• Title/Summary/Keyword: 사후 학습

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A Study on the Effects of Read Along by Google with Primary ELLs' Pronunciation and Affective Domains (구글 Read Along 앱 활용이 초등영어학습자의 발음과 정의적 영역에 미치는 효과)

  • Yoon, Tecnam
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.437-444
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    • 2022
  • The purpose of this study was to investigate the effects of Read Along by Google with primary English learners' pronunciation and affective domains. In order to answer these two questions, a 4-week pilot study was conducted with 24 participants in the 6 th grade. Read Along as a main learning tool was utilized for a reading-aloud activity, and a pre-/post pronunciation test and survey on the affective factors were distributed as a research instrument. The results indicated that a read-aloud activity with Read Along brought a positive impact on the development of learners' pronunciation ability in terms of accuracy and fluency. Participants showed improvement in the post-pronunciation test, compared to the pre-one and there was a significant difference based on the result of the paired samples t-test. Next, the results of the survey on the affective domains illustrated that participants showed overall improvement in learning interest and confidence and there was a significant difference in these factors. Yet, there was not a significant difference in the learning attitude, even though they showed partial improvement.

The Effects of Reading-Based Learning Coaching Program for Middle School Students in County-level City (지방의 군 단위 지역 중학생 대상 독서기반 학습코칭 프로그램의 효과성 검증)

  • Kim, Seok Won;Chung, Eun Kyoung
    • The Korean Journal of Coaching Psychology
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    • v.5 no.1
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    • pp.67-83
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    • 2021
  • The purpose of this research is verifying the effects born by reading-based learning coaching programs on Korean language performance and the psychological variables of middle school students. A reading-based learning coaching program applied alongside a coaching model was developed and presented to first grade middle school students living in a local county-level city. The psychological variables were measured three times: prior to the program, immediately following the end of the program, and one month after the end of the program. Korean language performance was only measured twice: prior to the program and following the end of the program. Results revealed that compared to the control group, the experiment exhibited showed significant improvement in the scores of learning efficacy and self-regulation efficacy after the program. As well, these changes lasted for up to one month after the program. The future time perspective didn't show any significant interaction effects between time and group. The experimental group's performance in terms of Korean language was also significantly improved after completing the program. Based on these results, implications and limitations are discussed.

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Development and application of algorithm judging system : analysis of effects on programming learning (알고리즘 자동평가 시스템의 개발 및 적용 : 프로그래밍 학습 효과 분석)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.45-57
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    • 2014
  • Many studies on algorithm judging system which verifies the correctness and the time efficiency of your program have been underway recently, most of which are on an online judging system focused on programming contests. However this study is mainly about development and application of the judging system based on client-server. Especially, we designed to promote metacognition and motivation which are emphasized in CRESST model, and implemented the total system that consists of the problem, data set, validation program, and user service environments. We applied our system to elementary, middle, and high school students, and We noticed a significant difference of average score between the experimental and control group in posttest and concluded that the teaching method using our system gave the bigger positive effects on programming learning.

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Effects of Primary ELLs' Affective Factors and Satisfaction through AI-based Speaking Activity (인공지능 기반 말하기 학습이 초등영어학습자들의 정의적 특성과 학습 만족도에 미치는 영향)

  • Yoon, Tecnam;Lee, Seungbok
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.34-41
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    • 2021
  • The purpose of this study is to explore any effects of primary English language learners' affective factors and satisfaction through AI-based speaking activity. In order to answer these questions, a total number of 46 ELLs from a public elementary school participated in this research. Survey questionnaire on affective factors and learning satisfaction were distributed and the results were analyzed quantitatively. The findings are as follows. First, participants could expand their knowledge on AI-based activity towards its educational advantages and capability. Second, overall affective factors of the participants on AI-based activity changed positively, with the improvement of the mean score. The paired samples t-test showed that there was a significant difference among interest, value and attitude. Third, the satisfaction degree on AI-based learning escalated, particularly in the sense of efficacy, academic achievement and involvement. Lastly, it was revealed that the satisfaction degree was correlated with learners' self-confidence, interest and attitude.

A Design Courseware for Effective Actual Experience Studying (효율적인 현장체험 학습을 위한 코스웨어 설계)

  • Kim, Dai-Bum;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.159-166
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    • 2004
  • 현장체험학습은 교과 학습과 관련해서 교실을 벗어나 학습장을 방문하여 학습활동을 한 후 보고서를 작성하고 결과를 평가하는 학습을 말한다. 하지만 저학년에서 고학년으로 갈수록 학습 범위가 넓어지고 사전학습이 없어 효율적인 학습이 이루어지기 어렵다. 이에 교사에게는 풍부한 현장체험학습 자료를 이용하여 효과적인 학습을 할 수 있는 수업 기회를 제공하고, 학생에게는 시간과 공간을 초월하여 자기 주도적으로 사전 수업을 한 후 현장체험학습을 실시, 보고서를 작성할 수 있는 장을 마련해 주어야 한다. 그러므로 본 연구에서는 시간과 공간의 한계를 극복하면서 학습자가 살고 있는 지역에 관한 체험 학습을 할 수 있도록 현장체험 학습 시스템을 설계하였다 본 코스웨어는 학습자가 스스로 사전 사후 학습을 하며 교사와 상호 작용을 할 수 있도록 구성되었다.

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Change of Learning Motivation and Self-Efficacy according to Participation in a Motivational Program (동기유발프로그램 참여에 따른 학습동기와 자기효능감의 변화)

  • Kang, Kyung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.128-134
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    • 2013
  • The purpose of this study wat to investigate relationships of learning motivation and self-efficacy according to participation in a motivational program for university freshman studying physical education. A total of 66 university freshman participated in the current study and divided into experimental group and control group. Questionnaires were distributed before and after motivational program. Statistical methods used in this study were descriptive analysis, paired t-test, ANOVA, and ANCOVA. The results showed the following. First, There was a significant difference in the external motivation variable of learning motivation of the experimental group. Second, the experimental group showed a statistical difference between pretest and posttest in the confidence variable of self-efficacy. positive attitude influenced on leisure satisfaction.

Effects of the Teaching and Learning Programs for Science Teachers' Scientific Hypothesis Testing-method Invention (과학교사를 위한 가설검증방법 고안 교수-학습 프로그램의 효과)

  • Jeong, Jin-Su
    • Journal of The Korean Association For Science Education
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    • v.28 no.6
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    • pp.664-674
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    • 2008
  • The purpose of this study was to analyze the effects of the teaching and learning programs for science teachers' scientific hypothesis testing-method invention. Subjects were 30 secondary school science teachers. The potato juice task was administered to the subjects before and after instructional treatments. The four-step strategy including the steps of identifying factors, identifying variables, selecting variables and inventing methods, was applied to the development of the teaching and learning programs for the science teachers. The programs were developed by 6 experts through the R&D method. The results of this study revealed that the number and elaborateness of science teachers' scientific hypothesis testing-methods increased after the instructional treatments. The testing ability of testing-methods invented by science teachers in the posttest was stronger than the one of the methods invented in the pretest. This study also discussed the implications of these findings for teaching and learning in science education.

The Influence of Pair Programming on 4Cs Improvement in Middle School Informatics (중학교 정보교과에서 짝 프로그래밍이 4Cs 향상에 미치는 영향)

  • Park, Yoon-mi;Lee, Hyo Jong
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.301-311
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    • 2020
  • A model of cooperative learning, Pair Programming was applied to regular class for middle school students. Algorithm and programming skill were taught through the pair programming for two week and the achievement was analyzed based on 4Cs(Critical thinking, Communication, Collaboration, Creativity) proposed by the NEA(National Education Association). The control group was statistically significant on Critical Thinking between pre-test and post-test1, while the experimental group was statistically significant on all measurements of 4Cs. Between pre-test and post-test2, the control group showed overall little difference in range of 0.2 points on the 4Cs average scores. while the experimental group was statistically significant on all measurements of 4Cs. Between post-test1 and post-test2, there was no significant difference on 4Cs average scores in both groups. The experimental group showed higher score results on all 4Cs than the control group. This study verifies that the benefits of Pair Programming on 4Cs.

The Impact of Cognitive Load Factors and Arousal Levels of Galvanic Skin Response on Task Performance in Computer Based Learning (컴퓨터 기반 학습에서 인지부하 요인과 GSR의 각성수준이 과제수행에 미치는 영향)

  • Ryu, Jee-Heon
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.279-288
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    • 2009
  • The purpose of this study was to verify the impact of cognitive factors and GSR on the task performance. For this study 64 students participated. Multiple regression and repeated measures were applied to analyze the data. The result for the survey indicated that previous knowledge, physical efforts, and task difficulty had significant impacts on task performance. Particularly, task difficulty has a negative impact. This can be interpreted as someone who has high prior knowledge inputs higher physical efforts with low task difficulty perception will show high performance. On the other hand, the low arousal level of GSR in the evaluation stage is a prediction variable of task performance. This result shows that high prior knowledge and low arousal level of GSR produces high performance. However, the analysis of difference in GSR between learning and evaluation stages does not show significant difference. It suggests that physiological measure such as GSR is reliable index of cognitive load; however, it partially represents cognitive load. Other crucial factors should be added for comprehensive measures.

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A study on the effectiveness of core competency courses according to facilitating strategy of learning transfer focusing H Corporation (학습전이 촉진 전략에 따른 핵심역량교육의 효과성 연구 -H사 사례를 중심으로-)

  • Kim, Young-Kil
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.175-186
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    • 2014
  • The purpose of this study is to demonstrate the effectiveness of core competency courses by scrutinizing H Corporation case. The primary data survey was taken from direct and indirect participants of H Corporation core competency courses. The findings from the study are as follow. Firstly, before-and-after average differences were significant in inspecting core competency courses. Secondly, participants' own expected core competency was comparatively lower than how observers evaluated the participants. Thirdly, Core competency courses directly and indirectly influenced on the business performance. Therefore, the conclusions of the study are firstly, core competency courses may work effectively for the goal of the company in changing employees' organizational behavior. Secondly, for the better result of the core competency courses, customized and integrated learning transfer model for the particular company should be designed from the beginning of the education.