• Title/Summary/Keyword: 수업모형개발

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Development of a PBL-based Programming Instruction Model Using Collective Intelligence (집단지성을 활용한 문제중심학습 기반 프로그래밍 수업 모형 개발)

  • Kim, Kil-Mo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.23-32
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    • 2011
  • The Internet is appearing a new paradigm called Web 2.0 which 'Participation', 'Sharing', 'Openness', 'Cooperation'. Web 2.0 is expanded by experts and general users and many people's ideas can solve more problems than an expert's idea. The collective intelligence is techniques that express the valuable of Web 2.0. For this reason, the collective intelligence has attracted attention because of its potential as an educational tool. The purpose of this study is to develop a PBL-based programming instruction model using collective intelligence to improve students' problem solving abilities and programming attitudes and verified its effectiveness. As a result, the developed instruction model showed significant differences in the students' problem solving abilities and programming attitudes. According to these results, these have been proved that a PBL-based programming instruction model using collective intelligence has an influence to the students' problem solving abilities and programming attitudes.

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Development and Application of Scientific Model Co-construction Program about Image Formation by Convex Lens (볼록렌즈가 상을 만드는 원리에 대한 과학적 모형의 사회적 구성 프로그램 개발 및 적용)

  • Park, Jeongwoo
    • Korean Journal of Optics and Photonics
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    • v.28 no.5
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    • pp.203-212
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    • 2017
  • A scientific model refers to a conceptual system that can describe, explain, and predict a particular physical phenomenon. The co-construction of the scientific model is attracting attention as a new teaching and learning strategy in the field of science education and various studies. The evaluation and modification of models compared with the predicted models of data from the real world is the core of modeling strategy. However, there were only a limited data provided by the teacher in many studies of modeling comparing the students' predictions of their own models. Most of the students were not given the opportunity to evaluate the suitability of the model with the data in the real world. The purpose of this study was to develop a scientific model co-construction program that can evaluate the model by directly comparing the predicted models with the observed data from the real world. Through a collaborative discussion between teachers and researchers for 6 months, a 5-session scientific model co-construction program on the subject 'image formation by convex lenses' for second grade middle school students was developed. Eighty (80) students in 3 classes and a science teacher with 20 years of service from general public co-educational middle school in Gyeonggi-do participated in this 2-week program. After the class, students were asked about the helpfulness and difficulty of the class, and whether they would like to recommend this class to a friend. After the class, 95.8% of the students constructed the scientific model more than the model using the construction rule. Students had difficulties to identify principles or understand their friends, but the result showed that they could understand through model evaluation experiment. 92.5% of the students said that they would be more than willing to recommend this program to their friends. It is expected that the developed program will be applied to the school and contribute to the improvement of students' modeling ability and co-construction ability.

Development and Application of STEAM Education Model centered on Mathematics Subject using Real-life Context (실생활 맥락을 활용한 수학교과 중심의 STEAM 교육 모형 개발 및 적용)

  • Ban, Eun-seob
    • Communications of Mathematical Education
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    • v.32 no.3
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    • pp.341-362
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    • 2018
  • The purpose of this study is to develop a STEAM education model on the basis of mathematics curriculum using real life context, and to analyze the effect of the class based on developed model to make applicable pedagogical discussion. For this purpose, STEAM class materials that can be used in terms of recognition, connection, extension, and application of mathematical concepts, principles and laws are considered, taking into consideration the ways in which real life contexts and mathematical learning could be harmonized. As a results of using these materials, it was empirically confirmed that students' cognitive thinking and affective aspects abilities were improved. The STEAM instruction centered on the mathematics curriculum and the mathematics class based on the data developed in this study have a unique identity compared to the conventional general mathematics teaching methods using the textbooks. And it is pursuing the future class model which could present desirable creativity and personality education. The result of this study would provide preliminary data and meaningful implications to the researchers for next curriculum and concomitant instructional materials as well as the mathematics teachers.

A participatory action research on the developing and applying mathematical situation based problem solving instruction model (상황중심의 문제해결모형을 적용한 수학 수업의 실행연구)

  • Kim, Nam-Gyun;Park, Young-Eun
    • Communications of Mathematical Education
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    • v.23 no.2
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    • pp.429-459
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    • 2009
  • The purpose of this study was to help the students deepen their mathematical understanding and practitioner improve her mathematics lessons. The teacher-researcher developed mathematical situation based problem solving instruction model which was modified from PBL(Problem Based Learning instruction model). Three lessons were performed in the cycle of reflection, plan, and action. As a result of performance, reflective knowledges were noted as followed points; students' mathematical understanding, mathematical situation based problem solving instruction model, improvement of mathematics teachers.

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A Study on the Instructional Design of Software Education Based on Backward Design Model (백워드 설계 모형을 적용한 소프트웨어 교과의 교수설계에 관한 연구)

  • Lee, Youngoho;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.409-418
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    • 2015
  • The purpose of this study is derived implications at software curriculum development utilizing the backward design model. In this study, we developed 'Algorithms and Programming' unit teaching plan based on backward design template. First, we have derived enduring understandings, essential questions, specific knowledge and skill on 'Algorithms and Programming' unit by considering the goal, content, achievement standard of Software education operating instructions. Second, we developed authentic tasks using GRASPS technic and holistic scoring rubrics. Third, we developed 7 lesson 14 WHERETO element for effective teaching in 'Algorithms and Programming' unit. Fourth, we investigated about the effectiveness of the development unit based on backward design. Backward design could be useful of developing curriculum unit and lesson plan at software education.

A Study on the Development of Instruction Model on Project inquiry and Materials for the New Subject of 'Mathematical Task Inquiry' in the curriculum revised in 2015 (2015 개정 <수학과제 탐구> 신설 과목 운영을 위한 과제 탐구의 수업 모형 및 자료 개발 연구)

  • Hwang, Hye Jeang;Kim, Ju Mi
    • Communications of Mathematical Education
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    • v.32 no.3
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    • pp.363-383
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    • 2018
  • The subject of 'Mathematical Task Inquiry' was introduced newly in the curriculum revised in 2015. The subject is dealt with after completing the subject of 'mathematics' to be dealt with in the tenth grade. Its main content is comprised of the understanding and learning of the purpose and procedure of inquiry task and of study ethics, and its educational goal is to enforce the prior mathematical knowledge and to obtain the ability to select interesting topics that combine mathematics with other subjects. However the textbook of the subject does not exist, and teachers should handle with the subject with responsibility for their own ways. Because of this reason, this study is to develop an instruction model on project(task) inquiry model and materials. Namely, according to the model, students is guided to select and decide the subject of the task, and develop the task for themselves, solve it with peers in cooperation, and announce the solution and their feelings. During those students' exploration and activities, the role of teachers is to guide students to complete their work. By the way, in order to develop more creative tasks that is appropriate to their academic and cognitive level, this study conducted the experimentation for the subject of 9 students (6 girls and 3 boys), who are scheduled to advance to the 11 grade of J high school located in G domestic. The experimentation was consisted of three class and after the third class, the semi-structured interview was conducted immediately for the students.

Instructional Design Model Development for Continuous Creativity-Personality Education (지속적인 창의·인성 교육을 위한 수업설계모형 구안)

  • Kim, Hoon-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.193-194
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    • 2013
  • 본 연구는 지속적인 창의 인성교육을 위한 수업설계모형을 구안하기 위하여 NFTM-TRIZ를 활용하는데 그 목적을 두었다. NFTM-TRIZ는 TRIZ에 기반하여 유아에서 성인에 이르기까지 '지속적인 창의성 교육'을 할 수 있도록 개발된 교육프로그램이다. TRIZ는 주어진 문제의 모순을 찾아내고 이를 극복함으로써 혁신적인 해결안을 얻도록 하는 창의적 문제해결방법론으로 알려져 있다. 본 연구의 과정은 G 대학교의 교직과목으로 개설된 "교육과정 및 교육평가"를 수강한 3, 4학년 남, 여 학생들을 대상으로 매주 10분씩 창의성 수업을 하고 이에 대한 산출물로 창의적 수업안을 만들고 창의성 수업에 대한 후기를 작성토록 하여 연구결과를 모색했다.

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A model of the practical skill instruction of the special subject using the problem-based learning in the technical high schools (공업계 고등학교 전문교과의 문제중심학습에 의한 실기수업 모형)

  • Kim, Iksu;Moon, Daeyoung;Ryu, Changyol
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.1-40
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    • 2006
  • The purpose of this study was to development a model of the practical skill instruction of the special subject using the problem-based learning in the technical high schools For the study, various literature researches were reviewed intensively about problem solving process, problem -based learning, and learning principals. The process of the practical skill instruction using the problem-based learning was composed with planning, executing, testing and evaluating. In this practical skill instruction using the problem-based learning, the teacher serves as a coach or guide for students' learning. As a facilitator, the teacher challenges, questions, and stimulates the students in their thinking, problem solving and self-directed study. In this process, students represent problem by thinking aloud, assuming responsibility for their own learning, having self-directed study as well as doing cooperative study, and as a result, education changes move from teacher-centered to student-centered.

Curriculum Planning for Children's Librarian (어린이전문사서를 위한 교육과정 모형 개발 연구)

  • Park, Hyun-Ju;Lee, Sang-Bok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.21 no.2
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    • pp.97-110
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    • 2010
  • The purpose of this study was to develop a curriculum model for the professional development of children's librarians at the university level through literature reviews, theoretical studies, survey of children's librarians' needs for their professional development, and investigation of the conditions of operation in the course of library and information sciences. The curriculum consists of five areas: (1) children's librarian, (2) child, (3) materials, (4) service, and (5) library management. There are two tracks: one for refinement in 90 hours, and the other for professional development in 165 hours. Some courses are made up practical activities drawn from theoretical foundations. The courses blend on-line and off-line styles of learning.

AHP와 정수계획법을 결합한 매체선택모형의 활용 가능성에 관한 연구

  • 김진한;민재형
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.425-428
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    • 1996
  • 본 연구에서는 기존문헌에서 논의되어온 수리적 매체선택모형의 한계점을 고려하여 의사결정자에게 유용한 매체선택지침을 제공할 수 있는 모형을 구축하고 이를 실제사례에 적용하여 모형의 현실적용성을 살펴본다. 기존의 매체선택모형들은 가정의 현실성 결여와 특정 요인의 단편적 고려 등으로 인하여 실행상의 문제점을 노출하였다. 최근 매체의 이미지, 소비자에 대한 소구, 편집항목 등 매체현상과 관련된 정성적 요소들을 고려하고자 하는 의도에서 AHP를 매체선택 문제에 활용하고 있으며 이것은 매체선택모형을 보다 현실적인 모형으로 만들고 있다. 또한 AHP에 의해 도출된 매체의 선호정도를 독립적으로 이용하는 것보다 정량적인 요소를 고려한 수리적 모형과 결합하는 것이 보다 효과적인 것으로 이해되고 있으며 이는 매체선택모형의 현실적합성을 한층 증가시키고 있다고 할 수 있다. 이러한 정성적 요소와 정량적 요소를 결합한 매체선택모형은 다양한 의사결정요소들을 모형에 포함시켰다는 의미에서 기존의 모형들과 차별화가 이루어지나 실제 모형을 적용하여 그 효과를 판단하는 것은 광고의 복잡성과 측정상의 문제로 인해서 매우 어려운 일로 보인다. 따라서 매체선택 모형은 더 이상 장량적인 관점에서 최적해를 추구하기 보다는 모형이 광고의 상황과 기업의 전략등에 얼마나 효과적으로 대처하는가에 초점을 맞추는 것이 중요하다. 이에 따라 본 연구에서는 AHP와 정수계획법을 결합한 모형을 이용하여 고려하고자하는 매체선택 관련요소들을 체계화하고 이 모형이 최적해를 산출하는 모형으로서가 아니라 의사결정자에게 매체선택지침을 제시하는 하나의 현실적인 의사결정지원도구로서 역할을 하고 있는가에 초점을 맞춘다. (4) 교수-학생간의 인간적인 관계, (5) 숙제 및 과제물과 같은 5가지의 요인으로 구성되어진 것으로 분석되었다. 특히 한국학생을 대상으로 하여 AHP를 이용하여 각 요인들의 수업효과에 대한 상대적 가중치를 조사하였다. 특이한 결과는, 미국학생의 경우 수업준비 및 강의 방법이 상대적으로 중시된 반면, 한국학생들은 미국학생들이 비교적 덜 중시하는 교수-학생간의 인간적인 관계가 수업효과를 높이는데 가장 큰 기여를 하는 것으로 나타났다. 본 연구는 한국 문화의 특징이라 할 수 있는 교수-학생간의 인간적인 관계가 중시되는 교육환경하에서, 정보화 사회의 한 수업형태인 재택수업을 외국(특히 미국)의 방법을 그대로 따라 실시할 경우, 많은 부작용이 있을 수 있다는 것을 암시하며, 따라서 우리 교육문화에 맞는 재택수업 형태의 개발이 시급함을 제시한다고 하겠다.column density of HCaN is (1-3):n1014cm-2. Column density at distant position from MD5 is larger than that in the (:entral region. We have deduced that this hot-core has a mass of 10sR1 which i:s about an order of magnitude larger those obtained by previous studies.previous studies.업순서들의 상관관계를 고려하여 보다 개선된 해를 구하기 위한 연구가 요구된다. 또한, 준비작업비용을 발생시키는 작업장의 작업순서결정에 대해서도 연구를 행하여, 보완작업비용과 준비비용을 고려한 GMMAL 작업순서문제를

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