• Title/Summary/Keyword: 시각적 연속성

Search Result 154, Processing Time 0.042 seconds

A System for Perception of Continuity in Discrete Dot Stimuli (이산 점 자극에서 연속성 인식 시스템)

  • 홍경호;정은화
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.11a
    • /
    • pp.132-136
    • /
    • 2001
  • 본 논문은 이산 점 자극들을 불연속적인 형태로 배치할 때 나타나는 연속성을 인식하기 위한 시스템을 제안한다. 제안된 시스템은 시각 신경계의 특징 추출 과정을 근거로 한다. 일련의 이산점 자극들이 배열의 형태로 주어질 때 이들은 개별 점으로 인식하기보다 어떤 형태를 가진 선이나 윤곽들로 인식된다. 우리는 이산 점 자극의 이러한 연속성 문제를 인식하기 위해 실험에서는 거리가 다른 여러 개의 점들을 일정한 간격을 갖는 형태로 배치한 후 이를 인식하는 시스템을 제시한다. 이산 점 자극에서 연속성을 인식하는 문제는 기초 시파 실험과 관련된 문제로서 일종의 시각적 착시이다. 실험 결과에서는 이산 점 자극에서 연속성을 갖는 윤곽을 획득함으로서 제안된 시스템의 타당성을 확인한다.

  • PDF

A Study on Continuity of User Experience in Multi-device Environment (멀티 디바이스 환경에서 사용자 경험의 연속성에 관한 고찰)

  • Lee, Young-Ju
    • Journal of Digital Convergence
    • /
    • v.16 no.11
    • /
    • pp.495-500
    • /
    • 2018
  • This study examined the factors that can enhance the continuity of user experience in multi - device environment. First of all, regarding the structural difference and continuity of tasks, functional differences such as OS difference according to the characteristics of cross media, use of mouse and touch gesture were found to interfere with continuity. To increase continuity, metaphor and ambience To increase relevance and visibility. In the continuity part of visual memory and cognition, familiarity was given by the identity and similarity of visual perception elements, and it was found that familiarity factors are closely related to continuity. Finally, for the continuity of the user experience, we can see that the visibility factors as well as the meaning and layout consistency of the information are factors for the continuity of the user experience. Based on this, it was found that familiarity, consistency, and correlation were significant influences on continuity dimension of user experience, but visibility did not have a significant effect on continuity when regression analysis was conducted as factors of familiarity, consistency, correlation and visibility.

Trend Analysis using Spatial-Temporal Visualization of Event Information based on Social Media (소셜 미디어에 기반한 이벤트 정보의 시공간적 시각화를 통한 추이 분석)

  • Oh, Hyo-Jung;Yun, Bo-Hyun;Yoo, Cheol-Jung;Kim, Yong
    • Journal of Internet Computing and Services
    • /
    • v.15 no.6
    • /
    • pp.65-75
    • /
    • 2014
  • The main focus of this paper is to analyze trend of event informations in a variety of mass media by graphical visualization in axis of the time and location. Especially, continuity analysis based on user-generated social media can reflect the social impact of a certain event according to change time and location and their directional changes. To reveal the characteristics of continuous events, we survey the data set collected from news articles and tweets during two years. Based on case studies on 'disease' and 'leisure', we verify the effectiveness and usefulness of our proposed method. Even though some events occurred during same period, we showed directional changes which have high-impact in social media referred user interest's, compared with fact-based continuous visualization results.

Image Contour Extraction Method base on Gestalt Theory (형태 이론에 기반한 이미지 윤곽선 추출 방법)

  • Ha, Chu-Ja;Kim, Cheol-Won
    • Journal of Advanced Navigation Technology
    • /
    • v.13 no.2
    • /
    • pp.257-261
    • /
    • 2009
  • This paper propose a new method using Gestalt theory to extract image contour. The proposed method use Gestalt theory based on proximity, similarity and continuation for grouping objects from image segmentation. It use downward feedback and perception to materialize one visual level in image from heterogeneity visual levels in image. The experimental result show that the proposed method achieves better performance than other methods.

  • PDF

Convergence Study on Usability of Music Streaming App UX Design (음악 스트리밍 앱 UX디자인의 사용성에 대한 연구 -멜론, 유튜브 뮤직, 지니, FLO앱을 중심으로)

  • Chun, Seung-Jae;Park, Jin-Ho
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.2
    • /
    • pp.135-146
    • /
    • 2021
  • In this study, in order to provide an app with improved usability to users in the trend of gradually increasing the number of users of music streaming services, usability tests were conducted by conducting interviews before and after the execution of the screen test technique and the performance measurement method and contextual. Usability test was conducted using the Inquiry method. Usability tests were conducted by one user each from their teens to their 50s, and were conducted on Melon, YouTube Music, Genie, and FLO apps with many service users. As a result of the usability test, the icon does not sufficiently represent the function and is not recognized as an interactive button, which is overlooked by the user, the problem that the user does not recognize due to lack of visual effect when the function is activated, The problem was derived. In this regard, suggestions for improving the user screen, such as intuitively changing the icon for each app, adding a visual effect of the screen when the function is activated, and adjusting the position so that the function has continuity, were presented along with the visual data.

Monitoring and Tracking of Time Series Security Events using Visualization Interface with Multi-rotational and Radial Axis (멀티 회전축 및 방사축 시각화 인터페이스를 이용한 시계열 보안이벤트의 감시 및 추적)

  • Chang, Beom-Hwan
    • Convergence Security Journal
    • /
    • v.18 no.5_1
    • /
    • pp.33-43
    • /
    • 2018
  • In this paper, we want to solve the problems that users want to search the progress of attack, continuity of attack, association between attackers and victims, blocking priority and countermeasures by using visualization interface with multi-rotational axis and radial axis structure. It is possible to effectively monitor and track security events by arranging a time series event based on a multi-rotational axis structured by an event generation order, a subject of an event, an event type, and an emission axis, which is an objective time indicating progress of individual events. The proposed interface is a practical visualization interface that can apply attack blocking and defense measures by providing the progress and progress of the whole attack, the details and continuity of individual attacks, and the relationship between attacker and victim in one screen.

  • PDF

Extraction variable Level-of-Detail on MultiTriangulation (MultiTriangulation에서의 가변 LOD 추출)

  • 양수정;마상백
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1999.10b
    • /
    • pp.586-588
    • /
    • 1999
  • 간소화된 메쉬의 다중해상 표현은 실시간으로 원하는 해상 메쉬의 랜더링이 가능하고 저해상 메쉬에서 고해상 메쉬로의 전환이 시각적인 연속성을 갖는다. 또 메쉬의 공간마다 다른 해상도의 표현이 가능하다. 본 논문에서는 기존의 다중해상모델의 특징과 단점을 알아보고 다중모델링 이슈을 제시한다. 효율적인 가변 LOD를 위한 기존의 다중해상 모델을 일반화시킨 MT(MultiTriangulation)를 제시한다. MT의 구조적 특징, MT에서의 선택적 상세화와 시점과의 거리에 따른 가변 LOD 질의를 알아본다.

  • PDF

A Study on the Continuity of the Image of Picture Book for Children (어린이그림책화면의 연속성에 대한 연구)

  • 유동관
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.233-242
    • /
    • 2003
  • The illustrations of picture book for children transmit not only one image but also the summary and contents of the picture book by connecting images harmoniously. The images of picture book give children a variety of emotion and impression depending upon the location of image at various factors such as blank and form, texture and colors, and space feeling, etc. Therefore, the picture book for children has the continuity transmitting the flow of images by not only the contents of natural story but also uniform and rhythmical factors. The continuity of images can transmit images by visual ideas that are produced depending upon the connections of pictures between writings and picture, between images, and inside images. In such a way, children can understand the contents of story. The paper examines the continuity of the images of the picture book for children and describes correct expressions on harmonious connections of the images made based on children's individuality and ingenuity.

  • PDF

A Method of Visualization and Fast Estimation of Parameter in Continuous Time Signal (연속적인 신호에서 고속 파라미터 추정과 시각화 방법)

  • Kim, Heon-Tea;Shim, Kwan-Sik;Nam, Hea-Kon;Choi, Joon-Ho;Lim, Yeong-Chul;Kim, Eui-Sun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.24 no.8
    • /
    • pp.84-93
    • /
    • 2010
  • This paper describes a method of visualization and fast estimation of parameter in continuous time signal. The parameter estimation method of this paper directly estimate the parameters on the basis of the discrete Fourier transform. Also, this paper present to efficient visualization method of dominant parameters obtained in continuous time signal. The proposed methods are applied to test functions with three dominant modes. The results show that the proposed methods are highly applicable to parameter estimation and visualization in continuous time signal.

A Digital Watermarking Algorithm Using Successive Subband Quantization and Human Visual System (연속적 부대역 양자화와 인간 시각 시스템을 이용한 디지털 워터마킹 알고리듬)

  • Gwon, Seong-Geun;Gwon, Gi-Gu;Ban, Seong-Won;Park, Gyeong-Nam;Ha, In-Seong;Gwon, Gi-Ryong;Lee, Geon-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.39 no.2
    • /
    • pp.45-53
    • /
    • 2002
  • A wavelet-based digital watermarking algorithm is proposed that uses the successive subband quantization and human visual system (HVS). After an original image is decomposed into 4-level by the discrete wavelet transform, perceptually significant coefficients (PSC) of each subband excluding the lowest level subband are utilized to embed the watermark. PSC of the baseband ate chosen according to their amplitude and they are slightly modified to embed the watermark by a conventional embedding method. By the successive subband quantization, PSC of the high frequency subband are chosen and slightly modified according to the HVS. We tested the performance of the proposed algorithm compared with the conventional watermarking algorithm by computer simulation. Experimental results show that the proposed watermarking algorithm produces a better invisibility and robustness than the conventional algorithm.