Voice Tag Reader for an Visually Impaired Person (시각장애인 대상 음성태그리더기의 사용성 평가 및 개선 방안 연구)

  • Sora Kim;Yongyun Cho;Taehee Yong
    • Journal of Internet of Things and Convergence
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    • v.9 no.2
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    • pp.1-9
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    • 2023
  • This study was conducted for the purpose of improving the usability of the product through the usability evaluation of the voice tag reader to improve the life convenience of the visually impaired. Perceived usability evaluation was conducted for 19 evaluation items based on the evaluation model considering the usability principle and the characteristics of the visually impaired. A total of 50 participants were included for the analysis. As a result of the perceived usability evaluation of the visually impaired, the safety of the voice tag reader, voice and sound quality, and accuracy of voice information were relatively satisfactory. It was found that the reader received a low evaluation in terms of efficiency in use, including the size and weight of the reader, and the convenience of carrying and storing. For the usability improvement, the procedure for using a product needs to be more simplified, and it would be helpful to input and supply tags for commonly used objects in advance.

Comparison and Analysis for the Effects of Functional Progressive Addition Lenses on Binocular Vision of University Students (기능성 누진가입도렌즈가 대학생들의 양안시기능에 미치는 영향 비교 분석)

  • Kim, Chang Jin;Kim, Hyun Jung;Kim, Jai-Min
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.1
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    • pp.105-116
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    • 2010
  • Purpose: To analyze and compare differences between single vision lenses and functional progressive addition lenses and improvement to binocular visual function wearing functional lenses for pre-presbyopes altered their single vision lenses to functional progressive addition lenses with low addition. Methods: Healthy 32 subjects aged 24.03${\pm}$1.87 (male 23, female 9) who were recruited from university students wore functional progressive addition lenses (EYE-T, Chemilens Co., Korea, ADD 0.750) for 2 months. Objective refraction, corrected visual acuity at distance and near, near point of convergence, near point of accommodation, accommodative facility, phoria at distance and near were measured. And subjective satisfaction was investigated by using a questionnaire designed to fatigue, comfort, discomfort, overall satisfaction and preference. Results: Functional progressive addition lenses were better than single vision lenses at near point of convergence and accommodation, accommodative facility. Exo phoria measured at distance with single vision and functional progressive addition lenses. Exo phoria measured at near with functional progressive addition lenses was higher than that with single vision lenses. As a survey, the satisfaction was increased in questions related near work. However, single vision lenses were preferred in distance test of overall satisfaction, easy 10 adapt, lime to adapt. A survey showed thai preference of functional progressive addition lenses were increased 75.00% to 81.26% for near work, 50.00% to 65.63% for visual fatigue, 47.75% to 50.00% for visual comfort and 31.25% to 46.88% for overall comfort. Conclusions: Comparing between single vision lenses and functional progressive addition lenses, binocular visual function related near work, subjective satisfaction and preference was improved after wearing functional progressive addition lenses. This study suggested that functional progressive addition lenses were useful for long time near work.

Transporter Scheduling for Block Transportation in the Shipyard (조선소에서 블록 수송을 위한 복합트랜스포터 일정계획)

  • Ju, Cheol-Min;Lee, Un-Sik;Lee, Gang-Bae
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.348-352
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    • 2005
  • 본 논문은 조선소에서 계획기간동안 각 플랜트의 생산일정에 따른 블록의 모든 수송요구량이 미리 알려져 있는 정적인(static) 수송환경을 고려한 트랜스포터 일정계획문제를 다룬다. 조선소 내에서 블록들의 수송은 몇 가지 특성을 가진다. 500톤을 초과하는 거대 블록들은 2대 이상이 결합된 새로운 형태의 트랜스포터를 이용하여 운반된다. 운반이 요구되는 블록들 중 일부는 계획기간동안 규정된 출발요구시각에 pick-up되기를 요구하는 반면 나머지 블록들은 계획기간동안 규정된 도착요구시각 전에 delivery되기를 요구한다. 이러한 트랜스포터의 결합 및 시간 제약은 문제를 더욱 복잡하게 하는 요인이 된다. 본 논문에서는 계획기간 내에 모든 블록운반 요구사항들(출발지와 도착지, pick-up과 delivery 시각, 톤수, 결선 등)을 만족시키는 트랜스포터 일정계획문제를 다룬다. 트랜스포터 일정계획문제에서 중요한 주제는 총 로지스틱스 시간 (공차운행시간, delay 시간 및 tardy 시간)을 최소화하기 위해 계획기간 내에 최소의 트랜스포터 운영대수로 각 트랜스포터에 어떤 블록을 할당하고 어떤 순서로 운반할 것인 지를 결정하는 것이다. 이에 본 논문에서는 주어진 트랜스포터 일정계획문제를 해결하기 위해, 1단계에서 최소비용 네트워크 흐름문제를 근간으로 트랜스포터의 최소사용대수를 구하고 이를 기초로 2단계에서 각 트랜스포터에의 블록 할당과 운반순서를 결정하는 2단계 휴리스틱 알고리즘을 제안한다.

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Color Image Watermarking Using Human Visual System (인간시각시스템을 고려한 칼라 영상 워터마킹)

  • Lee, Joo-Shin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.2
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    • pp.65-70
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    • 2013
  • In this paper, we proposed color image watermarking using human visual system. A watermark is embedded by transforming a color image of RGB coordinate into a color image of HSI coordinate with considering that chromatic components are less sensitive than achromatic components. Watermark is embedded in the frequency domain of the chromatic channels by using discrete cosine transform. Watermark is extracted from watermarked image by using inverse discrete cosine transform. To verify the proposed method, a standard image and a fingerprint image are used for the original image and the watermark image, respectively. Simulation results are satisfied with invisibility and robustness from attacks as image compression.

A Short-term and Long-term Usability Testing of the Speech Synthesizer for the People with Visual Impairments (시각장애인용 음성합성기에 대한 장/단기 사용성 평가)

  • Lee, H.Y.;Hong, K.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.1
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    • pp.53-60
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    • 2015
  • We conducted a long-term and short-term usability testing on the built-in speech synthesizer of a screen-reader for the people with visual impairments. A total of 20 persons with visual impairments participated in the short-term usability testing, and 10 of them participated in the long-term usability testing. Naturalness and clarity of the synthetic speech were evaluated by MOS scores, preference for various synthetic speeches was examined through a preference test, and the users' satisfaction level and other requirements for the synthetic speech were evaluated by open feedback. We also examined naturalness, clarity, preference, and user requirements for the synthetic speech through a long-term usability testing. Then, we compare and contrast the long-term and short-term usability testing results.

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Interactive Augmented-Reality Authoring Tool (대화식 증강현실 저작 도구)

  • Kim, Iljin;Seo, Jinseok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.181-184
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    • 2009
  • Authoring AR(augmented-reality) contents not only takes too much time and cost, but also needs the help of professionals in the areas of computer science, VR(virtual reality), AR, 3D computer graphics, computer vision, etc. This paper proposes an authoring tool to allow non-programmers as content creators to author AR contents easily and quickly. An ideal AR authoring tool, which is the goal of our research, faces four major challenges from a technical point of view: (1) easy and quick authoring, (2) strong power of expression, (3) ease of verification and validation, (4) interactive authoring and debugging. To tackle with the challenges, we employ the interactive framework approach using formal and visual specification techniques.

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A Proposal of VST-HMD based XR Experience Framework for Immersive Cultural Heritage Site Education (몰입형 문화유산 현장 교육을 위한 VST-HMD 기반 XR 체험 프레임워크 제안)

  • Kwon, Oh-Yang;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.397-400
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    • 2020
  • 본 논문에서는 문화유산 현장에서의 몰입형 교육을 위한 VST(Video See-through) 방식의 HMD(Head Mounted Display) 기반 XR(eXtended Reality) 체험 프레임워크를 제안한다. 매장문화재적 요소가 강한 문화유산 현장의 경우 실물이 남아있지 않아 교육 및 체험 측면에서 흥미로운 정보 전달이 어렵다. 최근 모바일 기기의 대중적인 확산에 따라 이를 이용해 문화유산 현장에 소실된 문화유산을 AR(Augmented Reality)로 복원 및 시각화하거나 관련 정보를 제공하는 연구들이 이루어졌으며, 나아가 OST(Optical See-through) 방식의 안경형 AR 디스플레이를 활용하는 사례들도 등장했다. 그러나 이러한 연구들은 기기의 특성으로 인해 몰입감과 사용성 측면에서 한계점을 보였으며, 단순히 소실된 문화유산의 복원된 모습을 정적으로 시각화하는 것에 그쳐 문화유산 현장에 내재된 동적인 역사 스토리를 재현한다는 측면에서 부족한 점이 있었다. 본 논문에서는 문화유산 현장에서 VST-HMD를 이용하여 AR 기반의 정적 문화유산 시각화뿐만 아니라 VR(Virtual Reality) 기반의 동적 역사 스토리 애니메이션을 제공하는 XR 체험 프레임워크를 제안하여 더욱 몰입감 있고 만족스러운 문화유산 교육을 제공하는 방안에 대해 검토한다.

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동태적 고객만족 모형의 전략적 활용 - 통신서비스를 중심으로 -

  • 연승준;박상현;김상욱
    • Proceedings of the Korean System Dynamics Society
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    • 2003.02a
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    • pp.29-55
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    • 2003
  • 최근의 통신서비스 시장은 경쟁의 도입과 기술의 발전이라는 두 축에 힘입어 양질의 서비스를 보다 저렴한 요금으로 소비자들에게 제공하고자 노력하여 왔다. 그러나 이러한 통신서비스의 질적 향상 노력에도 불구하고 여전히 통신서비스의 품질은 소비자들의 기대수준에는 미치지 못하고 있다는 지적이 있다 더욱이 문제가 되는 것은 소비자가 인지하고 있는 통신 서비스 품질의 기대수준은 시간의 흐름에 따라 동태적으로 변화하는 것이어서 한 시점에서의 통신 서비스 품질 수준의 측정으로는 정책적으로 큰 의미를 설명하기 어려운 실정이다. 이와 관련하여 많은 선행 연구들이 다양한 측면에서 시행되어져 왔지만 이제까지의 많은 선행 연구들은 대부분이 통신서비스의 특성을 제대로 고려하지 않고, 고객만족의 향상과 불일치를 가져오고 있는 성능품질만을 측정한다거나, 시간의 흐름에 따라 변화해 가는 소비자가 서비스에 대해 인지하고 있는 중요도나 기대수준을 고려하지 않고 있으며, 각 구성요소간의 동태적 인과고리에 대한 고려 없이 연구가 이루어져 전반적인 통신 서비스의 고객만족을 전체적인 시각에서 평가한 연구는 극히 드물다. 따라서 본 연구는 통신서비스의 고객만족을 피드백 관점, 동태적 관점, 사실적 관점의 시스템 다이내믹스 방법론을 적용하여 전반적인 동태적 고객만족 모형을 구현하고 이를 정책적으로 활용할 수 있는가에 대한 접근을 시도하였다. 고객만족은 결코 한순간에 머물러 있는 것이 아니며 체감품질 및 기대수준의 영향을 받아 지속적으로 변화해간다 따라서 어떻게 기대수준을 관리하고 고객의 기대에 부응하는 체감품질을 관리하는 것이 지속적인 고객만족을 획득할 수 있는 가를 시뮬레이션 모형을 통해 가시적으로 시스템의 행태를 구현함으로써 그 이해의 폭을 넓히고자 시도하였다.으로써 웹에서의 혁신적이며 크로스 사이트, 크로스 장르적인 컨텐츠 플래닝의 가능성을 시사하는데 의의가 있다고 하겠다.y used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.eal sales volume, but the case study could verified that this method is effective to the evaluation of marketability in case of completely new product got on the typical category and the product category could be set up the population clearly.의 무게와 부피는 24주간 다소 감소하는 경향을 보였으나 통계적인 유의차는 없었다. 냉동저장 감자의 무게와 부피 변화는 48주간 전혀 없었다. 상온 냉장저장 감자의 조직의 강도(hardness)는 24주

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The Impact of Employee's Perceptions of Organizational Politics and Burnout: Role of Psychological Need Satisfaction and Psychological Capital (조직정치지각이 직무소진에 미치는 영향에 있어 심리적 욕구 만족의 매개효과와 심리적 자본의 조절효과 연구)

  • Seo, Dong-Taek
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.305-318
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    • 2016
  • Perceptions of organizational politics(POPs) have stress-based effect as job demand and lead to employee's negative attitudes and behaviors. According to job demand resource model, burnout develops when high job demand deplete employee's resources, which lead employees to low levels of motivation and high levels of cynicism and frustration. Currently, in studying the relationship between POPs and burnout there is a lack of researches on certain settings and conditions. The present study examined a model in which relationship between POPs and burnout was mediated by psychological need satisfaction. And also, this study tested moderating role of psychological capital between POPs and need satisfaction. A total of 220 employees in telco and electronic manufacturing company in South Korea participated in this study. The result of this study showed that need satisfaction works as mediating variable between POPs and burnout and psychological capital had moderating effect between POPs and need satisfaction. This study proposes a new framework of POPs by examining linking mechanism of need satisfaction and psychological capital. The results of this study provide practical insight to HR practitioners and business leaders.