• Title/Summary/Keyword: 시각양식

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An analysis of Self-perceived Communication Apprehension by Learning Styles of Engineering Students (공과대학생의 학습양식에 따른 의사소통 불안인식 분석 연구)

  • Kim, Ji-Sim;Choi, Keum-Jin;Lee, Jong-Yeon
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.3-13
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    • 2010
  • The purpose of this study was to investigate between learning styles and communication apprehension of Engineering students. Participants were 405 first-year Engineering cohort. Following were the results: First, 80 percent were classified as Reflective learners, 61 percent were classified as Sensing learners, 73.1 percent were classified as Visual learners, and 66.7 percent were classified as Global learners. Second, the result showed that there was a significant difference in learning style by gender. Most female learners were Reflective, while most male learners were Active. Lastly, the finding revealed that there were significant differences in communication apprehension on Perception and Processing dimension. Sensing students demonstrated higher level of communication apprehension than Intuitive students and Reflective students shown higher level of communication apprehension than Active students. For the program developing Engineering students' communication skills, implications for reducing students' communication apprehension based on the type of learning styles were discussed.

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The Influences of Small Group Discussion and Students' Visual Learning Style on Learning with Multiple Representations Using Drawing and Writing: Focused on Chemical Concepts (소집단 토론과 시각적 학습 양식이 그리기와 쓰기를 활용한 다중 표상 학습에 미치는 영향: 화학 개념을 중심으로)

  • Kang, Hun-Sik;Sung, Da-Yeon;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.27 no.1
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    • pp.28-36
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    • 2007
  • This study investigated the influences of small group discussion and students' visual learning style in learning chemical concepts with drawing and writing as methods to assist students in connecting and integrating multiple external representations. Seventh graders (N=449) at a coed middle school were assigned to individual drawing (ID), pair drawing (PD), individual writing (IW), and pair writing (PW) groups. All students learned "Boyle's Law" and "Charles's Law" for two class periods. Analyses of the results revealed that the students in the PD group, regardless of students' visual learning style, scored significantly higher than those in the ID group in a conception test. The scores of the students with strong visual learning preference in the PW group were significantly higher than those in the IW group in the conception test, while the scores of the students with weak visual learning preference were not significantly different between the two groups. Although the conception test scores of the PD group were higher than those of the PW group, the difference was relatively small. It was found that most students in both PD and PW groups perceived pair drawing and pair writing positively upon cognitive and motivational aspects.

The Avatar's Behavior and Interaction for Virtual World (가상 현실 세계에서 분신의 행동양식과 상호작용)

  • 박찬종;김정각;김동현;조맹섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.134-139
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    • 1997
  • 가상 현실 세계에서 정보교류의 수단으로 자신의 정보를 제공하거나 또다른 정보를 수집하는 등의 정보교류와 자신을 표현하고자 하는데에 기존의 2차원의 캐릭터보다는 3차원의 캐릭터를 이용하여 사용자의 대리인으로 분신(Avatar)을 사용하는 3차원 영상을 주제로 하는 많을 연구들이 진행되고 있다. 본 연구에서는 가상현실 세계에서의 분신이 좀 더 현실감이 있는 자연스러운 행동과 상호작용을 보이기 위해서 사람 모습을 닮은 분신을 연구하였으며, 실세계의 자연스러운 정보들(손 동작, 몸 동작)을 분신에 적용하여 가상세계에서 분신의 행동양식과 상호작용이 가능하고 시각, 청각, 역각등의 다중형태의 정보들을 3차원으로 제공하고자 하는데 중점을 두었다. 이 시스템은 가상세계에서 분신을 생성하며 몇가지의 기본 행동을 가지고 간단한 방법과 실시간으로 분신의 움직임을 처리 할 수 있는 분신의 행동양식과 상호작용이 가능한 하가지 시스템을 소개할 것이다. 또한 이 시스템은 다른 기종의 플랫폼(PC, W/S)간에 다중참여자를 위하여 네트윅 환경하에서 실행 될 수 있다.

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Analysis of Observation Characteristics by Cognitive Style : MEG Study (인지양식에 따른 관찰 특성 분석 : MEG 연구)

  • Yang, Il-Ho;Lee, Soon-Joo;Kim, Eun-Ae;Lee, So-Ree;Kwon, Suk-Won
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.1097-1109
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    • 2010
  • The purpose of this study is to analyze the ERF components patterns of observers who have different cognitive styles using magneto-encephalography (MEG). The task was developed based on the CSA (Cognitive Style Analysis) program. Eight right-handed, healthy male college students participated in voluntarily. To investigate college students' ERF components during the task, an MEG system with block design was used to measure magnetic signals in their brains. For examining the observation characteristic by cognitive style, MEG ERF components were analyzed. As a result, four ERF components (M1, M2, M3, M4) were observed. Through the results of this study, the reason for different observation characteristics by cognitive styles was verified in the neurophysiological methods. This study will have implications to establish theories on scientific observation and cognitive styles.

Realization of visual Media Adaptation System for Active Media (능동적 미디어를 통한 시각 미디어 적응 변환 시스템 구현)

  • ;;Truong Cong Thang
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1423-1426
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    • 2003
  • 본 논문에서는 사용자가 언제 어디서든지 컨텐츠에 접근하고 소비 할 수 있는 포괄적인 솔루션을 갖는 시각 미디어의 능동적인 적응 변환 시스템 구현 방안에 대해서 제안한다. 능동적 미디어는 PDA, PC, Mobile phone, HDTV둥과 같은 다양한 기기들과 사용자 특성을 포함하는 다양한 환경에 따라 미디어가 능동적으로 적응변환 할 수 있는 것을 말한다. 본 논문에서는 제안된 능동적 미디어 적응변환 시스템을 평가하기 위해 미디어 양식 변환(Modality Conversion), 시각 정보 적응변환, 그리고 세션정보를 이용한 적응변환과 같은 주요한 특징을 갖는 실험을 수행했다. 실험결과를 통해 이러한 주요한 특징들이 제안된 적응변환 시스템 프레임워크 내에서 잘 수행되는 것을 볼 수 있다. 또한 제안된 시스템은 다른 여러 적응변환 서비스를 위해서도 활용될 수 있다.

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The Effects of Interface Modality on Cognitive Load and Task Performance in Media Multitasking Environment (미디어 멀티태스킹 환경에서 인터페이스의 감각양식 차이가 인지부하와 과업수행에 미치는 영향에 관한 연구 다중 자원 이론과 스레드 인지 모델을 기반으로)

  • Lee, Dana;Han, Kwang-Hee
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.31-39
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    • 2019
  • This research examined the changes that fast-growing voice-based devices would bring in the media multitasking environment. Based on the theoretical background that information processing efficiency improves when performing multiple tasks requiring different resource structures at the same time, we conducted an experiment where participants searched for information with voice-based or screen-based devices while performing an additional visual task. Results showed that both task performance environment and interface modality had significant main effects on cognitive load. The overall cognitive load level was higher in the voice interface group, but the difference in cognitive load between the two groups decreased in a multitasking environment where the additional visual resources was required. The visual task performance was significantly higher when using the voice interface than the screen interface. Our findings suggest that voice interfaces offered advantages in the cognitive load and task performance by distributing two tasks to the auditory and visual channels. The results of this study imply that voice-based devices have the potential to facilitate efficient information processing in the screen-centric environment where visual resources collide. We provided theoretical evidence of resource distribution using multiple resource theory and tried to identify the advantages of the voice interface more specifically based on the threaded cognition model.

A Study on Montage and Expression Styles in Cut-scenes of Mobile Game (모바일 게임 컷신의 몽타주와 표현 양식 연구)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.55-62
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    • 2017
  • The background of this study is the trend in which the genres of mobile games are becoming diverse based on advanced smart devices. However, since cut-scenes are still being regarded as somewhat unnecessary elements in digital games, this study seeks to suggest the functions and range of uses of cut-scenes. The scope of this study is to make classifications for the range of uses of cut-scenes in commercialized mobile games according to the genre, and investigate the characteristics of visual expression to create a frame for communicative styles of mobile games. The result of study was that different styles were identified regarding the use of cut-scenes in mobile games just as in existing digital games, however diverse attempts are not yet being made as in early digital games. Future study needs to be carried out on communication styles that match the characteristics of mobile game platforms, in which a module that can be applied in the introduction of a new platform is required.

A Study on Woman Growth-Narrative and Modes of Expression Graphic Novel 『Habibi』 (그래픽 노블 『하비비』의 표현양식과 여성 성장 서사 연구)

  • Lee, Young-Soo
    • Cartoon and Animation Studies
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    • s.43
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    • pp.231-254
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    • 2016
  • The graphic novel is seemed different from comics in two aspects, visual expression and narrative value. However, they are ambiguous standards, so it needs to research each works of graphic novel deeper. Then this paper studied both of visual expression and narrative in Craig Thompson's "Habibi" that has been recognized a fine graphic novel. As the research about how the modes of expression that an American author choose on purpose to represent an arab female are related with narrative, it will get the point of narrative strategy that graphic novel can have potentially. So It studied new modes of expression as focusing on imagination of arab letters and woman growth-narrative by using Gayle Rubin's 'traffic in women' theory, and how it was related with modes of expression in graphic novel. This paper will be helpful for broadening spectrum of expression in graphic novel as comics media having own narrative form and studying graphic narrative potential.

Assessment of VARK Learning Styles in Medical School and the Influence of Gender Status, Academic Achievement (의과대학생의 VARK 학습양식과 성별, 학년, 학업성취도간의 차이분석)

  • Yoo, Hyo Hyun;Kim, Young-Jon
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.144-152
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    • 2019
  • Learning styles are the methods of gathering, processing, interpreting, organizing the information. VARK learnig inventory is instructional preference classified according to their visual(V), aural(A), read-write(R), and/or kinesthetic(K) sensory modality preferences(SMP). Learner-centered learning is emphasized, but there are few studies on VARK learning styles in Korean medical school. The purposes of this study were to assess the student' SMPs and compare those with gender, status, and academic achievement. The subjects of study were 394 students at C Medical School and Graduate School of Medicine. For the study style test, 16 questions were used in Korean version of VARK test paper© 7.0 developed by Fleming provided on the VARK website. Academic achievement was converted into a standardized score(t score). Frequency analysis, cross analysis, and variance analysis(t-test, ANOVA) were conducted to identify learning style disposition and differences between groups. The uni-modal type was 87(22.1%) and the multimodal was 307(77.9%). Regardless of gender, quasi-modal VARK was the most preferred. There was no significant difference in learning styles by gender. The first grade in medicine was the lowest in uni-modal type(8.8%) and the highest in quasi-modal VARK type(47.8%), while the fourth grade was the highest in uni-modal type(30.7%) and the lowest in quasi-modal VARK type(19.8%) and tri-modal type(19.8%). There was no difference in academic achievement by all learning types(F=1.09, p=0.37). The knowledge about students' learning styles is helpful for instructors to apply more learner-centered teaching strategies in medical education.

A Study on the Difference between Balanced and Dominant Learning Styles and Learning Strategies by Learning Factors of College Students

  • Kim, Ji Sim;Kim, Kyong Ah;Park, Mi Soon;Ahn, You Jung;Oh, Suk;Jin, Myung Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.65-73
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    • 2021
  • This study investigated differences in learning styles and learning strategies according to learning factors: major fields, achievements, and grades and differences in learning strategies according to learning styles for college students. Unlike previous studies that analyzed differences focused on the dominant learning style, the learning style was subdivided into a balanced and dominant learning style. In the analysis of the 179 participants in M colleges, it was found that the difference between the learning style and the learning strategy according to the learning factors was not significant. But, there was a significant difference in the use of cognitive strategies according to the learning style in the dimension of information input, and in the use of all strategies according to the information processing style. It was analyzed that active learners had a high level of using cognitive strategies, visual learners had a high level of using external strategies, and balanced learners had a high level of using internal strategies. Based on the results, the training strategies to understand the learning style and to improve the level of use of the learning strategy in the learning competency improvement program was proposed.