• Title/Summary/Keyword: 소프트웨어 교육 프로그램

Search Result 357, Processing Time 0.026 seconds

A Study on the Status of Non-face-to-face software education (비대면 원격 소프트웨어교육의 실태 연구)

  • Moon, Juyoung;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.187-192
    • /
    • 2021
  • The purpose of this study is a method to discover problems and improve them by analyzing the status of software education of A primary school conducted by online class. The coronavirus infection-19(COVID-19) pandemic, which began in early 2020, has continued to delay the start of the new semester. Finally, on April 9, 2020, the first semester began with online class. While progressing non-face to face online class, most students said they had difficulties. Students solved difficulties in class with Internet searches or program hints, not teachers. In the post-class self-evaluation, most students answered that there was no increase in coding skills. To solve this problem, the school rents additional smart devices to student. schools should have real-time interactive classes. After covid 19, online class became a paradigm for classes. Therefore, software education will also require research and development of curriculum and teaching learning methods suitable for online classes.

  • PDF

Development of Statistics Software for Sampling Learning (표본조사 실습을 위한 통계 소프트웨어의 개발)

  • 이범석
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 2000.05a
    • /
    • pp.145-149
    • /
    • 2000
  • 표본조사 교육의 효과적인 학습을 위하여 컴퓨터를 이용한 다양한 표본조사 기법들과 이에 따른 추정이론들을 비교 분석하는 소프트웨어를 개발하고자 한다. 또한 일반적인 표본조사 실습에는 시간과 비용이 많이 들게 되므로 충분한 실습을 하기 어렵다. 따라서 본 연구에서는 이러한 문제점을 극복하기 위하여 사용자에게 사용이 편리한 멀티미디어 툴과 멀티미디어 툴에서의 한계인 수학적 계산은 통계 패키지를 이용하여 보다 사용하기 쉽고 실시간에 모수추정이 가능한 표본조사 실습 프로그램을 개발하데 목적으로 하였다.

  • PDF

정보시스템개발팀의 새로운 소프트웨어개발기법 도입에 관한 연구-혁신모델을 이용하여

  • 백상용
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.1 no.1
    • /
    • pp.1-27
    • /
    • 1996
  • 본 연구는 혁신도입에 관련된 선행연구를 바탕으로 정보시스템 개발팀의 소프트웨어 개발기법 도입현상을 혁신결정설계와 지식장애가설을 이용하여 분석하였다. 동일한 혁신도 도입하는 조직에 따라 다르게 인식되며 그 인식의 차이를 선행연구에서 사용되던 속성들이 아닌 지식차이로 측정하여 도입에 미치는 영향을 조직변수와 함께 규명하고자 하였다. 설문대상은 종업원 1000명 이상의 제조업체로 한정하였고, 자료는 설문 컴퓨터 프로그램을 개발하여 수집하였으며 분석에는 판별분석과 경로분석을 활용하였다. 연구결과를 살펴보면 지식장애가 개발기법의 도입에 영향을 미치기는 하나 도입현상을 전부설명하지는 못하는 것으로 나타났다. 조직변수로는 집권화가 교육훈련투자가 개발기법 도입에 영향을 미치는 거승로 분석되었다.

  • PDF

Development and Application of AI Education Program for Image Recognition for Low Grade Elementary School Students (초등학교 저학년을 위한 이미지 인식 이해 AI 교육 프로그램 개발 및 적용)

  • Jeong, Lansu;Ma, Daisung
    • Journal of The Korean Association of Information Education
    • /
    • v.26 no.1
    • /
    • pp.1-10
    • /
    • 2022
  • With the development of artificial intelligence, society is moving toward another world that has never existed before. As a result, interest in artificial intelligence education is also increasing, and research on artificial intelligence education is being conducted more actively in Korea. However, many studies have been conducted focusing on the upper grades of elementary school, and curriculum and programs for the lower grades are still insufficient. Therefore, in this study, a total of 6 sessions of artificial intelligence programs were developed to understand image recognition for the lower grades of elementary school. The validity was secured by conducting expert validity for 8 experts, and the effectiveness was verified through the pre-post-response sample t-test by applying it to the experimental group. As a result, both artificial intelligence understanding and artificial intelligence attitude showed statistically significant results, and both the interest and difficulty of educational programs were found to be suitable for lower grade students. Based on the contents of this study, it is necessary to review its application and effectiveness in various environments through follow-up studies in the future.

The Study of the Educational Hypermedia Editor (교육용 하이퍼미디어 자료 편집기에 관한 연구)

  • Lee, Gi-Hm
    • Journal of The Korean Association of Information Education
    • /
    • v.1 no.1
    • /
    • pp.92-101
    • /
    • 1997
  • There has been increasing demand of hypermedia as computing and educational environment change. Most authoring tools developed recently have various built-in functions., but they are not enough to create hypermedia program or easy to learn. Even though teachers might try to develop hypermedia program with existing authoring tools, they usually come to face with the difficulties of creating new nodes, adding new data, or keeping user's activity records. Therefore, this study investigated to present a prototype of Educational Hypermedia Editor that can be conveniently used in hypermedia programs. According to the theories of courseware design, instructional design, learning theory, and hypertext and hyperemia, design strategies for the study were selected. Based on the analysis of the characteristics of domestic authoring tools as well as foreign authoring tools, the Educational Hypermedia Editor that has authoring and executing mode was designed and developed. Because the Educational Hypermedia Editor was designed for information retrieval CAI(Computer Assisted Instruction) materials, it is expected that the Educational Hypermedia Editor will be extensively used in the urea of social science classes, investigation studies, and information processing studies.

  • PDF

The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
    • /
    • 2011.01a
    • /
    • pp.23-28
    • /
    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

  • PDF

Proposal for AI/SW Education of Machine learning based on the chemical element symbol image for the Utilizing Future Intelligent Laboratory (미래 지능형 과학실 활용을 위한 "화학원소기호 이미지 기계학습 AI·SW교육 프로그램" 제안)

  • Park, Min-Sol;Park, Ju-Bon;Park, Yu-Min;Cho, Young-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.629-632
    • /
    • 2020
  • 현대사회는 4차 산업혁명 시대가 도래하면서 초연결, 초지능, 초융합 사회로 변화되고 있다. 최근 교육부는 많은 변화가 요구되고 있는 교육분야, 교육정책 방안으로 SW(소프트웨어)교육에 AI(인공지능) 교육까지 추가되야 한다고 제안하고 2024년까지 첨단 기술을 활용한 지능형 과학실을 구축한다고 밝혔다. 이에 본 논문에서는 정부의 교육정책 방안이 원활하게 진행될 수 있고 융합 교육 분야에서 활용될 수 있는 "미래 지능형 과학실 활용을 위한 화학원소기호 이미지 기계학습 AI·SW교육 프로그램"을 제안하고자 한다.

  • PDF

Development of Python Instructional Model Using Robot for Elementary Students (초등학생을 위한 로봇 활용 파이썬 학습 모형 개발)

  • Park, DaeRyoon;Yoo, InHwan
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.3
    • /
    • pp.357-366
    • /
    • 2018
  • The Code Block Based Educational Programming Language(EPL) is the mainstream tool for software education for elementary students. However, Code Block Based EPL has limitations in scalability, even though there are many advantages as an introductory tool for software education. In this study, we searched the approach of SW education using Python, which is a text-based programming language actively used in real industrial field. We developed a learning program and model using Python and applied it to the sixth grade elementary school students for 10 hours. As a result, we found that the robot-based Python learning model had a significant effect on improving students' thinking skills and confirmed the applicability of text-based programming language to elementary school students.

Developing Programming Education Software with Generative AI (생성형 인공지능을 활용한 프로그래밍 교육 소프트웨어 개발)

  • Do-hyeon Choi
    • Journal of Practical Engineering Education
    • /
    • v.15 no.3
    • /
    • pp.589-595
    • /
    • 2023
  • Artificial intelligence(AI) is spurring advancements in EdTech, the merger of technology and education. This includes the creation of effective learning materials and personalized student experiences. Our study focuses on developing a programming education software that employs state-of-the-art generative AI. Our software also includes prompts optimized for programming code analysis, which are based on the well-known ChatGPT API. Furthermore, the necessary functions for acquiring programming skills were created with a user interface and developed as a question-and-answer template function based on an AI chatbot. The objective of this study is to guide the development of educational programmes that make use of generative AI.

A Study of the Improvements of Computer and Information Technology Educational Programs for Architectural Engineering Students (건축공학 전산정보화교육 개선방안에 관한 연구)

  • Kim Chan-Kyu
    • Korean Journal of Construction Engineering and Management
    • /
    • v.6 no.1 s.23
    • /
    • pp.117-124
    • /
    • 2005
  • The development of computer and information technology in Korean construction industry is accelerating its speed while the education of Universities regarding to those technology is hardly catching up. Students graduated from schools are having difficulties in adapting themselves into the technology and as a result the industry is operating its own educational problem for the newcomers. This research develops the educational program of computer and information technology in school and therefore enhance the adaptability of the students for the industry. The program is open from 2002 up to 2004 liking two courses and including 10 modules and a project. The educational program consists of computer labs and lectures or seminars. The result of the educational program enables students to understand the computer and information technology used in the industry, an to improve the interest and skills of those, and additionally to motivate themselves into participating the continuous research and development of the technology.