• Title/Summary/Keyword: 손 인터페이스

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The Implement of Intelligent Home Network System on Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 구현)

  • Lee, Tae-Woong;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.505-509
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network. Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and implemented the common wall-pad with low cost by concentrating management and control function of home network on smart phone.

Morphological Hand-Gesture Recognition Algorithm (형태론적 손짓 인식 알고리즘)

  • Choi Jong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1725-1731
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. A key idea of proposed algorithm in this paper is to apply morphological shape decomposition. The primitive elements extracted to a hand gesture include in very important information on the directivity of the hand gestures. Based on this characteristic, we proposed the morphological gesture recognition algorithm using feature vectors calculated to lines connecting the center points of a main-primitive element and sub-primitive elements. Through the experiment, we demonstrated the efficiency of proposed algorithm. Coupling natural interactions such as hand gesture with an appropriately designed interface is a valuable and powerful component in the building of TV switch navigating and video contents browsing system.

Implementation of underwater visible light communication system interlinked with bluetooth (블루투스와 연동하는 수중 가시광 통신 시스템의 구현)

  • Kim, Min-Soo;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.7
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    • pp.923-928
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    • 2014
  • Communication underwater is severely limited when compared to communications in air because water is essentially opaque to electromagnetic radiation except in visible range. Acoustic systems are capable of long range communication, but offer limited data rates and significant latency due to the speed of sound in water. On the other hand, optical wireless communication has been proposed as one of the best alternatives to meet the requirements of the underwater observation and subsea monitoring systems. It will help In this study, we are developing an underwater optical communication system that integrates with a depot ship floating on the water. An interface between LED lighting communication system and Bluetooth module is presented to support the underwater-to-air communications. Error free image and text transmission at 3 m of water were achieved at bit rates of 230.4 kbps. This development effort will enhance infrastructure to efficiently interconnect between underwater wireless systems and command ship networks for underwater monitoring.

3D View Controlling by Using Eye Gaze Tracking in First Person Shooting Game (1 인칭 슈팅 게임에서 눈동자 시선 추적에 의한 3차원 화면 조정)

  • Lee, Eui-Chul;Cho, Yong-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1293-1305
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. In the first fart, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, the geometric relationship is determined between the monitor gazing position and the detected eye position gazing at the monitor position. In the last fart, the final gaze position on the HMB monitor is tracked and the 3D view in game is control]ed by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his (or her) hand. Also, it can increase the interest and immersion by synchronizing the gaze direction of game player and that of game character.

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Intelligent Home Network System Design using Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 설계)

  • Lee, Tae-Woong;Kim, Won-Jung;Son, Cheol-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.351-354
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. Also, there is also risk, which is unavailable for controlling equipments inside home, or can cause malfunction of equipments given the occurrence of a problem about integrated server This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and suggest the common home network system by concentrating management and control function of home network on smart phone.

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A Real Time Low-Cost Hand Gesture Control System for Interaction with Mechanical Device (기계 장치와의 상호작용을 위한 실시간 저비용 손동작 제어 시스템)

  • Hwang, Tae-Hoon;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1423-1429
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    • 2019
  • Recently, a system that supports efficient interaction, a human machine interface (HMI), has become a hot topic. In this paper, we propose a new real time low-cost hand gesture control system as one of vehicle interaction methods. In order to reduce computation time, depth information was acquired using a time-of-flight (TOF) camera because it requires a large amount of computation when detecting hand regions using an RGB camera. In addition, fourier descriptor were used to reduce the learning model. Since the Fourier descriptor uses only a small number of points in the whole image, it is possible to miniaturize the learning model. In order to evaluate the performance of the proposed technique, we compared the speeds of desktop and raspberry pi2. Experimental results show that performance difference between small embedded and desktop is not significant. In the gesture recognition experiment, the recognition rate of 95.16% is confirmed.

Construction of Static 3D Ultrasonography Image by Radiation Beam Tracking Method from 1D Array Probe (1차원 배열 탐촉자의 방사빔추적기법을 이용한 정적 3차원 초음파진단영상 구성)

  • Kim, Yong Tae;Doh, Il;Ahn, Bongyoung;Kim, Kwang-Youn
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.2
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    • pp.128-133
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    • 2015
  • This paper describes the construction of a static 3D ultrasonography image by tracking the radiation beam position during the handy operation of a 1D array probe to enable point-of-care use. The theoretical model of the transformation from the translational and rotational information of the sensor mounted on the probe to the reference Cartesian coordinate system was given. The signal amplification and serial communication interface module was made using a commercially available sensor. A test phantom was also made using silicone putty in a donut shape. During the movement of the hand-held probe, B-mode movie and sensor signals were recorded. B-mode images were periodically selected from the movie, and the gray levels of the pixels for each image were converted to the gray levels of 3D voxels. 3D and 2D images of arbitrary cross-section of the B-mode type were also constructed from the voxel data, and agreed well with the shape of the test phantom.

A Situational Training System based on Augmented Reality for Developmentally Disabled People (발달 장애인을 위한 증강현실 기반 상황훈련 시스템)

  • Choi, Jae-In;Kim, Kyung-Rae;Kim, Tae-Young
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.629-636
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    • 2013
  • Nowadays, many interface devices or training systems have been developed with recent developments in IT technology but only a few training systems for developmentally disabled people have been introduced. In this paper, we present a real-time, interactional and situational training system based on augmented reality in order to improve cognitive capability and adaptive ability in the daily life of developmentally disabled people. Our system is specifically based on serving food in restaurants. This augmented reality based system provides them to experience various different situations safely and take the training session as much as they want under any circumstances. When they use our system, they are able to look around with Head Mounted Display(HMD) and take training sessions easily based on various situational scenarios. After experimenting on our system for 3 months, we found they had no aversion about wearing HMD and learned quicker as they practiced over and over and improved their cognitive capability and adaptive ability. We also got a positive feedback that it had an excellent educational value from teachers in special-education-school.

Development of the Embedded Wireless LAN Technology for Power Utility Equipments (배전설비를 위한 임베디드 무선랜 기술 개발)

  • Woo, Jong-Jung;Shon, Su-Goog
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.10
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    • pp.126-134
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    • 2006
  • This paper describes the development of an embedded wireless LAN controller which can be in parallel operated with an existing utility controller. The embedded controller mainly consists of Prism(R) 2.5 chip set and Atmega 128 microcontroller. In order to communicate over the network, the controller including TCP/IP stack (IP, TCP, UDP, and ICMP), telnet, and X/Z modem has been developed. For a specific application, we have proposed an special method to convert data structure between TCP/IP and X/Z modem and a data buffer algorithm to minimize the RAM memory usage. Finally, the correctness and performance of the protocols are tested and verified using $CommView^{(R)}\;and\;DU^{(R)}$. The development is satisfactorily operated only for 3,381 bytes of RAM usage without sacrificing interoperability between hosts.

Development of O-Ring Measurement Systems of Muscular Meridians for objectification of Constitutional Diagnosis (체질 진단의 객관화를 위한 O-Ring 경근 계측시스템의 개발)

  • 정동명
    • Journal of Biomedical Engineering Research
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    • v.16 no.4
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    • pp.555-561
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    • 1995
  • In this paper, the O-Ring Measurement System (O-R MS) has been designed to supplement such subectivity and apply to the diagnosis by constitution. A single chip microprocessor of Intel MCS-51 family has been used to control the O-R MS and process data with real time, and the O-R MS could measure the minute muscular strength, expanded width between fingers, and time of the measurement. Therefore the objective constitutional diagnosis is possible by the O-R MS. As a clinical testing for estimating credibility of O-R MS, the acupuncture points representing the constitution has been stimulated using a semiconductor laser stimulator and measure the muscular strength by the O-R MS. The result of clinical testing has been shown that the constitutional diagnosis with the O-R MS is proved highly precision of 96% and it is expected that the O-R MS can be used practically for the objective constitutional diagnosis.

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