1 |
Kyung-min Shin, Effects of Learning Mathematics with Games on Children's Mathematical Attitudes, Graduate School of Education, Seoul National University of Education, 2001. http://www.riss.kr/link?id=T8064816
|
2 |
Ji-Eun Shim, effects of mathematic activity using game tool on the development of child's mathematic ability, Pai Chai University Graduate school, 2008. http://pcu.dcollection.net/public_resource/pdf/000000341088_20190102180242.pdf
|
3 |
Sook-Hyun Son, The Influence of club activities on students' mathematical propensity and their ability to learn shapes, Daegu National University of Education, 2002. http://www.riss.kr/link?id=T8354937
|
4 |
doazoom (1:1 Online study habit training service). https://doazoom.com/
|
5 |
Dlab (SW, HW, Providing 3D printing converged coding training). http://www.daddyslab.com/
|
6 |
classting (Training social networks). https://ko-kr.classting.com/
|
7 |
"The Revolution of Education! What is 'EduTech' for the Future?", public blog of Han-wha life. http://www.lifentalk.com/1820.
|
8 |
Tae-Gyeong Hwang, The use of smart device and the relationships of immersion tendency to self-control and prosocial behavior of preschoolers, Graduate School of Education, Silla University, 2013 http://www.riss.kr/link?id=T13318756
|
9 |
Joo-Yeon Lee, A Survey on the Awareness of the Smartphone App for Early Childhood Education : A Study on the Perception of Parents by the Behavioral Pattern of the child, Kyung Hee University Graduate School of Business Administration, 2011. http://www.riss.kr/link?id=T12321488
|
10 |
Byung-Ho Lee, "An Exploratory Study on Early Childhood Smart Device Usage at Home," Journal of Early Childhood Education, 16, 6, 511-533, 2012. http://210.101.116.28/W_files/kiss5/29001197_pv.pdf
|
11 |
Todo Math https://itunes.apple.com/kr/app/토도수학
|
12 |
Math is yaho https://itunes.apple.com/kr/app/공식-ebs-수학이야호
|
13 |
Cocomong the king of mathematics, https://itunes.apple.com/kr/app/수학왕코코몽
|
14 |
Kebikids https://itunes.apple.com/kr/app/깨비키즈
|
15 |
Chavan, Amey, and Asad Naik. "Linear equation solver in Android using OCR," vol 3, 42-44, 2013. http://iosrjen.org/Papers/vol3_issue5%20(part-1)/H03514244.pdf
DOI
|
16 |
Sayed, Fayez. "Mathematics and Mobile Learning," International Association for Development of the Information Society, 2015. https://files.eric.ed.gov/fulltext/ED562425.pdf
|
17 |
Webel, Corey, and Samuel Otten. "PHOTOMATH" MATHEMATICS TEACHER 109.5, 2015. https://math.knue.ac.kr/book.brd/_42.1579.15748653/mt2015-12-368a.pdf
|
18 |
Korean Standard Illumination https://mnews.joins.com/article/16695597
|
19 |
Tesseract-OCR Recognition Method http://jinseongsoft.tistory.com/m/41
|