• Title/Summary/Keyword: 산업로봇

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Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.

A Study on Properties of SiC material Fabricated by Liquid Phase Sintering (액상소결법에 의해 제조된 탄화규소 재료의 특성에 대한 연구)

  • Sang-Pill Lee;Jae-Hwan Kwak;Jin-Kyung Lee
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.6_2
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    • pp.1019-1024
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    • 2023
  • Ceramic materials have excellent material properties such as stability at high temperatures, chemical stability, corrosion resistance, and wear resistance, so they are applicable even in extreme environments of high temperature and pressure. In particular, silicon carbide can be applied in the field of structural ceramics due to its characteristics of high strength, hardness, corrosion resistance, and heat resistance even at high temperatures. In this study, considering the application of silicon carbide materials to next-generation turbines, silicon carbide materials were manufactured using a liquid phase sintering method. When manufacturing liquid phase sintered silicon carbide, sintering additives were added to lower the sintering temperature and densify the material. In Al2O3-SiO2, it was confirmed that the secondary product of the sintering additive was observed as a slightly dark area and was evenly distributed overall, and the fracture surface of Al2O3-SiO2 was in the form of transgranular fracture in which cracks progressed along the crystal plane, and the flexural strength for Al2O3-SiO2 was about 445.6 MPa.

Seq2Seq model-based Prognostics and Health Management of Robot Arm (Seq2Seq 모델 기반의 로봇팔 고장예지 기술)

  • Lee, Yeong-Hyeon;Kim, Kyung-Jun;Lee, Seung-Ik;Kim, Dong-Ju
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.3
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    • pp.242-250
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    • 2019
  • In this paper, we propose a method to predict the failure of industrial robot using Seq2Seq (Sequence to Sequence) model, which is a model for transforming time series data among Artificial Neural Network models. The proposed method uses the data of the joint current and angular value, which can be measured by the robot itself, without additional sensor for fault diagnosis. After preprocessing the measured data for the model to learn, the Seq2Seq model was trained to convert the current to angle. Abnormal degree for fault diagnosis uses RMSE (Root Mean Squared Error) during unit time between predicted angle and actual angle. The performance evaluation of the proposed method was performed using the test data measured under different conditions of normal and defective condition of the robot. When the Abnormal degree exceed the threshold, it was classified as a fault, and the accuracy of the fault diagnosis was 96.67% from the experiment. The proposed method has the merit that it can perform fault prediction without additional sensor, and it has been confirmed from the experiment that high diagnostic performance and efficiency are available without requiring deep expert knowledge of the robot.

The Study of Digitalization of Analog Gauge using Image Processing (이미지 처리를 이용한 아날로그 게이지 디지털화에 관한 연구)

  • Seon-Deok Kim;Cherl-O Bae;Kyung-Min Park;Jae-Hoon Jee
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.4
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    • pp.389-394
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    • 2023
  • In recent years, use of machine automation is rising in the industry. Ships also obtain machine condition information from sensor as digital information. However, on ships, crew members regularly surveil the engine room to check the condition of equipment and their information through analog gauges. This is a time-consuming and tedious process and poses safety risks to the crew while on surveillance. To address this, engine room surveillance using an autonomous mobile robot is being actively explored as a solution because it can reduce time, costs, and the safety risks for crew. Analog gauge reading using an autonomous mobile robot requires digitization for the robot to recognize the gauge value. In this study, image processing techniques were applied to achieve this. Analog gauge images were subjected to image preprocessing to remove noise and highlight their features. The center point, indicator point, minimum value and maximum value of the analog gauge were detected through image processing. Through the straight line connecting these points, the angle from the minimum value to the maximum value and the angle from the minimum value to indicator point were obtained. The obtained angle is digitized as the value currently indicated by the analog gauge through a formula. It was confirmed from the experiments that the digitization of the analog gauge using image processing was successful, indicating the equivalent current value shown by the gauge. When applied to surveillance robots, this algorithm can minimize safety risks and time and opportunity costs of crew members for engine room surveillance.

Hotel employee's perceptions of artificial intelligence concierge robots effect on switching cost, resistance, turnover intention (호텔 종업원의 인공지능 컨시어지로봇에 대한 인식이 전환비용, 저항 및 이직의도에 미치는 영향)

  • Wang, Danping;Chung, Namho
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.206-223
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    • 2023
  • The introduction of Smart technologies such as Artificial Intelligence(AI) systems are have a powerful impact in a variety of industry fields. Some experts predict that smart technology will completely change people's daily life and work styles, causing technological innovation, productivity improvement, and discovery and emergence of new fields. On the one hand, this vision cannot ignore negative views and concerns. Despite many social debates about employment, such as job loss and rising unemployment, there have not been many studies based on employee experience that provide a fundamental solution to the conflict between AI and employment. Therefore, this study finds out the effects and related factors of AI concierge robots for hotel employees, focusing on the hotel industry, and how employees' perceptions of AI concierge robots affect user resistance and turnover intention. This study, conducted a questionnaire survey of 322 hotel employees who had experience working with AI concierge robots in China, and used SPSS and SmartPLS statistical analysis programs to draw conclusions. We found that hotel employees' perceptions of AI concierge robots were significantly related to user resistance and turnover intention, and this association was related to employee self-efficacy, perceived organizational support, quality of AI services and new tasks. In addition, it was found that the quality of AI concierge robots directly or indirectly had the greatest influence on user resistance and turnover intention. The findings of this study provide theoretical implications for academia and practical implications for industry practitioners.

Fourth Industrial Revolution Strategy: Japan's Case and Implications (제4차 산업혁명 대응 전략: 일본의 사례와 시사점)

  • Kim, Pang-ryong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.2
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    • pp.314-322
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    • 2018
  • Japan has established a strategic and concrete plan to respond in advance to the forthcoming Industrial Revolution era. The Fourth Industrial Revolution Strategy in Japan is divided into two types of strategies of utilizing strength and complementing weaknesses. The former belongs to 'real data utilization' and 'new robot development', and the latter belongs to 'global issues Solution'. In particular, the Japanese government is more aggressive than any other country in introducing the Japanese version of the Regulatory Sandbox system as a social verification system for the realization of the Society 5.0, which is regarded as the cornerstone of the Fourth Industrial Revolution. This study examines the key strategies presented in the main documents relating to the Fourth Industrial Revolution, and based on this consideration, we propose a suggestion worthy of reference when Korea develops the response strategy of the Fourth Industrial Revolution.

Analysis of the Status of Basic Industries in Military Drone (군사 드론의 기초산업 현황 분석)

  • Han, Hoon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.493-498
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    • 2020
  • The fourth industrial revolution is the first topic thrown by Klaus Schwab at the Davos World Economic Forum in January 2016, meaning the next industrial revolution led by the Internet of Things (IOT), artificial intelligence (AI), robot technology and life sciences. In addition, in our lives, humans, computers and machines are connected organically, and organic relationships are evolving and developing at a furious rate in all areas of life. Since the 1953 armistice agreement, South Korea has remained in a state of confrontation with North Korea, and there have been continued fighting by the North, including naval skirmishes in the West Sea, artillery attacks on Yeonpyeong Island, the sinking of the Cheonan warship, and unmanned aerial vehicles and ankle mines. To prepare for such a local initiative, our military is constantly preparing and will have to strengthen its combat capabilities by developing and introducing advanced military equipment. After all, the military drone industry linked to the Fourth Industrial Revolution following the development of new war should continue its research on military drones in line with accurate diagnosis and the rapid development of future science and technology and IT technologies.

New Media Content Platform using 6 - DOF Industrial Robot and 3D Game Engine (6축 산업용 로봇 팔과 3D 게임 엔진을 결합한 뉴 미디어 콘텐츠 운용 플랫폼)

  • Park, Beomyeong;Lee, Jimin;Park, Kyungsik;Lee, Sangyup;Lee, Eunkyu;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.306-312
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    • 2017
  • Recently, development of robot technology has been actively investigated that industrial robots are used in various other fields. However, the interface of the industrial robot is limited to the planned and manipulated path according to the target point and reaching time of the robot arm. Thus, it is not easy to create or change the various paths of the robot arm in other applications, and it is not easy to control the robot so that the robot arm passes the specific point precisely at the desired time during the course of the path. In order to overcome these limitations, this paper proposes a new-media content management platform that can manipulate 6 DOF industrial robot arm using 3D game engine. In this platform, the user can directly generate the motion of the robot arm in the UI based on the 3D game engine, and can drive the robot in real time with the generated motion. The proposed platform was verified using 3D game engine Unity3D and KUKA KR-120 robot.

Comparison of LoG and DoG for 3D reconstruction in haptic systems (햅틱스 시스템용 3D 재구성을 위한 LoG 방법과 DoG 방법의 성능 분석)

  • Sung, Mee-Young;Kim, Ki-Kwon
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.711-721
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    • 2012
  • The objective of this study is to propose an efficient 3D reconstruction method for developing a stereo-vision-based haptics system which can replace "robotic eyes" and "robotic touch." The haptic rendering for 3D images requires to capture depth information and edge information of stereo images. This paper proposes the 3D reconstruction methods using LoG(Laplacian of Gaussian) algorithm and DoG(Difference of Gaussian) algorithm for edge detection in addition to the basic 3D depth extraction method for better haptic rendering. Also, some experiments are performed for evaluating the CPU time and the error rates of those methods. The experimental results lead us to conclude that the DoG method is more efficient for haptic rendering. This paper may contribute to investigate the effective methods for 3D image reconstruction such as in improving the performance of mobile patrol robots.

Development of Reinforcement Learning-based Obstacle Avoidance toward Autonomous Mobile Robots for an Industrial Environment (산업용 자율 주행 로봇에서의 격자 지도를 사용한 강화학습 기반 회피 경로 생성기 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.72-79
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    • 2019
  • Autonomous locomotion has two essential functionalities: mapping builds and updates maps by uncertain position information and measured sensor inputs, and localization is to find the positional information with the inaccurate map and the sensor information. In addition, obstacle detection, avoidance, and path designs are necessarily required for autonomous locomotion by combining the probabilistic methods based on uncertain locations. The sensory inputs, which are measured by a metric-based scanner, have difficulties of distinguishing moving obstacles like humans from static objects like walls in given environments. This paper proposes the low resolution grid map combined with reinforcement learning, which is compared with the conventional recognition method for detecting static and moving objects to generate obstacle avoiding path. Finally, the proposed method is verified with experimental results.