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http://dx.doi.org/10.7472/jksii.2014.15.1.171

Dynamic Behavior Modelling of Augmented Objects with Haptic Interaction  

Lee, Seonho (Department of Computer Science, Kyonggi University)
Chun, Junchul (Department of Computer Science, Kyonggi University)
Publication Information
Journal of Internet Computing and Services / v.15, no.1, 2014 , pp. 171-178 More about this Journal
Abstract
This paper presents dynamic modelling of a virtual object in augmented reality environments when external forces are applied to the object in real-time fashion. In order to simulate a natural behavior of the object we employ the theory of Newtonian physics to construct motion equation of the object according to the varying external forces applied to the AR object. In dynamic modelling process, the physical interaction is taken placed between the augmented object and the physical object such as a haptic input device and the external forces are transferred to the object. The intrinsic properties of the augmented object are either rigid or elastically deformable (non-rigid) model. In case of the rigid object, the dynamic motion of the object is simulated when the augmented object is collided with by the haptic stick by considering linear momentum or angular momentum. In the case of the non-rigid object, the physics-based simulation approach is adopted since the elastically deformable models respond in a natural way to the external or internal forces and constraints. Depending on the characteristics of force caused by a user through a haptic interface and model's intrinsic properties, the virtual elastic object in AR is deformed naturally. In the simulation, we exploit standard mass-spring damper differential equation so called Newton's second law of motion to model deformable objects. From the experiments, we can successfully visualize the behavior of a virtual objects in AR based on the theorem of physics when the haptic device interact with the rigid or non-rigid virtual object.
Keywords
Haptic Interaction; Physically-based Modeling; rigid object; elastically deformable model; Augmented Reality;
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