• Title/Summary/Keyword: 수학적 창의성

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A Scheme to Diversify of Mathematics Olympiads Types (수학올림피아드 유형의 다변화 방안)

  • Nam, Seung-In
    • Communications of Mathematical Education
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    • v.23 no.1
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    • pp.73-83
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    • 2009
  • Mathematics Olympiad aims to identify and encourage students who have superior ability in mathematics, to enhance students' understanding in mathematics while stimulating interest and challenge, to increase learning motivation through self-reflection, and to speed up the development of mathematical talent. Participating mathematical competition, students are going to solve a variety of types of mathematical problems and will be able to enlarge their understanding in mathematics and foster mathematical thinking and creative problem solving ability with logic and reasoning. In addition, parents could have an opportunity valuable information on their children's mathematical talents and guidance of them. Although there should be presenting diversified mathematical problems in competitions, the real situations is that resent most mathematics Olympiads present mathematical problems which narrowly focus on types of solving problems. In order to diversifying types of problems in mathematics Olympiads and making mathematics popular, this study will discuss a Olympiad for problem solving ability, a Olympiad for exploring mathematics, a Olympiad for task solving ability, and a mathematics fair, etc.

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Fluency in Technology for Mathematics Education (수학교육에서 컴퓨터 환경이 지니는 유창성의 의미)

  • Kim, Hwa-Kyung
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.229-248
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    • 2006
  • In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.

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What is School Mathematics? (학교수학이란 무엇인가?)

  • Lee, Seoung Woo
    • Journal of Educational Research in Mathematics
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    • v.25 no.3
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    • pp.381-405
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    • 2015
  • The nature of school mathematics has not been asked from the epistemological perspective. In this paper, I compare two dominant perspectives of school mathematics: ethnomathematics and didactical transposition theory. Then, I show that there exist some examples from Old Babylonian (OB) mathematics, which is considered as the oldest school mathematics by the recent contextualized anthropological research, cannot be explained by above two perspectives. From this, I argue that the nature of school mathematics needs to be understand from new perspective and its meaning needs to be extended to include students' and teachers' products emergent from the process of teaching and learning. From my investigation about OB school mathematics, I assume that there exist an intrinsic function of school mathematics: Linking scholarly Mathematics(M) and everyday mathematics(m). Based on my assumption, I suggest the chain of ESMPR(Educational Setting for Mathematics Practice and Readiness) and ESMCE(Educational Setting For Mathematical Creativity and Errors) as a mechanism of the function of school mathematics.

초등학교 1, 2학년 수학 영재아를 위한 심화학습 프로그램 개발

  • Kim, Hae-Gyu;Go, Gil-Cheol
    • Communications of Mathematical Education
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    • v.16
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    • pp.291-310
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    • 2003
  • 영재교육은 영재들이 창의적인 지식 생산자로서의 역할을 수행할 수 있도록 하여 개인의 잠재력을 최대한 계발시켜주어 자아실현을 도모할 수 있도록 해주고 더 나아가 국가 경쟁력을 높일 수 있으므로 학교와 지역사회에서는 영재교육의 활성화를 위하여 다양한 영재교육 프로그램을 개발하고, 영재에게 적합한 교수-학습 자료를 마련하여 그들의 흥미와 빠른 학습 속도를 충족시켜줄 수 있도록 심화된 학습 기회를 제공하기 위해 노력해야 한다. 그러나, 이미 연구된 자료들을 살펴보면 초등학교 고학년을 위주로 하는 영재 교육 프로그램이 대부분이어서 저학년 영재아동을 위한 자료는 전무한 실정이다. 따라서 본 연구에서는 초등학교 저학년 단계에서 수학분야에 영재성이 있거나 흥미를 가지고 있는 아동을 위한 수학 심화학습 프로그램을 개발하고자 한다.

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Development of a Blocks Recognition Application for Children's Education using a Smartphone Camera (스마트폰 카메라 기반 아동 교육용 산수 블록 인식 애플리케이션 개발)

  • Park, Sang-A;Oh, Ji-Won;Hong, In-Sik;Nam, Yunyoung
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.29-38
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    • 2019
  • Currently, information society is rapidly changing and demands innovation and creativity in various fields. Therefore, the importance of mathematics, which can be the basis of creativity and logic, is emphasized. The purpose of this paper is to develop a math education application that can further expand the logical thinking of mathematics and allow voluntary learning to occur through the use of readily available teaching aid for children to form motivation and interest in learning. This paper provides math education applications using a smartphone and blocks for children. The main function of the application is to shoot with the camera and show the calculated values. When a child uses a block to make a formula and shoots a block using a camera, you can directly see the calculated value of your formula. The preprocessing process, text extraction, and character recognition of the photographed images have been implemented using OpenCV libraries and Tesseract-OCR libraries.

An Effect of Problem-solving Lessons with Problem-posing on Mathematical Creativity (문제 만들기를 적용한 문제해결수업이 수학적 창의성에 미치는 영향)

  • Kim, Seo Lin;Kim, Dong Hwa;Seo, Hae Ae
    • East Asian mathematical journal
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    • v.33 no.4
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    • pp.381-411
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    • 2017
  • The purpose of this study is to investigate how students' mathematical creativity changes through problem-solving instruction using problem-posing for elementary school students and to explore instructional methods to improve students' mathematical creativity in school curriculum. In this study, nonequivalent control group design was adopted, and the followings are main results. First, problem-solving lessons with problem-posing had a significant effect on students' mathematical creativity, and all three factors of mathematical creativity(fluency, flexibility, originality) were also significant. Second, the lessons showed meaningful results for all upper, middle, and lower groups of pupils according to the level of mathematical creativity. When analyzing the effects of sub-factors of mathematical creativity, there was no significant effect on fluency in the upper and middle groups. Based on the results, we suggest followings: First, there is a need for a systematic guidance plan that combines problem-solving and problem-posing, Second, a long-term lesson plan to help students cultivate novel mathematical problem-solving ability through insights. Third, research on teaching and learning methods that can improve mathematical creativity even for students with relatively high mathematical creativity is necessary. Lastly, various student-centered activities in math classes are important to enhance creativity.

Application and Development of Convergence Program for Congruence and Symmetry Teaching (합동과 대칭의 지도를 위한 융합 프로그램 개발 및 적용)

  • Lee, Ji Hae;Sihn, Hang Gyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.3
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    • pp.267-282
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    • 2018
  • The purpose of this study is to develop and apply a Convergence program for teaching of congruence and symmetry and to investigate the effects of the mathematical creativity and convergence talent. For these purposes, research questions were set up as follows: 1. How is a Convergence program for teaching of congruence and symmetry developed? 2. How does a Convergence program affect the mathematics creativity and convergence talent of fifth grade student in elementary school? The subjects in this study were 16 students in fifth-grade class in elementary school located in Songpa-gu, Seoul. A Convergence program was developed using the integrated unit design process chose the concept of congruence and symmetryas its topic. The developed program consisted of a total 12 class activities plan, lesson plans for 5 activities. Mathematics creativity test, a test on affective domain related with convergence talent measurement were carried out before and after the application of the developed program so as to analyze the its effects. In addition, students' satisfaction for the developed program was investigated by a questionnaire. The results of this study were as follows: First, A convergence program should be developed using the integrated unit design process to avoid focusing on the content of any one subject area. The program for teaching of congruence and symmetry should be considered students' learning style and their preferences for media. Second, the convergence program improved the students' mathematical creativity and convergence talent. Among the sub-factors of mathematical creativity, originality was especially improved by this program. Students thought that the program is good for their creativity. Plus, this program use two subject class, Math and Art, so student do not think about one subject but focus on topic 'congruence and symmetry'. It help students to develop their convergence talent.

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Mathematical Algorithms for the Automatic Generation of Production Data of Free-Form Concrete Panels (비정형 콘크리트 패널의 생산데이터 자동생성을 위한 수학적 알고리즘)

  • Kim, Doyeong;Kim, Sunkuk;Son, Seunghyun
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.6
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    • pp.565-575
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    • 2022
  • Thanks to the latest developments in digital architectural technologies, free-form designs that maximize the creativity of architects have rapidly increased. However, there are a lot of difficulties in forming various free-form curved surfaces. In panelizing to produce free forms, the methods of mesh, developable surface, tessellation and subdivision are applied. The process of applying such panelizing methods when producing free-form panels is complex, time-consuming and requires a vast amount of manpower when extracting production data. Therefore, algorithms are needed to quickly and systematically extract production data that are needed for panel production after a free-form building is designed. In this respect, the purpose of this study is to propose mathematical algorithms for the automatic generation of production data of free-form panels in consideration of the building model, performance of production equipment and pattern information. To accomplish this, mathematical algorithms were suggested upon panelizing, and production data for a CNC machine were extracted by mapping as free-form curved surfaces. The study's findings may contribute to improved productivity and reduced cost by realizing the automatic generation of data for production of free-form concrete panels.

Effects of an Engineering-Focused STEAM Program Based on the Project Approach for Young Children on Their Scientific Inquiry Ability, Mathematical Problem-Solving Ability, and Creativity (유아 대상 프로젝트 접근법 기반 공학적 STEAM 프로그램이 유아의 과학적 탐구능력, 수학적 문제해결력, 창의성에 미치는 효과)

  • Kwangjae Yu;Jihyun Kim
    • Korean Journal of Childcare and Education
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    • v.19 no.4
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    • pp.29-52
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    • 2023
  • Objective: This research aims to examine the effect of a young children's engineering-focused STEAM program based on the project approach - a program that constructs components aligned with children's interests in their play through an engineering design process - on their scientific inquiry ability, mathematical problem-solving ability, and creativity. Methods: In this research, 42 five-year-old children from a public kindergarten in S district, I city, were randomly divided into experimental and comparative groups, each with 21 children. The engineering-focused STEAM program was conducted from April 18 to June 10, 2022, with the experimental group exploring the 'car' theme and the comparison group focusing on a different theme. The study employed an independent sample t-test and analysis of covariance(ANCOVA), using the pretest as a covariate to control variables. Results: The children-selected 'cars' themed engineering-focused STEAM program was effective in enhancing their scientific inquiry ability, mathematical problem-solving ability and creativity. Conclusion/Implications: The engineering-focused STEAM program, which emerges from young children's interesting daily play, had positive effects on enhancing their scientific inquiry ability, mathematical problem-solving ability, and creativity. This research can serve as fundamental data for developing education programs focused on engineering within the STEAM framework, guided by children's emergent play.

An Analysis on Behavior Characteristics between Gifted Students and Talented Students in Open-end Mathematical Problem Solving (개방형 문제 해결과정에서 수학 영재아와 수학 우수아의 행동특성 분석)

  • Shin In-Sun;Kim See-Myung
    • Communications of Mathematical Education
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    • v.20 no.1 s.25
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    • pp.33-59
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    • 2006
  • This study is intended to reconsider the meaning of the education for gifted/talented children, the foundation object of science high school by examining the behavior characteristics between gifted students and talented students in open-end mathematical problem solving and to provide the basis for realization of 'meaningful teaming' tailored to the learner's level, the essential of school education. For the study, 8 students (4 gifted students and 4 talented students) were selected out of the 1 st grade students in science high school through the distinction procedure of 3 steps and the behavior characteristics between these two groups were analyzed according to the basis established through the literature survey. As the results of this study, the following were founded. (1) It must be recognized that the constituent members of science high school were not the same excellent group and divided into the two groups, gifted students who showed excellence in overall field of mathematical behavior characteristics and talented students who had excellence in learning ability of mathematics. (2) The behavior characteristics between gifted students and talented students, members of science high school is understood and a curriculum of science high school must include a lesson for improving the creativity as the educational institutions for gifted/talented students, unlike general high school. Based on these results, it is necessary to try to find a support plan that it reduces the case which gifted students are generalized with common talented students by the same curriculum and induces the meaningful loaming to learners, the essential of school education.

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