• Title/Summary/Keyword: 서비스 상호작용성

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A Design of DLL Plug-in Framework for Component Reuse (컴포넌트 재사용을 위한 DLL 플러그인 프레임워크 설계)

  • Shim, Jun-Yong;Lee, Yong-Heon;Kim, Sae-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.232-235
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    • 2010
  • 최근 국방 소프트웨어 분야에서는 모델링 및 시뮬레이션 기술이 각광받으면서 무기체계 개발을 위한 시뮬레이션 소프트웨어 개발 사업을 늘리고 있다. 특히, 시뮬레이션 요소의 재사용성 및 신뢰성 확보를 위한 개발 프레임워크 제공이 핵심기술로 떠오르면서, 시뮬레이션을 위한 공통 서비스를 제공하는 M&S 프레임워크가 개발되었다. 하지만 고객의 요구사항이 프레임워크의 기능 변경을 요구하는 경우 프레임워크가 적용된 모든 시뮬레이션 요소의 수정이 불가피하며, 추가 구성요소의 상호작용을 위한 인터페이스 재설계가 요구된다. 본 논문은 이러한 문제점을 해결하기 위해서 프레임워크의 요소를 DLL로 구현하여 기능 구성을 용이하게 하고, 구성요소 간 상호작용을 위해 데이터 기반 Publish-Subscribe 방식을 사용함으로써 프레임워크와 독립적으로 인터페이스를 설계할 수 있도록 한다. 특히, 프레임워크와 DLL 간 교환 메시지 객체에 대한 구조 설계를 제시한다.

Performance Evaluation for ABR Service Control Algorithm over ATM network (ATM망에서의 ABR 서비스 제어 알고리즘에 관한 성능평가)

  • 박희대;육동철;박승섭
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.30-35
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    • 2000
  • 초고속통신의 실현과 다양한 멀티미디어정보의 QoS를 향상시키기 위한 ATM 방식은 TCP/IP 통신의 기본적인 전송 매카니즘으로 사용되고 있다. TCP가 ATM 망에서의 ABR서비스를 사용할 때 ABR의 율 기반 제어와 TCP 흐름제어사이에 상호작용이 없는 한, 이런 환경하에서 ATM망의 ABR 트래픽을 좀더 효율적으로 제어하기위해서는 EFCI-ER 스위치 방식의 상호혼용 운영이 불가피하다. 본 논문에서는 이러한 상호혼용을 위하여 EFCI-ER 스위치의 혼용망을 모델로 하여 여러 가지 ER 스위치 알고리즘을 이용하여 대역할당의 공정성 셀손실을 그리고 처리율을 구하였다. 시뮬레이션 결과로써 여러 가지 ER 스위치 알고리즘중에서 망의 형태에 영향을 덜 받으면서 VC(Virtual Channel) 에 공정하게 대역폭을 할당할 수 있는 하나의 알고리즘을 나타내었다.

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Constructing femtocell service clusters with improved scalability (확장성을 고려한 안전한 Femtocell 서비스 클러스터 구성 기법)

  • Lee, JongHyup;Seo, SungHoon;Song, JooSeok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1126-1127
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    • 2009
  • 이동통신의 급속한 발전과 함께 사용자의 서비스 요구를 만족시키기 위한 femtocell 기술이 개발되고 있다. Femtocell 기지국은 적은 사용자를 대상으로 고품질의 서비스를 제공할 수 있지만, 기존 기지국에 비하여 숫자가 많고 별도의 사용자 접속 리스트를 유지한다는 점에서 확장성 측면에서 한계를 보이고 있다. 따라서, 본 논문에서는 지리적 특성과 사용자 연관성이 높은 femtocell 기지국 간 하나의 관리 영역을 가지기 위한 서비스 클러스터 구성 기법을 제안한다. 제안하는 기법은 femtocell 기지국들과 이동단말들의 상호 작용만을 통하여 수행되므로 높은 확장성을 가진다.

The Effect of Logistics Service Quality by the Role of Carriers on Long Term Orientation In Buyer-Supplier Partnership (공급사슬 파트너십에서 수송이 물류서비스 품질과 장기지향성에 미치는 영향)

  • Shin, Jong-Kuk;Lee, Sang-Shik;Park, Min-Sook
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.4
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    • pp.169-181
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    • 2007
  • This paper investigated the role of transportation in increasing logistics service quality and effect of logistics service quality on the long term orientation of the supply chain partnership. Four primary dimensions were identified through a comprehensive literature review. The common dimensions included information sharing, the sharing of risks and rewards, cooperative continuous improvements on cost reductions and increased quality. The results of the data analysis indicated that transportation were perceived to play an important role in logistics service quality that effecting on the long term orientation. This provides useful insight for making further conclusions concerning the actual roles of transportation within partnerships.

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Value-Added Functions and Services of Video Contents (비디오 콘텐츠의 부가 기능 및 서비스제공 동향)

  • Park, S.Y.;Lee, S.Y.;Kim, S.J.
    • Electronics and Telecommunications Trends
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    • v.31 no.4
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    • pp.97-105
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    • 2016
  • TV나 인터넷을 통한 비디오 콘텐츠 제공 서비스는 소비자가 콘텐츠를 선택하면 해당 콘텐츠를 재생하여 콘텐츠를 소비하는 정형화된 방식에서 벗어나 다양한 형태로 부가가치를 부여하고자 하고 있다. 이는 비디오 콘텐츠 제공업자의 수익 확대에 대한 필요성과 비디오 콘텐츠 사용자들이 적극적으로 콘텐츠를 소비하는 것에서 한 발 나아가 다양한 방식으로 콘텐츠를 제작하고자 하는 욕구가 맞물려 그 유인이 확대되고 있다. 본고에서는 비디오 콘텐츠에 부가 가치를 부여하는 대표적인 방법인 비디오 콘텐츠의 상호작용성(interactivity), 비디오 콘텐츠 추천(recommendation), 콘텐츠 관련 부가정보 제공 등을 중심으로 비디오 콘텐츠에 부가 기능 혹은 서비스를 제공하는 사례를 살펴보고자 한다.

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Design of Context Awareness Middleware based Hierarchical Context Ontology Management (계층적 상황 온톨로지 관리를 이용한 상황 인식 서비스 미들웨어 설계)

  • Lee, Seung-Keun;Kim, Young-Min
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.185-194
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    • 2006
  • The ubiquitous computing environment focuses on recognizing the context and Physical entities, whereas, previous computing environments mainly focused on the conversational interactions between the computer and the user. For this reason, there has been an increase in the research of context aware computing environments. In previous researches , context services are designed using context ontology used in context aware middleware. So, context service cannot change the context ontology in execution time. We propose a hierarchical context ontology management for context aware service to change their ontology in execution time. And we also a resolution model for context conflict which is occurred in inference of context. We have designed a middleware based on this model and implemented the middleware. As the middleware is implemented on the OSGi framework, it can cause interoperability among devices such as computers, PDAs, home appliances and sensors. It can also support the development and operation of context aware services, which are required in the ubiquitous computing environment.

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A Study of the Experiences of Unwed Mothers in Interaction with Public Service Professionals: Focusing on the Experiences during Pregnancy, Birth and Child Caring (미혼모들의 경험을 통해 본 공공서비스 전문가들의 미혼모들에 대한 인식: 임신과 출산, 보육 과정에서의 경험을 중심으로)

  • Sung, JungHyun;Kim, HeeJoo;Lee, MeeJung;Park, YoungMee
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.404-418
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    • 2016
  • This study aimed to explore negative experiences of unwed mothers in interaction with medical professionals, government officials and nursery teachers who have negative stereotypes about the unwed mothers and to seek ways of improving awareness and attitudes of the professionals. Researchers conducted individual and focus groups interviews with 15 unwed mothers. The results showed that unwed mothers experienced the violation of their maternal and privacy rights and inhospitable services in the interaction with medical professionals. They also had similar experiences with government officials who often had overbearing and discriminatory attitudes toward these mothers, and hardly received useful information. Last, unwed mothers had deep concerns about possibilities and experiences of discrimination against their children by nursery teachers and other parents in day care centers. In conclusion, this study discussed ways of improving awareness and attitudes toward unwed mothers through various medias and supplementary educations.

Interactions between AI Speaker and Children : A Field Study on the Success/Failure Cases by Types of Interactions (인공지능 스피커와 아동들의 상호작용 :유형별 성공/실패 사례 도출을 위한 현장 연구)

  • Hong, Junglim;Choi, Boreum
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.19-29
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    • 2020
  • As the AI speaker market is growing rapidly in recent years, the competition for the preoccupation of children who are the main users and the future prospective customers of the related companies is very intense. However, there is a lack of empirical research on how children interact with AI speakers. Therefore, this research examines the interactions between children and AI speakers, primarily through field studies, to extract what functions they use and what features they have. For this purpose, 799 conversations were collected and analyzed using the log data of the AI speaker recorded in real time. As a result, children were more likely to use children's songs, fairy tales, emotional conversations, and personification compared to adults. In addition, content analysis by specific types resulted in success/failure cases of interaction between children and AI speakers and proposed improvements by failure type. This study is meaningful in that it identifies children's AI speaker preferences, content, and major conversation patterns, and provides guidelines for developing services that meet children's eye level.

The Effects of SNS Storytelling Composition Factors on Para-social Interaction, Attitude and WOM Intention: A Case Study of Beauty YouTube (SNS 스토리텔링 구성 요인이 준사회적상호작용과 태도와 구전의도에 미치는 영향: 뷰티 유튜브 사례를 중심으로)

  • Bae, Eun-Ji;Jeon, Min-hee;Shin, Il-Gi
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.16-24
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    • 2020
  • The study empirically explored factors influencing How storytelling factors in social networking services, SNS, affect consumer response on the uses and gratification theory. conducted an analysis of 120 university students attending universities in the Seoul metropolitan area using an experiment. The results of this study are as follows: first, The storytelling factors, relevance and veracity have a positive effect on clarity. second, it has been shown that only veracity has a positive effect on parai-social interaction with media figures with emotional attachment. third, para-social interactions have been shown to influence content attitudes and orality sequentially. This study deals with the effect of SNS storytelling on the consumer's part, providing practical implications for enhancing content attitudes and word-of-mouth, by increasing para-social interactions with consumers while identifying the components that should enhance the way SNS is delivered in terms of storytelling.

A study on the influence of interaction of virtual reality consumption pattern on consumers' purchase intention under the background of VR technology

  • Liu, Xiao-Yin;Liu, Jia-Yu;Liu, Zi-yang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.141-148
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    • 2021
  • The purpose of this study is to explore the interaction of virtual reality consumption pattern under the background of virtual reality, and the influence of such interaction on consumers' purchase intention. In this paper, we selected three independent variables (including content interaction, function interaction and service interaction) and two mediating variables (including perceived quality and perceived value) to explore the relationship between them and consumers' purchase intention, used SPSS24.0 and AMOS24.0, made the analysis of reliability and validity, constructed the structural equation model, and tested the hypotheses. The findings show that: fourteen hypotheses are all true, and the perceived value of virtual reality has a positive influence on consumers' purchase intention. In addition, we find that the perceived value has a mediating effect in this study.