• Title/Summary/Keyword: 수업몰입도

Search Result 208, Processing Time 0.041 seconds

Personalized Storytelling Mathematics Learning System (개인화 스토리텔링 수학 학습 시스템)

  • Lee, Jeonghwan;Han, Keejun;Gweon, Gahgene
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2014.04a
    • /
    • pp.981-984
    • /
    • 2014
  • 개인화된 서술형 수학 문제(mathematics word problem)는 오랫동안 연구된 분야로 학생들의 학업 성취도와 수학에 대한 태도에 관심을 가져왔다. 본 연구에서는 2013년 도입된 스토리텔링 수학에 개인화된 콘텐츠를 접목하여 그 효과를 알아보고자 하였다. 초등학생 26명을 대상으로 하여 약 110분 동안 수업을 진행하였으며, 무게에 대한 새로운 개념을 배우는 데 그 목적을 두었다. 각각 13명씩 개인화 그룹과 비 개인화 그룹으로 나누어 수업을 진행하였다. 학업 성취도(Learning Achievement)에서는 사전 시험(pre-test) 점수가 너무 높아 두 그룹 간에 서로간의 유의한 차이점을 발견하지 못했다. 수학에 대한 태도 부분과 몰입도(Flow) 부분에서는 다소 개인화 그룹의 값이 높았지만, 통계적으로 유의한 정도는 차이는 아니었다. 하지만 정성적 분석에서는 차이가 있었다. 개인화 그룹(Personalized group)은 비 개인화 그룹(non-personalized group)에 비해 개인화(personalization)가 수업의 재미있는 요소로서 보다 중요한 작용을 했다고 느꼈다. 또한, 테스트나 측정(measure) 부분에서 생겼던 문제점을 개선하여 재 실험이 있을 시엔 유의미한 값을 나타낼 것으로 기대된다.

A Proposal of Korean Education Program for Multi-cultural Families through Metaverse (메타버스를 활용한 다문화가정 대상 한국어 교육 프로그램 제안)

  • Park, Shinjung;Song, Eunjee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.581-583
    • /
    • 2022
  • 우리나라 교육통계에 따르면 외국인 가정 및 국제결혼 가정의 자녀 수는 138,227명에 달하며(교육부, 2020), 결혼이민자는 169,005명에 이른다(법무부, 2022). 이들 중 대다수는 의사소통의 어려움을 호소하며, 의사소통 문제는 학교 및 사회생활 부적응으로 이어진다. 이에 대하여, 지방자치단체와 다문화 유관기관 등에서 다양한 한국어교육 프로그램을 진행하고 있지만, 대부분이 단편적인 학습지 교육이나 문화 체험 수업에 그치거나 코로나19 등으로 인하여 수업이 중단되는 등 효과적이고 체계적인 교육이 제공되지 못하고 있는 실정이다. 본 연구에서는 한국에서 적응하고 생활해야 하는 다문화 가정 구성원들을 대상으로 한국어교육을 체계적으로 실시하기 위해 가상현실(VR)을 활용한 교육 프로그램을 제안한다. 이는 시공간의 제약을 받지 않아 일반 교재나 PC 활용 수업에 비해 접근성이 좋고 실재감과 몰입감을 높여 학습자의 흥미와 참여도를 향상시킬 수 있다. 특히 다자간 동시 참여가 가능한 메타버스 공간에서는 학습자 간 활발한 상호작용 및 소통이 가능하여 언어 능력과 더불어 사회 적응력을 기르는 데에 기여할 수 있다.

  • PDF

The effect of un-contact lecturess on dental hygiene and students' self-directed learning ability and learning immersion on major satisfaction in the COVID-19 situation (코로나 19 상황에서 비대면 수업이 치위생과 학생들의 자기 주도적 학습능력 및 학습몰입이 전공만족도에 미치는 영향)

  • Doe, Yue-Jeong;Min, Hee-Hong
    • Journal of Industrial Convergence
    • /
    • v.20 no.2
    • /
    • pp.71-78
    • /
    • 2022
  • This study intends to present a desirable vision so that students can focus on their studies and adapt to the dental hygiene major education perceived by dental hygiene students in un-contact lecturess situations by preparing measures to increase student satisfaction with the dental hygiene department. Data collection was conducted using a self-reported questionnaire from students in the dental hygiene department at universities in Seoul, Chungcheong, and Gangwon from June 20 to August 19, 2021. Variables according to the general characteristics of the subjects were analyzed using t-test and one-way ANOVA, and the post hoc test was verified by Tukey. The correlation between variables was Pearson's correlation, and the factors affecting dental hygiene and students' major satisfaction were multiple regression. The self-directed learning ability of dental hygiene students was 3.57 points, learning immersion was 3.02 points, and major satisfaction was 3.54 points. Dental hygiene students were found to have higher major satisfaction with higher grades, higher college life satisfaction, and higher learning immersion and self-directed learning ability. Therefore, it was found that systematic program development and application is necessary to improve major satisfaction in difficult circumstances due to COVID-19.

Elementary School Teachers' Perceptions and Demands on the Use of Realistic Content in Science Class (과학 수업에서의 실감형 콘텐츠 활용에 대한 초등 교사의 인식과 요구)

  • Cha, Hyun-Jung;Yoon, Hye-Gyoung;Park, Jeongwoo
    • Journal of Korean Elementary Science Education
    • /
    • v.41 no.3
    • /
    • pp.480-500
    • /
    • 2022
  • In this study, the perception and demands on the use of realistic content were analyzed through in-depth interviews with elementary school teachers experienced in using realistic content in science classes. Specifically, the following questions were investigated: (1) What kind of realistic content and how do elementary school teachers use it in science classes? (2) What are the perceptions and difficulties of elementary school teachers regarding the use of realistic content in science classes? (3) What are the needs of elementary school teachers related to the professional development program for the use of realistic content in science classes? The study revealed the following results. First, elementary school teachers mainly used digital textbooks and realistic content provided by the "Science Level Up" site, and the content types could be classified into "exploration type," "visit type," and "production type," according to the purpose of use. Second, elementary school teachers mentioned the educational advantages of using realistic content to help students understand scientific content, induce interest and curiosity, and become immersed in a sense of reality. Several difficulties related to the use of realistic content were mentioned. Among them, the lack of high-quality educational content suitable for science classes and a lack of examples of specific class cases that use realistic content stood out. Thirdly, regarding the development of teacher expertise to use realistic content, elementary school teachers emphasized the need for information on quality realistic content; teacher training centered on specific class cases; instructional models that can be applied by realistic content type; and information on the purchase, use, management, and operation of necessary devices. Reflecting on these research results, implications for more effective use of realistic content in elementary science classes were discussed.

A Study on the High School Library-Assisted Instruction Using Human Library: Case of S Girls' High School Library in Seoul (휴먼 라이브러리를 활용한 고등학교 도서관의 협력수업 사례에 관한 연구 - 서울 S여자고등학교 도서관을 중심으로 -)

  • Cho, Miah
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.54 no.4
    • /
    • pp.5-26
    • /
    • 2020
  • This study sought to propose desirable education direction for library-assisted instruction that uses human library in school library. For this purpose, this paper conducted a case study on the classes that use human library run by the library of S Girls' High School in Seoul. The main study results are summarized below. First, S Girls' High School Library implemented five human library programs in 2019, including improvement of perception on multi-culture, menstruation rights for all, generation-connecting MEMORO project, pregnancy and delivery, and improvement of perception on the disabled. Second, the students replied that they could imagine and immerse while listening to Human Book's story and that it was good to be able to ask questions if they had any. They said that those who acted as Human Book gave realistic advice, which was meaningful giving them a lot to learn. Some students replied that their previously negative perception turned positive.

An Analysis on Argumentation in the Task Context of 'Monty Hall Problem' at a High School Probability Class (고등학교 확률 수업의 '몬티홀 문제' 과제 맥락에서 나타난 논증과정 분석)

  • Lee, Yoon-Kyung;Cho, Cheong-Soo
    • School Mathematics
    • /
    • v.17 no.3
    • /
    • pp.423-446
    • /
    • 2015
  • This study aims to look into the characteristics of argumentation in the task context of 'Monty Hall problem' at a high school probability class. As a result of an analysis of classroom discourses on the argumentation between teachers and second-year students in one upper level class in high school using Toulmin's argument pattern, it was found that it would be important to create a task context and a safe classroom culture in which the students could ask questions and refute them in order to make it an argument-centered discourse community. In addition, through the argumentation of solving complex problems together, the students could be further engaged in the class, and the actual empirical context enriched the understanding of concepts. However, reasoning in argumentation was mostly not a statistical one, but a mathematical one centered around probability problem-solving. Through these results of the study, it was noted that the teachers should help the students actively participate in argumentation through the task context and question, and an understanding of a statistical reasoning of interpreting the context would be necessary in order to induce their thinking and reasoning about probability and statistics.

A Case Study of a Play-oriented Block Coding Class (놀이 중심의 블록 코딩 수업 사례 연구)

  • Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.619-624
    • /
    • 2023
  • As the importance of digital competency education is highlighted, this study is a case study on block coding classes for elementary school students during vacation for the purpose of bridging the information education gap among students. The purpose of this study is to design and operate a play-centered block coding class program and find out if it is effective in improving students' interest. As a result of completing the teaching plan through the second consultation and revision, running the class, and analyzing the change in learning interest of the students through the t-test, the play-oriented block coding class designed in this study was effective in improving students' interest. In addition, it was possible to discover interesting elements such as student-led learning process and immersion through realistic play activities, friendship, collaboration, and communication through group activities. This study is significant in suggesting a plan to increase learning interest for students who are new to coding.

Optimal Flow Experience In Web Based Instruction (웹 기반 교육에서 최적몰입경험)

  • Heo, Gyun;Rha, Ilju
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.2
    • /
    • pp.71-79
    • /
    • 2003
  • In the flow state, people are absorbed in their activities, while irrelevant thoughts and perceptions are screened out. In Csikszentmihalyi's view, the term 'flow' is used in describing the best feeling in human lives. Flow has been conceptualized as an optimal experience that stems from people's perception on challenges and skills in a given situation. We can easily observe that students who are learning from WBI experience flow state occasionally. If we identify the related factors that make flow experiences possible in WBI, the designers and instructors of WBI might be greatly benefitted by having ideas of how to provide optimal flow experiences to their students. In this article, we attempted to analyze what are critical Flow factors in WBI and provided guidelines on how to design optimal flow experiences in WBI.

  • PDF

The Effects of Academic Self-Efficacy of Beauty Specialized High School Students On Learning Flow (미용특성화고등학교 학생들의 학업적 자기효능감이 학습몰입에 미치는 영향)

  • Kang, Eun-Ju
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.10
    • /
    • pp.170-175
    • /
    • 2019
  • This study aimed to analyse the effects of academic self-efficacy of beauty specialized high school students on learning flow and provide basic data needed for their learning instruction. For the purpose, this study surveyed 327 students of beauty specialized high schools located in B metropolitan city and N city. The responses were analysed with the use of the SPSS WIN 21.0. The results are presented as follows: Academic self-efficacy had a significant effect on learning flow and in particular, self-control efficacy and task difficulty preference were important factors. Based on the results above, it is suggested that teachers should present data that is properly converged by techniques and academic knowledge according to levels and steps so that students can have experiences of academic achievements and be encouraged to have higher self-efficiency.

Development and Application of AI Education Immersion Course for school autonomous curriculum at Elementary School

  • Soo-Hwan, Lee;Jeong-Rang, Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.1
    • /
    • pp.201-208
    • /
    • 2023
  • As the demand for AI education increases, AI education is actively conducted in the educational field, but it is difficult to internalize AI education due to securing time, difficulty in organizing class contents, and lack of curriculum. As a way to solve this problem, there is a school autonomous course. The school autonomous course allows schools to have autonomy and discretion throughout the curriculum, such as adjusting the number of hours in the subject group and restructuring the use of achievement standards. In this study, in order to enhance AI education, the effect was analyzed by developing and applying an AI education immersion course using a school autonomous curriculum. In the AI education immersion course, students continuously experience AI education in a dense manner within a limited time, so substantial AI education can be achieved. After the AI curriculum, it was found that students' overall AI literacy and self-determination learning motivation improved. It is expected that this study will be able to present a direction to internalize AI education using school autonomous curriculum.