• Title/Summary/Keyword: 사용자플랫폼

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Development of a blockchain-based college student community application (블록체인 기반 대학생 커뮤니티 애플리케이션 개발)

  • Han-Na Kwon;Ye-eun Kim;Seung-Bi Lee;Sung-Wook Kim
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.432-433
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    • 2024
  • 오늘날 중요한 키워드로 꼽히는 블록체인은 탈중앙화를 핵심으로 하는 기술이며, DApp은 블록체인 플랫폼 기반의 분산형 애플리케이션이다. 본 논문에서는 블록체인 기반의 코인 시스템이 구축된 대학생 커뮤니티 애플리케이션을 개발하고자 한다. 애플리케이션의 사용자들은 각 게시판에서 지식과 정보를 공유하고 코인을 획득할 수 있다. 코인 시스템은 블록체인 네트워크와 애플리케이션이 연결됨으로써 애플리케이션을 통해 스마트 컨트랙트를 발행하는 방식이다. 또한, 블록체인 기술을 통해 유효한 가치를 가진 글은 영구적으로 보관할 수 있으며 획득한 코인으로는 현실의 재화로 교환할 수 있다. 본 애플리케이션을 통해 대학생들이 더 넓은 소통 창구를 가질 수 있을 것으로 기대된다.

The Design and Implementation of Illegal Parking Management System Using PDA (PDA를 이용한 불법주정차 단속시스템의 설계 및 구현)

  • Yoon, Hae-Sung;Kung, Sang-Hwan
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.577-580
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    • 2007
  • 본 논문은 PDA를 이용한 불법주정차 단속시스템의 설계 및 구현에 대하여 논의한다. 향후, 유비쿼터스 환경에서의 무선 인터넷 서비스는 PDA 단말기를 이용하여 언제, 어디서나 업무처리가 가능하게 되고, 사용자들은 어느 장소에서나 최신의 정보 서비스를 제공받을 수 있는 편리한 시대를 실현시켜 줄 것이다. 특히, 이러한 서비스를 위한 미디어 타입도 텍스트뿐 아니라 카메라 이미지, 동영상과 같은 디지털 자료를 이용함으로써 업무 서비스의 획기적인 개선이 예상되고 있다. 본 논문은 현행의 주정차 단속에 대해서 분석하고 그 문제점을 토대로 이동 중의 교통행정 시스템을 설계하여 보았다. 현행 주정차 단속의 문제점의 보안을 위해 주정차 단속 정보를 DB로 구축하고 관리하는 시스템을 설계하는 것을 주된 연구의 내용으로 한다. 특히, 이동 중의 단속자를 위한 PDA 기반의 클라이언트 소프트웨어를 설계함과 아울러, 서버 측에서는 자바 플랫폼을 기반으로 한 소프트웨어를 이용하여 상호 이질적인 환경에서의 소프트웨어 설계를 시도하였다.

Operation and Command of Virtual Router Redundancy Protocol in Open N2OS (Open N2OS를 활용한 가상 라우터 이중화 프로토콜의 기능 동작과 명령어)

  • Lee, ChangSik;Ryu, HoYong;Park, Jaehyung
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.693-700
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    • 2018
  • Virtual router redundancy protocol (VRRP) was designed as a solution to support fast fail-over in case of network failure. There exists virtual router which acts as default gateway in LAN, and the virtual router is dynamically elected between master and backup router. Through this protocol, end-hosts can be provided seamless network service. However, it needs expensive license fees and maintenance costs to adopt current commercial network operating systems. Furthermore, they are commonly enterprise proprietary software and inherently closed source. In order to tackle these problem, Open N2OS which is open source based open network software platform was developed. It has no dependency on hardware equipment, and provides high availability, scalability, various networking functions. In this paper, we handle VRRP operation and mechanism with related command line interface (CLI).

A study on BLE-based ZEP System Attack Techniques and Countermeasures Utilizing the Convergence of Big data Platform and Monitoring System (빅데이터 플랫폼과 모니터링 시스템의 융합을 이용한 BLE기반의 ZEP시스템 공격 기법에 대한 대응방안 연구)

  • Ahn, Ye-Chan;Shin, Young-Hyun;Lee, Keun-Ho
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.331-336
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    • 2015
  • Lately, the development and utilization of technology of the Internet of Things(IoT), and Fintech have been on the rise and amid the emerging convergence of system and service, mobile payment system and location based service technology have received much attention. Considering the fact that smartphone users are currently utilizing mobile payment frequently, many corporations are introducing various methods to the market for easy payment process of consumers by grafting various technologies, and by utilizing the technology based on BLE technology and location based technology, it is emerging as new method applied to payment service such as ZEP, for easy payment process. And by checking the existence of security threats and studying the attack techniques in these payment services, we strive to suggest a method of response based on big data platform.

The Implementation of Remote Health Monitoring System using a Mobile Platform (모바일 플랫폼을 이용한 원격 건강 감시 시스템 구현)

  • Ryu, Geun Taek;Kim, Chang Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.379-385
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    • 2012
  • This paper suggests U-healthcare system for individual health management realizing the gateway, client, and Java-based network server by using the vital signal measuring system and android-based mobile platform. This study realized the vital signal measuring system based on the technology to measure the ECG, oxygen saturation, blood pressure, and respiration, etc. And all the information of measurement was transmitted to the mobile gateway using the 3-bite transmission protocol consisting of headers and data. The data transmitted to the mobile gateway was used to examine the mobile client's personal health indexes through the network server. This paper realized and tested the android-based gateway, client, and the broadcasting network server and verified their validity with simulations and actual humans. As a result, the U-healthcare system suggested was proved to be effective in managing each individual's health from short distance and long distance. And it could examine each individual's health conditions in real-time and was found to be advantageous in that it could secure the guardian's mobility.

The Access Control Platform of the IoT Service Using the CapSG (CapSG를 이용한 IoT 서비스 접근제어 플랫폼)

  • Kim, Jin-Bo;Jang, Deresa;Kim, Mi-Sun;Seo, Jae-Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.337-346
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    • 2015
  • There is great need for efficient user rights management method to provide a flexible service on variety protocols, domains, applications of IoT environments. In this paper, we propose a IoT service platform with CapSG to provide efficient access control for IoT various services of the environment. CapSG uses a token including authentication and access rights to perform authentication and access control service entity providing services. In addition, the generated token for service management, delegation, revocation, and provides a function such as denied. Also, it provides functions such as generation, delegation, disposal and rejection for service token management. In this paper, it provides the flexibility and efficiency of the access control for various services require of the IoT because of it is available to access control specific domain service by using the token group for each domain and is designed to access control using specific service token of tokens group.

A Study on the Effect of Mobile Social Network Game Characteristics in Service Recovery - Focused on Kakaotalk Platform Game (모바일 소셜 네트워크 게임 특성이 서비스 회복에 미치는 영향에 관한 연구 : 카카오톡 플랫폼 기반 게임을 중심으로)

  • Kang, Moon-Young;Chi, Yong-Shou;Han, Kyeong-Seok
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.171-184
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    • 2015
  • Looking at the existing game-related research, innumerable researches such as game acceptance, user satisfaction, continuance intention, wold-of-mouse intention have been carried out. However, there was no cases that applying the concept of service recovery in game researches. The purpose of this study is to evaluate the impact on the characteristic of the mobile social network game that based on domestic mobile social network game platform which focusing on KakaoTalk games on the service recovery. In addition, the study analyzed the characteristic factors of mobile social network game on the basis of Organizational Equity Theory and Innovation Diffusion Theory to identified the causal relationship between those factors and service recovery. As a result, except the independent variable-compatibility, all of the characteristics factors of mobile social network game showed direct or indirect effects on service recovery. The results of this study are expected as a reference for presenting a new business model, reducing risk factors and enriching the related research of the gaming industry.

Future Scenario and Issues in Online Game Industry under the Digital Convergence (컨버전스 환경하의 온라인 게임 환경 변화 시나리오 도출 및 산업 내 이슈 (IPTV 서비스 도입에 따른 변화를 중심으로))

  • Han, Chang-Hee;Kim, Min-Kwan;Kim, Jung-Min
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.69-80
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    • 2009
  • In this research, we analyze change of directions and issues in future game industry. We start to analyze change of game contents and platform about impact of game industry under the digital convergence, and then we spread out a point of view about game user, game company, distribution of game industry over the length and breadth of game industry. In this paper, we analyze the future state of changing and the issues in online game industry under the digital convergence. For this research, we develop the on-line game industry's changing scenario. On the basis of the issue analysis about the future of the On-line game industry, we aim to provide some implications for business strategy of on-line game companies and policy of the government.

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Context-Aware Security System for Cloud Computing Environment (클라우드 컴퓨팅 환경을 위한 상황인식 보안 시스템)

  • Lee, Hyun-Dong;Chung, Mok-Dong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.19-27
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    • 2010
  • Many security issues occur in cloud computing service environment such as authentication, access control, and so on. In this paper, we propose an effective authentication and access control model which provide integrated management and control when we access various resources in cloud computing environment. To address these problems, we suggest a context-aware single sign-on and access control system using context-awareness, integrated authentication, access control, and OSGi service platform in cloud computing environment. And we show design and implementation of context-aware single sign-on and access control system. Also we verified the flexibility and convenience of the proposed system through multi fact based integrated authentication in cloud computing environment. We could provide flexible and secure seamless security service by user context in cloud computing environment.

A Real-Time Message System of Wireless Sensor Network Using Rich Internet Application (RIA를 적용한 무선 센서네트워크의 실시간 메시지 시스템)

  • Kim, Hun;Jeon, Yeong-Jun;Sin, Seung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.654-659
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    • 2009
  • As web based software has developed recently, service via web has increased gradually. For this, many research organizations and reports call web is the platform of software. While web based technologies have developed, middleware of WSN and its application service has been developed from desktop based operation system. So WSN's technology reached uppermost limit of desktop application. There's difficulty in integrating, distributing and maintaining & repairing for WSN due to a tightly-coupled structure which's related closely to the hardware of sensor nod. Unlike this, web has a loosely-coupled structure and an opened system, so web service or Rich internet application (RIA) is helpful to solve the above limits. Especially, RIA is web application but can be the platform of WSN' application because it gives us various methods to communicate with user interface similar to desktop application. In this study, I suggest Message System for WSN Using RIA, expanding WSN's interconnectedness and accessibility to internet.

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