• Title/Summary/Keyword: 수학학습

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Simulation-based Education Model for PID Control Learning (PID 제어 학습을 위한 시뮬레이션 기반의 교육 모델)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Park, Seong-Hyun
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.286-293
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    • 2022
  • Recently, the importance of elemental technologies constituting smart factories is increasing due to the 4th Industrial Revolution, and simulation is widely used as a tool to learn these technologies. In particular, PID control is an automatic control technique used in various fields, and most of them analyze mathematical models in certain situations or research on application development with built-in controllers. In actual educational environment requires PID simulator training as well as PID control principles. In this paper, we propose a model that enables education and practice of various PID controls through 3D simulation. The proposed model implemented virtual balls and Fan and implemented PID control by configuring a system so that the force can be lifted by the air pressure generated in the Fan. At this time, the height of the ball was expressed in a graph according to each gain value of the PID controller and then compared with the actual system, and through this, satisfactory results sufficiently applicable to the actual class were confirmed. Through the proposed model, it is expected that the rapidly increasing elemental technology of smart factories can be used in various ways in a remote classroom environment.

Analysis of activities task using multiple intelligence in middle school 「Technology·Home Economics」 textbooks - Focusing on the 'Dietary Life' unit according to the curriculum of the 2015 revised Practical Arts(Technology·Home Economics) curriculum - (중학교 기술·가정 교과서 다중지능 활용 활동과제 분석 - 2015 개정 실과(기술·가정) 교육과정에 따른 '식생활' 단원을 중심으로 -)

  • Choi, Seong-Youn;Lee, Young-Sun;Choi, Ye-Ji;Joo, Hyun-Jung;Kim, Seung-Hee;Park, Mi-Jeong
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.19-42
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    • 2018
  • The purpose of this study is to analyze the tasks of 'dietary life' in the textbook developed according to the 2015 revised middle school 「Technology·Home economics」 education curriculum based on the multiple intelligence teaching and learning methods. To accomplish this purpose, 12 textbooks of middle school 「Technology·Home economics」 textbooks were titled "Nutrition and Dietary Behavior of Adolescents", "Planning and Choosing Meals", "Choosing Foods and Safe Cooking" except the questions, the tasks that the students can perform are analyzed based on the teaching and learning methods using multiple intelligences. Analysis methods were analyzed by using contents analysis method, focusing on learning activities, and sub-questions of activities were all included in each activity, and the process of preparing activities on a continuous line was grouped into one. Three people analyzed the activities and proceeded to revise and supplement the analysis standard through consultation. The other three researchers confirmed it. As a result of analyzing 12 kinds of textbooks, the number of activity tasks was 25~74 for each kind of textbooks, and the total number of activities was 527. According to the ratio of multiple intelligences, 35% of the tasks were using logical-mathematical intelligence, and 26.8% of linguistic intelligence, 23% of intrapersonal intelligence, 7.2% of interpersonal intelligence, 3.8% of spatial intelligence, bodily-kinesthetic(2.7%) and musical intelligence(1.5%). On the other hand, it was analyzed that there is no activity task using naturalist intelligence. Except to the naturalist intelligence, general intelligence was utilized. This indicates that the home economics curriculum is a convergence of the home economics curriculum in that it is a reorganization by extracting the contents and methods of other curriculum related to dietary life, is interpreted. This study is expected to provide a framework for various teaching and learning methods to activate students' participation classes and to provide an alternative to realize convergence education in home economics curriculum.

A Study on the Pattern of usage of Problem Solving Strategy according to Its Presentation (협력 학습을 통한 문제 해결에서 해결 전략의 사용형태에 관한 대화 분석)

  • 정민수;신현성
    • Journal of the Korean School Mathematics Society
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    • v.4 no.2
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    • pp.135-142
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    • 2001
  • The selected questions for this study was their conversation in problem solving way of working together. To achieve its purpose researcher I chose more detail questions for this study as follows. $\circled1$ What is the difference of strategy according to its level \ulcorner $\circled2$ What is the mathematical ability difference in problem solving process concerning its level \ulcorner This is the result of the study $\circled1$ Difference in the strategy of each class of students. High class-high class students found rules with trial and error strategy, simplified them and restated them in uncertain framed problems, and write a formula with recalling their theorem and definition and solved them. High class-middle class students' knowledge and understanding of the problem, yet middle class students tended to rely on high class students' problem solving ability, using trial and error strategy. However, middle class-middle class students had difficulties in finding rules to solve the problem and relied upon guessing the answers through illogical way instead of using the strategy of writing a formula. $\circled2$ Mathematical ability difference in problem solving process of each class. There was not much difference between high class-high class and high class-middle class, but with middle class-middle class was very distinctive. High class-high class students were quick in understanding and they chose the right strategy to solve the problem High class-middle class students tried to solve the problem based upon the high class students' ideas and were better than middle class-middle class students in calculating ability to solve the problem. High class-high class students took the process of resection to make the answer, but high class-middle class students relied on high class students' guessing to reconsider other ways of problem-solving. Middle class-middle class students made variables, without knowing how to use them, and solved the problem illogically. Also the accuracy was relatively low and they had difficulties in understanding the definition.

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Two-year Follow-Up Study on Effects of STEAM Education Program Based on Physical Computing (2년간의 추적 연구를 통한 Physical Computing 기반의 STEAM 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heon Chang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.77-86
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    • 2014
  • By PISA 2007, TIMSS 2011, Korean high school students had high academic achievement to science and mathematics, while they had low attitude. Prospective college students are increasingly avoiding natural science and engineering. Moreover, the opportunities to learn to computer science in middle and high school are disappeared rapidly. The necessity of STEAM program based on Physical computing arise under these situation. Therefore, we developed STEAM program and studied the effects of the program in 2012. The result showed that students' scientific interests and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, and satisfaction of school life were enhanced. This study is follow-up study for the same students who improved every domain of the measurements. They were administerd pre-test at start of 2012, post-test at end of 2012, and delayed post-test at the end of 2013, on same test. The result of the study showed that only attitude to Scientific Inquiry was enhanced, but there was no significant result on the other domain of the test in comparison with start of 2012. But this result demonstrate the effect of STEAM education conversely.

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The Effects of Childrens' Perception of the Kodu Software Curriculum Model based on SCC Activity Strategy (SCC 활동 전략기반 Kodu SW교육과정 모델 적용을 통한 어린이 코딩 인지 효과)

  • Sung, Younghoon;Yoo, Seounghan
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.283-292
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    • 2016
  • Based on revised 2015 curriculum, diversified SW education methods for elementary school students are researched, developed and applied. However, as most of SW education is based on English text, its coding process may be difficult for low graders of elementary school who are not familiar with English and Math. Under this situation, Kodu game lab based 'icon card board' by which coding could be learnt with ease through game and icon was developed and story activity, coding activity and collaboration activity (SCC) strategy based 17th session SW curriculum was applied and verified. As a result of research, in terms of satisfaction of students for SW class, students more than 86% recognized such class positively and a significant effect was obtained from students' interest level and learning model for coding.

The Design of Target Tracking System Using FBFE Based on VEGA (VEGA 기반 FBFE을 이용한 표적 추적 시스템 설계)

  • 이범직;주영훈;박진배
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.4
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    • pp.359-365
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    • 2001
  • In this paper, we propose the design methodology of target tracking system using fuzzy basis function expansion(FBFE) based on virus evolutionary genetic algorithm (VEGA). In general, the objective of target tracking is to estimate the future trajectory of the target based on the past position of the target obtained from the sensor. In the conventional and mathematical nonlinear filtering method such as extended Kalman filter(EKF), the performance of the system may be deteriorated in highly nonlinear situation. To resolve these problems of nonlinear filtering technique, by appling artificial intelligent technique to the tracking control of moving targets, we combine the advantages of both traditional and intelligent control technique. In the proposed method, after composing training datum from the parameters of extended Kalman filter, by combining FDFE, which has the strong ability for the approximation, with VEGA, which prevent GA from converging prematurely in the case of lack of genetic diversity of population, and by idenLifying the parameters and rule numbers of fuzzy basis function simultaneously, we can reduce the tracking error of EKF. Finally, the proposed method is applied to three dimensional tracking problem, and the simulation results shows that the tracking performance is improved by the proposed method.

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Word Problem with Figures Solving Ability and Error of Boys and Girls - with middle school 3rd grade students - (남녀학생들의 도형 문장제 해결 오류 및 해결력에 대한 비교 분석 - 중학교 3학년 대상으로 -)

  • Oh, Jeong-Yoon;Ro, Young-Soon
    • Journal of the Korean School Mathematics Society
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    • v.10 no.3
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    • pp.353-367
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    • 2007
  • The purpose of this study was to examine what errors students made in solving word problems with figures and to compare the problem-solving abilities of boys and girls for each type of word problems with figures. It's basically meant to provide information on effective teaching-learning methods about world problems with figures that were given the greatest weight among different sorts of word problems. The findings of the study were as fellows: First, there was no difference between the boys and girls in the types of error they made. Both groups made the most errors due to a poor understanding of sentences, and they made the least errors of making the wrong expression. And the students who gave no answers outnumbered those who made errors. Second, as for problem-solving ability, the boys outperformed the girls in problem solving except variable problems. There was the greatest gap between the two in solving combining problems. Third, they made the average or higher achievement in solving the types of problems that were included much in the textbooks, and made the least achievement in relation to the types of problems that were handled least often in the textbooks.

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Development of Robot Contents for STEAM education (STEAM 교육을 위한 로봇 콘텐츠 개발)

  • Nam, Yun Jeong;Kim, Hee Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.1
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    • pp.9-18
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    • 2015
  • Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.

Error Analysis of 6th Grade Elementary Students in Problem Solving in the Measurement Domain (측정 영역의 문제해결 과정에서 나타나는 초등학교 6학년 학생의 오류 분석)

  • Kim, Seong-Kyeong
    • Journal of Science Education
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    • v.41 no.3
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    • pp.480-498
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    • 2017
  • This study analyzed the errors of 6th graders of elementary school in problem solving process of the measurement domain. By analyzing the errors that students make in solving difficult problems, this study tried to draw implications for teaching and learning that can help students reach their achievement standards. First, though the students were given enough time to deal with problems, the fact that about 30~60% of students, based upon the problems given, can't solve them show that they are struggling with a part of measurement domain. Second, it was confirmed that students' understanding of the unit of measurement, such as relationship between units, was low. Third, the students have a low understanding in terms of the fact that once the base is set in a triangle then the height can be set accordingly and from which multiple expressions, in obtaining the area of the triangle, can be driven.

Using Number of Cases in Rhythmic Educational Contents (경우의 수를 활용한 리듬 교육 콘텐츠)

  • Lee, Chang-Ku;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.186-193
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    • 2015
  • In many respects, the current music education contents are learned, based on results and also, education of rhythm, which is an important component of music, is mostly implemented using scores that are based on existing results. In this study, two rhythm education contents were extracted using the number of cases in mathematics, which is a principle of the process of creating a rhythm. First, 16 rhythm education contents were extracted by calculating the number of cases to include a note and a rest in a beat except triplet Rhythm. Second, two-beat 225 rhythm education contents were extracted by calculating the number of cases to connect this one-beat contents. Rhythm education was applied to music majors in their early twenties using these two rhythm education contents and the effect was proven by the rhythmic ability test. As stated above, this study suggests advanced education contents using existing principles, which appear by going back to the basics of rhythm.