• Title/Summary/Keyword: 사용자 반응성

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Development of a Photoplethysmographic method using a CMOS image sensor for Smartphone (스마트폰의 CMOS 영상센서를 이용한 광용적맥파 측정방법 개발)

  • Kim, Ho Chul;Jung, Wonsik;Lee, Kwonhee;Nam, Ki Chang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4021-4030
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    • 2015
  • Pulse wave is the physiological responses through the autonomic nervous system such as ECG. It is relatively convenient because it can measure the signal just by applying a sensor on a finger. So, it can be usefully employed in the field of U-Healthcare. The objects of this study are acquiring the PPG (Photoplethysmography) one of the way of measuring the pulse waves in non-invasive way using the CMOS image sensor on a smartphone camera, developing the portable system judging stressful or not, and confirming the applicability in the field of u-Healthcare. PPG was acquired by using image data from smartphone camera without separate sensors and analyzed. Also, with that image signal data, HRV (Heart Rate Variability) and stress index were offered users by just using smartphone without separate host equipment. In addition, the reliability and accuracy of acquired data were improved by developing additional hardware device. From these experiments, we can confirm that measuring heart rate through the PPG, and the stress index for analysis the stress degree using the image of a smartphone camera are possible. In this study, we used a smartphone camera, not commercialized product or standardized sensor, so it has low resolution than those of using commercialized external sensor. However, despite this disadvantage, it can be usefully employed as the u-Healthcare device because it can obtain the promising data by developing additional external device for improvement reliability of result and optimization algorithm.

An Adaptive Follow-Me Replication Scheme for Service Profile Management in Virtual Home Environment (가상 홈 환경에서 서비스 프로파일 관리를 위한 적응적 추종 중복 기법)

  • 황진경;권순종;박명순
    • Journal of KIISE:Information Networking
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    • v.30 no.4
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    • pp.545-558
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    • 2003
  • It is expected that per-user customized services are widely used in next generation Personal Communication Network. The ultimate goal for personalized service is the Virtual home Environment (VHE) providing ´same-look-and-feel´ services for the subscriber wherever he roams to. To provide personalized services for each call, per-user service profiles are frequently referenced, so efficient service profile management is essentially required. To realized the VHE, typically two schemes, can be employed; One is Intelligent Network based service control and the other is a full replication scheme that always replicates profile in user´s current zone. The first scheme is referred as Central scheme and th second scheme is the modified replication scheme of IMT-2000, we refer to as Follow-Me Replication Unconditional (FMRU). Since the Central scheme only depends on the service cal rate and the FMRU is merely dependent on the movement rate, it is apparent that FMRU scheme outperforms the Central scheme if the call to mobility ratio (CMR) is large, and vice versa. In this paper, we propose a new service profile replication schemes, Adaptive Follow-Me Replication (AFMR) that determine replication automatically according to the user´s CMR. We compared the performance of the AFMR with the non-adaptive Follow-Me Replication unconditional on Demand (FMRUD) scheme. Performance results indicate that as the CMR of a user changes AFMR adapts well compared to the existing schemes.

건물의 배수 및 통기시스템: 배관 내부압력의 능동적인 제어

  • Gormly, Michael;Swaffield, John. A.
    • The Magazine of the Society of Air-Conditioning and Refrigerating Engineers of Korea
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    • v.39 no.9
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    • pp.41-51
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    • 2010
  • 건물의 배수 및 통기시스템에서 나타나는 현상중에 확실한 내용이 아직 밝혀지지 않은 부분이 몇 가지 남아 있다. 이것은 19세기 말엽의 근대 위생공학의 시작 단계에서부터 잘 알려진 사실이다. 건물의 배수 및 통기시스템 운용에 대한 내용은 일반 공학과 특정 유체역학의 범위 내에서 가장 잘 이해할 수 있다. 건물의 배수 및 통기시스템의 운영에 종사했던 초기의 기술진들은 이러한 점을 잘 알고 있었으며 유체역학에 적합하게 응용한 많은 사례를 확인할 수 있었다. 제2차 세계대전이 끝나고 이에 대한 많은 연구가 진행되어 왔으며 특히 유럽에서 시작된 전후 재건 붐을 통해 배수 및 통기시스템의 설계에 좀 더 효율적인 접근이 진척되게 되었다. 이러한 배수시스템의 중심에는 배수관 내부의 오염된 공기가 배수구 또는 위생기구를 통하여 주거 공간으로 유입되는 것을 방지하는 트랩(Water Trap)이 있다. 배수트랩의 주요 기능인 봉수는 일반적으로 깊이가 40 mm에서 50 mm 정도로 위생기구의 종류에 따라 봉수의 깊이는 다소 차이가 있다. 배수관내 공기의 흐름이 중요한 것처럼 트랩의 봉수 메커니즘이 중요하기 때문에 이 메커니즘을 소홀히 여긴다면 안전한 배수시스템의 운영을 기대하기는 어렵다. 배수관 내의 공기의 흐름은 배수에 의해 유입되거나 또는 배출된다. 배수관에서 내부 압력의 불규칙한 변화로 인하여 야기되는 불안정한 배수의 흐름은 트랩의 봉수를 파괴하고 나아가 주거공간으로 오염된 공기가 새어 나갈 수 있는 통로를 제공하게 된다. 관내압력의 천이는 이로 인한 문제가 발생할 가능성이 있는 위치에 그 압력을 완화할 수 있는 장치를 설계단계에 반영하여 적용함으로써 제어할 수 있다. 건물 내부에 상당한 길이의 통기배관을 설치하는 것은 배관의 마찰손실로 인하여 천이 현상을 효과적으로 제어할 수 있는 확실한 방법이 되지는 못한다. 그렇지만 통기밸브를 설치하는 것과 같이 배수관 내로 공기를 공급해주는 유입구를 건물 내부에 분산 설치하는 것이 효율적인 통기방식이 될 수 있고, 정압 천이로 인한 위험을 줄여줄 수 있다. 통기밸브는 정압 발생의 원인이 되지 않으며 단지 정압에 반응하여 더욱 기밀하게 닫히며, 약화된 압력파를 반사할 뿐이다. 고층 건물에서 배수입상관과 평행하게 설치된 통기입상관(Parallel Vent Pipe)의 경우 극히 일부분의 정압 천이 현상을 완화할 수 있다. (통기 배관의 직경이 배수 입상배관과 동일한 경우 대략 1/3 정도임), 그러므로 정압의 천이로 인한 압력 파동은 배수 시스템의 나머지 부분을 통해 전파되어 배수 트랩에 영향을 미치게 된다. 정압의 천이가 예상되는 위치에 정압천이 완화 장치(Positive Air Pressure Transient Alleviation Device)를 사용하면 배관 내부압력의 급격한 상승을 방지하여 연결된 트랩의 봉수를 보호할 수 있다. 이렇게 되면 순간적으로 발생하는 배관내 압력의 급등 현상을 90% 정도까지 완화 시킬 수 있다. 경험적으로 배수시스템에서 배관이 완전하게 막혀 과도한 정압이 발생하는 경우는 거의 없다. 이러한 경우에는 가장 낮은 위치에 있는 배수 트랩의 봉수가 깨지면서 자연스럽게 배수시스템의 압력이 해소되게 된다. 이러한 사례는 통기 방식과 상관없이 발생할 수 있다. 실제와 유사한 시뮬레이션을 통하여 통기 밸브(Air Admittance Valves)는 전면 통기 시스템 (Fully Vented System)에서 최소한 트랩의 봉수 보호용으로 적합한 것이 확인 되었다. 어떤 경우 에는 고층 건물에 더욱 적합하다는 것을 확인할 수 있었다. 부압 해소용으로 통기밸브를 이용하고 정압완화용으로 정압 완화장치(PAPAs: Positive Air Pressure Transient Attenuators)를 사용하는 전면적 능동 제어시스템(Fully Engineered Designed Active Control System)이 사용자에게 육안으로는 확인하지 못하는 기능을 보장하면서 배수 시스템의 안전과 효율성에 대한 효과적인 방법을 제공하고 있다.

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The Differential Impacts of Positive and Negative Emotions on Travel-Related YouTube Video Engagement (유튜브 여행 동영상의 긍정적 감정과 부정적 감정이 사용자 참여에 미치는 영향)

  • Heejin Kim;Hayeon Song;Jinyoung Yoo;Sungchul Choi
    • Journal of Service Research and Studies
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    • v.13 no.3
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    • pp.1-19
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    • 2023
  • Despite the growing importance of video-based social media content, such as vlogs, as a marketing tool in the travel industry, there is limited research on the characteristics that enhance engagement among potential travelers. This study explores the influence of emotional valence in YouTube travel content on viewer engagement, specifically likes and comments. We analyzed 4,619 travel-related YouTube videos from eight popular tourist cities. Using negative binomial regression analysis, we found that both positive and negative emotions significantly influence the number of likes received. Videos with higher positive emotions as well as negative emotions receive more likes. However, when it comes to the number of comments, only negative emotions showed a significant positive influence, while positive emotions had no significant impact. These findings offer valuable insights for marketers seeking to optimize engagement strategies on YouTube, considering the unique nature of travel products. Further research into the effects of specific emotions on engagement is warranted to improve marketing strategies. This study highlights the powerful impact of emotions on viewer engagement in the context of social media, particularly on YouTube.

Development and Evaluation of Traffic Conflict Criteria at an intersection (교차로 교통상충기준 개발 및 평가에 관한 연구)

  • 하태준;박형규;박제진;박찬모
    • Journal of Korean Society of Transportation
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    • v.20 no.2
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    • pp.105-115
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    • 2002
  • For many rears, traffic accident statistics are the most direct measure of safety for a signalized intersection. However it takes more than 2 or 3 yearn to collect certain accident data for adequate sample sizes. And the accident data itself is unreliable because of the difference between accident data recorded and accident that is actually occurred. Therefore, it is rather difficult to evaluate safety for a intersection by using accident data. For these reasons, traffic conflict technique(TCT) was developed as a buick and accurate counter-measure of safety for a intersection. However, the collected conflict data is not always reliable because there is absence of clear criteria for conflict. This study developed objective and accurate conflict criteria, which is shown below based on traffic engineering theory. Frist, the rear-end conflict is regarded, when the following vehicle takes evasive maneuver against the first vehicle within a certain distance, according to car-following theory. Second, lane-change conflict is regarded when the following vehicle takes evasive maneuver against first vehicle which is changing its lane within the minimum stopping distance of the following vehicle. Third, cross and opposing-left turn conflicts are regarded when the vehicle which receives green sign takes evasive maneuver against the vehicle which lost its right-of-way crossing a intersection. As a result of correlation analysis between conflict and accident, it is verified that the suggested conflict criteria in this study ave applicable. And it is proven that estimating safety evaluation for a intersection with conflict data is possible, according to the regression analysis preformed between accident and conflict, EPDO accident and conflict. Adopting the conflict criteria suggested in this study would be both quick and accurate method for diagnosing safety and operational deficiencies and for evaluation improvements at intersections. Further research is required to refine the suggested conflict criteria to extend its application. In addition, it is necessary to develope other types of conflict criteria, not included in this study, in later study.

The Effectiveness of Fiscal Policies for R&D Investment (R&D 투자 촉진을 위한 재정지원정책의 효과분석)

  • Song, Jong-Guk;Kim, Hyuk-Joon
    • Journal of Technology Innovation
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    • v.17 no.1
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    • pp.1-48
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    • 2009
  • Recently we have found some symptoms that R&D fiscal incentives might not work well what it has intended through the analysis of current statistics of firm's R&D data. Firstly, we found that the growth rate of R&D investment in private sector during the recent decade has been slowdown. The average of growth rate (real value) of R&D investment is 7.1% from 1998 to 2005, while it was 13.9% from 1980 to 1997. Secondly, the relative share of R&D investment of SME has been decreased to 21%('05) from 29%('01), even though the tax credit for SME has been more beneficial than large size firm, Thirdly, The R&D expenditure of large size firms (besides 3 leading firms) has not been increased since late of 1990s. We need to find some evidence whether fiscal incentives are effective in increasing firm's R&D investment. To analyse econometric model we use firm level unbalanced panel data for 4 years (from 2002 to 2005) derived from MOST database compiled from the annual survey, "Report on the Survey of Research and Development in Science and Technology". Also we use fixed effect model (Hausman test results accept fixed effect model with 1% of significant level) and estimate the model for all firms, large firms and SME respectively. We have following results from the analysis of econometric model. For large firm: i ) R&D investment responds elastically (1.20) to sales volume. ii) government R&D subsidy induces R&D investment (0.03) not so effectively. iii) Tax price elasticity is almost unity (-0.99). iv) For large firm tax incentive is more effective than R&D subsidy For SME: i ) Sales volume increase R&D investment of SME (0.043) not so effectively. ii ) government R&D subsidy is crowding out R&D investment of SME not seriously (-0.0079) iii) Tax price elasticity is very inelastic (-0.054) To compare with other studies, Koga(2003) has a similar result of tax price elasticity for Japanese firm (-1.0036), Hall((l992) has a unit tax price elasticity, Bloom et al. (2002) has $-0.354{\sim}-0.124$ in the short run. From the results of our analysis we recommend that government R&D subsidy has to focus on such an areas like basic research and public sector (defense, energy, health etc.) not overlapped private R&D sector. For SME government has to focus on establishing R&D infrastructure. To promote tax incentive policy, we need to strengthen the tax incentive scheme for large size firm's R&D investment. We recommend tax credit for large size film be extended to total volume of R&D investment.

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Implementing RPA for Digital to Intelligent(D2I) (디지털에서 인텔리전트(D2I)달성을 위한 RPA의 구현)

  • Dong-Jin Choi
    • Information Systems Review
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    • v.21 no.4
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    • pp.143-156
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    • 2019
  • Types of innovation can be categorized into simplification, information, automation, and intelligence. Intelligence is the highest level of innovation, and RPA can be seen as one of intelligence. Robotic Process Automation(RPA), a software robot with artificial intelligence, is an example of intelligence that is suited for simple, repetitive, large-scale transaction processing tasks. The RPA, which is already in operation in many companies in Korea, shows what needs to be done to naturally focus on the core tasks in a situation where the need for a strong organizational culture is increasing and the emphasis is on voluntary leadership, strong teamwork and execution, and a professional working culture. The introduction was considered naturally according to the need to find. Robotic Process Automation, or RPA, is a technology that replaces human tasks with the goal of quickly and efficiently handling structural tasks. RPA is implemented through software robots that mimic humans using software such as ERP systems or productivity tools. RPA robots are software installed on a computer and are called robots by the principle of operation. RPA is integrated throughout the IT system through the front end, unlike traditional software that communicates with other IT systems through the back end. In practice, this means that software robots use IT systems in the same way as humans, repeat the correct steps, and respond to events on the computer screen instead of communicating with the system's application programming interface(API). Designing software that mimics humans to communicate with other software can be less intuitive, but there are many advantages to this approach. First, you can integrate RPA with virtually any software you use, regardless of your openness to third-party applications. Many enterprise IT systems are proprietary because they do not have many common APIs, and their ability to communicate with other systems is severely limited, but RPA solves this problem. Second, RPA can be implemented in a very short time. Traditional software development methods, such as enterprise software integration, are relatively time consuming, but RPAs can be implemented in a relatively short period of two to four weeks. Third, automated processes through software robots can be easily modified by system users. While traditional approaches require advanced coding techniques to drastically modify how they work, RPA can be instructed by modifying relatively simple logical statements, or by modifying screen captures or graphical process charts of human-run processes. This makes RPA very versatile and flexible. This RPA is a good example of the application of digital to intelligence(D2I).

A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality (제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구)

  • Lee, Woo-Hun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.85-94
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    • 2005
  • Most of product designers use 3D CAD system as a inevitable design tool nowadays and many new products are developed through a concurrent engineering process. However, it is very difficult for novice designers to get the sense of reality from modeling objects shown in the computer screens. Such a intangibility problem comes from the lack of haptic interactions and contextual information about the real space because designers tend to do 3D modeling works only in a virtual space of 3D CAD system. To address this problem, this research investigate the possibility of a interactive quantified structure simulation for product design using AR(augmented reality) which can register a 3D CAD modeling object on the real space. We built a quantified structure simulation system based on AR and conducted a series of experiments to measure how accurately human perceive and adjust the size of virtual objects under varied experimental conditions in the AR environment. The experiment participants adjusted a virtual cube to a reference real cube within 1.3% relative error(5.3% relative StDev). The results gave the strong evidence that the participants can perceive the size of a virtual object very accurately. Furthermore, we found that it is easier to perceive the size of a virtual object in the condition of presenting plenty of real reference objects than few reference objects, and using LCD panel than HMD. We tried to apply the simulation system to identify preference characteristics for the appearance design of a home-service robot as a case study which explores the potential application of the system. There were significant variances in participants' preferred characteristics about robot appearance and that was supposed to come from the lack of typicality of robot image. Then, several characteristic groups were segmented by duster analysis. On the other hand, it was interesting finding that participants have significantly different preference characteristics between robot with arm and armless robot and there was a very strong correlation between the height of robot and arm length as a human body.

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A Study on Interactive Animation Production as Public Art : Focusing on an Case of the Live Window Animation, (공공예술로서의 인터랙티브 애니메이션 제작 연구 : 라이브 윈도우 애니메이션 <북극곰 파오> 사례를 중심으로)

  • Chang, Wook-Sang;Yu, Seung-Cheol
    • Cartoon and Animation Studies
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    • s.33
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    • pp.153-172
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    • 2013
  • There are many cases that messages of boring contents of most contents with public interests appear on the surface. Audiences don't think these contents are interesting. It is true that animations cannot be generally boring when delivering messages of public interests. was produced to focus on making audiences experience that a global warming story, the boring and textbook contents is interesting. And it was composed by the multiform story to realize narration through audiences' participation by utilizing the characteristics of live windows, not just watching the animation. This paper examines the differences between theaters and live window through the case that was produced and examples which utilized interaction for audiences' participation based on this. It analyzes the differences between environments according to characteristics of places and audiences in the differences between the theaters and live window, examines the examples to utilize interaction focusing on the process that narration is gradually changed as response to user environment design and interaction for unspecified individuals, and suggests direction that animation should move forward as public art based on the results to show the animation in Millano Piazza. According to the characteristics of live windows, the audiences of are people in the streets who are heading for different destinations, not the ones who come to theaters to watch the animation. Showing the animation with narration to them was a new attempt. When it began to show it in Millano Piazza, the audiences were very satisfied with the experiences that the stories were changed as they participated in it by themselves and naturally thought of global warming problems. You cannot know how the message of change people's habits and thoughts for the present, but this attempt was an opportunity that animations play the social role. Many animations are being produced in the world. Most of them are being done to aim at theaters, TVs, and film festivals. They should meet audiences through more various methods. One of them is animations as public art. And can be the new attempt in this sense. And in the future, animations as public art should make efforts to show you interesting experiences that you can share thoughts to be able to live together. As art of various media is changing to the one which considers public interests, animations can be new types of public art by integrating them with various technologies.

The Effect of Recombinant Human Epidermal Growth Factor on Cisplatin and Radiotherapy Induced Oral Mucositis in Mice (마우스에서 Cisplatin과 방사선조사로 유발된 구내염에 대한 재조합 표피성장인자의 효과)

  • Na, Jae-Boem;Kim, Hye-Jung;Chai, Gyu-Young;Lee, Sang-Wook;Lee, Kang-Kyoo;Chang, Ki-Churl;Choi, Byung-Ock;Jang, Hong-Seok;Jeong, Bea-Keon;Kang, Ki-Mun
    • Radiation Oncology Journal
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    • v.25 no.4
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    • pp.242-248
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    • 2007
  • Purpose: To study the effect of recombinant human epidermal growth factor (rhEGF) on oral mucositis induced by cisplatin and radiotherapy in a mouse model. Materials and Methods: Twenty-four ICR mice were divided into three groups-the normal control group, the no rhEGF group (treatment with cisplatin and radiation) and the rhEGF group (treatment with cisplatin, radiation and rhEGF). A model of mucositis induced by cisplatin and radiotherapy was established by injecting mice with cisplatin (10 mg/kg) on day 1 and with radiation exposure (5 Gy/day) to the head and neck on days $1{\sim}5$. rhEGF was administered subcutaneously on days -1 to 0 (1 mg/kg/day) and on days 3 to 5 (1 mg/kg/day). Evaluation included body weight, oral intake, and histology. Results: For the comparison of the change of body weight between the rhEGF group and the no rhEGF group, a statistically significant difference was observed in the rhEGF group for the 5 days after day 3 of. the experiment. The rhEGF group and no rhEGF group had reduced food intake until day 5 of the experiment, and then the mice demonstrated increased food intake after day 13 of the of experiment. When the histological examination was conducted on day 7 after treatment with cisplatin and radiation, the rhEGF group showed a focal cellular reaction in the epidermal layer of the mucosa, while the no rhEGF group did not show inflammation of the oral mucosa. Conclusion: These findings suggest that rhEGF has a potential to reduce the oral mucositis burden in mice after treatment with cisplatin and radiation. The optimal dose, number and timing of the administration of rhEGF require further investigation.