• Title/Summary/Keyword: 소프트웨어개발

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Heat Transfer Modeling by the Contact Condition and the Hole Distance for A-KRS Vertical Disposal (A-KRS 수직 처분공 접촉 조건 및 처분공 간의 거리에 따른 열전달 해석)

  • Kim, Dae-Young;Kim, Seung-Hyun
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.17 no.3
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    • pp.313-319
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    • 2019
  • The A-KRS (Advanced Korean Reference Disposal System) is the disposal concept for pyroprocessed waste, which has been developed by the Korea Atomic Energy Research Institute. In this disposal concept, the amount of high-level radioactive waste is minimized using pyrochemical process, called pyroprocessing. The produced pyroprocessed waste is then solidified in the form of monazite ceramic. The final product of ceramic wastes will be disposed of in a deep geological repository. By the way, the decay heat is generated due to the radioactive decay of fission products and raises the temperature of buffer materials in the near field of radioactive waste repository. However, the buffer temperature must be kept below $100^{\circ}C$ according to the safety regulation. Usually, the temperature can be controlled by variation of the canister interdistance. However, KAERI has modelled thermal analysis under the boundary condition, where the waste canisters are in direct contact with each other. Therefore, a reliable temperature analysis in the disposal system may fail because of unknown thermal resistence values caused by the spatial gap between waste canisters. In the present work, we have performed thermal analyses considering the gap between heating elements and canisters at the beginning of canister loading into the radioactive waste repository. All thermal analyses were performed using the COMSOL software package.

Quantitative analysis on the technical interoperability between railway systems for the operation of trans-continental railways (대륙철도 운행을 위한 기술적 상호운용성에 대한 계량적 분석)

  • Park, Su-Myung;Park, Eun-Kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.645-652
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    • 2018
  • Recently, as South Korea has joined the OSJD, the rules of the OSJD need to be applied to South Korea. Therefore, the railways are connected to the continent railway in terms of software, but the railway systems in neighboring countries have been developed and operated for a long time, and are quite different with some restrictions in terms of hardware. Therefore, this study analyzed the current railway systems of neighboring countries' based on the TSI used in Europe for technical interoperability. A real operation with the operation models within the specific route was assumed and vector functions for the Infrastructure vector & Rolling stock vector were produced. The IOP value was calculated by working out the interfacing matrix value between the infrastructure vector and rolling stock vector. As a result of calculating the IOP in a specific route, which is from Busan South Korea to Vladivostok with the diesel locomotive hauling freight cars, the value was only 22%, which is fairly low in terms of the interoperability. In other words, there are 77.8% restricting items preventing their interoperability. Such restricted causes should be improved to increase the technical interoperability in the long term. Moreover, and when railway systems are constructed and manufactured, it is important to keep IOP 100% to increase the operating efficiency in continental railways.

Translation of Korean Object Case Markers to Mongolian's Suffixes (한국어 목적격조사의 몽골어 격 어미 번역)

  • Setgelkhuu, Khulan;Shin, Joon Choul;Ock, Cheol Young
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.2
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    • pp.79-88
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    • 2019
  • Machine translation (MT) system, especially Korean-Mongolian MT system, has recently attracted much attention due to its necessary for the globalization generation. Korean and Mongolian have the same sentence structure SOV and the arbitrarily changing of their words order does not change the meaning of sentences due to postpositional particles. The particles that are attached behind words to indicate their grammatical relationship to the clause or make them more specific in meaning. Hence, the particles play an important role in the translation between Korean and Mongolian. However, one Korean particle can be translated into several Mongolian particles. This is a major issue of the Korean-Mongolian MT systems. In this paper, to address this issue, we propose a method to use the combination of UTagger and a Korean-Mongolian particles table. UTagger is a system that can analyze morphologies, tag POS, and disambiguate homographs for Korean texts. The Korean-Mongolian particles table was manually constructed for matching Korean particles with those of Mongolian. The experiment on the test set extracted from the National Institute of Korean Language's Korean-Mongolian Learner's Dictionary shows that our method achieved the accuracy of 88.38% and it improved the result of using only UTagger by 41.48%.

The Effects of Artificial Intelligence Convergence Education using Machine Learning Platform on STEAM Literacy and Learning Flow

  • Min, Seol-Ah;Jeon, In-Seong;Song, Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.199-208
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    • 2021
  • In this paper, the effect of artificial intelligence convergence education program that provides STEAM education using machine learning platform on elementary school students' STEAM literacy and learning flow was analyzed. A homogeneous group of 44 elementary school 6th graders was divided into an experimental group and a control group. The control group received 10 lessons of general subject convergence class, and the experimental group received 10 lessons of STEAM-based artificial intelligence convergence education using Machine learning for Kids. To develop the artificial intelligence convergence education program, the goals, achievement standards, and content elements of the 2015 revised curriculum to select subjects and class contents is analyzed. As a result of the STEAM literacy test and the learning flow test, there was a significant difference between the experimental group and the control group. In particular, it can be confirmed that the coding environment in which the artificial intelligence function is expanded has a positive effect on learners' learning flow and STEAM literacy. Among the sub-elements of convergence talent literacy, significant differences were found in the areas of personal competence such as convergence and creativity. Among the sub-elements of learning flow, significant differences were found in the areas such as harmony of challenge and ability, clear goals, focus on tasks, and self-purposed experiences. If further expanded research is conducted in the future, it will be a basic research for more effective education for the future.

A Study on the Operation of Multi-Beam Antenna for Airborne Relay UAV considering the Characteristics of Aircraft (비행체의 특징을 고려한 공중중계 무인기 다중빔 안테나 운용 방안)

  • Park, Sangjun;Lee, Wonwoo;Kim, Yongchul;Kim, Junseob;Jo, Ohyun
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.26-34
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    • 2021
  • In the era of the Fourth Industrial Revolution, the future battlefield will carry out multi-area operations with hyper-connected, high-speed and mobile systems. In order to prepare for changes in the future, the Korean military intends to develop various weapons systems and form a multi-layer tactical network to support On The Move communication. However, current tactical networks are limited in support of On The Move communications. In other words, the operation of multi-beam antennas is necessary to efficiently construct a multi-layer tactical network in future warfare. Therefore, in this paper, we look at the need for multi-beam antennas through the operational scenario of a multi-layer tactical network. In addition, based on development consideration factors, features of rotary-wing and fixed-wing aircraft, we present the location and operation of airborne relay drone installations of multi-beam antennas.

Comparison of Open Source based Algorithms and Filtering Methods for UAS Image Processing (오픈소스 기반 UAS 영상 재현 알고리즘 및 필터링 기법 비교)

  • Kim, Tae Hee;Lee, Yong Chang
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.2
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    • pp.155-168
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    • 2020
  • Open source is a key growth engine of the 4th industrial revolution, and the continuous development and use of various algorithms for image processing is expected. The purpose of this study is to examine the effectiveness of the UAS image processing open source based algorithm by comparing and analyzing the water reproduction and moving object filtering function and the time required for data processing in 3D reproduction. Five matching algorithms were compared based on recall and processing speed through the 'ANN-Benchmarks' program, and HNSW (Hierarchical Navigable Small World) matching algorithm was judged to be the best. Based on this, 108 algorithms for image processing were constructed by combining each methods of triangulation, point cloud data densification, and surface generation. In addition, the 3D reproduction and data processing time of 108 algorithms for image processing were studied for UAS (Unmanned Aerial System) images of a park adjacent to the sea, and compared and analyzed with the commercial image processing software 'Pix4D Mapper'. As a result of the study, the algorithms that are good in terms of reproducing water and filtering functions of moving objects during 3D reproduction were specified, respectively, and the algorithm with the lowest required time was selected, and the effectiveness of the algorithm was verified by comparing it with the result of 'Pix4D Mapper'.

A study on the development of IoT-based middle school SW·AI education contents -Connection with Curriculum- (IoT 기반 중학교 SW·AI 교육 콘텐츠 개발에 관한 연구 -교육과정과의 연계-)

  • Han, JungSoo;Lee, Kenho
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.21-26
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    • 2022
  • This study aims to enhance the cultivation of SW·AI basic competencies of middle school students by forming and distributing SW·AI education programs for middle school students who form the basis of their lives. In addition, by planning SW·AI education programs in connection with the regular curriculum, it is intended to serve as a cornerstone for the public education of SW·AI education that will be implemented from 2025. To this end, the concept of SW and AI in middle school was first defined and a plan to link software/artificial intelligence learning factors to the regular curriculum was proposed, and based on this, SW·AI education programs for middle school students were prepared. Based on literature research, the understanding of artificial intelligence technology, the value of data, and the use of artificial intelligence technology in real life were set as SW·AI education contents, and educational programs were organized by linking them with the current middle school curriculum. All SW·AI education was organized in the form of practice rather than theory so that classes could be conducted centered on participants, and the purpose of the course was to cultivate the ability to use artificial intelligence technology in real life based on understanding artificial intelligence technology.

Network Performance Verification for Next-Generation Power Distribution Management System Using FRTU Simulator (FRTU 시뮬레이터를 이용한 차세대 배전지능화시스템 네트워크 성능검증)

  • Yeo, Sang-Uk;Son, Sung-Yong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.523-529
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    • 2020
  • Power distribution management system is essential for the efficient management and operation of power distribution networks. The power distribution system is a system that manages the distribution network based on IT, and has been evolving along with the development of the power industry. The current power distribution system is designed to operate at a relatively low network transmission speed based on the independent operation of the main equipment. However, due to distributed resources such as photovoltaic or energy storage devices, which are rapidly increasing in popularity in recent years, the operation of future distribution environments is becoming more complex, and various information needs to be collected in real time. In this study, the requirements of the next-generation power distribution system were derived to overcome the limitations of the existing power distribution system, and based on this, the communication network system and performance requirements for the distribution system were defined. In order to verify the performance of the designed system, a software-based terminal device simulator was developed because it takes excessive time and cost to introduce a large-scale system such as a power distribution system. Using the simulator, a test environment similar to the actual operation was established, and the number of terminal devices was increased up to 1,000. The proposed system was shown to satisfy the requirements to support the functions of the next-generation power distribution system, recording less than 10 % of the communication network bandwidth.

Design and implementation of an AI-based speed quiz content for social robots interacting with users (사람과 상호작용하는 소셜 로봇을 위한 인공지능 기반 스피드 퀴즈 콘텐츠의 설계와 구현)

  • Oh, Hyun-Jung;Kang, A-Reum;Kim, Do-Yun;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.611-618
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    • 2020
  • In this paper, we propose a design and implementation method of speed quiz content that can be driven by a social robot capable of interacting with humans, and a method of developing an intelligent module necessary for implementation. In addition, we propose a method of implementing speed quiz content through the process of constructing a map by arranging and connecting intelligent module blocks. Recently, software education has become mandatory and interest in programming is increasing. However, programming is difficult for students without basic knowledge of programming languages to directly access, and interest in block-type programming platforms suitable for beginners is growing. The block-type programming platform used in this paper is a platform that supports immediate and intuitive programming by supporting interactions between humans and robots. In this paper, the intelligent module implemented for the speed quiz content was used by blocking it within a block-type programming platform. In order to implement the scenario of the speed quiz content proposed in this paper, we implement a total of three image-based artificial intelligence modules. In addition to the intelligent module, various functional blocks were placed to implement the speed quiz content. In this paper, we propose a method of designing a speed quiz content scenario and a method of implementing an intelligent module for speed quiz content.

A study on the digitalization of 3D Pen (3D펜의 디지털화에 대한 연구)

  • Kim, Jong-Young;Jeon, Byung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.583-590
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    • 2021
  • This paper is a study on the digitization of an analog 3D pen. The term digital implies features such as homeostasis, transformability, combinability, reproducibility, and convenience of storage. One device that produces a combination of these digital characteristics is a 3D printer, but its industrial use is limited due to low productivity and limitations with materials and physical characteristics. In particular, improvements are required to use 3D printers, such as better user accessibility owing to expertise and skills in modeling software and printers. Complementing this fact is the 3D pen, which is excellent in portability and ease of use, but has a limitation in that it cannot be digitized. Therefore, in order to secure a digitalization capability and ease of use, and to secure the safety of printing materials that pose controversial hazards during the printing process, research problems and alternatives have been derived by combining food, and digitization was demonstrated with a newly developed 3D pen. In order to digitize the 3D pen, a sensor in a structured device detects the motion of an analog 3D pen, and this motion is converted into 3D data (X-Y-Z coordinate values) through a spatial analysis algorithm. To prove this method, the similarity was confirmed by visualization using MeshLab version 1.3.4. It is expected that this food pen can be used in youth education and senior healthcare programs in the future.