• Title/Summary/Keyword: 스틱 모델

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A Study on Fracture Behavior of Center Crack at Unidirectional CFRP due to Stacking Angle (적층각도에 따른 단방향 CFRP에서의 중앙 크랙의 파괴 거동에 관한 연구)

  • Park, Jae-Woong;Cheon, Seong-Sik;Cho, Jae-Ung
    • Composites Research
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    • v.29 no.6
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    • pp.342-346
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    • 2016
  • Carbon fiber reinforced plastic (CFRP), one of lightweight materials, is the fiber structure using carbon fiber. It is the composite material that has the characteristics of carbon and plastic. As for the fiber structure, it has the great strength due to fiber direction. CFRP for woven type is used mostly as such a CFRP with lightweight. Woven type is more stable when compared with unidirectional type. On the other hand, woven type is highly priced. Therefore, this study aims to analyze the fiber structure of unidirectional CFRP. In this study, as the stacking angle [0/X/-X/0], X is the variable. This is unidirectional CFRP in which the angle phase of X has been reversed and stacked. By using such a unidirectional CFRP, the analysis model which had a crack at the center as the form of panel with the thickness of 2 mm was used. On analysis, the load is applied on the upper and lower parts being connected with a pin. The damage in the area near center crack was investigated. As for the analysis model, 3D surface model was designed by using CATIA. For CFRP stacking, the stacking direction was determined by using ACP in ANSYS program and the analysis model with two stacks was made. Afterwards, the structural analysis was carried out.

Dynamic Behavior Modelling of Augmented Objects with Haptic Interaction (햅틱 상호작용에 의한 증강 객체의 동적 움직임 모델링)

  • Lee, Seonho;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.171-178
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    • 2014
  • This paper presents dynamic modelling of a virtual object in augmented reality environments when external forces are applied to the object in real-time fashion. In order to simulate a natural behavior of the object we employ the theory of Newtonian physics to construct motion equation of the object according to the varying external forces applied to the AR object. In dynamic modelling process, the physical interaction is taken placed between the augmented object and the physical object such as a haptic input device and the external forces are transferred to the object. The intrinsic properties of the augmented object are either rigid or elastically deformable (non-rigid) model. In case of the rigid object, the dynamic motion of the object is simulated when the augmented object is collided with by the haptic stick by considering linear momentum or angular momentum. In the case of the non-rigid object, the physics-based simulation approach is adopted since the elastically deformable models respond in a natural way to the external or internal forces and constraints. Depending on the characteristics of force caused by a user through a haptic interface and model's intrinsic properties, the virtual elastic object in AR is deformed naturally. In the simulation, we exploit standard mass-spring damper differential equation so called Newton's second law of motion to model deformable objects. From the experiments, we can successfully visualize the behavior of a virtual objects in AR based on the theorem of physics when the haptic device interact with the rigid or non-rigid virtual object.

Method of a Multi-mode Low Rate Speech Coder Using a Transient Coding at the Rate of 2.4 kbit/s (전이구간 부호화를 이용한 2.4 kbit/s 다중모드 음성 부호화 방법)

  • Ahn Yeong-uk;Kim Jong-hak;Lee Insung;Kwon Oh-ju;Bae Mun-Kwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.2 s.302
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    • pp.131-142
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    • 2005
  • The low rate speech coders under 4 kbit/s are based on sinusoidal transform coding (STC) or multiband excitation (MBE). Since the harmonic coders are not efficient to reconstruct the transient segments of speech signals such as onsets, offsets, non-periodic signals, etc, the coders do not provide a natural speech quality. This paper proposes method of a efficient transient model :d a multi-mode low rate coder at 2.4 kbit/s that uses harmonic model for the voiced speech, stochastic model for the unvoiced speech and a model using aperiodic pulse location tracking (APPT) for the transient segments, respectively. The APPT utilizes the harmonic model. The proposed method uses different models depending on the characteristics of LPC residual signals. In addition, it can combine synthesized excitation in CELP coding at time domain with that in harmonic coding at frequency domain efficiently. The proposed coder shows a better speech quality than 2.4 kbit/s version of the mixed excitation linear prediction (MELP) coder that is a U.S. Federal Standard for speech coder.

Coupled Analysis with Digimat for Realizing the Mechanical Behavior of Glass Fiber Reinforced Plastics (유리섬유 강화 플라스틱의 역학적 거동 구현을 위한 Digimat와의 연성해석 연구)

  • Kim, Young-Man;Kim, Yong-Hwan
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.6
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    • pp.349-357
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    • 2019
  • Finite element method (FEM) is utilized in the development of products to realistically analyze and predict the mechanical behavior of materials in various fields. However, the approach based on the numerical analysis of glass fiber reinforced plastic (GFRP) composites, for which the fiber orientation and strain rate affect the mechanical properties, has proven to be challenging. The purpose of this study is to define and evaluate the mechanical properties of glass fiber reinforced plastic composites using the numerical analysis models of Digimat, a linear, nonlinear multi-scale modeling program for various composite materials such as polymers, rubber, metal, etc. In addition, the aim is to predict the behavior of realistic polymeric composites. In this regard, the tensile properties according to the fiber orientation and strain rate of polybutylene terephthalate (PBT) with short fiber weight fractions of 30wt% among various polymers were investigated using references. Information on the fiber orientation was calculated based on injection analysis using Moldflow software, and was utilized in the finite element model for tensile specimens via a mapping process. LS-Dyna, an explicit commercial finite element code, was used for coupled analysis using Digimat to study the tensile properties of composites according to the fiber orientation and strain rate of glass fibers. In addition, the drawbacks and advantages of LS-DYNA's various anisotropic material models were compared and evaluated for the analysis of glass fiber reinforced plastic composites.

A Study on the Mutual Coexistence between Virtual Reality Bluetooth Devices and WLAN on the Monte-Carlo (몬테카를로 기반의 가상현실 블루투스 기기와 무선랜 사이의 상호 공존 연구)

  • Yun, Hye-Ju;Yu, Chul-Hee;Kim, Byung-Duk;Jo, Young-Do
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.33-38
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    • 2016
  • As a communications system and using the wireless devices is increased at the world, the interference among devices at 2.4GHz band become issue. New complex content technology as education, concert, broadcast, thema-park are developed between Virtual Reality technology and tradition. That is expect an annual growth rate of more than 14%. Almost Virtual Reality devices use motion sense or a wireless joystick. Therefore it is necessarily to analyze the coexistence between Virtual Reality devices and Wi-Fi in the ISM band. The interference scenario and propagation of the Extended Hata Model was established to analyze the interference from WLAN into Virtual Reality devices. Through simulation results based on Monte-Carlo principle, separation frequency was obtained to protect WLAN interference from Virtual Reality devices.

Obstacle avoidance of Mobile Robot with Virtual Impedance (가상임피던스를 이용한 원격 이동로봇의 장애물회피)

  • Jin, Tae-Seok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.451-456
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    • 2009
  • In this paper, a virtual force is generated and fed back to the operator to make the teleoperation more reliable, which reflects the relationship between a slave robot and an uncertain remote environment as a form of an impedance. In general, for the teleoperation, the teleoperated mobile robot takes pictures of the remote environment and sends the visual information back to the operator over the Internet. Because of the limitations of communication bandwidth and narrow view-angles of camera, it is not possible to watch certain regions, for examples, the shadow and curved areas. To overcome this problem, a virtual force is generated according to both the distance between the obstacle and the robot and the approaching velocity of the obstacle w.r.t the collision vector based on the ultrasonic sensor data. This virtual force is transferred back to the master (two degrees of freedom joystick) over the Internet to enable a human operator to estimate the position of obstacle at the remote site. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. It is demonstrated by experiments that this collision vector based haptic reflection improves the performance of teleoperated mobile robot significantly.

Physics-based Simulation of a VTVL Vehicle for 2D Games (2D 게임을 위한 수직 이착륙 비행체의 물리 기반 시뮬레이션)

  • Moon, Sukjin;Choi, Min Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.21-25
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    • 2013
  • In this paper, we consider a physics-based 2D flight simulation game where users can easily control realistic flight of a vehicle equipped with two thrusters that allow vertical takeoff and vertical landing. The flight vehicle can be manipulated by directly controlling the thrusting force at each thruster using a pair of analog input devices such as joysticks. However, it might require too much practice to make aerobatic flying solely with this kind of control. We propose a set of fly-by-wire methods that provide easy-to-use, intuitive control of a VTVL vehicle. Based on PD controllers, the proposed methods allow users to specify the velocity or position of the vehicle directly. Furthermore, they are easy to understand and simple to implement. We expect that the proposed vehicle model and control mechanism could be used in various 2D games.

A Resource-Aware Mapping Algorithm for Coarse-Grained Reconfigurable Architecture Using List Scheduling (리스트 스케줄링을 통한 Coarse-Grained 재구성 구조의 맵핑 알고리즘 개발)

  • Kim, Hyun-Jin;Hong, Hye-Jeong;Kim, Hong-Sik;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.6
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    • pp.58-64
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    • 2009
  • For the success of the reconfigurable computing, the algorithm for mapping operations onto coarse-grained reconfigurable architecture is very important. This paper proposes a resource-aware mapping system for the coarse-grained reconfigurable architecture and its own underlying heuristic algorithm. The operation assignment and the routing path allocation are simultaneously performed with a cycle-accurate time-exclusive resource model. The proposed algorithm minimizes the communication resource usage and the global memory access with the list scheduling heuristic. The operation to be mapped are prioritized with general properties of data flow. The evaluations of the proposed algorithm show that the performance is significantly enhanced in several benchmark applications.

Organizational Program Management of Multiple Maintenance Projects Under Fund Constraints (복수 개${\cdot}$보수 프로젝트의 자금제약하 프로그램 관리 - 자원제약 마스터-일정계획을 중심으로 -)

  • Koo Kyo-Jin
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.2 s.18
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    • pp.211-218
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    • 2004
  • In a large owner organization, a program manager of multiple maintenance and remodeling projects has experienced increasing scale and complexity of coordinating the M/R projects with in-house technicians who belong to multiple trade shops. This paper proposes a dual-level hierarchical planning strategy that consists of a program master plan in the long-term horizon and a master construction schedule in an operational scheduling window. A rolling horizon approach to the program master plan is proposed to deal with the external uncertainty of unknown stream of project requests. A resource-constrained scheduling algorithm is developed to generate the master construction schedule in a scheduling window. During development of the algorithm, more emphasis is placed on long-term organizational resource continuity, especially flow management of program constraint resources, than ephemeral events of an individual activity and project. Monte Carlo simulation experiments of three scheduling windows are used to evaluate the relative performance of the proposed scheduling algorithm against three popular scheduling heuristics for resource-constrained multiple projects.

Hardware/Software Partitioning Methodology for Reconfigurable System (재구성형 시스템을 위한 하드웨어/소프트웨어 분할 기법)

  • Kim, Jun-Yong;Ahn, Seong-Yong;Lee, Jeong-A.
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.303-312
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    • 2004
  • In this paper, we propose a methodology solving the problem of the hardware-software partitioning in reconfigurable systems using a Y-chart design space exploration and implement a simulator according to the methodology. The methodology generates a mapping set between tasks and hardware elements using the hardware element model and the application model. We evaluate the throughput by simulating cases in each mapping set. With the throughput evaluation result, we can select the mapping case with the highest throughput. We also propose an heuristic improving the simulation time by reducing the mapping set on the basis of the relationship between workload and parallelism. Simulation results show that we can reduce the size of mapping set which poses difficulties on hardware-software partitioning by up to 80%.