• Title/Summary/Keyword: 수학적 디자인

Search Result 74, Processing Time 0.024 seconds

Effects of STEAM-based Mathematics Instruction on Elementary School Students' STEAM Attitudes (STEAM 기반 수학 수업이 초등학생의 융합적 태도에 미치는 효과)

  • Lee, Jong-hak
    • Journal of the Korean School Mathematics Society
    • /
    • v.20 no.4
    • /
    • pp.345-368
    • /
    • 2017
  • The purpose of this study is to investigate the educational significance of STEAM in school mathematics education by developing a STEAM program that learns mathematical and scientific principles based on patterns and analyzing the effects of developed program. For this purpose, we conducted an experimental class based on the STEAM program developed. STEAM attitude and satisfaction were tested for 120 elementary school students. The results of this study are as follows. First, in terms of STEAM attitude, STEAM-based experimental instruction did not differ significantly in the second grade students. However, there were positive effects in the other five grades. Second, in terms of satisfaction, the proportion of students who were 'generally' was 89%. the proportion of students who were 'not generally' was 3%. Study subject students were found to be generally satisfied with the STEAM-based instruction.

  • PDF

A study of gifted students's mathematical process of thinking by connecting algebraic expression and design activities (대수식과 디자인의 연결과정에서의 영재학생들의 수학적 사고 과정 분석)

  • Kwon, Oh-Nam;Jung, Sun-A
    • The Mathematical Education
    • /
    • v.51 no.1
    • /
    • pp.47-61
    • /
    • 2012
  • Students can infer mathematical principles in a very natural way by connecting mutual relations between mathematical fields. These process can be revealed by taking tasks that can derive mathematical connections. The task of this study is to make expression and design it and derive mathematical principles from the design. This study classifies the mathematical field of expression for design and analyzes mathematical thinking process by connecting mathematical fields. To complete this study, 40 gifted students from 5 to 8 grade were divided into two classes and given 4 hours of instruction. This study analyzes their personal worksheets and e-mail interview. The students make expressions using a functional formula, remainder and figure. While investing mathematical principles, they generalized design by mathematical guesses, generalized principles by inference and accurized concept and design rules. This study proposes the class that can give the chance to infer mathematical principles by connecting mathematical fields by designing.

수학 수업에 그래픽 계산기 활용하기

  • 한국수학교육학회
    • Communications of Mathematical Education
    • /
    • v.12
    • /
    • pp.489-507
    • /
    • 2001
  • 교수 ${\cdot}$ 학습 과정에서 계산 능력 배양이 목표인 영역을 제외하고는, 복잡한 계산, 수학적 개념 ${\cdot}$ 원리 ${\cdot}$ 법칙의 이해, 문제 해결력 향상 등을 위하여 가능하면 계산기나 컴퓨터를 적극 활용하도록 한다. 제 7차 교육과정에서는 수학적 힘의 신장을 구현하기 위한 실천적인 항목 중 다음과 같이 교수 ${\cdot}$ 학습과정에서의 technology의 활용을 적극 권장하고 있다. 이는 곧 수학교육과 실생활이 서로 밀접한 관계를 가지고 있음을 의미하는 것이다. 이런 새로운 움직임에 따라 계산기 활용에 대한 관심과 이를 수업에 이용하려는 방안을 적극 모색하고 있으며 이미 많은 자료들이 간행되고 있다. 그래픽 계산기는 컴퓨터와는 달리 많은 자료를 내장하고 있지는 않지만 휴대가 간편하고 개별적으로 사용할 수 있어 학교 수업시간 중 활용하는 데에 큰 장점을 가지고 있다. 또, 수학의 교수 ${\cdot}$ 학습 과정에서 그래픽계산기는 학생들의 흥미를 자극하고, 시각적인 힘을 활용하고, 수학적 사고력을 향상시키며, 문제를 탐구하는 과정에서의 단순한 계산을 효과적으로 처리할 수 있도록 도와준다. 뿐만 아니라 수학의 내적 영역과 수학의 외적 영역을 연결시키는 힘과 학습 과정에서 학생의 주도력을 강화시켜줄 수 있다. 그러나 계산기의 사용 자체가 목표가 될 수는 없으며 그래픽 계산기의 사용으로 학생들의 계산능력을 하락시켜서도 안된다. 이를 위해서는 적절한 교수 ${\cdot}$ 학습법의 개발과 연구가 끊임없이 지속되어야 할 것이다. 그래픽계산기는 함수, 통계 단원에서 자료를 분석하고 그에 적합한 식을 찾는 과정에 매우 유용하게 이용된다. 이는 재량활동이나 특기적성활동 시간에 조작활동을 통하여 개념에 대한 다양한 창의적인 표현을 할 수 있는 기회를 제공하기도 한다. 다음은 함수식을 이용하여 여러 가지 디자인을 할 수 있는 예를 그래픽 계산기를 통하여 보여준다. 생활 속의 여러 가지 모양들은 대체로 함수식으로 표현될 수 있다. 그래픽 계산기는 함수식을 입력하여 그래프의 형태를 관찰하고 그 특징을 살펴보는데 매우 유용하며 제한된 변역에서 여러개의 함수식을 입력하여 원하는 모양의 디자인을 해 볼 수 있다.

  • PDF

Development of Convergence Education Program for Elementary School Gifted Education Based on Mathematics and Science (초등학교 영재교육을 위한 수학·과학 중심의 융합교육 프로그램 개발)

  • Ryu, Sung-Rim;Lee, Jong-Hak;Yoon, Ma-Byong;Kim, Hak-Sung
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.10
    • /
    • pp.217-228
    • /
    • 2018
  • The purpose of this study is to develop STEAM program for gifted education by combining educational contents of humanities, arts, engineering, technology, and design into various subjects, focusing on mathematics-science curriculum of elementary school. The achievement standards and curriculum contents of elementary mathematics-science curriculum were analyzed while considering 2015 revised national curriculum. And then, a 16 class-hour convergence education program consisting of 3-hour block time was developed by applying the STEAM model with 4 steps. The validity of the program developed through this process was verified, and four educational experts evaluate whether the program can be applied to the elementary school. Based on the evaluation results, the convergence education program was finalized. As a result of implementing the gifted education program for mathematics-science, students achieved the objectives and values of convergence education such as creative design, self-directed participation, cooperative learning, and interest in class activities (game, making). If this convergence education program is applied to regular class, creative experiential class, or class for gifted children, students can promote their scientific creativity, artistic sensitivity, design sence, and so on.

Fluency in Technology for Mathematics Education (수학교육에서 컴퓨터 환경이 지니는 유창성의 의미)

  • Kim, Hwa-Kyung
    • Journal of the Korean School Mathematics Society
    • /
    • v.9 no.2
    • /
    • pp.229-248
    • /
    • 2006
  • In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.

  • PDF

Case Analysis and Applicability Review of Parametric Design in Landscape Architectural Design (조경 설계 분야에서 파라메트릭 디자인의 사례 분석과 활용 가능성)

  • Na, Sungjin
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.49 no.2
    • /
    • pp.1-16
    • /
    • 2021
  • The act of design in landscape architecture consists of a concept within a designer's mind, technical representations, and finally, a process of construction. In the 4th Industrial Revolution, the design process is facing many changes due to the rapid development of computer technology and the IT ecosystem. Computer technology was initially developed for simple functions, such as mathematical calculation and graphic representation. However, after the spread of Personal Computers, starting with IBM and Macintosh, programming languages and hardware rapidly developed, algorithms and applications became specialized, and the purpose of using computers became very diverse. This study diagnoses issues concerning the functions and roles that new design methods, such as computational design, parametric design, and algorithmic design, can play in landscape architecture based on changes in the digital society. The study focused on the design methodology using parametric technology, which has recently received the most attention. First, the basis for discussion was developed by examining the main concepts and characteristics of parametric design in modern landscape architecture. Prior research on the use of parametric design in landscape architecture was analyzed, as were the case studies conducted by landscape design firms. As a result, it was confirmed that parametric design has not been sufficiently discussed in terms of the number and diversity of studies compared to other techniques investigated by landscape design firms. Finally, based on the discussion, the study examined specific cases and future possibilities of the parametric design in landscape architecture.

A Multiple-Case Study of Preservice Secondary Mathematics Teachers' Teaching Demonstrations with Geometer's Sketchpad (예비 고등 수학교사들의 Geometer's Sketchpad 를 이용한 수업 시연에 관한 다중 사례 연구)

  • Kim, Somin
    • Journal of the Korean School Mathematics Society
    • /
    • v.20 no.3
    • /
    • pp.303-323
    • /
    • 2017
  • This is a multiple-case study of how preservice secondary mathematics teachers teach a particular mathematics using a technological tool. In a performance interview, the preservice teachers demonstrated how they would teach a specific mathematical topic using Geometer's Sketchpad. The results of this study showed that the preservice teachers designed diverse types of lesson plans and implemented different pedagogical and technological techniques in their teaching demonstrations. The findings suggest that preservice teachers' pedagogical content knowledge is an important factor in the integration of technology into their mathematics teaching. Thus, mathematics teacher educators should help preservice teachers gain a robust pedagogical content knowledge in order to effectively teach mathematics with technological tools.

  • PDF

Design Framework for Math Educational Serious game Based on Cognitive Psychology (인지 심리적 모형을 기반으로 한 초등 수학 교육용 기능성게임 디자인 설계전략)

  • Choi, Eun young
    • Cartoon and Animation Studies
    • /
    • s.45
    • /
    • pp.299-320
    • /
    • 2016
  • The interests of education methods using Serious games have been increasing recently. But resu,lt-oriented game design framework have not been reflected intrinsic motivation. To increase usage of educational serious game as resource, it is needed game design framework for providing the immersion and collaborative active learning that cognitive Psychologic theories recommend. By outlining the background of the serious game design framework and exemplifying its use, a constructive structure to examine purposed based games is introduced.

Combinatorial Approach for Solving The Layout Design Problem

  • Cho, Moon-Soo
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.23 no.3
    • /
    • pp.469-485
    • /
    • 1997
  • 자동생산화를 위한 공장설계에 있어서 설비배치에 관한 연구는 제조 유연성 요소의 통합과 이용을 적절하게 수행함으로써 가능하다. 특히 현실적인 설비배치의 특성은 그룹테크놀로지와 물자흐름의 전략을 파악하고 그들의 방법을 조사함으로써 기존의 연구에서 이론적으로 치우치는 경향을 몇 가지의 방법을 통합함으로 실질적인 응용에 그 목적을 두고 있다. 본 연구는 그래프이론과 수학적인 모형을 개발하여 통합적인 접근방법을 전개한다. 또한 설비배치 디자인에 대한 평가를 정량적인 방법으로 나타내고 있으며 경영전략에 있어 제조설비능력을 제고하는데 그 응용성을 보여주고 있다. 그것은 자동화 생산환경에 있어 각 시스템의 응용성과 목적과 관계 그리고 물자흐름관계 등을 정확하게 반영하는데 이바지한다. 현대 제조산업에 있어 고려할 수 있는 모든 각각의 제조요소가 제 특성을 수행하기 위해서는 우선적으로 설비배치 디자인의 중요함을 예를 들어 보여준다.

  • PDF

A Study on the Characteristics of Flexibility in Interior Architectural Composition -focused on Mathematical Arrangement Organization- (실내공간구성의 가변적 표현특성에 관한 연구 -수학적 배열원리를 중심으로-)

  • 이주현;신홍경
    • Korean Institute of Interior Design Journal
    • /
    • no.21
    • /
    • pp.10-16
    • /
    • 1999
  • Mathematics is considered to the beginning of designing thinking because of the sense of logical order system. In this study, it was regarded the mathematics as the logic and the measurement of design system. as is often the case in history, mathematics, it is regard as conceptual model of architectural though, as aesthetic proportional measure and the mirror of thought. The direction of this study is rather multi-sided approaching to the spatial concept than one-sided plane. It is multi-acceptable way to apply mathematical principle to the pace and to be a flexible one. And boundary of interpretation of the flexibility means potential use-ability, and the strictly meaning of flexibility means that the acception of the various Secession and the Change of space. And the various interpretation of the flexibility only can expressed in the relation of opposite concept: the assembly and the disassembly, the expand and the decease, the open and the close and the construct and the de-construct. Mathematics provide the resonable way in architectural thinking and endow the order as logical organizatiov. Regarding these facts, this research is for making it possible to consider the expression property of interior space combination as the way of understanding the accepting of the changes of the times with the mathematical induction, using the rational method like the mathematical arrangement organizatiov.

  • PDF