• Title/Summary/Keyword: 설계 매체

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Data Acquisition System Applying TMO for GIS Preventive Diagnostic System (GIS 예방진단시스템을 위한 TMO 응용 데이터 수집 시스템)

  • Kim, Tae-Wan;Kim, Yun-Gwan;Jang, Cheon-Hyeon
    • The KIPS Transactions:PartA
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    • v.16A no.6
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    • pp.481-488
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    • 2009
  • GIS is used to isolate large power electrical equipment using SF6 gas. While GIS has simple structure, it has few break down, relatively high reliability. But it is hard to check up faults for reason of pressure. Faults of GIS should have a ripple effect on community and be hard to recovery. Consequently, GIS imports a preventive diagnostic system to find internal faults in advance. It is most important that reliability on the GIS preventive diagnostic system, because it estimates abnormality of system by analysis result of collected data. But, exist system which used central data management is low efficiency, and hard to guarantee timeliness and accuracy of data. To guarantee timeliness and accuracy, the GIS preventive diagnostic system needs accordingly to use a real-time middleware. So, in this paper, to improve reliability of the GIS preventive diagnostic system, we use a middleware based on TMO for guaranteeing timeliness of real-time distributed computing. And we propose an improved GIS preventive diagnostic system applying data acquisition, monitoring and control methods based on the TMO model. The presented system uses the Communication Control Unit(CCU) for distributed data handling which is supported by TMO. CCU can improve performance of the GIS preventive diagnostic system by guaranteeing timeliness of data handling process and increasing reliability of data through the TMO middleware. And, it has designed to take full charge of overload on a data acquisition task had been processed in an exist server. So, it could reduce overload of the server and apply distribution environment from now. Therefore, the proposed system can improve performance and reliability of the GIS preventive diagnostic system and contribute to stable operation of GIS.

Deriving Priorities of Competences Required for Digital Forensic Experts using AHP (AHP 방법을 활용한 디지털포렌식 전문가 역량의 우선순위 도출)

  • Yun, Haejung;Lee, Seung Yong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.107-122
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    • 2017
  • Nowadays, digital forensic experts are not only computer experts who restore and find deleted files, but also general experts who posses various capabilities including knowledge about processes/laws, communication skills, and ethics. However, there have been few studies about qualifications or competencies required for digital forensic experts comparing with their importance. Therefore, in this study, AHP questionnaires were distributed to digital forensic experts and analyzed to derive priorities of competencies; the first-tier questions which consisted of knowledge, technology, and attitude, and the second-tier ones which have 20 items. Research findings showed that the most important competency was knowledge, followed by technology and attitude but no significant difference was found. Among 20 items of the second-tier competencies, the most important competency was "digital forensics equipment/tool program utilization skill" and it was followed by "data extraction and imaging skill from storage devices." Attitude such as "judgment," "morality," "communication skill," "concentration" were subsequently followed. The least critical one was "substantial law related to actual cases." Previous studies on training/education for digital forensics experts focused on law, IT knowledge, and usage of analytic tools while attitude-related competencies have not given proper attention. We hope this study can provide helpful implications to design curriculum and qualifying exam to foster digital forensic experts.

A Study on the Operational Status and Improvement Plan of Untact Classes - Focused on Departments related to Tax & Accounting (비대면(Untact) 수업의 운영 실태 및 개선 방안에 관한 연구 - 세무회계 관련 학과를 중심으로)

  • Lee, Tae-Jung;Yun, Woo-Young
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.177-185
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    • 2020
  • The spread of COVID-19 has caused confusion in the education field as it has led to the implementation of untact classes without preparation. The purpose of study is to find ways to effectively design and operate untact classes for tax accounting department. The survey and FGI were conducted on professors and learners. As a result, video classes through lecture shooting and PPT-based video conversion were the most utilized. Students prefer these two types most, because they can learn repeatedly regardless of time and space. The improvement measures are as follows. For video classes that reflect various characteristics of the subject, supporting for equipment and human resources is needed, and for professors, teaching support for untact classes and education on equipment manipulation is needed. Continuous Quality Improvement for untact classes should be overhauled. In the future, in-depth research is needed to various majors, this will help find ways of untact classes suitable for the characteristics of the subjects.

Design and Implementation of a High-Performance Index Manager in a Main Memory DBMS (주기억장치 DBMS를 위한 고성능 인덱스 관리자의 설계 및 구현)

  • Kim, Sang-Wook;Lee, Kyung-Tae;Choi, Wan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.7B
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    • pp.605-619
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    • 2003
  • The main memory DBMS(MMDBMS) efficiently supports various database applications that require high performance since it employs main memory rather than disk as a primary storage. In this paper, we discuss the index manager of the Tachyon, a next-generation MMDBMS. Recently, the gap between the CPU processing and main memory access times is becoming much wider due to rapid advance of CPU technology. By devising data structures and algorithms that utilize the behavior of the cache in CPU, we are able to enhance the overall performance of MMDBMSs considerably. In this paper, we address the practical implementation issues and our solutions for them obtained in developing the cache-conscious index manager of the Tachyon. The main issues touched are (1) consideration of the cache behavior, (2) compact representation of the index entry and the index node, (3) support of variable-length keys, (4) support of multiple-attribute keys, (5) support of duplicated keys, (6) definition of the system catalog for indexes, (7) definition of external APIs, (8) concurrency control, and (9) backup and recovery. We also show the effectiveness of our approach through extensive experiments.

Investigation on the Project-Based Learning Approach Using the Internet (인터넷을 활용한 과제중심학습(Project-Based Learning) 방법 탐구)

  • Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.240-257
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    • 2001
  • Although many attempts have been made to use the Internet for educational purposes, not many attempts have achieved their goals. Such failure is mainly due to the lack of understanding on the way to use the Internet. The goal of this research is to investigate the potentiality of the Project-Based Learning approach using the Internet(NetPBL) and the ways to utilize the NetPBL. The NetPBL can be utilized through various activities such as keypals, mentoring, use of resources, cooperative learning, publishing, survey and data analysis, cooperative problem solving, simulation, and social action. Such diversity of the NetPBL can create a problem-based, context-based and learner-centered environment, which takes various types of the Internet use. In spite of such potentiality, little is known on how to implement the NetPBL. On this point, this research attempts to synthesize instructional strategies to implement the NetPBL at the macro and the micro level. At the macro level, instructional process is divided into four steps such as plan, preparation, implementation and closure, and some instructional suggestions are made for each step. At the micro level, detailed instructional strategies are suggested for the facilitation of self-directed learning and cooperative learning.

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TPEG-based User Created Message Service Model Design for Terrestrial DMB (지상파DMB TPEG 기반 사용자 주도형 메시지 서비스 모델 설계)

  • Lee, Sang-Hee;Jo, Kang-Hyun
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.817-827
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    • 2008
  • The terrestrial-digital multimedia broadcasting(T-DMB) is now provided for the public service and the number of receivers reaches 15 million at the present of August 2008. The service of T-DMB itself has been succeeded in the presence. It is however remained as a supplementary role of stationed TV. It is necessary to find an additional business model as a new media to acquire surplus escaping from the deficit of the present T-DMB service. In the present paper, data service of T-DMB is proposed as candidate of such solution. Especially, TTI(Traffic and Travel Information) service is proposed as a killer application using TPEG(Transport Protocol Experts Group). At present, TPEG has not been so popular in the sense of various user satisfaction. Thus the variety of service including bi-directional service using DMB2.0 as in the sphere of Web2.0 is necessary for the service providers. In the paper, the restriction of TPEG-POI(Point of Interest) application service using the conventional mobile communication infrastructure is indicated. To overcome such restriction, TPEG-UCM(User Created Message) application service model using individual bi-directional media which is initiated and interacting by the users is proposed. In the experiment, the application program shows the usability of the proposed method so that the implementation results show its operability.

An Analysis of Korean Domestic Research Trend in English Education and Bi- lingualism of Young Children (유아교육 및 아동학 관련 국내 학회지에 발표된 영어교육/이중언어발달 관련 논문분석)

  • Ahn, Eun Suk;Kim, Yeon Ha
    • Korean Journal of Childcare and Education
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    • v.5 no.1
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    • pp.81-101
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    • 2009
  • This study analyzed a total of 37 studies about bi-lingulism and English education as a foreign language published in 8 academic journals in early childhood education or child development fields. Research topics, participants, methods, and variables in the studies were categorized and descriptively analyzed. The research findings which had been statistically investigated were also summarized. The most frequently studied research topics were children's development and English education program exposure, actual conditions of English education in preschool settings and effectiveness of specific English programs for preschool children. However, children's home characteristics were seldom included as research variables and no research investigated so called English preschools. Several studies reported that bi-lingual children may have different language development paths from mono-lingual children but they eventually have comparable language abilities to mono-lingual children. Also some studies reported that, when learning English as a foreign language in school settings, older children can handle more information regarding English than younger children, resulting in better outcomes of older children. Exposure to two languages in early childhood seems to contribute to young children's meta linguistic awareness but the long term effect of English education in early childhood should be further studied. Several English education programs for preschool settings were developed and the effectiveness were investigated. Even though most of them reported that their programs were effective to children's English ability or interests, the results should be carefully interpreted because their research designs and methods were not rigorous.

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Visual Narrative Strategy of Game Promotion: Comparative Analysis of Dead Island and Dead Island 2 Trailers (게임 프로모션 시각 내러티브 전략: <데드 아일랜드>와 <데드 아일랜드 2> 예고편 비교 분석)

  • Roh, Chul-Hwan
    • Cartoon and Animation Studies
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    • s.48
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    • pp.249-269
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    • 2017
  • Promotion and marketing, which are essential to lower the investment risk and maximize commercial profit in the video game market. Game developers and publishers set up public relations strategies to encourage potential consumers' needs. Considering characteristics of video game, the trailer, which is the animated image advertisement material, could occupy a key position in its promotion and marketing plan. Cinematic spectacles and attractive narratives are essential ingredients for game trailers, which are usually produced in 3D animation. Dead Island is an open world first person shooters (FPS) game released in 2011. When launched, it grabbed a great attention with a trailer, awarded the Golden Lion Prize for the best internet film at the Cannes Lions International Festival of Creativity. The game was a commercial success and several spin-offs were producted. In 2014, its publisher, Deep Silver showed the official trailer of Dead Island 2 at Electronic Entertainment Expo, the world's largest game show. Dead Island 2 was scheduled to be released in 2016, but has been now delayed until 2018. This study compares and analyzes two trailers of Dead Island 1 and Dead Island 2. We examine the narrative structure of the trailer for the sequel promotion of a successful game. The differences between the two could be useful for building a promotion strategy of other game series.

Landscape Preference over Single-Spaned Steel Box Girder Bridge by Bridge Shape Parameters (단경간 강박스거더교의 교량형상계수별 경관선호도 분석에 관한 연구)

  • Kim, Rak-Gi;Geum, Gi-Jeong;Yang, Gye-Seung;Im, Seong-Bin
    • Journal of Korean Society of Transportation
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    • v.24 no.2 s.88
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    • pp.7-18
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    • 2006
  • The Purpose of this study is to develop landscape Preference and define elements of difference in landscape preference of the 1-span Steel Box Girder Bridge by Bridge Shape Parameters(BSP) through Design of Experiments. Lately, the 1-span Steel Box Girder Bridge is dominations much component ratio and the Steel Box Girder Bridge has strong Points that is economically Profitable and management has easy when construct. but landscape preference of the 1-span Steel Box Girder Bridge was evaluated low because impression of landscape is being surfeited and dulled. Do to consider optimization in design that give change to Bridge Shape Parameters(BSP) to supplement this shortcoming in this study. Therefore, this study changes Bridge Shape Parameters(BSP) and extract elements that influence in landscape preference of the 1-span Steel Box Girder Bridge. and based on the design that consider landscape Preference of the 1-span Steel Box Girder Bridge, some essential guidelines for rational design of the 1-span Steel Box Girder Bridge suggested.

A WATM MAC Protocol for the Efficient Transmission of Voice Traffic in the Multimedia Environment (멀티미디어 환경에서 효율적인 음성 전송을 위한 WATM MAC 프로토콜)

  • 민구봉;최덕규;김종권
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1A
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    • pp.96-103
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    • 2000
  • The voice traffic is one of the most important real-time objects in WATM(Wireless Asynchronous Transfer Mode) networks. In this paper, we propose a new MAC(Medium Access'Control) protocol for the efficienttransmission of voice traffic over WATM networks in the multimedia environment and compare the performanceto existing similar protocols. The new protocol separates the reservation slot period for voice and that for data toguarantee some level of QoS(Quality of Service) in voice traffic. This is denoted by a slot assignment functiondepending on the frame size. According to the characteristics of voice traffic which is repeatedly in silent states,the protocol allocates voice reservation request slots dynamically with respect to the number of silent(off state)voice sources and also sends the first block of talkspurt restarted after silent period with a reservation requestslot to reduce the access delay.The simulation results show that the proposed protocol has better performance than Slotted Aloha in bandwidthefficiency, and can serve a certain level of QoS by the given slot assignment function even when the number ofvoice terminals varies dynamically. This means we can observe that the new MAC protocol is much better thanthe NC-PRMA(None Collision-Packet Reservation Multiple Access) protocol.

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