• Title/Summary/Keyword: 상황적 흥미

Search Result 208, Processing Time 0.035 seconds

Analysis of Images of Middle School Students' Preference and Avoidance of Science Teachers by Class Situation Using Semantic Network Analysis (언어 네트워크 분석을 활용한 중학생들의 과학 교사에 대한 수업 상황별 선호, 기피 이미지 분석)

  • Cho, Yunjung;Kim, Youngshin;Lim, Soo-min
    • Journal of Science Education
    • /
    • v.45 no.1
    • /
    • pp.55-68
    • /
    • 2021
  • The modern society is rapidly changing, and accordingly, the required teacher image is changing as well. Middle school students are immature, when they undergo major changes both physically and mentally, and teachers have a great influence. How students perceive the teacher determines the relationship between teachers and students. Therefore, it is necessary to analyze what kind of teacher image middle school students want. The purpose of this study is to analyze the image of a science teacher who prefers and avoids each class situation perceived by middle school students. To this end, 502 middle school students were divided into five classes: class type, class material presentation method, subject instruction method, subject content explanation method, and class atmosphere, and the image of science teacher who prefers and avoids is described in an open format. Concepts presented by middle school students were analyzed through semantic network analysis (SNA). The conclusions of this study are as follows: first, in order to make middle school students interested in science, an inquiry-centered experiment class should be conducted. Second, the change of class by science teacher can change it into preferred science class. Third, student-centered classes should be conducted according to the level so that students can understand. Finally, science teachers continue to strive through communication between science teachers and students, and students and students, and look forward to changes in science classes through this.

User-centered relevance judgement model for information retrieval (정보검색에서의 사용자 중심 적합성 판단 모형)

  • Park, Jung-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
    • /
    • v.12 no.4
    • /
    • pp.489-500
    • /
    • 2009
  • This research takes a user-centered approach to define relevance, the core concept in information retrieval. The literature on relevance has identified numerous factors affecting such a judgment. We examined the model of user relevance judgment that describes the relationship between user relevance criteria and different types of relevance with information search task. We consider 7 criteria of user relevance-topicality, novelty, reliability, understandability, specificity, richness, and interest-and 3 type of user relevance-cognitive relevance, situational relevance, and affective relevance. Data were collected from a semi-controlled survey and analyzed by a structural equation modeling. As a result, topicality and reliability were found to be the essential relevance criteria in all information retrieval tasks. In the fact search task, topicality, reliability, novelty, richness, and interest were found to be significant. In the problem solving search task, topicality, reliability, understandability, and specificity were found to be significant. In the decision making search task, topicality, reliability, novelty, understandability, richness, specificity, and interest were found to be significant. In addition, the relationships between types of user relevance were determined. This research made theoretical and practical contributions to the field of information retrieval by identifying a definite model of user relevance judgment.

  • PDF

Gender Differences in Content Analysis of TIMSS 2003 Released Items (TIMSS 2003 과학 공개 문항 내용 분석에서 나타난 성별 문항 응답 특성)

  • Shin, Dong-Hee;Kwon, Oh-Nam;Kim, Hee-Baek
    • Journal of The Korean Association For Science Education
    • /
    • v.26 no.6
    • /
    • pp.732-742
    • /
    • 2006
  • This study expects to understand Korean girls' weaknesses in science achievement and to make suggestions for improvement. The analyses of 95 released items in TIMSS 2003 show that Korean girls had few difficulties in 'inference and analysis', 'very hard or very easy' items, 'previously-learned' items, and items presented in context of 'school science'. They achieved lower in items of understanding science concept or factual knowledge. Inference and analysis items, which were favorable to girls, worked unfavorably to them as case science knowledge intervened. Girls outperformed boys in items with 80% or more and with 20% or less percent correct. Also, the boys showed much higher achievement in previously learned and contextualized items, which proves girls' lack of interest in science in everyday life. On the base of item analysis, several suggestions were made for the girl-inclusive science education in Korea: First, girls should have more opportunities for science experience not only in school context but also in everyday life. Second, more teaching and learning programs should be developed to care girls' weaknesses in science learning. Lastly, gender issues in science education should be actively included in curriculum development process and teacher training programs.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
    • /
    • s.40
    • /
    • pp.443-476
    • /
    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

Exploring the Possibility of Introducing Modern Physics into Elementary School Science Curriculum (초등학교 과학 교육과정에 현대 물리 도입 가능성 탐색)

  • Park, Jongwon;Yoon, Hye-Gyoung;Lee, Insun
    • Journal of Korean Elementary Science Education
    • /
    • v.41 no.2
    • /
    • pp.199-216
    • /
    • 2022
  • This study explored the possibility of introducing modern physics into the elementary school science curriculum. The study discussed the need of introducing modern physics to elementary school students and examined the results of certain projects and studies on teaching modern physics to elementary school students. Furthermore, this study proposes several teaching and learning techniques to introduce modern physics into the elementary school science curriculum. Modern physics can be linked to various everyday situations experienced by students and can increase their interest and curiosity in science. Additionally, introducing modern physics to elementary school students who are yet to establish a background on the classical view of nature can help them build a new perspective. Recently, several global projects to introduce modern physics at the elementary level have also reported positive results regarding the increase in student understanding and interest in modern physics. The study briefly proposed specific topics and teaching and learning techniques that could be suitable for the elementary school level. These proposals are expected to advance discussions on the possibility of introducing modern physics. However, appropriate follow-up studies are warranted to confirm the possibility and effectiveness of this initiative.

Analysis of Changes in Cognitive, Affect and Social Aspects of Elementary School Students through Mathematical Modeling Activities (수학적 모델링 활동에 대한 인지적, 정의적 및 사회적 측면의 분석)

  • Kang, Yunji
    • Education of Primary School Mathematics
    • /
    • v.26 no.4
    • /
    • pp.317-332
    • /
    • 2023
  • Mathematical modeling activities hold the potential for diverse applications, involving the transformation of real-life situations into mathematical models to facilitate problem-solving. In order to assess the cognitive, affective, and social dimensions of students' engagement in mathematical modeling activities, this study conducted sessions with ten groups of fifth-grade elementary school students. The ensuing processes and outcomes were thoroughly analyzed. As a result, each group effectively applied mathematical concepts and principles in creating mathematical models and gathering essential information to address real-world tasks. This led to notable shifts in interest, enhanced mathematical proficiency, and altered attitudes towards mathematics, all while promoting increased collaboration and communication among group members. Based on these analytical findings, the study offers valuable pedagogical insights and practical guidance for effectively implementing mathematical modeling activities.

A Study on the Design and Development of Interactive Non-Face-to-Face Real-Time Classes using EduTech : A Case Study of Christian Education Class (에듀테크를 활용한 상호작용적 비대면 실시간 수업 설계 및 개발 연구 : 기독교교육과 수업 사례를 중심으로)

  • Nam, Sunwoo
    • Journal of Christian Education in Korea
    • /
    • v.66
    • /
    • pp.343-382
    • /
    • 2021
  • This study is a case study in which the interactive non-face-to-face classes using Edutech were applied to the Department of Christian Education. The subjects were 20 students from the Christian education department of A University located in the metropolitan area. The course was 'Instructional Methods and Educational Technology' in the first semester of 2020. In theory, I studied non-face-to-face classes and interaction, and edutech and interaction. Afterward, it designed and developed interactive non-face-to-face classes using edutech. The interactive non-face-to-face classes using edutech were developed as a process of applying Flipped-PBL based interactive edutech. In addition, Edutech was selected for active interaction according to the Flipped-PBL process to be carried out in a non-face-to-face situation. In particular, in the process of developing the problem of PBL, it was built around the situation of the church. As a result of applying the class, first, learners showed high satisfaction and interest in the class. Second, positive transference appeared in the space of learning and the space of living. Third, interactive non-face-to-face classes using Edutech have generated active interaction. In particular, interactive edutech and learning methods have become the main factors enabling active interaction. Through this, learners have improved learning efficiency, immersion, and satisfaction. Also, as an alternative to face-to-face classes, I was able to experience online classes. In other words, the satisfaction and interest of learning, and the transference of learning space, were also possible through active interactions generated through learning methods using interactive Edutech used in class. Furthermore, disabilities in the online communication(Internet) environment and learners' unfamiliarity with the online environment have been found as factors that hinder learning satisfaction and interaction. During learning, obstacles to the online communication environment hinder the utilization of interactive Edutech, preventing active interactions from occurring. This results in diminishing satisfaction and interest in learning. Therefore, we find that designing interactive non-face-to-face classes using Edutech requires sufficient learner learning and checking of the online communication(Internet) environment in advance for Edutech and learning methods. In response, this study confirmed the possibility by applying interactive non-face-to-face classes using Edutech to Christian education classes as an alternative method of education that allows active interaction and consistent transference of learning and life. Although it is a case study with limited duration and limitations of the number of people, I would like to present the possibility as an alternative Christian education method of an era where the direction of online classes should be presented as an alternative to a face-to-face class.

A Study on Web Based Intelligent Tutoring System for Collaborative Learning : A Case of Scheduling Agents Systems for Figure Learning (협력학습을 위한 웹 기반 지능형 교수 시스템에 관한 연구 : 도형학습을 위한 스케줄링 에이전트 시스템을 중심으로)

  • 한선관;김세형;조근식
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 1999.10a
    • /
    • pp.269-279
    • /
    • 1999
  • 본 연구는 Web상에서 원격 협력 학습을 위한 수준별 학습자 모집 스케줄링 에이전트의 설계와 구현에 관해 제안한다. 본 시스템의 구조는 원격 교사 모듈과 여러 명의 학습자, 그리고 이를 연결해 주는 스케줄링 Agents, 학습자를 진단할 수 있는 진단 Agent로 구성된다. 컴퓨터가 분산환경으로 발전됨에 따라서 교육의 변화도 가속화되었고, 지식의 공유와 정보의 공유가 원격 협력학습에 의하여 절실히 필요하게 되었다. 원격 협력 학습에서의 학습자는 동일한 과목과 주제에 흥미를 느끼는 여러 명의 아동이 동시에 학습할 수 있는 상황이 필요하며, 선행 지식 또한 비슷한 수준이어야 동일한 주제로 학습의 효과가 있다. 이런 학습자를 판단하기 위해서 진단 Agent가 학습자를 진단하며 스케줄링 Agents의 학습자 지식에 추가한 후 스케줄링 Agents가 학습자의 기본 사항과 요구 내용을 추론하여 비슷한 수준의 학습자를 연결한다. 교사 모듈은 전통적인 ITS의 구조의 교수 학습 모듈, 전문가모듈로 구성되어 교수 학습을 할 수 있다. 이렇게 여러 명의 학습자를 연결하여 협력학습을 하기 위해서는 학습자간의 요구사항과 지식 수준 그리고 학습 가능한 시간이 같아야 하는데 이를 위해 시간을 자원으로 하는 동적 자원 스케줄링(Dynamic Resource Scheduling)으로 모델링 하였다. 본 연구에서 도형학습을 기반으로 하는 실험을 통해 구현한 원격 협력학습을 위한 지능형 스케줄링 에이전트를 평가하였다.

  • PDF

Ontology-based Dialog Generate System in Game (온톨로지 기반 게임 대화 생성 시스템)

  • Park, Kyo-Hyeon;Kim, Kun-Soo;Kim, Dong-Moon;Yoon, Tae-Bok;Lee, Jee-Hyong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2007.10c
    • /
    • pp.301-304
    • /
    • 2007
  • Role-Playing Game (RPG)에서는 플레이어가 조종하는 캐릭터 외에도 컴퓨터가 조종하는 Non-Player Character(NPC)가 등장한다. 플레이어는 NPC와 이러한 상호 작용들을 통해 점점 게임의 세계관을 이해하면서 게임에 몰입할 수 있게 된다. 이를 위해서 일반적으로 시나리오나 세계관에 따라 필요한 NPC를 생성, 배치하고 적당한 대사와 퀘스트를 부여한다. 그러나 이러한 구조에서는 NPC는 항상 정해진 정적인 대사만을 할 수 있다. 그 결과, 플레이어들은 NPC와 플레이 시간이 길어질수록 반복되는 대사에 흥미를 잃고 점점 대사를 읽지 않고 진행에 필요한 부분만을 얻어내려 하게 된다. 또한 이러한 구조는 게임 콘텐츠를 추가하고자 할 때, 새로 생성하는 NPC의 대사를 전부 새로 작성해야 하는 단점도 존재한다. 본 논문에서는 이러한 동적인 게임 환경 구축을 위한 방법으로 온톨로지 기반의 대화 생성 시스템을 제안한다. 제안하는 시스템은 플레이어가 NPC와 대화하고 싶은 내용과 관련된 키워드를 제시하면 온톨로지를 이용하여 제시한 키워드와 관련이 있고, 현재 상황과 조건이 맞는 대화나 퀘스트를 제공한다. 그 결과, 유저와의 상호 작용이 중요해지므로 플레이어의 게임 몰입도를 더욱 높일 수 있다. 또한 시스템 구축 과정에서 생성되는 온톨로지를 이용하여 다른 다양한 기능들을 추론할 수 있는 장점이 있다.

  • PDF

Virtual Reality based Total Station Training Content Development (가상현실 기반 토탈스테이션 훈련 콘텐츠 개발)

  • Im, Tami;Kim, Sang-Youn
    • Journal of Digital Contents Society
    • /
    • v.18 no.4
    • /
    • pp.631-639
    • /
    • 2017
  • Development and implementation of virtual training contents has been increasing along with the emphasis on the experience and practice in engineering education. Virtual training makes repeatable sessions possible within safe learning environment which is very similar with real work place. This feature is very helpful to learners when they manipulate real machines back at work after studying with the virtual training content. The purpose of this study is to develop "Total Station and GPSS surveying" virtual training content focusing on both theory and surveying practice within various circumstances and to explore learners experience. Results show high interest, immersion, perceived learning effectiveness, and satisfaction to the content.