• Title/Summary/Keyword: 수학활동

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Identifying a Structural Relationship among Self-Determination, Teaching Presence, Learning Outcomes of Elementary Students in Blended Learning Environment (초등 혼합형학습에서 자기결정성 동기, 교수실재감, 학습성과 간의 구조적 관계 규명)

  • Kang, Myunghee;Park, Namsu;Yoo, Eunjin;Kim, Yuna
    • The Journal of Korean Association of Computer Education
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    • v.16 no.4
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    • pp.1-11
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    • 2013
  • The purpose of this study is to investigate a structural relationship among elementary students' self-determinant learning motivation, teaching-presence and learning outcomes (learning satisfaction, persistence) in blended learning environment. Participants were 5th and 6th grade students who enrolled in a mathematics learning service. The results showed that self-determinant learning motivation had direct effect on teaching presence, learning satisfaction and learning persistence. Teaching Presence had an direct effect on learning satisfaction and learning satisfaction had an direct effect on learning persistence. Based on the results, proper strategies were recommended to facilitate self-determinant learning motivation and teaching presence before and during learning since they play critical roles for the success of elementary students learning outcomes in a blended learning environment.

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Android's Mental Arithmetic application gesture based input development (제스처 입력 기반 안드로이드 암산 애플리케이션 개발)

  • Oh, Cheol-Chul;Hyun, Dong-Lim;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.241-246
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    • 2011
  • There are many discussions nowadays about utilizing smartphones to create a mobile computing educational environment. The purpose of this study is to develope an application which addresses the growing importance of mental arithmetic maps in lower elementary grades. Considering current theories on developmental characteristics for the target levels I decided that a gesture based input interface increase the users concentration and interest. Students using this application will learn and reinforce the basics of the addition, subtraction, multiplication, and division of natural numbers. By removing the limitations of time and space as afforded by the convenience of a smartphone and utilizing a gesture based input interface we can combine an application which increases users mental arithmetic speed and precision with the enjoyment of a game.

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Development of Adventure-Game style Program for Figure Learning (도형 학습을 위한 어드벤처 게임형 학습 프로그램 개발)

  • Lee, Jae-Mu;Kim, Min-Hee
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.33-42
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    • 2006
  • This study is aimed to develop adventure-game style learning program for offering different levels curriculum in mathematics and figure areas in elementary schools. The 7th mathematics curriculum introduced different levels curriculum considering learners' ability, aptitude, requirement, interest so that it could improve learners' growth potential and educational efficiency. But in reality, it is quite difficult to increase educational efficiency by conducting individual learning classes according to students' ability due to the big differences among students' levels in addition to high population in each classroom. The purpose of this study is to offer different levels curriculum based on van Hiele theory and develop adventure-game style learning program to increase interests of the learners. This program can improve students' academic achievement by offering differentiated curriculums to learners who need advanced or supplementary learning materials. And it also enhances leaners' spatial-perceptual ability by offering various operating activities in figures learning.

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A Study on the Meaning of Construction in Euclid Elements (에서 작도의 의미에 대한 고찰)

  • Kim, Chang Su;Kang, Jeong Gi
    • Journal of the Korean School Mathematics Society
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    • v.20 no.2
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    • pp.119-139
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    • 2017
  • The construction in the ancient Greek era had more meanings than a construction in the present education. Based on this fact, this study examines the meaning of the current textbook. In contrast, we have extracted the meaning of the constructions in Euclid Elements. In addition, we have been thinking about what benefits can come up if the meaning of the construction in Euclid Elements was reflected in current education, and suggested a way to exploit that advantage. As results, it was confirmed that the construction in the current textbook was merely a means for introducing and understanding the congruent conditions of the triangle. On the other hand, the construction had four meanings in Euclid Elements; Abstract activities that have been validated by the postulates, a mean of demonstrating the existence of figures and obtaining validity for the introduction of auxiliary lines, refraining from intervening in the argument except for the introduction of auxiliary lines, a mean of dealing with numbers and algebra. Finally we discussed the advantages of using the constructions as a means of ensuring the validity of the introduction of the auxiliary line to the argument. And we proposed a viewpoint of construction by intervention of virtual tools for auxiliary lines which can not be constructed with Euclid tool.

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Research on Mentorship education for gifted students (영재 학생들의 Mentorship교육에 관한 연구)

  • Heo, Jung-Yun;Lee, Sang-Chun;Choi, Kyu-Seong
    • Journal of Gifted/Talented Education
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    • v.13 no.3
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    • pp.45-68
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    • 2003
  • The purpose of this research is to find out the usefulness of the Mentorship program for gifted science students. The usability has been proved by the results from a survey of a group of mentorship education students. Among those surveyed some are the students a gifted science education institute in university. Students have improved their own study ability, creative problem solving ability by performing the experiment planning on their own, and presented their papers through Mentorship program, and it is possibly observed that they have their own dignity as scientist by performing the actual science activities. Also, with the result of the survey, the effectiveness of the Mentorship program is very positive onto the students. Mentorship program is one of the educational method to widen the students' experience chances, and the depth of thought, and improve the scientific ability and creative problem solving ability.

A Study on the Problem-solving Process in Compensation Performance of Middle School Students (중학교 학생들의 보상문제해결 과정에 대한 분석)

  • Nam, Jeong Hui;Yun, Gyeong Rim;Lee, Sang Gwon;Han, In Sik
    • Journal of the Korean Chemical Society
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    • v.46 no.6
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    • pp.569-580
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    • 2002
  • The purpose of this study was to analyze the problem-solving process of student's compensation con-cept.For this purpose, verbal interactions during activities were audio-taped, transcribed, and analyzed. And classroom observation and interview with students were carried out. Students who were superior in mathematical operations tended to explain compensation concept using proportionality. On the other hand, students who had low level of conservation concept can not connect 'relation of two variables' with 'conservation of equilibrium' at the formation process of com-pensation concept. Students who succeed in the formation of compensation concept showed high level of conservation concept. To promote the formation of compensation concept, it is necessary that how to develop proportional concept and conservation concept as closely related with compensation concept should be studied.

Redesigning of STEAM Learning/Teaching Program for Robot (로봇 STEAM 교수학습 프로그램 제안)

  • Park, HyunJu;Baek, Yoon Su
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.3-10
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    • 2015
  • The purpose of this study was to analyze STEAM learning/teaching program that relates robots and to develop and redesign STEAM teaching/learning program with a robot for elementary and secondary schools. 'Learning with a robot' is considered as one of the best candidates for STEAM education. This article mainly concerns a robot that can be helpful to improve students' interests in learning science and mathematics in schools. As the results of the STEAM learning/teaching program analyzing, the program for elementary schools contained more contents of liberal arts and fine arts, and the program for secondary schools contained more contents of science, technology, and math. In the middle school program, context for learning, class activities of creative design and emotional touch, evaluation, and job and career information were evenly implemented. In the elementary and high school program, there were few information about robotics career. We extracted all robot utilizable subjects and units from school curriculums, and redesigned contents which can be applicable to regular classes for schools. As the result of this study, we conclude that 'learning with a robot' can encourage students' interests in STEM area.

A Study on the Production of Science and Technology Knowledge in North Korea through International Academic Papers (국제학술논문을 통해 본 북한의 과학기술 지식생산에 관한 연구)

  • Noh, Kyung-Ran;Kim, Eun-Jeong;Choi, Hyun-Kyoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.4
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    • pp.205-227
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    • 2016
  • The research analyzed the collaborative research network based on the data of international academic papers in order to understand the structure of production of scientific knowledge by North Korean scientists. According to the analysis results, the subject areas of research were concentrated on basic science fields such as physics, mathematics and chemistry. The main collaborative research collaboration with North Korea is China, and the phenomenon has become stronger since Kim Jong Eun era. Major joint research in physics has moved from Germany to China. Among the research institutions that actively engaged in academic activities, KIM IL SUNG UNIV, ACAD SCI DPRK, KIM CHAEK UNIV TECHNOL, and UNIV SCI among 32 research institutes belonging to North Korean researchers who published international academic papers.

A Study on Developing the Report Format of Students' Achievement for Activating Performance Assessment into the Highschool (고등학교 성적통지표와 학교생활기록부 양식 개선방안에 대한 연구)

  • Jung, Hong Myung;Choi-Koh, Sang Sook
    • Journal of the Korean School Mathematics Society
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    • v.18 no.4
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    • pp.387-409
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    • 2015
  • This study was to propose new formats for the records of achievement and the student's school life. For the college entrance examination to select excellent students with great potential and for the public education to be normalized through performance assessment, the implications of the reformats of the student achievement are significant. To carry out the study, 658 of students, 230 of teachers from 4 middle schools and 10 high schools, and 24 of college admission officers from 8 universities participated in the questionaries that asked the problems of the current assessment system and the future directions based on the desirable reformats of the school records. The collected opinions and advices from the participants were considered to understand the current status, possible directions, and ways to apply the performance assessment to the college entrance examination.

A study on constructing a instructional sequence and content structure based on informal context of mathematical syllabus (비형식적 상황을 이용한 내용구조의 표현과 지도계열의 구성)

  • Shin, Hyun-Sung
    • Journal of the Korean School Mathematics Society
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    • v.8 no.3
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    • pp.357-366
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    • 2005
  • This Study suggests some ideas how we develop a network of content structure based on informal context and method how we decide a sequence of mathematical syllabus from those Structures. 10th grade students in the process conceptual development was observed and interviewed in 2 hour teaching and learning experiment. Three related characteristics of student's thought in structuring math. Content and sequencing it were investigated as follows : (a) the reasoning that they do reflective abstraction well(or do not well) in acquisition of conceptual knowledge. (b) the method that teacher can use resuits in (a) to organize the content structure. (c) the ways that teacher find the process knowledge in informal content structure. That is, this study investigated the way we, curriculum designer, can create well defined content structure and instructional sequence strongly based on the learners' understanding.

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